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Thread: Brutti and Scipii

  1. #1
    DECEBALVS PER SCORILO Member Diurpaneus's Avatar
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    Default Brutti and Scipii

    How can i stop brutii and scipii expansion ? in rtw 1.3 it was OK...but in 1.5 scipii and brutii are expanding again like in rtw vanilla....how can i mod this ? please

  2. #2

    Post Re: Brutti and Scipii

    I dont think you can. But maybe if you remove one of their provinces?

  3. #3
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Brutti and Scipii

    in 1.3 they didn't expand at all, now in 1.5 they do... which in my opinion is a good thing

    but if you really want to change it go to descr_sm_faction.txt and put "naval_invasions no" (or something along those lines ) and it should at least slow it down

  4. #4
    DECEBALVS PER SCORILO Member Diurpaneus's Avatar
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    Default Re: Brutti and Scipii

    thanks...u helped alot

  5. #5

    Default Re : Re: Brutti and Scipii

    The things I do to slow roman expansion are increasing roman unit costs and make stronger roman ennemies (gauls, macedon, carthage)

    Especially for macedon, either you facilitate alliance with greek cities, either you make weaker greek cities so that macedon evade Thermon and Sparte.

    PS: Sorry for my poor english, I'm french
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  6. #6
    DECEBALVS PER SCORILO Member Diurpaneus's Avatar
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    Default Re: Brutti and Scipii

    I've tryed that.....i've increased the starting amount of money from 5.000 to 50.000 (Greece and Macedon) and brutii decreased to only 100 denari.....but this doesn't seem to work...thanks anyway

    I wait any further opinion that is pertinent and helpful.cheers

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Brutti and Scipii

    Short of removing them completely there is no real way to stop the romans expanding if they have the 3 family and senate system.

  8. #8
    DECEBALVS PER SCORILO Member Diurpaneus's Avatar
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    Default Re: Brutti and Scipii

    But is possible to remove them completely ? As far as I recall is impossible to change the number of factions

  9. #9
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Brutti and Scipii

    You can remove them from the campaign and custom battles, they will still exist in many files, just you won't be able to play as them.

  10. #10
    DECEBALVS PER SCORILO Member Diurpaneus's Avatar
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    Default Re: Brutti and Scipii

    You have any idea how to do this ?

  11. #11

    Talking Re: Brutti and Scipii

    The Extended Greek mod has a provincial campain in which you can play as a united rome, but the senate is still there. There are also new units, all factions except rebels and senate are playable and you can choose to play on a bigger map. Go to this site for the read me http://home.comcast.net/~cyumoto/xgmreadme.html
    and this site for downloading it http://www.twcenter.net/downloads/db/index.php?mod=712

    Good Mod
    Last edited by kburkert; 04-08-2006 at 13:47.

  12. #12
    DECEBALVS PER SCORILO Member Diurpaneus's Avatar
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    Default Re: Brutti and Scipii

    thanks for you help but this is not what im looking 4,i dont want a mod...because are too many changes made...i just want that those brutii and scipii to stay where they are until the end....like senate is

  13. #13
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Brutti and Scipii

    Like i said there is no way to do this, the ai will expand for all factions except the senate.

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