I've made a small minimod for 0.81a V2 with a bunch of features that didn't make it into 0.81a but I wanted to have in my next campaign. It mainly adds recruitable generals to the Roman faction and re includes first cohorts to EB and activates the night battle feature. A feature that was also already prepared for 0.81a but not yet activated. For all who don't remember these features from vanilla I have a small introduction below.
Download link V.1.3:
http://www.twcenter.net/forums/downl...o=file&id=1195
Change log:
Changes in 1.3:
-Includes all permament bugfixes from EB 0.81a V2 as far as they effect files altered by this mod
-Praetorian cohorts charge bonus fixed
-morale bonus of 21 in one pontic temple fixed (now 2)
-added icons for schildtrom and shield wall formations to EB cultural UIs
-It's now (hopefully) easier to get a triumph
V 1.2a
-includes the changes of the Improved CTD FIX (new EDB)
V 1.2:
-Fully comaptible with EB 0.81a
-Marian legionaries are now more difficult to recruit outside of Italy: They now need at least a level 4 MIC and a type II government
-fixed several bugs in the roman recruitment system that didn't made it into the hotfix
-several new quotes
To install:
-You need an existing EB 0.81a V2 (or EB 0.81a but V2 is recommended) installation before you can install this mod
-unzip the file into your Rome directory, overwrite all files.
-delete the "map.rwm" file in your "Rome\EB\Data\world\maps\base" directory
Features:
2 new Roman first cohort units for Marian and Augustan reform eras recruitable in Roma in the corresponding level 5 MIC.
-The first cohorts contains the aquilifer that carries the legions eagle standard that gives a moral bonus to nearby units. They consists of the best legionaries of the legion and thus have slightly better stats than the normal versions. All first cohort are numbered consecutively from I to infinity.
The first cohort of Legio I:
-Eagles can be lost (and of course in this case captured by the enemies of Rome) in battle when the Roman army is defeated and the first cohort wiped out:
With some appropriate consequences for the their general:
The eagle is transferred to the nearest enemy settlement were the roman general can try to recapture it to at least partially restore his reputation. Also this settlement will be a prefered target by the roman AI.
Recruitable Roman Generals
Recruited generals age and can get traits as normal family members but are not part of your family tree and can't become faction leader until they are adopted.
They are buildable in level 5 MICs by training their corresponding guard units:
-Equites Consulares in Roma with Camillan and Polybian reforms
-Equites Consulares in all homeland provinces after the Marian reforms
-Equites Singulares in all type2 fully Romanized provinces after the Augustan reforms
A newly recruited general:
Night Battles
-Night battles work as in BI, but without the silly torches. A general with the night attacker trait can choose if he wants to try a night attack. generals can get this trait if the succesfully fought a night battle or have more than 4 command stars. Reinforcing armies lead by gnerals without the night attacker trait, or captains can not participate in night battles.
Also:
-Commanding officers for all roman cavalry units
-A new unique building in Phasania (garamante royal cemeteries).
-several new quotes
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