Results 1 to 26 of 26

Thread: SPQR Mod is released. Download link here!

  1. #1

    Default SPQR Mod is released. Download link here!

    Hello,

    SPQR Total War has been released on Time. If you wish to download SPQR Total War mod you can do so by going to this link.

    I hope you enjoy the mod.

    Lt1956

    http://www.twcenter.net/forums/index...ntry1811993937
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  2. #2

    Default Re: SPQR Mod is released. Download link here!

    Don't mind posting the readme here? I'm curious to see what the mod does, but I would like to know beforehand, due to the fact that this is an executable.

  3. #3

    Default Re: SPQR Mod is released. Download link here!

    From what ive read of the readme this mod looks great i really hope this peep got the stats well balanced im going to give it a try online and perhaps use it in my multiplayer campaigns if the campaign is mor balanced wich it would seem to be :) thanks peep.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  4. #4

    Default Re: SPQR Mod is released. Download link here!

    One word peep WONDERFUL!

    well done i love this mod already :D cept the conan music ;) rest of music is good i hope your mod can bring alot of the wargammer types back to the multiplayer community as its more a tactical wargame now with the speed change and combat duration not just a click fest benny hill looking thing well done :)


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  5. #5

    Default Re: SPQR Mod is released. Download link here!

    If ca would be so kind to include a march speed text file and run speed text file in the next patch this would be perfect :)


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  6. #6

    Default Re: SPQR Mod is released. Download link here!

    Instructions and Readme for SPQR: Total War

    First let me say “thank you” for downloading my mod. I made this mod so that gameplay would be more like what I thought vanilla R:TW should have been. I decided to share this mod so that other people of like mind could enjoy it also. This mod was never designed to rival any other mods, nor was it done for personal glory, etc. I play it and like it. I hope you do. J

    ATTN: Also This mod should be played with Medium Battlefield difficulty settings. For some reason since the 1.2 patch Hard and Very Hard settings are actually easier for the player than harder. For the hardest game in SPQR play Medium for Campaign and custom Battles. Strategy map difficulty is ok.

    This Mod is not intended with use with other mods and most likely will crash if other mods are used in conjunction with it. Also, Historical Battles cannot be played at this time with the mod but campaign and custom battles can.

    This game is best played with Huge settings, but large will do for computers that cannot handle such large battles. SPQR: Total War is not set for complete realism but is intended to enhance gameplay with a touch of realism added. My main goal is War. Lol… Total War. J My intent is NOT to force a Player to play a certain way for that is where most mods and/or games go wrong, if you wish to use blitz tactics or exploits or just plain cheat, you can, whatever makes the game fun for you. Please remember though that this mod was made to suit the way I like to play and I play more by restricting myself,
    for example:
    You can build first cohorts in SPQR, and no one can stop you from building an army of them, but I only build 1 per Legion, so I have NO intent on changing the mod to stop people from exploiting it. Self control is a good virtue. J

    I have also included a Spreadsheet which you can use to keep track of your kills and losses, please use as you see fit.

    Note: Below installation instructions are only for manual Installation. The Executable should install everything correctly in your RTW directory.

    Manual installation its best to have a clean install of Rome Total War, Then apply the new v1.2 patch that CA just released. Next, you need to play the prolog, don’t actually play it or the game will crash, all you need to do is go in as if you are going to play then exit. This will allow you to now play campaigns etc. Next, just copy the DATA folder into your Rome Total War folder and click “YES” to overwrite the files. Its that easy! J Please delete the Events.dat file in the Data\sounds directory to hear music.

    Changes in the mod:

