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Thread: ALEXANDER EB

  1. #691
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Janus2
    IT WORKS THE SOLUTION FROM AN UNEXPECTED CORNER

    i've installed all steps as in the first post (including the all night files) and it works perfectly. I've also tried a historical battle and that works too.

    Just use textpad instead of the standard windows notepad.

    Thanx very very very much Sunshadows
    Upload your files plz so I add them to the main post ok?

    I am so short with time now

    Last edited by Maksimus; 04-11-2008 at 17:28.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #692

    Default Re: ALEXANDER EB

    Quote Originally Posted by SunShadow
    You really must thank Yabusama's Ghost, who didn't trust Notepad as we did :P

    I've uploaded a zip with ALL files; I had downloaded all files some time ago from the old topic in the main forum about using 1.0 with ALX.exe, so I guess it's ok to upload them.

    I've also uploaded a zip with the files I've modified ONLY, you'll have to add the other files yourself. So if someone complains it's already up :P



    You still have to make a shortcut to ALX.exe!

    Pasted from the first post in this thread:
    Sorry, but I don't understand how to use this...how do I use this to play EB 1.1 on ALX without compromising on the new 1.1 traits and etc. updates. I'll sit in the corner with my dunce cap on until I can figure this out. Thanks!

  3. #693
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    Upload your files plz so I add them to the main post ok?

    I am so short with time now

    Already uploaded, in the post right before yours ;)



    Quote Originally Posted by gurakshun
    Sorry, but I don't understand how to use this...how do I use this to play EB 1.1 on ALX without compromising on the new 1.1 traits and etc. updates. I'll sit in the corner with my dunce cap on until I can figure this out. Thanks!

    To install, just extract the files in the main RTW folder where you installed EB (by default: "C:\Program Files\Activision\Rome - Total War")
    They shouldn't compromise anything, as far as I know... I'd make a backup of modified files however. Personally I use JoneSoft Generic Mod Enabler to safely switch between mods.
    1. Install it in your RTW (EB) folder
    2. Make a subfolder named "MODS" (in your main RTW folder)
    3. Inside the "MODS" folder make another subfolder named "ALX.exe mimimod" (or anything else)
    4. Extract the .zip file in this last folder
    5. Start JoneSoft Generic Mod Enabler (you should have a shortcut on your desktop, otherwise use "JSGME.exe" in your main RTW folder)
    6. Move "ALX.exe mimimod" (or the name you gave to it) from the list of avalaible mods to the list of active mods. This will automatically backup any files that would be overwritten
    7. Start EB; make sure to use your own custom shortcut (created as explained in the first post of this thread, or in my previous post), DO NOT USE the shortcuts EB created during installation
    8. You're done! To stop using the mod you simply have to restart the mod enabler and move back "ALX.exe mimimod" to the list of avalaible mods.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  4. #694
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Tried a small custom battle at night: it worked!
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  5. #695
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Nice

    I have manually implemented all from the main post so now even I am sure that the notepad was the only issue. I played a night battle and Implemented the Night Capable trait to at least one FMember per faction so that players can play night battles from the start.

    ..

    I will add the links to the main post ... but I will repack it to 7z

    Also thank you all guys very much

    Now I only need some members to help me make a mod for EB 11



    I have uploaded the files in 3 locations with added Trait's in descr_start for one general per faction that is able to fight night battles from the start (this way 90% of players would not have to wait for 20 years to have some strong general that would gain night trait - and that is maybe too )

    new links:
    down :)
    Last edited by Maksimus; 04-12-2008 at 17:42.
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #696
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Excellent! So the only change from mine is the descr_strat?
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  7. #697
    Member Member Darth Stalin's Avatar
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    Default Re: ALEXANDER EB

    Well, for me I think I'll leave out night battles, as in fact I do not find them, well... necessary (and they'll be evidently included in another mod I want to play, the Ancient Empires, so there's no need to have them both in two different mods).In fact I just want EB on better engine, that allows me to use more models athus create more units with interesting models and options to be used if someone exoands his empire beyond historical boundaries (well, I mean the Romani...).
    Thus the only thing I need is rempoval of Immortality...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  8. #698

    Default Re: ALEXANDER EB

    Glad to be of help, although I am still waiting for the dancing girls to be delivered to me!
    Yabusama's Ghost, I praise you! You are my rock! You prepared my hands for ALX.exe. You taught my fingers to mod.
    The Bible: Psalm 144
    By SunShadow

