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Thread: Traits and Ancillaries Validator

  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Traits and Ancillaries Validator

    Traits and Ancillaries Validator v0.5b
    -----------------------------------

    I've had several instances where a typo or a non-existent trait or ancillary was referenced in a trigger and caused the game to do a hard CTD (no error message whatsoever). To prevent that from happening, I wrote this little program.

    Just place it in your Data folder or wherever your export_descr_character_traits.txt and export_descr_ancillaries.txt are located, and double-click. It will examine the files to make sure you don't try to give a general a non-existent trait or ancillary (non-existent meaning it's not defined, or it's misspelled, etc), as well as a few other of my common mistakes.

    It will list all the defined traits and ancillaries in the file Traits.txt (this list could come in handy for documentation ), as well as any potential problems in TraitErrors.txt. It makes a list of the non-Hidden traits that should have entries in the export_VnVs.txt file (haven't got around to doing error-checking on this file yet), and outputs them to OutputEnums.txt.

    Download here:
    http://www.geocities.com/malrubius_eb/validator.html

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Traits and Ancillaries Validator

    Looks good. I might alter it a little to fit my needs ;)

  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Validator

    If you have any suggested features, I'd be happy to hear them. Code would be even better!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4

    Default Re: Traits and Ancillaries Validator

    I've been using this and it it is *very* handy. Tracking down errors in these files was a major pain in the ass before.

  5. #5
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Validator

    I know! I have some more features planned, but any suggestions are welcome.
    Last edited by Malrubius; 10-27-2005 at 16:19.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #6

    Default Re: Traits and Ancillaries Validator

    A check for the existence of all the descriptions would be great.

  7. #7
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Validator

    I almost have that ready. I was thinking of something that checks the events and conditions to make sure they're valid, as well, but I've been concentrating on things that would actually cause crashes. Not having a description definitely falls into that category!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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