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#1 |
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Shaidar Haran
Moderator
Join Date: Feb 2004
Location: UK
Posts: 4,705
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How To - Change the ownership of provinces
Before you begin, it will help if you note down the name of the commander of the garison of the settlment you want to change the ownership of. First go to: If you want to edit the imperial campaign: Data/world/maps/campaign/imperial_campaign If you want to edit another campaign: Data/world/maps/campaign/my_modded_campaign Now open up the file descr_strat.txt Search for the faction you want to remove the province from. For example romans_scipii. You should see these lines: Code:
faction romans_scipii, bureaucrat napoleon denari 5000 Code:
settlement
{
level
region
year_founded
population
settlement_tax
plan_set
faction_creator
building
{
[This is where the list of the buildings go]
}
}
Hightlight the entire settlment (from the beginning of the word 'settlement' to the }), and cut it. Now search for the name of the faction you want to give the region to. For example, carthage. Go to the end of their list of settlements and paste the settlement. Now you need to change the garisons. Go back to the first faction (e.g. romans_scipii), and scroll down to the armies section. This should start with Code:
caracter Cornelius Scipio, Now you want to move him out of the town. An easy way of doing this is to give him the same co-ordinates as another general, but change the values by one or two. The game should now work. BUT, the town will have no garison. To give it one, you will have to edit the armies of the new faction Go to the second factions army area, and add a new character using this text: Code:
character NAME, general, command 0, influence 0, management0, subterfuge, age 20, , x XCORD, y YCORD army unit UNIT NAME exp 0 armour 0 weapon_lvl 0 Change the UNIT NAME to the name of a valid unit for that faction. You can add more units if you like. There you go. Finished. Myrddraal PS, I may get some posts deleted here, its getting a bit clutered. Does anyone mind?
__________________
The Modding Questions Forum is for asking Modding Questions .The Mod Discussion Forum is for Discussions on mods and modding The Forge is for Mods in Development The Scriptorium is for Guides, Tutorials and Tools Wheel of Time mod forum![]() Wheel of Time mod team leader __________________ Thought for the day: When exactly does a lie-in become a coma? ----------------------------- Last edited by Myrddraal; 01-22-2005 at 15:10. |
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#2 |
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Barbarian Tribe
Member
Join Date: May 2005
Location: Dacia
Posts: 302
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Done that,but i've got a CTD when i choose to play as the gauls...the menu world map is also unchanged,samarbrovia is still owned by the britons...i tryied to change belgica region/samarbrovia....but like i said... CTD
..maybe i did something wrong...can u please help me ? i want to make samarbrovia gaulic or rebel settlement,insted of being owned by the britonsthank you
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Eye for an eye ,tooth for a tooth Last edited by scorillo; 02-02-2006 at 22:24. |
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#3 |
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Veteran FPS & Strategy Gamer
Member
Join Date: Sep 2005
Posts: 592
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If you've followed the tutorial correctly, all you have to do now is delete map.rwm located @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
Once you start a new imperial campaign, the game will generate a new map.rwm for you, which will include all of the modifications you've made. This is why the game is CTD - the changes are invalid when the existing map.rwm is still present. You have to delete map.rwm everytime you wish to go into RTW and test out your changes. If you still receive CTDs, then there is probably still an error present in the text files.
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![]() Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5 Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more! RTG Main Topic, Click here to download RTG v1.0 Last edited by Seasoned Alcoholic; 02-02-2006 at 22:32. |
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#4 |
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Barbarian Tribe
Member
Join Date: May 2005
Location: Dacia
Posts: 302
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Unfortunatelly yes, I still get CTDs.....i think i did something wrong in the text files...but thank you for you help,i'm sure i shell figure this out
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Eye for an eye ,tooth for a tooth |
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#5 |
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Barbarian Tribe
Member
Join Date: May 2005
Location: Dacia
Posts: 302
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now i don't get CTDs i get CTM
crash to menu....when i choose a faction to play in imperial campaign...it crashes to menu can someone help me with the correct modded file ? i'll be very greatful thanks
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Eye for an eye ,tooth for a tooth |
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#6 |
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Veteran FPS & Strategy Gamer
Member
Join Date: Sep 2005
Posts: 592
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If you're not already, use -show_err to display error messages. Right-click RTW desktop shortcut, click Properties, select Shorcut tab, and simply add -show_err to the end (leave a space between what exists and -show_err).
A kick to menu (KTM) usually occurs after an error was discovered in one of the text files in the campaign folder. -show_err usually lets you know where the problem is, but not always (especially if there is more than one error present). If you're relocating settlements, you need to make sure of the following: * Copy and paste the desired settlement under the faction that you wish to occupy it * Delete the original settlement's faction reference (otherwise you have the same settlement referenced by more than one faction) * Relocate family members / generals on the campaign map using the X and Y coordinates * Relocate agents in a similar way to family members * Use relevant general names - ones that have not already been taken by another character. Use Ctrl+F to search for other names in descr_strat, and data\text\names to view the list of exisiting character names * Possibly edit the settlement's faction creator to reflect the new faction owners (although you might get away with this if both factions are of the same culture) * Assign / create an army to garrison the new settlement, change the X and Y coordinates as appropriate * Ensure that the settlement's level is relevant to the core_building type There are probably a few more issues that may be present, can't think of them at the moment
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![]() Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5 Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more! RTG Main Topic, Click here to download RTG v1.0 |
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