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#1 |
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Member
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Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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The EB team is proud to present the Battle of Magnesia for Europa Barbaroum 0.7.4. This battle takes place between two Seleucid Armies and a Roman Army, and has been lovingly recreated by tk-421 using the units avaliable in Europa Barbarorum 0.7.4. Acting as historical advisors, Angadil and Cunctator have added much to the historical accuracy and enjoyment of this historic battle. Thanks also must go to Foot and Krusader for providing technical support with the installer and ftp.
Download Note: In order to play Magnesia for 0.74, you must copy the entire contents of the data\world\maps\campaign\imperial campaign folder into the data\world\maps\base folder. This download is probably not compatible with the edyz map mod. All of us at EB hope you enjoy this as much as we do and remember to look out for more great battles from history in future Europa Barbarorum releases. Thanks, The EB Team
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez Last edited by tk-421; 08-26-2006 at 21:11. |
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#2 | ||
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Member
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Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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In 195 BC King Nabis of Sparta conquered the city of Argos. The Achaean League, the most powerful state in the Peloponnesus at that time and longtime enemy of Nabis, appealed to Rome to intervene. Roman proconsul Titus Qunctius Flamininus ordered Nabis to abandon Argos. The Spartan tyrant, of course, refused. Flamininus then led a successful campaign in Laconia in which he forced Nabis to give up both Argos and the Spartan port at Gythium.
This and other Roman interventions in Greek affairs made many Greeks wary. Especially upset were the Aetolians, former allies of Rome during the Macedonian Wars. As the Roman legions left Greece, the Aetolians went to Antiochus the Great, ruler of the Seleucid Empire, and convinced him that the Greeks were tired of Roman meddling and that he should send an army to Greece. Antiochus had been at odds with the Romans since they demanded that he leave the coastal cities of Asia Minor alone. In 192 BC, he invaded with a small force of 10,000 men. Antiochus found that the Aetolian claims of Greek willingness to follow him were greatly exaggerated. Worse still, Rome sent two legions under the command of Consul Manius Acilius Glabrio to Greece. Antiochus saw that he was hopelessly outnumbered and moved his army to Thermopylae, the same site where the Spartans made their defiant stand against a vast Persian army almost 300 year before, in an effort to counter Rome’s numerical advantage with favorable terrain. The Roman legions and Greek allies under Glabrio followed the Antiochus to Thermopylae and crushed the Seleucid army. Antiochus fled back to Asia Minor and raised a new army. Lucius Scipio, brother of the legendary Scipio Africanus, was elected Consul in 190 BC and sent to continue the war with Antiochus. He took Africanus with him as a legate. The Scipio brothers and their army met Antiochus in western Asia Minor near the town of Magnesia. Antiochus offered peace terms but the Romans would not accept them. At first Antiochus refused to fight, but the Romans moved their camp closer and closer to the Seleucid army until Antiochus was forced to fight. The Roman army that fought at Magnesia was 30,000 strong. Two Roman legions made up the center of the line with an allied Italian ala on either side.The left flank of the Roman army was protected by the Phrygios River. 