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#1 |
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Assistant Moderator
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Join Date: Feb 2005
Location: East of Augusta Vindelicorum
Posts: 2,556
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Well he is still at it.
Good for him! ![]() http://blogs.sega.com/totalwar/2009/...-mike-simpson/ Spoiler Alert, click show to read:
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Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge. Mark Twain |
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#2 | |
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enjoys watching his wheat grow
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Join Date: Feb 2006
Location: in hiding untill the battle is over
Posts: 1,228
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Well, Mike did a good job at saying nothing.
At least he didn't acuse TW vets but otherwise I feel completely indifferent about his blog.
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#3 |
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Assistant Moderator
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Join Date: Feb 2005
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I am interested in the information that gets passed but not so much with the opinions.
He is the creative director, I believe, and goes back to STW. People on the various fan sights have accused him and CA of everything bad that has happened on the planet from 1947 to the present and may have them responsible of what may happen in 2012. He is showing a human side with what he has said all along. Just like most people he redirects blame and criticism for what when wrong and that is no big deal to me. He is showing a lot of guts to keep it up because every word is dissected, minced finely, and construed in every fathomable way... Just wait and see!
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Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge. Mark Twain |
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#4 |
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Retired
Senior Member
Join Date: Dec 2008
Posts: 755
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More non-truths falling like rain.
In almost every interview that i can remember, Mr Simpson has entertained that "We make TW games for our hardcore fans because we are such ourselves" and that "we make the games we want to play". This one: http://uk.gamespot.com/pc/strategy/r...oper-interview is no exception (5:36). In the #3 of this recent blog the weight of responsibility for the influence of "commercial reality" is thrown - typically of CA - to the publisher. Yet, listen to this; in the very same interview linked above Mr Simpson states (6:23): "When we started out on Rome, we wanted to make a game that would appeal to as many people as possible and thats hardcore strategy gamers; people that only buy a strategy game a year or maybe have never bought one before...!!!" So which is it Mr Simpson? Hardcore strategy gamers or people who only buy a strategy game a year or maybe have never bought one before (and like the action)? Please help me understand who is who because the two cannot be one and the same. Nor can their needs and the gameplay/gamedesign to accomodate them (be the same). And if - God forbids - it turns out that you are actually (from RTW onwards) designing for the casual gamer and your blog is nothing but marketing talk, as in my opinion is, then who is more commercially concsious? The developer or the publisher? Could it be that CA wants the games to be every bit commercially oriented as SEGA does but cannot admit it openly beause people will disaprove? Antithetical soliloquies the TW community has been fed back then, antithetical soliloquies is being fed now. After all this, people are buying NTW at their own risk. CA has spoken. PS: The most funny bit of that interview though is Tim Ansel @ 5:58: "Its not intended as an educational device...but on the other hand its fairly accurate as well". With incinerating men from fire arrows; with men getting thrown 10m in the air from elephant/cavalry charges; with screeching women, flaming pigs wardogs and aracni ninjas; with cavalry behaving like a flock of birds; with chariots outrunning cavalry; with the Romans having the best cavalry roster; with heavy cavalry being awfully powerful in pre-stirrup classical antiquity; with the stereotypical (and wrong) depiction of the "barbarian" factions as crazed uncivilised loons; fairly accurate, sure. Last edited by gollum; 11-03-2009 at 22:00. |
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#5 |
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Self-proclaimed History Buff
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Join Date: Jan 2007
Location: Santa Cruz, California, USA
Posts: 361
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Maybe he was taking credit for the excellent historically accurate mods that came as a result of their game?
Through their disregard for history, they inspire their gamers to go out and learn just how historically ambiguous their games are!
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"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man. -Niccolo Machiavelli AARs: The Aeduic War: A Casse Mini AAR The Kings of Land's End: A Lusitani AAR |
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#6 | ||
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Moderator
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Quote:
The latest blog is in much the same vein. I see nothing new. It's the same appeal "buy the games and we can then afford to develop better games" etc. Quote:
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#7 |
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Member
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Location: The Netherlands
Posts: 227
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Wait, did he just claim that in order to make a quality product, they have to release shoddy products?