    1. Cherry Vanilla Pack, Trivium mod added to this modification. It fixes a Number of RTW Bugs dealing with VnV etc.
    2. Centurions w/ shields are added to all cohorts
    3. Eagle bearer or Aquilifer added to all First Cohorts
    4. New Cohort Signifers added and Vexillum.
    5. Cavalry Officer added to all Roman Cavalry units
    6. You can recruit first Cohorts, remember historically there was 1 per Legion. Try not to build an army of them.
    7. Building times have been adjusted to a more realistic build time.
    8. All nations are playable in the campaign except Spain, Thrace, Numidia, SPQR, and Slaves.
    9. All units have 0 wait time and allows you and the AI to build as much as you can afford and the population will allow. This is what Makes SPQR unique. J
    10. Upkeep costs of units are lowered to allow more armies in the field at one time.
    11. Siege engines have had crews lowered in numbers.
    12. Spartans have unbreakable morale and will NEVER retreat off the field.
    13. Head Hurlers are now an Infantry unit and no longer a missile unit, they still throw heads before attack. Heads will do no damage, but units do frighten Foot & Horse.
    14. All regulars spears have the Spear attribute, Phalanx do not, to prevent disadvantages.
    15. Arcani, Druids, Legion Cavalry, War Dogs, Flaming Pigs, and Screeching Women are removed from the game.
    16. Archers and Slingers have increased Ammunition
    17. Increased the Number of Siege Ammunition
    18. Battering Rams have better Health and Flame resistance.
    19. Urban Cohorts are now an upgraded Town watch, must have Royal Barracks to build.
    20. Praetorian Cavalry and Infantry only belong to senate now.
    21. Campaign AI has been adjusted for aggressiveness.
    22. Many Factions have been Given more Provinces
    23. Hastatii are 120 men Cohorts 120 men, Archers 120 men, Javelinmen 140 men, and cavalry 80 men. Other nations have more in numbers 200 or so per unit, some less some more.
    24. Elephants have been added to Egypt and Armenia, but they must own provinces with that resource.
    25. Elephants numbers have been reduced to a more realistic number.
    26. Adjusted Happiness and law factors to improve Squalor problems.
    27. Added Experience Bonuses to Taverns and Academies
    28. Triarii now buildable when Princepes are.
    29. Centurions added to siege weapons.
    30. Ships have been adjusted to sink more often
    31. Siege weapons for Ballistas and Scorpions have more Artillery.
    32. Added Linedog’s map 2.2 63 extra Provinces, Extra eastern provinces also. So now there is more to conquer.
    33. Chariots are improved and will not stop and go all the time like before.
    34. Senate uses only Praetorians in the campaign game from start.
    35. The Better barracks for Late Legion Cohorts replaces Early legion Cohort units. Only build the barracks if you wish to build just the Late Cohorts for that city.
    36. Barbarians have been given a loose Square formation that is better than Horde formation but looks similar. AI reacts better than using Horde.
    37. All Phalanx units have tighter side by side grouping to reflect a more accurate Phalanx, also better protects from breaking into the phalanx.
    38. Carthage has a FULL army in Sicily, beware. Lol
    39. Added Full Army to Gaul & Greek Cities
    40. Better start garrisons for other factions. Romans factions have a small legion force.
    41. Rome is now at war from start of game with Macedon, Greece, Germany, Gaul, Carthage.
    42. Bardic circle can now produce double handed axemen
    43. Macedon and Seleucid have Militia hoplites removed, they have Levy pikemen.
    44. Increased Cost of certain buildings: Palaces, Entertainment, Mines, Roads, walls, docks, have been increased to balance money concerns with the extra provinces.
    45. New Units have been added: Carthaginian Archers, Carthaginian Numidian Cavalry, Roman Slingers, Briton Fanatic, Gaul Fanatic, Briton Peltast, Briton Archers, Egyptian Elephants, Armenian Elephants, Dacian Bastarnae, Pharaoh’s Spearmen Guards, Pharoah Swordsmen Guards, Sword Hoplites
    46. New Skins added made by myself and OTHER modders, Take a look at all the units to see the changes.
    47. ALL units have been redone from scatch and are now more balanced to make the game more enjoyable.
    48. Battles last a LONG time now, Movement has been reduced also.
    49. Fighting in Snow, Woods, gives advantages to Barbarians, Cavalry gets penalties fighting in woods.
    50. Early Legions have been changed to reflect more accuracy for Caesars Legions, they no longer look like Late Legion clones.
    51. Late Legion Cohorts require Imperial Palace. This limits the recruiting areas and allows one to play with early cohorts longer.
    52. Carthage and Egypt now have Ballistas, Barbarians no longer have Onagers.
    53. STONE Thowing Ballistas added to the game, Egypt, Greeks, Roman, Carthage can build them with Catapult Barracks. The do not have Flaming boulders, so strategy must be used whether to use Ballistas or stone throwing ones. The later does Much more damage to walls, but is not good against infantry.
    54. Heavy Onagers removed, Regular Onagers available when you build Siege Barracks. Still available in Custom Battles.
    55. Repeating Ballistas Removed from Campaign game, Scorpions do the Job of repeating ballistas anyway, Unrealistic siege weapon and redundant, I think the stone throwing ones are MUCH better.
    56. Scorpions are now an After Marius Reforms Item, so you will NOT see them until Marius Reforms.
    57. Large and Epic Stones walls cannot be built in Campaign game, They were not very realistic and since CA didn’t make the ladders for them as they planned, makes these walls more like Disney land. Lol But I did leave them available to the Senate to make it Harder to take. So only the Senate can build these walls now, everyone else just Stone walls.
    58. Many, many other changes I forgot. Lol
    59. Upgraded to be Patch v1.2 compliant
    60. Removes all temples from Romans Except Jupiter.
    61. Removed all farms from Romans except the first 3 farms.
    62. Special tweaks made for population control, Temples population and experience bonuses work only for other factions not Romans, also Taverns work on for Barbarians. So unless the temple has a happiness or law bonus you want, it would be better to destroy it and build the Roman Temple. If you take a province with a tavern remember it only gives bonuses to the barbarians. You should destroy it if you are not a barbarian faction. I believe the above changes will solve the problem for Roman population explosions.
    63. Adding Thrown attribute to horse archers to fix problem with Horse archer, Elephants, Chariots not Firing on the move.
    64. Spartan unit build time is 1 to reflect special unit for Greeks. This means you cannot build 9 in 1 turn, only 1 unit per turn.
    65. Added Scutarii and Bull Warriors to slave, so Spain rebels build them now.
    66. I added 2 Pharaoh’s guard units to the game instead of one. Spearmen and Swordsmen with new models and skins.
    67. Added as many new units cards as I could for new units and models, that were made by a fan of SPQR.
    68. Made all three factions red on strategy map, different symbols still and the senate is Purple still. The assassins etc are all still the factions original colors. Reason for this, is it makes the human player feel more like they are a TEAM - one Rome instead of a separate faction, Since in real historical times I imagine they wore the same uniforms just different symbols etc. It looks nice and there are still 3 factions. NO unified Rome.
    69. Added Sword Hoplites to Macedon & Greek_Cities
    70. Some Minor music added to the game for the Roman factions
    71. Removed annoying the “Day is ours” etc. from the game.
    72. Removed the Gong sound when ending a campaign turn.