3,000 Achaean peltasts and Pergamene light troops were positioned on the right flank. Further to the right was a force of 3,000 cavalry, including 800 Pergamene cavalry under the command of the Roman ally Eumenes. The Roman army also included 16 African elephants. These were left behind at the camp because it was thought that they could not stand against Antiochus’ larger and more numerous Indian elephants. Antiochus’ army consisted of 70,000 infantry, cavalry, light troops, elephants, and chariots. The phalanx of 16,000 men was the core of his army. It was divided into ten sections, each 32 men deep, with elephants and skirmishers standing in between each section. Additional infantry and a large cavalry force were positioned on either side of the phalanx. Scythed chariots were positioned in front of the cavalry on the left. The battle began when Eumenes, stationed on the Roman right, led a force of missile troops and a few squadrons of cavalry in loose order against the chariots. The chariot horses were panicked by the missiles and ran in every which direction causing panic on the Seleucid left. The Roman cavalry took this opportunity to charge and the Seleucid soldiers on the left were all routed or killed. Meanwhile, the Roman legions advanced on Antiochus’ phalanx, threw their pila, and engaged in close combat. Antiochus, positioned with the cataphracts and agema on the Seleucid right, saw that the opposing Roman flank was poorly defended and led a charge. The Seleucid heavy cavalry rout the small cavalry force on the Roman left and drove some infantry back to the camp. The camp was commanded by a military tribune named Aemilius. Aemilius rallied the fleeing Romans and ordered the camp guard to stand their ground. When Antiochus realized that the men he was chasing had turned and were fighting, he panicked and he fled the field with his cavalry. With both flanks defeated, the Seleucid infantry routed. The Romans, led by Eumenes’ cavalry, pursued the fleeing army and slaughtered them. 50,000 infantry and 3,000 cavalry of Antiochus were killed at Magnesia. 1,500 were taken prisoner, including 15 elephants and their drivers. Antiochus was forced to hand abandon all territory in Asia Minor west of the Taurus Mountains and pay war reparations to Rome and Pergamon. Here are two actual ancient accounts of the battle as written by Livy and Appian: Appian's Description Quote:
Quote:
The Seleucid and Roman Order of Battle in game: 1st Seleukid Army 1. Daha Baexdzhyntae (50) 2. Pezhetairoi (placeholder for Argyraspidai) (135) 3. Pezhetairoi (placeholder for Argyraspidai) (135) 4. Pezhetairoi (placeholder for Argyraspidai) (130) 5. General's Bodyguard (40) - Antiochos III Megas 6. Hellenikoi Kataphractoi (60) 7. Hellenikoi Kataphractoi (60) 8. Galatian Kuarothoroi (60) 9. Pezhetairoi (125) 10. Pezhetairoi (125) 11. Pezhetairoi (125) 12. Pezhetairoi (125) 13. Pezhetairoi (140) 14. Elephants (4) 15. Thanvare Payahdag (125) 16. Sphendonetai (125) 2nd Seleukid Army 1. Galatian Kuarothoroi (60) 2. Pantodapoi (95) 3. Pantodapoi (95) 4. Hellenikoi Kataphractoi (60) 5. Hellenikoi Kataphractoi (60) 6. General's Bodyguard (40) - Seleukos 7. Brihentin (Placeholder for Galatian cavalry) (50) 8. Brihentin (Placeholder for Galatian cavalry) (50) 9. Hippakonistai (Placeholder for Tarentine Cavalry) (20) 10. Scythed Chariots 11. Thanvare Payahdag (placeholder for Elymaean archers) (125) 12. Akontistai (placeholder for Eastern Javelinmen) (125) 13. Sphendonetai (placeholder for Eastern Slingers) (125) Roman Army 1. Equites (5) 2. Allied Italian Infantry (Hastati) (80) - Left Alae 3. Allied Italian Infantry (Principes) (80) - Left Alae 4. Allied Italian Infantry (Samnite Spearmen) (40) - Left Alae 5. Hastati (80) - 1st Roman Legion 6. Principes (80) - 1st Roman Legion 7. Triarii (40) - 1st Roman Legion 8. Hastati (80) - 2nd Roman Legion 9. Principes (80) - 2nd Roman Legion 10. Triarii (40) - 2nd Roman Legion 11. Velites (100) 12. Allied Italian Infantry (Hastati) (80) - Right Alae 13. Allied Italian Infantry (Principes) (80) - Right Alae 14. Allied Italian Infantry (Samnite Spearmen) (40) - Right Alae 15. Peltastai (120) 16. Hippeis (30) 17. Equites (50) 18 Equites (50) 19. Toxotai (Placeholder for Cretan Archers) (50) 20. Equites Consulares (5) - Scipio Some in game screenshots: ![]() ![]() ![]() ![]() ![]() ![]()
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez Last edited by tk-421; 08-27-2006 at 03:43. |
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#3 |
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Scissors/Paper/Rock Champion
Senior Member
Join Date: Aug 2006
Location: Sydney, Australia
Posts: 7,700
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Looks great! I'll probably download it later!
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#4 |
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SorBlade15, God's Grace
Member
Join Date: Nov 2005
Location: Wishes to be in Cebu City
Posts: 2,283
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cool! also why not a Zama (or that battle with Scipio against Hasdrubal and Caesar's famous battles in Gaul) i can go on...