Forgive me, my paradox alert just went off. That kind of reasoning only gets traction with me if you then man up and fix the thing properly and without delay as priority number one. None of which, judging the current state of ETW and the coming release of NTW, would seem to have happened. Mr Simpson, on the off chance you are reading this: I don't care about your problems, they are yours. I don't care about your excuses, it give me no discount. You'd be wise and just go for the unreserved: Mea Culpa, Mea Culpa, Mea Maxima Culpa. I certainly find it easier to forgive in the face of an apology then in the face of excuses. |
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#8 | ||
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Hermant Mauvoisin
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Join Date: Oct 2002
Posts: 9,184
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With other commercial games, again I don't see a contradiction. I regard Civ4 as a pretty hardcore strategy game, but I suspect it does well enough more widely. For example, I know that some of my young son's friends play RTW or Civ, but they probably play on different difficulty levels and use different strategies. For example, I might have fun trying to simulate historical army composition and tactics whereas in RTW whereas they might prefer more "fun" approaches and even autoresolve if they want to conquer the world. In another genre, World of Warcraft might be another game that accommodates both hardcore and casual players. And yes, both sides of fans do grumble at each other, but they keep paying their subscriptions. I also echo the point made by another poster in the thread on the earlier blogs - it is not clear to me that ETW (or RTW) are particularly casual. The strategy layers are much richer than STW and MTW, and slow the game down considerably. The naval combat in ETW has a similar effect. I've been put off getting deeply into ETW at the moment because I just can't commit the time. I think STW and MTW with their Risk type strategy layer allowed one to get more quickly into the action (the battles) and would appeal more to the casual player. Quote:
The TW niche seems to be strategy games with a historical flavour that provide rather thrilling action. I don't think more historically accurate games so far can compete with the "sound and fury" action experience of a TW battle. Of rival games, the EU series seems to be the most commonly mentioned rival on the historically accurate side of the spectrum and Civ the benchmark for a historically flavoured games, but neither provides anything similar to the experience of TWs battles. I suspect this is partly because modelling a TW battle is very expensive and requires commercial success, as the blog points out.
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#9 |
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Member
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Join Date: May 2005
Posts: 180
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I don't know about you guys but it seems this "blog" is a waste of time.
I mean as the OP said, this is just more meat for those critics to tear apart piece by piece. I mean we got people posting essays about his comments for cripes sakes. Wouldn't it be more, I dunno, more constructive to talk about where the game is headed (DLC and such) and stuff about NTW? pre-ETW is done man, talk about more relevant stuff. |
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#10 | ||||||
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Retired
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Join Date: Dec 2008
Posts: 755
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Hello Simon,
sorry to see you off the moderator's suit, i hope that whatever held you off the .org for a time has been positively resolved. ![]() Quote:
This is the road that CA should have followed - had they had the guts to actually stand by the unique mix of TBStrategy and unique realistic RT battles they had come up with in all respects and levels: aesthetically, gameplaywise, controls and interface. TW had its own standard, which it abandoned with RTW as the developers themselves mention in the interview linked above. The idea was to create a hybrid that would literally, to use the developer's words "attract as many people as possible". This hybrid of playstyles and games within the game, inevitably sacrificed depth for breadth. The battles were simlpified, the pace was quickened to appeal to action oriented casual gamers and RTS players. fatigue was considered unimportant enough for its index in the unit cards to be altogether droped and never appear since - you now have to mouseover to get an indication of fatigue. The point of view was moved closer to the action, in order to admire the gore and an "RTS type" camera was introduced. Every conceivable effort was made for the game to look, feel and play like other popular games, as the Civilization series and classical RTS games like AoE and warcraft/starcraft. Quote:
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However, i do agree that it is possible to have "hardcore" games that due to their very nichness and quality do appeal; EB is a good example, but there are others too. I agree with you that this would have been the optimal way for TW to evolve, but it didnt; CA is unwilling to control the admited "overambition" with which they approach their releases; basically they consistently bite more than they can chew because they just have to accomodate more and more SP features and graphical updates to keep up with the gargantuan expectations of sales they and their publisher clearly have. It is well known that people who are aiming for quality are ready for commercial sacrifices, but Mr Simpson is stating the exact opposite in his blog; that they are not and that they want the fanbase to give them better reviews on metacritic user, because they might hurt the sales and sales will hurt the quality, that very same one the game did not have to begin with. Quote:
This is because it doesnt matter how fast the action is in doing the move that determines the strategic depth but the layers of principles and counterprinciples that you have to consider before making the move. For example in chess you have to consider material/tactics and then strategic considerations such pawn structure, piece mobility, king safety, positionsolidity, pawn storms, poison pawns, passed pawns, tempo, development etc. In STW/MTW factions are in contact in a series of adjacent areas and similarly to chess, any action at any side of the board such as an attack with a large stack is bound to alter the dynamics of the situation as the region(s) from whence the attack came from will be weakened and be potential targets for counterattacks. Measuring such dynamics as well as the odds that govern them in the ensuing battles was where the strategic depth was in STW/MTW. In RTW/M2TW this simply does not happen because there is no contact anymore, the same balance dynamics happen now over broad areas in a sea of hexes that the AI cannot navigate. In most cases it is sufficient to have a full stack that conquers city after city aided by the attrocious multi-retrain feature; the AI is always deploying his forces in the campaign map the same way he deploys in the battlefield: piecemeal. I agree that it would have been interesting to see what would have happened had CA made the mp campaign or had the AI been up to the challenge, but none of these actually ever materialized. The only thing that happened is that people like you, say that RTW/M2TW has more layers, but so what? The AI either does not keep up with the complexity or does not even know complex features exist and all you are left with is more exploits against it for the player. In actuality however, you say all this because you are the kind of player that likes a TW-Civilization hybrid and is happy with where the series went, generally speaking. This is why, unlike many other veterans you enjoyed RTW. From your persepective what you say is true. From mine it isn't. Quote:
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I said it in the other thread and i'll say it again: quality of the final result is not linearly prportional to budget and resources. This is simplistic and outright false. If Mr Simpson was arguing that an overambitious commercially and large production is proportional to budget and resources, i would have agreed; but that's not what he's saying. Last edited by gollum; 11-04-2009 at 02:03. |
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#11 |
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Canktankerous Eye Candy
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Join Date: Feb 2005
Location: FALCON PUNCH!
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Considering that he was alluding to his own dissatifaction at the finished product in the previous blogs, what he says in here is nice in principle and usually makes a successful game but it wasn't practiced all that well with ETW.
As for accessibility... that has two parts most people can enjoy the game and most people can play the game. I mean literally play the game. ETW failed that quite gloriously. And as for Mr. Simpson. Just come out and say you're doing damage control already. I really don't care about ETW very at this point. Its quite pass tense now.
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![]() ![]() ![]() "Hi, Billy Mays Here!" 1958-2009 Last edited by antisocialmunky; 11-04-2009 at 00:43. |
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#12 |
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College Kid
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Join Date: Jun 2004
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"It's all SEGA's fault."
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#13 |
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Canktankerous Eye Candy
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Yeah, that seems to be tainting all his throughts. 'Sega won't support another TW if it keep getting bad reviews.' Though it really should say 'Sega won't keep supporting CA if their quality control is lacking.'
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Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
![]() ![]() ![]() "Hi, Billy Mays Here!" 1958-2009 |
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#14 |
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Assistant Moderator
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Remember, they send it on to Sega for a final QC approval.
So what does that tell you?
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Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge. Mark Twain |
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#15 |
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Junior Member
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Join Date: Oct 2009
Posts: 2
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sounds like the voice of a company with series issues, both internally and externally. I wouldn't invest in any sort of business venture with them at the moment I'll tell you that.
I am thankful they gave me four previous enjoyable games. Even more thankful that creative and dedicated modders existed to change those good games into various masterpieces. However, its sad to see the king of the herd fall. Oh well, had to happen sometime. |
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#16 |
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Never fight a land war in Asia
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Join Date: Feb 2009
Posts: 4,379
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I will say one thing. Stop completely bashing RTW and M2:TW. While there are some gameplay elements which needed improving on, they were very good games.
