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Old 12-04-2007, 03:42   #61
Celtic_Punk
Vicious Celt Warlord
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Default Re: Celts (BI faction)

k i took saxony and the 2 provinces due south, however, im meeting HUUUUUUUUUGE resistance from allemani, whom betrayed me, aswell as the burgandii

im stuck between a rock and a hard place

if i leave europe, ill lose many men, gold, and probably go into debt, as my irish english welsh and scottish provinces make no money, but if i stayh and try to hold on, i feel ill be overrun, and i cant seem to get diplomats thru because i have to throw my funds onto getting soldiers from england to europe and build up in europe.... i can see why these guys arent a playable faction lol

what is the best combo of troops, my main downfall during seiges is the lack of missile units, i just have kerns, and they dont take out seige rams well... so their cavalry units get thru and mop up my infantry and over run my cavalry


can i still use that patch for the missile units with my save game?
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Old 12-09-2007, 00:26   #62
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Default Re: Celts (BI faction)

absolute craziness, the damn romans pissed me off, so i sent about 10 assassins at their best generals and govenors... needless to say, most of them failed and now im in a huge war, the romans, allied with the alemanii, have taken frisii, and the province south of it ( which was pumping out my pict crossbowmen ) and all i have is the north shore of Europe and the british isles aswell.. the burgundii have settled down now, and ive gone neutral with them and trade... I think i woke the sleeping giant with rome... my only hope is to kill off the alemani as quick as possible so i can try to reach a defensible border with the romans. but right now ive fallen back into a defensive war... incredibly hard, and i lose lots of money and family members.


how do i get the man of the hour thing in barbarian invasion... it seems alot harder than it did in the base game
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Old 04-02-2008, 03:23   #63
Centurion1
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Wink Re: Celts (BI faction)

I find that after one heroic victory or a few sieges then i get man of the hour.
I am in a Vh/Vh campaign right now and i am loving the Celts. After making pictish crossbowmen more common and grall knights more common mercenaries (king arthur was a celtic Briton after all) I am now moving into northern gaul. However the franks are now putting up stiff resistance to every landing i make, meeting me with full stacks every time. I beat them down with the hounds of britian, but am too weak to take and hold cities. The romano-british were definently overated earlier in this post and had me worried, but one charge with four family members and a grall knight at their general absolutely broke them and had them fleeing with their tails between their legs. Can anyone say HEROIC VICTORY. So i guess i will turtle in britian for a while and completely upgrade my cities and revamp my armies.
The one problem with the celts are the pirates i cant even roam the seas with my ships but have to hide in my ports! I'm figuring on clearing them from my seas with some massive fleets on constant patrol around the isles. Is tara a money pit for anyone else?
Oh well off to kill more franks for morrigan
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Old 04-03-2008, 22:38   #64
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Default Re: Celts (BI faction)

the key is to keep your generals and governors from becoming trash, dont use any tax over normal, and you get bonuses to your management. If you go under as the celts and youve already invaded the continent, your in a world of hurt. I suggest sacking most if not all settlements at that point and trying to ferry troops back across like its dunkirk before dunkirk actually happend haha. I pulled myself out of 60k debt as celts before but only because of my walls, so make sure you get stone walls on your forward settlements ASAP


im trying a new strategy now, stick within my original borders, and just raid the western roman settlements in britian, and then once i make myself about as arich as your everyday jew ill move out!

Last edited by Celtic_Punk; 04-04-2008 at 02:09.
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Old 07-14-2009, 23:55   #65
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Default Re: Celts (BI faction)

Quote:
Originally Posted by Magraev View Post
Slavs as playable and Roxolani as unplayable - shouldn't it be the other way around? I've tried modding in the Celts btw and it worked just fine - crappy missile-troops though (only javelins), and inferior berserkers compared to the lombards.

Just make sure you make that backup.
Hounds are better than berserkers - they are available with a 1 turn built temple and are armor piercing. Have a training center for them somewhere in teh back, and retrain pretty much anywhere after battle.
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Old 09-02-2009, 03:46   #66
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Default Re: Celts (BI faction)

Quote:
Good solid points.

I often send the army for Caralis to Syracuse first. Many times, I can let the first wave of Scips take all the casualties while the Bruti take the city. That army (with a few mercs) can often re-embark and STILL reach caralis ahead of the Julii -- or at least in time to do the same thing I did in Sicily (let them start the siege, but YOU start the siege assault, let them bleed on the walls, but take the city for the profits yourself). I do this with one bireme (which NEVER has troops still on it at the end of a move after turn #2).
No douby about it just turtling and teching up can net the celts huge cash returns. then you build one great army with troops ready for garrison duty and you walk all over northern gaul. The isles are a real cashcow if you play it right with traderights.
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Old 11-02-2009, 01:19   #67
Robert the Bruce
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Default Re: Celts (BI faction)

the celts rule!
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Old 11-12-2009, 15:08   #68
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Default Re: Celts (BI faction)

They do rule. They rule to the extant that I didn't find them much of a challange to Play. An army with a gouple genera;s a coupla chariot arrchers and hounds of Cunan backed up by Gallowglasses can go through pretty much anything.

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Old 11-15-2009, 01:40   #69
Celtic_Punk
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Default Re: Celts (BI faction)

I found northern Europe quite difficult to subdue. Most of the european factions band together to take you out.
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