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*The Spartan, temporarily for the Swords in the Moon game. |
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#5 |
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Member
Member
Join Date: Oct 2005
Posts: 284
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"9. Hippakonistai (Placeholder for Tarentine Cavalry) (20)"
I was hoping that EB was planning to add Tarentine Cavalry. Yet something else to look forward to. EDIT: Hmm, maybe I'm being too hasty in jumping to such a conclusion? Last edited by Sdragon; 08-26-2006 at 00:39. |
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#6 |
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EB Pointless Extras Botherer
Member
Join Date: Aug 2005
Posts: 1,813
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Placeholder does imply that it will eventually be included, and indeed it shall be.
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"It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin |
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#7 |
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"Audacity, always audacity!"
Member
Join Date: Sep 2005
Location: Gold Coast, Queensland, Australia
Posts: 344
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Are you sure this is meant to be in Europa Barbarorum\data\world\maps\custom this is the custom battles directory once installed I can only play custom battles on Magnesia-Normal or Magnesia-Large I still need to select factions and armies and so on
Wouldnt Europa Barbarorum\data\world\maps\battle\custom make more sense although when i put the files here the game CTDs but then my copy of EB is RTW Gold with the 1.2 patch installed over that could be whats causing my CTD problem.
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“By push of bayonets, no firing till you see the whites of their eyes” - Friedrich der Große |
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#8 |
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Member
Member
Join Date: Oct 2005
Posts: 1,488
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ok i downloaded it and installed it, but:
Where do I go to play it????? I don't see in Historical Battles...plz
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#9 | |
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EBII Mod Leader
Member
Join Date: Apr 2005
Location: Brighton, East Sussex, England (GMT)
Posts: 9,446
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Quote:
Foot
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#10 | ||
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Member
Member
Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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Quote:
Quote:
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez Last edited by tk-421; 08-26-2006 at 14:09. |
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#11 | |
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"Audacity, always audacity!"
Member
Join Date: Sep 2005
Location: Gold Coast, Queensland, Australia
Posts: 344
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Quote:
Edit: Thats seems to have done the trick thanks.
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“By push of bayonets, no firing till you see the whites of their eyes” - Friedrich der Große Last edited by Simmons; 08-26-2006 at 15:25. Reason: Answering Question |
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#12 |
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Ex 'Nucular-Strategery' Man
Member
Join Date: Aug 2006
Location: VICETIA - Venetia, Italica Paeninsula
Posts: 55
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If the trick goes... But in next 0.8 EB version wouldn't be problems for people who put rome 1.2 over rome 1.5 like me? I say historical battles or other files etc. ...
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#13 |
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Member
Member
Join Date: Feb 2005
Posts: 195
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this installer is flawed
you need to extract to some other place and move the battle directories into the battles\custom dir, but even after doing that, all i get is a CTD |
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#14 |
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Elephant Master
Member
Join Date: Mar 2005
Location: In the Ruins of Europe
Posts: 1,231
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I get a crash too and I'm simply using a normal RTW1.2+EB installation.
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#15 |
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Member
Member
Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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Like I said, try copying the entire contents of the data\world\maps\campaign\imperial campaign folder into the data\world\maps\base folder. If that doesn't work, then there is some sort of mistake that I am not aware of. The battle works fine for me, Gertgregoor was able to play it, and I think Spendios did too. If copying those files doesn't work, I'll provide a zipped version to see if maybe it is a problem with the installer.
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez |
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#16 |
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EB's prince of pies
Member
Join Date: Jan 2005
Location: Belgium
Posts: 7,873
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yup no problems tough I probably had moved the files to the base directory already. (As I've experimented with the battle editor.)
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#17 |
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Member
Member
Join Date: Feb 2005
Posts: 195
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that works
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#18 |
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Member
Member
Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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Great! I'll put something about that next to the link.
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez |
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#19 |
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Member
Member
Join Date: Feb 2005
Posts: 195
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also, both Appian's and Livy's notes on the battle seem identical
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#20 |
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Member
Member
Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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So, has anyone tried it out?
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez |
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#21 | |
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"Audacity, always audacity!"
