Code:
type barb_horse_archer_merc
skeleton fs_hc_archer, fs_hc_swordsman
indiv_range 40
texture scythia, data/models_unit/textures/unit_barb_warband_archer_scythia.tga
texture slave, data/models_unit/textures/unit_barb_warband_archer_slave.tga
texture mercs, data/models_unit/textures/unit_barb_warband_archer_merc.tga
model_flexi data/models_unit/unit_warband_archer_high.cas, 8
model_flexi data/models_unit/unit_warband_archer_med.cas, 15
model_flexi data/models_unit/unit_warband_archer_low.cas, 30
model_flexi data/models_unit/unit_warband_archer_lowest.cas, max
model_sprite 60.0, data/sprites/barb_horse_archer_merc_sprite.spr
model_sprite slave, 60.0, data/sprites/slave_barb_horse_archer_merc_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_barb_horse_archer_merc_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
The only one from the vanilla 1.5 DMB with both merc and slave textures on the same entry.
So it seems like they fixed whatever the problem was. So I guess if the loyalist revolt CTD still happens in BI/1.6 then it is unlikely to be anything to do with this :(
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