R:TW was the game that got me into the series, and I enjoyed it and still do. While I admit many mods made the games more fun, like EB, Lands to Conquer (I love the diplomatic system of that), etc. The developers should take ideas from these. As for historical accuracy, it doesn't completely have to either, by the very definition of a Total War game, it evolves Ahistorical. It is a snapshot of a certain period of time then you model it from different angles, etc, that is what makes the game fun. That is the rant at some of the kill joys, now at the developers. Stop accusing the hardcore fans of everything, E:TW had some serious errors, from constant CTD and major flaws in other areas. Seriously, quit it. You released a shoddy product, you can blame Sega, but you did, accept it and move on. In E:TW, you also promised many things which were simply not given, such as the developers kit and the multi-player campaign in any shape or form. What I have said ages ago and what you should do, is fix the errors, do what must be done, then release the developers kit and allow the community to make the game a great game. Last edited by Beskar; 11-04-2009 at 20:15. |
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#17 | ||||
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Retired
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Join Date: Dec 2008
Posts: 755
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No doubt you feel targeted because you believe that: Quote:
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As far as i am concerned "joy killers" should have been people who liked the gameplay offered by RTW/M2TW; but this is making it personal and i firmly believe that such an approach does not have a place in the .org because it polarises things uneccessarily - people are who they are and like what they like; my resentment and critique is with the developer, not with anyone else. You feel like praising CA for their games past RTW because you sincerely like them, please go ahead; i just feel like criticising them though, because i sincerely dislike them. Calling names and branding people though isnt particularly wise or just. Different parts of the fanbase enjoy different things, and disagreeing as to what we like and dislike is by no means excuse for making it personal, for example i respect econ21 and enjoy reading his posts, despite squarely disagreeing with him on a number of things. Quote:
In that context, i talk about historical plausibility and not accuracy per se, because although history could have taken different turns there are also limits as to what could have happened set by the technological, cultural, political and other conditions of the period the simulation is set. Modelling such conditions properly as boundary values for the problem is also part of making a good, historically respectful simulation. This has nothing to do with the "standard" historical accuracy complain relative to the shade of light in the viking helmets being wrongly depicted in Denmark during spring time Sunday afternoons in 1087AD. You just misunderstood the point. Last edited by gollum; 11-04-2009 at 17:17. |
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#18 |
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Member
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Exactly. Why on earth is he saying that though? Is it meant to deflect criticism of CA to their publisher? Will SEGA be happy with that?
Then contradicting the same point by saying "it's almost so much a part of life that its not worth mentioning" is all the more confusing. He's as incoherent as the fans he rails against! What is the point of the blog? Diversion? So that people complain about somehting other than ETW? |
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#19 | |
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EB Jr. Traiter
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Join Date: Aug 2005
Location: EB Traiting Factory.
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Quote:
Is it really so hard to understand that his point is saying that the whole "money first" agenda is actually what keeps things running? He isn't blaming Sega, if anything he is blaming life and how our world revolves arounds money. I mean seriously, is it really that hard to just read what he is saying. Mind you I'm not agreeing or disagreeing with his blog, actually he isn't writing for people to agree or not, but most people just glance over the words and read whatever they want not even making the smallest effort to understand what he is saying. Diversion? Are you serious? By maintaining this blog he is not only putting his face out there to be bashed by senseless accusations but most of all he is keeping the argument alive. This is paradise for neurotic people that need the fix of beloging to a group that bashes on something (not you, just in general) Anyway to me the part of the blog that stands out is when he said "occasionally successfully!". This is something that just seems to slip by most people. Making big complex strategy games, especially one of the scope of TW series, is not science. This is not a car, it is a colective artistic work. It is a combination of ideas translated to computer code. Sometimes it works well, sometimes it doesn't work so well. Either way I think making a post here is basically pointless since the crowd will always scream and shout when it comes to bashing something together on the internet. If it ever calms down a bit it might actually see that ETW is a very ambitious game that was unfortunatly rushed. That's it, no conspiracy theories. Not the end of the world, nobody is going to die because of this. The game after all it's patches is actually quite nice if you ask me and totally worth my time and money, but hey...that's me.
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Last edited by kayapó; 11-04-2009 at 19:12. |
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#20 | |
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College Kid
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And the "money first" argument is absolutely hogwash. Paradox makes arcane spreadsheet games that appeal to a smaller niche, and they're not whining about money problems when their game is buggy. They patch it. Same with plenty of smaller developers who focus on appealing to their core demographic and making the game actually work for them. If casual gamers like it, great, but that's not the focus. CA's heads got too big for their coders after MTW.
