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#1 |
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is not a senior
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Join Date: Aug 2004
Location: France
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Modding Resource Header Title: How to make real rivers (navigable by ships) Posted by: Meneldil Modding area: Maps (geography) Required programmes: an image editor capable of editing .TGA files (such as Photoshop or Paintshop Pro) Related links: Making a new campaign map Summary: This shows you how you can make rivers wide enough to allow ships to travel up them, while still allowing troops to cross them The rivers in RTW aren't really great, mainly because they aren't compatible with fleets and naval trade. Hopefully, Duke John found a way to create more realist rivers that can be crossed by armies, and I'll try to explain you how to do so : First, draw the river on your map_heights.tga and map_ground_types.tga files. Basically, it should look like that : Map_heights : ![]() Mag_ground_types : ![]() Once that's done, draw the same river on the map_region.tga, so it looks like this : ![]() Now, you have to add one pixel that will allow any army to cross this river. The crossing should not be longer than one pixel, and your map_regions river must fit perfectly with the map_heights and map_ground_types rivers, or it will not work : ![]() In game screenshots : ![]() ![]() As you can see, both armies and fleets may use this kind of river, which is much better than the map_features rivers (and it probably allows naval trade aswell). I did not know where to put this How to. Sorry for my bad english
Last edited by Meneldil; 09-16-2005 at 14:17. |
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#2 |
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is not a senior
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Join Date: Aug 2004
Location: France
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It seems that roads don't cross the rivers, but naval trade (with ports) works perfectly.
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#3 |
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Member
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Join Date: Aug 2005
Posts: 4
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I have done as you have said. but not work.about map heights , how much pixel has to be the river? I have used the corrent regions as map regions I have added the pixel but not go?what I have mistake ?excuse for the language
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#4 |
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Member
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Join Date: Aug 2005
Posts: 4
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can you send me your maps? where you have put the rivers that I am seen in the images , because I am trying but to me this system doesn't work.excuse for the language. The my a-mail is arch.meola@libero.it
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#5 |
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Just driving-by
Senior Member
Join Date: Nov 2004
Posts: 4,380
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Longboats going up rivers? An excellent addition for Vikings & Fanatics mod, Menedil!
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#6 |
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Member
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Join Date: Aug 2005
Posts: 4
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all ok.good idea. you are great hi
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#7 |
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is not a senior
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It works now Aramis ?
The rivers must fit perfectly on map_heights, ground_types and regions. If it doesn't worki, there must be a problem on one of these maps. And roads may cross the rivers. Sometimes they do, sometimes not. I still have to find why. |
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#8 |
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Member
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Join Date: Aug 2005
Posts: 4
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yes. now is everything ok.I have noticed that when the roads cross the rivers, the boat nn it passes more.is it so or am I wrong me?hi
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#9 |
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Member
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Join Date: Mar 2004
Location: Quebec
Posts: 45
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That's awesome, I want to try it now. Is there a way to fix those ugly looking triangles that stick out into the water?
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#10 |
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is not a senior
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Join Date: Aug 2004
Location: France
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Yeah, you just have to edit map heights.
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#11 |
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Member
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Join Date: Jan 2005
Posts: 204
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Interesting stuff. Im going to definately try this out. But one question. What happens when armies meet on rivers? Surely that must cause some issues?
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#12 |
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is not a senior
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I don't have the time to explain in details, but here's basically how it works :
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#13 |
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Member
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Join Date: May 2005
Location: Long Island, New York, US
Posts: 177
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Thats a very good discovery Meneldil, it creates new possibilities like more complex naval trade, its a bit unpolished with the battle maps and roads not working, but still a nice little tool.
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#14 |
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Member
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Join Date: Jan 2005
Posts: 204
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Can rivers perhaps be interlinked, so that some are the features and some are the terrain?
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#15 |
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is not a senior
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Location: France
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Never tried to, but I'm fairly sure it's possible.
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#16 |
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Jingle Bells...
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Join Date: May 2005
Location: Between the high mountains
Posts: 8,088
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Good job Meneldil.
But, on the battlefield, how are the armies going to fight?!
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Proud ![]() Been to: ![]() Aye! Be happy! ![]() Smile! Tomorrow will be worse. - Murphy's Law Fall of Constantinople - CLICK!!! - Historical novel about the fall of Byzantium!
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#17 | |
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Join Date: Jan 2005
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Quote:
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#18 |
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Only-Custom-Made-Avatar-User
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Join Date: Aug 2005
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To clear things up: There is no need to even touch the map_region.tga, cause it as nothing to do with it. The following picture explains why crossings over totally straight rivers are impossible. (a hard lesson I had to learn )
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#19 |
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is not a senior
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Great infos. I was having troubles with that.
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#20 |
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Winter is Coming...
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Join Date: Sep 2005
Location: Sydney, Australia
Posts: 11
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Hey mate that sounds like a Mod right up my alley, got a link to that?
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#21 |
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Winter is Coming...
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Join Date: Sep 2005
Location: Sydney, Australia
Posts: 11
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Dammit, no edit option... to clarify the Vikings & Fanatics MOD mentioned by Epistolary Richard, was what i was referring to.
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#22 |
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dictator by the people
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Join Date: Dec 2004
Location: the holy(?) land
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Great idea and great job , it can make mods far more accurate . Sending troops by rivers , so simple (as an idea) and so true .
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"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) . ![]() "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur) |
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#23 | |
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is not a senior
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Quote:
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