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#1 | |
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enjoys watching his wheat grow
Member
Join Date: Feb 2006
Location: in hiding untill the battle is over
Posts: 1,228
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Is it just me or do the campaign battles feel really bland? There's nothing to make them worthy of remembrance.
There's no outspoken or challenging terrain features (like in the historical battles), no rough seas, no finger numbing cold or blistering heat (not that I noticed at least), no storms or realistic all hiding fog just above the ground. There's just nothing that gives an additional challenge/opportunity.
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#2 |
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Gauthier de Beauvais
Member
Join Date: Feb 2006
Location: Maitland
Posts: 1,212
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Actually I have had a few memorable ones and they were the fog battles trying to find units in the woods. The last few have been storms or fog must be the seasons changing.
I have been hoping the next few will be clear weather. |
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#3 |
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Descendant of Kaneonuskatew
Member
Join Date: Aug 2007
Location: Prairie Grasslands
Posts: 3,377
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![]() My poor Moroccans have been getting plenty of rain, fog, and hills in India. In fact, my last battle was memorable because it took place on relatively flat terrain with the sun shining through a clear sky, and a little village in the middle of the map. And, by God, don't even bring up the snows of Europe or America. I hate winters. And jungles. I hate jungles with a passion. |
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#4 | |
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No. 53 Prussian Grenadier Col
Member
Join Date: Jan 2009
Location: Blaring Mexican Music in the Sams Club parking lot!!!
Posts: 2,058
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Quote:
if you cant find the notorious bad weather all over E:TW, than you may have a bug or something. or maybe you're just fighting in Italy/spain. I've had trouble finding good weather anywhere except in the most moderate climates in the northern half of the mediterranean.
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#5 | ||
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Spambot
Senior Member
Join Date: Nov 2006
Posts: 8,408
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I hate fighting battles that mean something.
![]() I love the ability to name units. They get titles if they do well. I had a group of 3 line infantry, 1 militia and 1 horse that held off about 3000 Austrians over a few years. The line infantry did the gruntwork and so they got titles. The First "Defenders", Fifth "Stalwarts" and Sixth "Vanguards"
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#6 |
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No. 53 Prussian Grenadier Col
Member
Join Date: Jan 2009
Location: Blaring Mexican Music in the Sams Club parking lot!!!
Posts: 2,058
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I think in my old Prussian campaign I assigned 3 or 4 "Guards" armies, made up of elite units (Swiss Guard infantry, some uber cavalry, and some elite rocketeers and 8-inch mortars [AUM mod for all]). they each had special designations based on the order of their recruitment; that would be a nice stat too: under everything else, it has the vity they were recruited in, and what year they were.
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#7 | |
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Descendant of Kaneonuskatew
Member
Join Date: Aug 2007
Location: Prairie Grasslands
Posts: 3,377
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#8 | ||
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Spambot
Senior Member
Join Date: Nov 2006
Posts: 8,408
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Well, my Prussians are stuck, alright? Nothing but defending going on. Attacked by Austria, Courland, Venice, Poland-Lith, GB, Russia etc
I just lost East Prussia and my capital. Bah.
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#9 | |
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Member
Member
Join Date: Oct 2008
Posts: 269
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Quote:
On a sidenote, I also hate maps with hills/mountains-I always end up on the very bottom of a very steep slope. It kind of reminded me of M2tw
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#10 |
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Medevil
Member
Join Date: Jun 2007
Location: Gothia, Sweden
Posts: 248
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Well, compared to the crazy mountain sides of RTW, I'd say all terrain in ETW is pretty much flat.
Even ridges are pretty rare in my experience, though I did play on a map in Sweden yesterday where I had lots of ridges in my deployment zone. They came in very handy in that battle because the enemy had reinforcements from three armies, so I was able to defend a few select bottlenecks against the cavalry onslaught at the start. It was a nice change from the usual long line on flat grassland. I guess hills aren't really as useful as in M2TW/RTW (you don't gain range for bows because you have none and melee height advantage doesn't really matter as much), I mainly use them to approach artillery safely or hide my howitzers behind. |
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#11 |
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Prince Henri of France (KotF)
Member
Join Date: Apr 2005
Location: Leeds, Centre of the Universe, England
Posts: 1,107
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Granted not encountered anything other than “billiard table” flat seas for my naval battle but I’ve had some GODS AWEFUL weather for land battles.