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#21 | |
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EB Jr. Traiter
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In the end it comes down to a company only having so much money to alocate to a certain task. In case of Paradox they couldn't afford to test HOI3 forever while knowing that the game was so ambitious and big that it would take a year to play test it with their very limited testing capabilities. For CA it isn't that different, you have to release the game because well...where is the money going to come from to pay the bills? The paycheks for salaries at CA must not be a joke. Have you ever thought about where the money comes to pay for that when they are between releases? How much money must CA pay every month in salaries and support. This isn't a joke, they probably (I have no idea actually) get the money for development from the publisher and the publisher sets a deadline to get its investment back. CA then does the best it can, with ETW it got a bit out of control, the game was just a bit too big in ideas for it's own good and when the deadline came they just had to cut losses and do what they could. I'm sorry but I just don't buy into the whole conspiracy theory, we know better then everyone, case where CA is just dumb and can't do a thing right. And in the end, it is for the money rigtht? But to get more money they need to be doing something right, if they are really so far from doing anything remotely correct then I'm sure CA will be bankrupt in no time. No please don't think I'm advocating against criticism or argumenting that they could have done differently or better. I just don't buy the whole "we know better, they are stupid" idea. I know it sounds provocative but please allow me, if CA's business ways are so so bad that every single person on forums around the world would do thousands of times better then they if at the helm of the company, somehow I just don't think they would be in business at all.
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Last edited by kayapó; 11-04-2009 at 21:19. |
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#22 | ||||||||
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Retired
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Posts: 755
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#23 |
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College Kid
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Join Date: Jun 2004
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kayapó - I did not bring up Paradox as an example of a company that is immune to buggy releases or market pressures. I brought them up as an example of a company that is prosperous while focusing only on their core fanbase. Their games are not casual-gamer friendly. And yet they are still in business, while providing superior post-release support.
How can they do that while CA can't? It apparently doesn't have anything to do with "survival" because Paradox has been in the biz for a while and doesn't look like they're going under. If CA can't afford to make games they want to play without drastic compromises in quality, then maybe they've become too big and need a few lean years to trim the fat. I'm not going to feed the beast anymore. I bought RTW and M2TW because of the quality of MTW. I'm not going to give them the benefit of the doubt anymore.
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#24 | ||
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EB Jr. Traiter
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Even though you totally ignored the main idea behind my posts I'll respond to you. What I personally do with my own money and time is actually not relevant for this discussion at all but if you must know I would never buy a game from a big published like Sega right off the box. I actually only bought ETW when I read the forums and comments on how 1.4 was going. I am very happy with my purchase and while I do find annoying glitches in the game it has payed up to its price more then enough. That said, and what actually matters, is that people read the CA blog and don't even try to understand what he is saying, pretty much like you basically ignored my whole post to just take potshots at it. It is so much easier to just point the finger isn't it? The way I see it, nothing good can come out of the senseless bashing that goes on most cases like this. There is hardly anything constructive that comes out of these discussions. Quote:
I mean seriously if you just go right now and take a glance at the main HOI3 forums and go back one or two pages you'd be hard pressed to think it isn't ETW's forums when it was released. Anyway...comparing Paradox and CA is not really fair, Paradox is like 12 people with a few very talented and passionate coders that just keep the ball rolling. CA is huge, it's not even close to comparable. Now you can argue that despite being smaller you like Paradox's games better or that their patch policy (which is extremely controversial believe me) is better and more fair to consumers, but again they are different companies, different games and it is down to your choice.
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Last edited by kayapó; 11-05-2009 at 02:59. |
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#25 | |
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Canktankerous Eye Candy
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__________________
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![]() ![]() ![]() "Hi, Billy Mays Here!" 1958-2009 |
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#26 |
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Never fight a land war in Asia
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Posts: 4,379
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What is worse is all these reviewers giving the game 10 out of 10... what game were they playing?
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#27 | |
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Hermant Mauvoisin
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Posts: 9,184
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I do agree, however, that the basic weakness of the series from RTW onwards has been the strategic AI: your observations about the AI moving peicemeal and the player's big stack conquering cities gets to the heart of the issue for me. Even the mods can't really solve this, although they try to compensate by buffing the AI with money scripts and stationary garrisons etc. What is really needed is a crudely effective Civ type AI that just creates a stack of doom (I guess it would ultimately have to be stacks of doom) and gives the player a threat. STW and MTW provided that very effectively, but it's been lacking since (although I haven't played ETW enough to make a judgement there). It's a computer game, so I don't expect too much although Civ shows the bar can be set surprisingly high. I can't help thinking this is solvable; hence my interest in the series persists. If we can provide feedback to CA, this would be what I would focus on. The other weaknesses are secondary. The ahistorical stuff is an irritant but so long as the series permits mods, it can be overcome. The battles seem to have improved from the nadir of the RTW Trebia demo - they have slowed down, allowing more tactics, and the AI seems to be gradually recovering to its STW/MTW competence. My limited experience of ETW and what I have read here is quite positive on that point.