Member
Join Date: Sep 2005
Location: Gold Coast, Queensland, Australia
Posts: 344
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Quote:
moron.I found the army's somewhat close together at the start as well the battle was quite frantic right from the start with no real skirmishing or maneuvering which led to little real tactics being used (apart from massed Kataphraktoi charges) But I think that was mainly the Roman army chasing the routing units and running into my army. Of course if you give control of the 2nd Seleukid army to the player the battle might become a bit to easy we after all have no real reason to flee the field like that coward Antiochos
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“By push of bayonets, no firing till you see the whites of their eyes” - Friedrich der Große |
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#22 |
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Member
Member
Join Date: Jul 2005
Location: Husker Nation
Posts: 1,359
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I've never liked having two Seleukid armies either. Unfortunately, it isn't possible to have enough Seleucid units to accurately portray the army's diversity and numerical superiority without having two. Starting the armies together was actually sort of a cheap trick of mine to encourage the 1.2 AI to fight. In my first version I had them farther apart, but the AI-controlled units only wandered around aimlessly. It is a lot more fun on 1.5. The Seleucid phalanx tends to be more cohesive and the cavalry aren't quite as stupid.
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![]() Visit the EB Help Required Thread "I again gave the order "Forward," and the [First Nebraska] advanced as regularly and with a front as unbroken as upon the parade ground," - Col. John M. Thayer, praising the 1st Nebraska Territory Volunteer Infantry at the Battle of Shiloh "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg "any musician who has not felt...the necessity of the dodecaphonic language is OF NO USE." - Pierre Boulez |
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#23 |
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Member
Member
Join Date: May 2005
Location: Terminal Dogma
Posts: 1,013
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cant wait for 0.8 but a little off topic, but how the heck did you get those close screenshots?
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#24 |
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Member
Member
Join Date: Oct 2005
Posts: 1,488
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yeah....uhm....it didn't work.....
Sorry I am bad with screwing around with codes. I did what u said, but the battle didn't show in HISTORICAL BATTLES, and I couldn't play IMPERIAL CAMPAIN after that. Luckly I saved copies of the files I messed with
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#25 | |
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"Audacity, always audacity!"
Member
Join Date: Sep 2005
Location: Gold Coast, Queensland, Australia
Posts: 344
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Quote:
http://forums.totalwar.org/vb/showpo...&postcount=202
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“By push of bayonets, no firing till you see the whites of their eyes” - Friedrich der Große |
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#26 |
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Member
Member
Join Date: Apr 2006
Location: Gelderland, NL
Posts: 392
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#27 |
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Member
Member
Join Date: Aug 2005
Location: always in places where its HOT
Posts: 5,483
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wow, i haven't been nearly that successful with the seleukids! how did you do that?
and tk, how do you get the units to show up with custom unit numbers? if i assign numbers other than the standard size while in the editor, they still show up on the battlefield as the standard sizes. |
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#28 |
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Member
Member
Join Date: Apr 2006
Location: Gelderland, NL
Posts: 392
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well I cant really tell, you see it was a bit chaotic.. (I was the phalanx-army)
The battle started by me sending my cavalry to the left flank, my plan was to combine all cavalry and kill the roman cavalry and combining the phalanx into one solid line. Unfortunately the AI (controlling the left flank) send all his cavalry and other troops to the right flank straight through the pezhetairoi, resulting in complete chaos. |
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#29 |
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aka Artaserse (the Lone Borg)
Member
Join Date: Mar 2006
Location: Naples ITA
Posts: 665
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@TK i want to install your CB, but i would to know, does it modify somethink? i have 2 big campaign im enjoying and i would not to risk, ive also instlaled bonny sprite pack. no other thinks.
Again this work will it be included in 0.8? If so i could wait for 0.8 and have all in one without modifing my 0.74 copy, thanks for any reply, and compliments, it is great to have EB own customized battle. (ah, and will there be more one for 0.8?) greets |
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#30 |
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EBII Mod Leader
Member
Join Date: Apr 2005
Location: Brighton, East Sussex, England (GMT)
Posts: 9,446
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It doesn't make any changes to the any of the eb unit/campaign/etc files. No files are changed, only files added. All additions take place in the following folder data/maps/battle/custom.
Foot
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