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Thread: No more megaliths, please

  1. #1
    Uergobretos Senior Member Brennus's Avatar
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    Default No more megaliths, please

    Just a small thought on historical accuracy but in EBII please no more megaliths or henges like in EB or for that matter no more menhirs in Celtic temples, they are inaccurate.



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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: No more megaliths, please

    I don't think the EB team could affect when various henges showed up on battle maps, nor could change the way temples appeared from vanilla. This shouldn't be as much of a problem in EBII afaik.
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  3. #3
    Member Member I_damian's Avatar
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    Default Re: No more megaliths, please

    It didn't really bother me... I just assume it was hardcoded and couldn't be changed. Henges represented wonders, that was fine for me.
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  4. #4
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: No more megaliths, please

    Quote Originally Posted by Brave Brave Sir Robin View Post
    This shouldn't be as much of a problem in EBII afaik.
    It's just in case anyone has begun to design them for EBII, I wanted to save them the effort.

    Quote Originally Posted by I_damian View Post
    It didn't really bother me... I just assume it was hardcoded and couldn't be changed. Henges represented wonders, that was fine for me.
    The menhirs in Celtic temples bothered me as they were archaeologically unfounded. The occasional henge on the battle map wasn't a problem but I objected to the way they looked to be constructed of fresh cut stone,



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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: No more megaliths, please

    You'll be begging for henges back if/when you encounter abbeys and churches scattered about the battlefields of europe
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  6. #6

    Default Re: No more megaliths, please

    Are we talking about visuals on the campaign map or buildings in the city tabs which represent local landmarks? If placing visual landmarks would be more like littering the campaign map, then I wouldn't mind learning about them solely through the city tab.

    If team is taking requests, I'd like to put one in for 39°33′2.52″N 46°1′42.96″E, prehistoric necropolis and observatory in Syunik province of Hayastan.
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  7. #7

    Default Re: No more megaliths, please

    You'll be begging for henges back if/when you encounter abbeys and churches scattered about the battlefields of europe
    I'm sure the ancient greeks would like a Gothic-style Cathedral to worship Zeus :D

    Ps: I found their appearance in the city tab annoying aswell.
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  8. #8
    Member Member stratigos vasilios's Avatar
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    Default Re: No more megaliths, please

    I hope they spam the game with megaliths just to get at you...
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  9. #9
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: No more megaliths, please

    Quote Originally Posted by stratigos vasilios View Post
    I hope they spam the game with megaliths just to get at you...
    LOL!

    Also Brave Sir Robin love your point as well.
    Last edited by Brennus; 06-19-2012 at 14:37.



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  10. #10

    Default Re: No more megaliths, please

    Quote Originally Posted by Brave Brave Sir Robin View Post
    You'll be begging for henges back if/when you encounter abbeys and churches scattered about the battlefields of europe
    I have a feeling that things like that may spoil the gaming experience... I think that I will use the automated battle feature in case of all sieges.

  11. #11
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: No more megaliths, please

    Well there are supposed to be edited building appearances although I wouldn't expect that until the second or third release as its mostly a visual thing. My concern is the random buildings that show up on battlefields. I don't know of any mods that have edited these. Even Third Age with its beautiful custom settlements still have abbeys scattered about.
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  12. #12

    Default Re: No more megaliths, please

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Well there are supposed to be edited building appearances although I wouldn't expect that until the second or third release as its mostly a visual thing. My concern is the random buildings that show up on battlefields. I don't know of any mods that have edited these. Even Third Age with its beautiful custom settlements still have abbeys scattered about.
    Don't worry. They are unidentified ruins of civilizations past.
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  13. #13

    Default Re: No more megaliths, please

    Well there are supposed to be edited building appearances although I wouldn't expect that until the second or third release as its mostly a visual thing
    It affects the immersion heavily, though.

  14. #14
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: No more megaliths, please

    It does, but a quicker first release would potentially draw in more artists and coders to help fix such issues. Plus you can always autocalc the battles if it bothers you that much.
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