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View Poll Results: Which have you played?
A Proper Empire: Terra Incognita 4 25.00%
DarthMod Empire 4 25.00%
Empire Realism 1 6.25%
Imperial Splendour 7 43.75%
The Rights of Man 2 12.50%
Other? 2 12.50%
Multiple Choice Poll. Voters: 16. You may not vote on this poll

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Old 11-04-2009, 10:14   #1
Fisherking
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Talking Is it time for Mods?

Is it time for Mods?


The game seems to be in its final version, bugs or no bugs.

CA is hard at work on NTW, which may make some changes to the engine of ETW but that is months away.

So is it time to look for a mod?

Some have been playing them for months already.

What can you recommend?

Which have you played?

What do you like/dislike about them?

These are the major mods that change game play.

A Proper Empire: Terra Incognita

Spoiler Alert, click show to read: 


DarthMod Empire

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Empire Realism

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Imperial Splendour

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The Rights of Man

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Of course there are hundreds of minimods and faction unlockers. Some add units or change skins.

If you want to talk about them then please provide a link.



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Last edited by Fisherking; 11-04-2009 at 17:34.
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Old 11-04-2009, 14:04   #2
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Default Re: Is it time for Mods?

Do any of them use the engine for anything other than musket warfare?
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Old 11-04-2009, 14:19   #3
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Default Re: Is it time for Mods?

Quote:
Originally Posted by antisocialmunky View Post
Do any of them use the engine for anything other than musket warfare?
There may be some conversion mods in development or even released but you will have to have a look and see.
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Old 11-04-2009, 16:08   #4
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Default Re: Is it time for Mods?

Hi Fish,

Your links aren't working.
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Old 11-04-2009, 16:59   #5
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Default Re: Is it time for Mods?

As I've mentioned quite a bit, I've played Imperial Splendour and love it. So much so that I just can't do Vanilla anymore.

The changes it makes are far too numerous to list, but basically it revamps muskets as a whole, making range actually affect accuracy, making virtually every unit unique, and vastly improves all aspects of artillery, making them, you know, USEFUL. IT also makes some major changes to naval warfare, giving ships really tough hulls, slowing them down and so on. They're planning to fix CA's naval 'balancing' next patch too.

THey're gradually going through and revamping all the factions as well. Russia, for instance, now has to research the Streltsy Reforms in order to gain access to line infantry (not quite on the historical timeline, but its fun), and many other factions have some unique technology.

The only downside is that they can't change the AI :(
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Old 11-04-2009, 17:36   #6
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Default Re: Is it time for Mods?

Quote:
Originally Posted by Monsieur Alphonse View Post
Hi Fish,

Your links aren't working.
Thanks! They are now.


@ Sheogorath

Thanks for the info!



The problem with the AI is there is no script editor.

Just like we have no map editor, so map changes and new regions are currently a no go as well.


.
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Old 11-04-2009, 22:33   #7
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Default Re: Is it time for Mods?

Is there any mods similar to Lusted's Lands to Conquer mod for M2:TW. Basically a bunch of minor tweaks (as well as animation fixes) here and there to MASSIVELY (IMHO) improve gameplay making the WAAAAY more fun than stock. Hell i still fire up LTC every once in a while to get my medieval fighting fix in.
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Old 11-05-2009, 09:04   #8
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Default Re: Is it time for Mods?

Empire Realism looked promising, and I really liked some of the stuff they were doing with the artillery (changing guns to 4lbs, 8lbs, incorporating the major artillery reforms of the age), but I am not happy with a few of the changes that seemed to make things less realistic (removed square, made the carronade frigate a double decker, etc.), so I am currently still sticking to vanilla.
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Old 11-05-2009, 17:38   #9
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Default Re: Is it time for Mods?

Do keep in mind that these are not the only choice for mods - there are lots of minor mods in the Empire Mod Threads area of TWC.
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Old 11-05-2009, 17:53   #10
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Default Re: Is it time for Mods?

Quote:
Originally Posted by A1_Unit View Post
Do keep in mind that these are not the only choice for mods - there are lots of minor mods in the Empire Mod Threads area of TWC.
Isn’t that what I said?

Quote:
Of course there are hundreds of minimods and faction unlockers. Some add units or change skins.

If you want to talk about them then please provide a link.
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Old 11-05-2009, 18:03   #11
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Default Re: Is it time for Mods?

I've been meaning to play with Imeprial Splendor for some time, but time limitations demand it wait until Christmas holidays. Darthmod is really good, though.
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Old 11-06-2009, 05:21   #12
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Default Re: Is it time for Mods?

Eh. Darthmod's unit sizes are way too big.

I like TROM + Empire Optimizedhttp://www.twcenter.net/forums/showthread.php?t=281226.

TROM's diplomacy changes and stuff are really nice. In fact, I recently started conquering Germany as France and after demolishing Bavaria's army with a half-broken one of my own, they immediately offered to become my protectorate in return for peace.

Empire Optimized is a huge mod (~1.25 gigs unpacked), replacing lots of the unit textures or something...I don't know exactly how he does it. It cuts out a huge amount of lag-before I couldn't really use artillery because it murdered my framerate. Now I can bring all the explosives I want and I still have a high fps
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