    Special thanks to the following:

    SPQR modelers and Skinners:
    Alcibiades of Athen
    Vrabac
    Trigger
    Webbird

    SPQR Map designer
    Linedog

    SPQR Beta testers
    Andymate (Lead Tester)
    nahirean
    Fuct
    Professorpaul

    Also my thanks to the following for allowing me to use their skins, models, ideas; Spartan, Trivium Modders Group, Whitewolf, Burebista, Agrippa, Stranger, Spartan_Warrior, Prometheus, General_Sun (Web hosting), And all the other modders who shared on TWC (www.twcenter.net) and the ORG (www.totalwar.org).

    And last but not least. Lol My hearty thanks for Creative Assembly for designing this fun and revolutionary game!
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  7. #7

    Default Re: SPQR Mod is released. Download link here!

    Just tested your mod online and i must say this is what id hoped rome was going to be like on release well done! if you need some mirrors for the mod drop into the wolf clan forum and ill se what bandwith we have www.clan-wolves.com


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  8. #8

    Default Re: SPQR Mod is released. Download link here!

    Thanks I am doing good right now many terabytes left but if I need you I'll let you know.

    Thank again for the offer and Glad you like it!

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  9. #9
    American since 2012 Senior Member AntiochusIII's Avatar
    Join Date
    Jan 2005
    Location
    Lalaland
    Posts
    3,125

    Default Re: SPQR Mod is released. Download link here!

    Wow, I downloaded your mod, played it, and, well, being arrogant, played the cavalry-heavy Pontus despite your cavalry warning (and the WEAKEST faction in the game!) for 6 years, gave up, and said... this is cool! The first true defeat of mine (without the message) on M/M!

    This mod is very cool.

    Though I have a bit problem with so many factions being so large and so few rebels to practice with (and when they come you better got a large army to fight. ) I understand that as a way to simply "heat things up" early and also give the AI a chance in late game - two folded success with one minor fault as a novice king like me can't stand the heat

    I rushed with my meager forces to expand my meager kingdom in Asia Minor, fought hard battles against the mighty rebels surrounding and outnumbering me, then rest, gather my little forces, watch the events of the world. Prepare for inevitable struggle with the great Seleucids, and then the Armenians attacked...

    I fought them back, even tried to invade their land, albeit failed, and then the Seleucids joined in with full stacks besieging cities everywhere...

    I gave up as a proud-good-caring king of Pontus would do, hehe.

    Very stable, very challenging, and I like the new hoplites. Keep up the good works!

  10. #10

    Default Re: SPQR Mod is released. Download link here!