  9. #699
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    The only thing that I did not add is the Night - prebattle manu picture






    Where do I put those

    Quote Originally Posted by Darth Stalin
    Well, for me I think I'll leave out night battles, as in fact I do not find them, well... necessary (and they'll be evidently included in another mod I want to play, the Ancient Empires, so there's no need to have them both in two different mods).In fact I just want EB on better engine, that allows me to use more models athus create more units with interesting models and options to be used if someone exoands his empire beyond historical boundaries (well, I mean the Romani...).
    Thus the only thing I need is rempoval of Immortality...
    Oh.. well you can add that manually just dont use the notepad

    add the trait like in the main post explained in 3 *txt files
    descr_character_traits
    enumsVnV
    and txt enumVnV
    Last edited by Maksimus; 04-11-2008 at 20:22.
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #700
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    The only thing that I did not add is the Night - prebattle manu picture






    Where do I put those
    You mean the pictures that appear before the battle? I did as you told in the first post:

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.
    Not tried any night battle in the campaign though, so I don't know if they work

    (I used "bi/data/UI/roman/eventpics/prebattle_night.tga" as suggested, that's a nice image; others have BI units in them... a shame windows doesn't preview TGAs, or I'd have looked at all of them; I don't want to open them one by one :P)
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  11. #701
    Member Member brymht's Avatar
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    Default Re: ALEXANDER EB

    What formations does Alexander allow? Shield_wall? Shieldtrom? Phallanx?

  12. #702
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by brymht
    What formations does Alexander allow? Shield_wall? Shieldtrom? Phallanx?
    Only vanilla RTW ones. No BI formations, unluckily.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  13. #703
    Member Member brymht's Avatar
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    Default Re: ALEXANDER EB

    thats ad. Guess I'll stick to BI.

  14. #704
    Member Member Maksimus's Avatar
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    “Give me a place to stand and with a lever I will move the whole world.”

  15. #705
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Great!
    But... what's new in there?
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  16. #706

    Default Re: ALEXANDER EB

    Might I make a suggestion that the first post in this thread that details what to do to edit the required files has a big bold note NOT to use Notepad or Wordpad but something like Textpad?

    This might save a lot of people going mad with frustration
    Yabusama's Ghost, I praise you! You are my rock! You prepared my hands for ALX.exe. You taught my fingers to mod.
    The Bible: Psalm 144
    By SunShadow

  17. #707
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by SunShadow
    Great!
    But... what's new in there?
    files are already manually added into correct folders so now you only need to drag the whole once, I have added different prebattle_night.tga files into correct UI folders - that was most imortant .. And Splash screen is the same exept that you now get small Alexander word in the bottom

    In any case basicly the same exept the Prebattle_night UI that are now in

    Thank you for your links too - they are fine.. It's just that I used them to add them into correct folders and 7z it

    Quote Originally Posted by Yabusama's Ghost
    Might I make a suggestion that the first post in this thread that details what to do to edit the required files has a big bold note NOT to use Notepad or Wordpad but something like Textpad?

    This might save a lot of people going mad with frustration
    Done
    “Give me a place to stand and with a lever I will move the whole world.”

  18. #708
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Yabusama's Ghost
    Glad to be of help, although I am still waiting for the dancing girls to be delivered to me!
    Here, in three different flavours!





    Quote Originally Posted by Yabusama's Ghost
    Might I make a suggestion that the first post in this thread that details what to do to edit the required files has a big bold note NOT to use Notepad or Wordpad but something like Textpad?

    This might save a lot of people going mad with frustration
    Even better, I think we should make a new thread about this, so everyone will be warned about the dangers of Notepad :P
    The honour is all yours

    --

    Quote Originally Posted by Maksimus
    files are already manually added into correct folders so now you only need to drag the whole once, I have added different prebattle_night.tga files into correct UI folders - that was most imortant .. And Splash screen is the same exept that you now get small Alexander word in the bottom

    In any case basicly the same exept the Prebattle_night UI that are now in
    Saw the small "Alexander", makes it more professional

    Quote Originally Posted by Maksimus
    Thank you for your links too - they are fine.. It's just that I used them to add them into correct folders and 7z it
    That's good, it makes installation easier; we also get a "standard" version by you, that should avoid possible confusion in the future.
    Last edited by Pezlu; 04-12-2008 at 20:38.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  19. #709

    Default Re: ALEXANDER EB

    So I download and install these files and I have Alx.exe EB 1.1?

    And that is it?

  20. #710
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Yes, and cahnge the target line like mentioned
    “Give me a place to stand and with a lever I will move the whole world.”

  21. #711

    Default Re: ALEXANDER EB

    OK, so it is goodbye BI.exe, and beck to Alexander.

  22. #712

    Default Re: ALEXANDER EB

    hi i want to ask
    1.how is it with elite units and elite units and barracks??
    does AI build a lot of elite units or only few??
    i played for romans bi and rtw and they didnt build a lot of of elites. And i had half prices for AI elites units in export_unit


    does ai build the best barracks as can??

    2. And does how is it with expanding of AI factions???
    do expand also small factions like germans???

    3.And are there powers like was in vannila??? i mean power factions like seleucid and egypt later germans.
    Last edited by LumpyHL; 04-13-2008 at 23:13.

  23. #713

    Default Re: ALEXANDER EB

    hi I'm having troblem getting EB single player going it keeps on taking me to the set up of the MP icon set up I've tryed adding single player and several other combation of wording to the target place but can not get the single player setup to play a campiagn on ALX

    I try the target name you said to use and that still didn't working I've also done everthing you said to do to set up alx

    any suggestions in were I've gone wrong?

    thanks

  24. #714
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @LumpyHL
    1. ALX.exe builds more elites coz AI uses its resources more efficientlly
    2. AI is more aggressive and the expansion is faster in the rebel regions but keep in mind that retraining features are keeping factions alive Longer.
    3. Power share is not up to ALX.exe but up to EB team. Do the power of storng factions is increased, the power of minor factions is also expaned with ALX.exe - so the only issue may be expansion into rebel regions or mutual wars that would last longer.

    @king hannibal

    Try to see if your EB is installed properlly. Second copy the files uploaded into RTW folder. And:

    How to adjust the target line of your EB.exe

    ''Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method (if your RTW is in default install folder)
    "C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    or for 64-bit systems
    "C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    or for the ones that use different install folder - just edit the end of the target like this ...\RomeTW-ALX.exe" -mod:eb -noalexander''

    But if your game is not installed into default folder (RTW instalation) you might have a problem with only the path of the target in that case try adding

    (folder or drive etc) \RomeTW-ALX.exe" -mod:eb -noalexander''
    Last edited by Maksimus; 04-14-2008 at 02:25.
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #715

    Default Re: ALEXANDER EB

    hi

    I've done all of the above as instructed and have only been able to get the custom batles to work I've also tryed putting -type "Single Player" on the end of the target with nothing changing

    it is a copy of an eb folder that I use for MP so as far as I know it is compatible

    I have also changed the folder name to Rome - Total War to see if that would work but with no joy

    I could put some pic up of what I've done if that would help to solve the problem

  26. #716

    Default Re: ALEXANDER EB

    great

    and does ai build the best barracks??? is that better than was in rtw.exe ro BI??
    and how is it with immortality?? are faction leaders immortal in beta 1??
    Last edited by LumpyHL; 04-14-2008 at 13:11.

  27. #717

    Default Re: ALEXANDER EB

    hi final be able to do it switch to my orginal down load of EB and put in

    -mod:eb -show_err at the target location

    which I used for 1.0 also as it's not got -no alexander on the end will the modded file that you made still work?

  28. #718

    Default Re: ALEXANDER EB

    Quote Originally Posted by SunShadow
    Here, in three different flavours!


    Not sure about the pink elephants but it is the thought that counts
    Yabusama's Ghost, I praise you! You are my rock! You prepared my hands for ALX.exe. You taught my fingers to mod.
    The Bible: Psalm 144
    By SunShadow

  29. #719
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by king hannibal
    hi final be able to do it switch to my orginal down load of EB and put in

    -mod:eb -show_err at the target location

    which I used for 1.0 also as it's not got -no alexander on the end will the modded file that you made still work?
    The same target that was used for EB 1 is used for EB11 so the targer is the same.

    Quote Originally Posted by LumpyHL
    great

    and does ai build the best barracks??? is that better than was in rtw.exe ro BI??
    and how is it with immortality?? are faction leaders immortal in beta 1??
    AI builds barracks .. what is better about it
    It is more important that AI builds more elites and even more important is how AI uses its units - we that play EB on ALX.exe are positive in that.

    And immoratlity was a bug that is now fixed. No Immortality should be used.. but for some Rebel generals in far away regions - maybe
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #720

    Default Re: ALEXANDER EB

    MAKE IT WORK FOR TRIVIAL SCRIPT

    If you have the time of course

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