Raining SO hard you can’t see the 75 meter/yards of rifle range…good luck aiming cannon! Must admit though much I would assume might depend on your graphic settings as you can’t really have a battle with driving rain if its going to cause the frame-rate to drop so dramatically that it becomes a “slide show”. |
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#12 | |
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enjoys watching his wheat grow
Member
Join Date: Feb 2006
Location: in hiding untill the battle is over
Posts: 1,228
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It's just me then, apperently.
But another question: Does the weather affect your/the ennemies units in any noticable way? Deadguy, you can still use hills to a great extend as it should extend the range of your guns.
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#13 | ||
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Spambot
Senior Member
Join Date: Nov 2006
Posts: 8,408
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Yes, weather does affect at least stamina. Can't remember clearly if morale is affected.
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#14 |
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Descendant of Kaneonuskatew
Member
Join Date: Aug 2007
Location: Prairie Grasslands
Posts: 3,377
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Does rain affect the chances of musket misfire? I can't tell because India's rain is so godawfully heavy that it significantly obscures the screen's visibility.
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#15 |
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No. 53 Prussian Grenadier Col
Member
Join Date: Jan 2009
Location: Blaring Mexican Music in the Sams Club parking lot!!!
Posts: 2,058
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they said it would, and there are a few bonuses in the game to stop said musket misfires, but I've never seen a misfire, nor have I ever seen it blowing up in someones face like they said it would.
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#16 |
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Descendant of Kaneonuskatew
Member
Join Date: Aug 2007
Location: Prairie Grasslands
Posts: 3,377
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I don't know if it works in vanilla, but muskets misfire quite often in darthmod. From what I can tell, they don't explode, but rather, just don't fire. The soldier just has to wait for the next volley and try it again, or, if in an irregular/non-volley unit, just keep fiddling with the musket until it works.
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#17 | |
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No. 53 Prussian Grenadier Col
Member
Join Date: Jan 2009
Location: Blaring Mexican Music in the Sams Club parking lot!!!
Posts: 2,058
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Quote:
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#18 | |
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Descendant of Kaneonuskatew
Member
Join Date: Aug 2007
Location: Prairie Grasslands
Posts: 3,377
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Quote:
![]() I am also too lazy to open a browser, go ALL the way to TWC and provide a link just for you. Sooo not worth it.
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Nobility Alert!EB Tavern - Described by Foot as "...The most noble Social Group of them all." Treaty 4 - "Between Her Majesty the Queen and the Cree and Saulteaux Tribes of Indians at the Qu'appelle and Fort Ellice." ![]() Balloon Count: 69 ![]() Last edited by Megas Methuselah; 11-06-2009 at 23:55. |
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#19 |
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Member
Member
Join Date: Oct 2008
Posts: 269
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I see it all the time, both in vanilla and in TROM. It's only really noticeable before you research firing technologies such as fire by rank or platoon firing. Whenever the whole unit fires a volley, and it seems like a few men fire late, it's because the soldier's musket misfired, so he sort of checked it, then tried to fire again. I haven't noticed weather affecting misfires by much.
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#20 | ||
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Spambot
Senior Member
Join Date: Nov 2006
Posts: 8,408
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Rain increases the chance of misfiring.
Very easy stat to edit, if you wanted it to.
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#21 |
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No. 53 Prussian Grenadier Col
Member
Join Date: Jan 2009
Location: Blaring Mexican Music in the Sams Club parking lot!!!
Posts: 2,058
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i wonder what would happen if i set it to always be 100% chance of misfire........?
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#22 |
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Descendant of Kaneonuskatew
Member
Join Date: Aug 2007
Location: Prairie Grasslands
Posts: 3,377
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Guess.
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#23 |
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No. 53 Prussian Grenadier Col
Member
Join Date: Jan 2009
Location: Blaring Mexican Music in the Sams Club parking lot!!!
Posts: 2,058
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hilarity?
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#24 | |
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Chieftain of the Pudding Race
Member
Join Date: Jan 2005
Location: Deutschland
Posts: 6,024
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I see misfires in almost every early game volley in vanilla, so they're definitely there.
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Honorary Texan
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#25 |
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Medevil
Member
Join Date: Jun 2007
Location: Gothia, Sweden
Posts: 248
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Actually, right after I posted that, I assaulted Christiania in Norway. I deployed on a, by ETW standards, very steep slope with lots of ridges. I tried setting my cannons further up the hill, they weren't a lot farther away from the enemy because of the steep hill but a lot higher up. The range of cannons and howitzers was at least not affected at all by being higher up. But yeah, at least their field of fire was less obstructed. I don't know about muskets, I haven't noticed a difference personally.
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