    Glad you like it, It will catch you off guard if your use to playing the vanilla. as many things are different in SPQR with combat.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  11. #11

    Default Re: SPQR Mod is released. Download link here!

    I download and try your mod yesterday, great job lt ! Definitly a must get ! At first i got repel by the size of the units, but after two fun battles, i am convince. Bug free, Roman look good, and i love the new music !

  12. #12

    Default Re: SPQR Mod is released. Download link here!

    I'm working on a n update which will add sprites to all the new units in the game and also SOme extra tweaks like MP balance since I never really went into that section too deep. Also the 2 small fixes will be in it. Unless I can get the tga sprites to dds the size will be around 27mb. lol with dds file maybe down to 4-5mb

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  13. #13

    Default Re: SPQR Mod is released. Download link here!

    You can batch convert TGA to dds with a little program called the (go figure)

    DDS Converter 2

    http://eliteforce2.filefront.com/fil...onverter;29412

  14. #14

    Default Re: SPQR Mod is released. Download link here!

    Thanks I'll check it out. Did you check to see if there is an alpha problem? WHen I Converted one manual and played ingame not all the unit sprites showed up. I wasnt sure if anyone else notice this? I did, and it was unacceptable. lol

    If this converter works and no alpha problems that would be wonderful.

    Lt1956
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  15. #15
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default Re: SPQR Mod is released. Download link here!

    Definately a work of art and bug free.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  16. #16

    Default Re: SPQR Mod is released. Download link here!

    IT1956 your mods caused an explosion of interest with the online community at the totalwars.net.

    http://www.totalwars.net/forum/viewt...r=asc&&start=0

    If you need any help with testing for mp give me a shout ill be glad to help out and could help build a good knowledgeable team to do this if u wish.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  17. #17

    Default Re: SPQR Mod is released. Download link here!

    THats I'll take a look.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  18. #18

    Default Re: SPQR Mod is released. Download link here!

    Sounds like a dream! So, how can I play this Mod and the original?

  19. #19
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: SPQR Mod is released. Download link here!

    You'll need two different installations and two different shortcuts, if I am not mistaken.
    Age and treachery will defeat youth and skill every time.

  20. #20

    Default Re: SPQR Mod is released. Download link here!

    Yes, just wondering if someone could post a few short steps

  21. #21

    Default Re: SPQR Mod is released. Download link here!

    Copy your 1.2 rome folder to another location and install the mod to the new location then off u go.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  22. #22

    Default Re: SPQR Mod is released. Download link here!

    yeah i downlaoded this mod and my computer freezes at about 258bc in midturn, it stops on carthage. ive reinstalled it twice now and it still does it.

  23. #23
    Member Member Efrem's Avatar
    Join Date
    Nov 2002
    Location
    Australia
    Posts
    414

    Default Re: SPQR Mod is released. Download link here!

    WOW, its that easy!
    Viva La Rasa!!!

  24. #24
    Member Member Spartan117300's Avatar
    Join Date
    Mar 2005
    Location
    in a box
    Posts
    30

    Exclamation Re: SPQR Mod is released. Download link here!

    wow, sounds incredible, now all you mentioned was the single player game tho, does it affect online play, is it compatible with ppl without the mod? if it is im getting it, if not, ....oh well, tough
    before the battle of Thermopylea the Spartan knight Polynikes was told that the persian archers were so many that their arrows blocked out the sun. his reply was "Good, then we shall have our battle in the shade>

    "i have a harley, you dont

  25. #25

    Default Re: SPQR Mod is released. Download link here!

    NO MODDED game is compatible online with Unmodded games, thats when ANY game out there.

    But there are alot of people using SPQR and play online.

    But its your choice.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  26. #26

    Default Re: SPQR Mod is released. Download link here!

    LT1956's SPQR mod is very good. It greatly improves the strategic campaign and the tactical battles, and has better looking units. As far as I know, all the issues in RTW v1.2 that are fixable by modding have been fixed in SPQR. I've made one addition, and that is to play the campaign with Pode's "no walls" idea. I've left the stone walls on the six major cities. No walls doesn't upset the AI at all, and if anything makes the campaign even more difficult. Now I can save the game on almost every turn without the siege/savegame bug affecting it. This change doesn't make the game incompatible with SPQR online battles. The battle gameplay is one in which the tactic of flanking is very important, and there is plenty of time to carry out flanking maneuvers. The RPS is also much more apparent with spears and phalanx working vs cav. I these are the primary reasons that some online players have embraced SPQR mod as a possible standard mod for online play.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO