Page 1 of 4 1234 LastLast
Results 1 to 30 of 91

Thread: Rehab Modelling!

  1. #1

    Default Rehab Modelling!

    It took pain...it took discomfort...and it took a whole lot longer than it ever used to... but I think this is not too bad for a crippled modder ;)





    I messed about with these guys way back, but this was a good thing to try re-working. I re-did the mesh, vastly improved the textures, and made a few variants. I am liking the way they have turned out! I need to tweak some of the rigging on the Skeleton Monk, since the skull clips through the hood ( should have set this to the head bone.... but he looks nice and 'nasty'
    Careless Orc Costs Lives!

  2. #2
    Member Member KonstantinosXI's Avatar
    Join Date
    Nov 2005
    Location
    Italy but I'm half Greek!!!
    Posts
    170

    Default Re: Rehab Modelling!

    you're back and your work is always great!

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: Rehab Modelling!

    Very nice Bwian. Good work.

  4. #4
    Back in style Member Lentonius's Avatar
    Join Date
    Nov 2005
    Location
    U.K
    Posts
    445

    Default Re: Rehab Modelling!

    Wow! great skeletons!
    Hey, Im back

  5. #5
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
    Join Date
    Jan 2005
    Location
    Home of Palm trees, cats with no tails, three-legged men, fairies...and more german bikers than germany
    Posts
    1,996

    Default Re: Rehab Modelling!

    Bwian, fantastic, as always. An awesome retunr to modding RTW
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  6. #6
    German Enthusiast Member Alexanderofmacedon's Avatar
    Join Date
    Aug 2005
    Location
    Where Columbus condemned the natives
    Posts
    3,124

    Default Re: Rehab Modelling!

    Yes, they are VERY nice. Please contact me Bwain.


  7. #7

    Default Re: Rehab Modelling!

    Good work Bwian!:)


    The Fourth Age: Total War - Map Manager, Editor and Coder

  8. #8

    Default Re: Rehab Modelling!

    These are the horseman.



    I also have some elephant skeletons planned....but not today! Can't tell you how good it feels to be making stuff again!
    Careless Orc Costs Lives!

  9. #9

    Default Re: Rehab Modelling!

    Not nearly as good as it is to see it!
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  10. #10
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
    May 2005
    Location
    plymouth - scrubbing Beirut's toilet with a cat...
    Posts
    886

    Default Re: Rehab Modelling!

    those horse men..... simply amazing, it's great to see you back bwian!

  11. #11
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,439

    Default Re: Rehab Modelling!

    Sinister, but very nice.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  12. #12
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,596

    Default Re: Rehab Modelling!

    Great Job Bwian!
    Ja Mata Tosainu Sama.

  13. #13

    Default Re: Rehab Modelling!

    Absolutely great. And it´s good to see you´re back up and running, or rather, modelling , Bwian.

  14. #14

    Default Re: Rehab Modelling!



    Carthaginians manage to inflict a 'mammoth' defeat on their enemies... ( sorry)

    I still think they ought to feed those beasts a bit more often!
    Careless Orc Costs Lives!

  15. #15
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,439

    Default Re: Rehab Modelling!

    You're sadistic.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  16. #16

    Default Re: Rehab Modelling!

    They look better now they have a skeleton rider, and skeleton archers on board. Next job is to add a suitable nasty looking howdah to hold the archers!

    I have some heavy cavalry to make, with armoured skeletons and chainmailed up horse skeletons, plus I fancy a skeleton chariot too.... then I pretty much have a full set of skeletons to replace a complete faction.....my Gauls are a lot more interesting now
    Careless Orc Costs Lives!

  17. #17

    Default Re: Rehab Modelling!

    Wohoo Bwain!

    They look great!

  18. #18
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: Rehab Modelling!

    And you said you couldnt model very well anymore. Thats the biggest lie ive heard all year.

  19. #19

    Default Re: Rehab Modelling!

    Actually...the bulk of the work here was done a long while back, and all I have done is to tidy it up and tweak some details. I have been trying to improve my texturing a little, and have been able to make them look a lot better than they used to. The annoying bit is the occasional 'twitch' that messes stuff up. I keep saving work like crazy just in case

    Still...I have at least got the bare bones of this work done......

    Last edited by Bwian; 04-16-2006 at 09:25.
    Careless Orc Costs Lives!

  20. #20
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Rehab Modelling!

    Wow, a whole skeleton horde. Very nice work and its even better to see you are still working, even if not at the same pace as before. Still no sense of humour though...

    Regards,

    Sundjata

  21. #21
    Back in style Member Lentonius's Avatar
    Join Date
    Nov 2005
    Location
    U.K
    Posts
    445

    Default Re: Rehab Modelling!

    I didnt know moddeling that good was possible...
    Hey, Im back

  22. #22
    Jedi Master Member spirit_of_rob's Avatar
    Join Date
    Mar 2005
    Location
    East Midlands - UK
    Posts
    1,158

    Default Re: Rehab Modelling!

    good to see you back :)
    Skinner/Modeller for EB


  23. #23
    German Enthusiast Member Alexanderofmacedon's Avatar
    Join Date
    Aug 2005
    Location
    Where Columbus condemned the natives
    Posts
    3,124

    Default Re: Rehab Modelling!

    Quote Originally Posted by Bwian
    Actually...the bulk of the work here was done a long while back, and all I have done is to tidy it up and tweak some details. I have been trying to improve my texturing a little, and have been able to make them look a lot better than they used to. The annoying bit is the occasional 'twitch' that messes stuff up. I keep saving work like crazy just in case

    Still...I have at least got the bare bones of this work done......

    May I see a screen with these units in action?


  24. #24
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Rehab Modelling!

    Whoa, an all skeleton faction! Those look sweet!

  25. #25
    Member Member Pantsalot's Avatar
    Join Date
    Mar 2006
    Location
    Shetland Isles, Scotland
    Posts
    153

    Default Re: Rehab Modelling!

    r these gonna be for download soon

  26. #26
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Rehab Modelling!

    Good to see you back, and nice work!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  27. #27
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Rehab Modelling!

    Good to see Bwain

    Tell me, whats the poly count on those skeletons? Did you use Alpha maps to make the ribcage?

  28. #28

    Default Re: Rehab Modelling!

    Polycount on the skeletons is bang on the 1000 poly mark. There are 4 full levels of detail in place for all units, and with a full-blown HORDE on screen, she runs smooth and sweet. I am running this with dynamic shadows on, huge units. PC is a Athlon 64 3000, with 1Mb ram and a GF 6800GT. Minimal spec PC's might want to tone down the unit sizes...

    The rib cages are not done with Alpha textures...I trid it, and didn't like the way it looked. The ribs are triangular section, and the total ribcage is less than 100 polygons. There are far fewer ribs than there should be ... but it doesn't matter in game...you don't notice it! One side benefit I got from doing it this way is with dynamic shadows! It's expecially noticable on the mammoths, where the skeletons shadow is spot on. Alphas just give you a solid block.

    I re-did the horse ribacage the same way...originally that was a solid block.

    Pantsalot...as far as download availability goes...that depends. As a bit of fun, the skeletons currently just replace Gaul. Except for the Mammoth skeletons. Some work needed to balance that. Once I have a full set of units in place, I don't see why I couldn't release this as a single faction mod.



    and these are basic skeletons having a scrap!
    Last edited by Bwian; 04-19-2006 at 20:53.
    Careless Orc Costs Lives!

  29. #29
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
    Join Date
    Jan 2005
    Location
    Home of Palm trees, cats with no tails, three-legged men, fairies...and more german bikers than germany
    Posts
    1,996

    Default Re: Rehab Modelling!

    Bwian, are you sure there was anything wrong with you? those models look to good to be true, I'll wake up tomorrow and find out it was all a dream.

    So are you going to release them?
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  30. #30

    Default Re: Rehab Modelling!

    Nope...not dream. There is still some other stuff to come before a release, but the plan is to release a full replacement faction. It will basically replace Gauls with...er...ghouls. I am not sure how the mammoths will affect gameplay, but they are just too much fun to leave out. None of the stats have been changed... just the physical models.

    Am I sure there was something wrong with me....er...yes. I have the scars to prove it. Including a nice round shape where the end of the bike handlebars went into the side of my hand....On the plus side, I am finding the laptop easier to get on with than the desktop and this is helping me get some of the ideas I have into polygons. My thumb works fine, where my index and middle fingers don't, the the laptop mouse replacement things work better for me. And I am back on the bike after a 4 month lay-up.

    And..Ian of Smeg16....you do know, there is no dark side of the moon...as a matter of fact, it's all dark
    Careless Orc Costs Lives!

Page 1 of 4 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO