Well, to be fair, in those games there were no power roles. Maybe a single cop.
That's how you got balance. Also the scum team was smaller, so you'd have more mislynches in play for the scums and more places to hide early, and less chance of any individual townie getting successful with their votes.
Scum won more than half of those games.
How you design the game is how it's balanced. More vanilla townies means more mislynches which is a net positive for the scum team. Low percentage chance of being correct early means tons of mislynches and people to blame for the town's failures.
Know nothing vanilla townies add to the scum's power, unless they, as an individual player, are both good enough at scum hunting and charismatic enough to change minds, and can single-handedly turn the tide of a bad game.
Those setups separate the adults from the kids, because towning is seriously difficult there with so many voices drowning you out, almost all of them dead wrong to boot.
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