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#28 |
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Canktankerous Eye Candy
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Posts: 4,401
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To be quite fair, it takes a fair amount of play through to find all the broken aspects of 1.3 and I doubt the reviewers played it for long enough. He probably looked around the battle map, did some stuff on a list of features, and ran some battles.
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Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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#29 | ||||||||
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Retired
Senior Member
Join Date: Dec 2008
Posts: 755
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As such, saying that "its all about money in the end" (apart from confirming what i've been saying all along), sounds terribly wrong to me. Quote:
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Not to mention that you seemed quite happy to being the typical basher of bashers, a type of forumite that i got to know pretty wellover the years. The last refuge of people that get in that mentality is calling other's posts and arguments bashing and making a case for maturity and "constructive" criticism. If you are around here the years your regitration says you are, you should know that what i am on about is nothing knew. Its been like this for a long time now for a certain part of the fanbase; CA had tons of feedback and "constructive" criticism before RTW from the core fanbase. They went though and made Rome as accessible to the mainstream as possible; this is hardly "making the game for hardcore fans"; its the same kind of white lie that Mr Simpson bangs on to this day. They did it because theyknew that once their fanbase was expanded, the people that came in with Rome would "silence" the "whinners". They would have to go along or drop out. All this, is hardly "designing for the hardcore fanbase". As such i feel compelled to underline the fact - only to be called names by "mature" people such as you, whose "maturity" disallows to say anything that might go against the official line. No emotional attachment is permited, after all this is a product right? Well for accoutants and bosses yes; for me the fan, no. It is a hobby, something that i do to challenge, enjoy and entertain myself. Cold market logic destroys the "love of the game". Well if CA is unable to make games that radiate such a thing and are addressed to people that seek such a thing, they should at least come out and say it. "We are designing for the maximum profits possible and hence we couldn't care less about what our core fanbase wants because we have to make the game accessible to all". Had Mr Simpson said that, believe me, i wouldnt have bothered to say a word here. And for the proof of the argument listen not to me, but to yourself: Quote:
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Charges were so strong that in mp limits were set in the number of cavalry units that players were allowed to bring while in SP all cavalry armies trounced the opposition. Charge casualties even from light cavalry versus heavy infantry were more than 50% on impact. So i am not exactly sure for what tactics you are talking about, except i you are reffering to the click behind pikes exploits and the like or the rush on rush tactics and armies that were king in that game. ETW has undoubtedly potential and the batllefield balance is no doubt far better than RTW/M2TW, but still quite some way apart from STW/MTW. I am not sure about the AI, although it has its moments other times its completely clueless. To be fair he has to deal with a situation where almost all units are hybrids (missile/melee) and the TW AI was always at a disadvantage in using those ever since time immemorial, not to mention artillery. It would seem that although effort has gone in too it, CA chose (as it would typicaly do) prematurely to go into a gunpoweder era as far as the battlefield AI is concerned. Quote:
Most large publishers, editors and record companies have a network of "affiliated" media, which they basically own or can strongly influence. Game reviewers are no different than record reviewers, movie reviewers, book reviewers etc. They know better than biting the hand that feeds them. And for the "deniers", this is no conspiracy theory; its how the system works and i got to know it and see it firsthand - this is why the quality driven and core fanbase conscious Mr Simpson decided to blog as he told us himself. 67% average user score on metacritic against 90% from reviewers - this provided me with more fun than all CA games together past RTW. Last edited by gollum; 11-05-2009 at 19:16. |
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#30 |
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Moderator
Moderator
Join Date: Jul 2004
Location: United Kingdom
Posts: 5,618
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This debate was an interesting one, but is fast turning into "the old engine vs the new". That's not so bad in itself but at all times we should try to remain civil and respect the opinions of our fellow orgahs, irrespective of how different those opinions may be.
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The Mead Hall - Arts, letters, stories, images. The all in one destination for creativity at the .Org! The vault is open! Visit the TreasAARy for a multitude of great After Action Reports made by Guild members. "Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays" ~ Sun Tzu |
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