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#1 |
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Carthalo or Karali
Member
Join Date: Aug 2007
Posts: 238
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Firstly thanks for bothering to read this. I was playing my Sauromatae campaign and now I am at war with Pahlava, or rather betrayed by them. My military is miniscule... but the defenders aren't much smaller in size than my immediate opponents (invading armies)
example: how is one general and 2 units of Sauromatae Fat Aexsdzhytae (Sarmation Horse-Archers) supposed to beat a Pahlava general, and 2 heavily armored cavalry units (Azad Asavaran and Grivpanvar)? besieged at Gava-Yazyga... 3 units vs. 3 units... but he's got 2 cataphracts for my 2 horse-archers... that's just one... if I am to survive I need to fight more of these... how? as Saka Rauka I had heavily armored generals and if i was rich enough I had saka lancers, but I have no such thing since I am Sauromatae thinking in terms of fighting it's simple... when some throws a very big hard punch at you.... you can evade and strike backbut I don't have the cavalry to meet force with force... my horsemen's arrows don't do crap against the armored enemies... and my guys can't stay in sustained combat...... and of course I don't have the tough spearmen to take the charge and keep fighting to wear them down and kill them... how can I fight an enemy that I can't take down with my only advantageous weapon (arrows)? any and all advice appreciated.... I am gonna do some custom battles to test this scenario, see what works...
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#2 |
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EBII Mod Leader
Member
Join Date: Apr 2005
Location: Brighton, East Sussex, England (GMT)
Posts: 9,446
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Sally forward and exit via a gate to the sides of where the enemy are attacking from. Use your HAs to fire arrows whilst leading the enemy cav around the park. Keep your general inside the settlement. Once your arrows are finished keep sending the enemy cav on a wild goose chase until they are tired and try and break one of them off from the others. Lure him away toward the settlement and let your general exit through a gate. When you attack, your troops will be fresh whilst his will be exhausted, you will win easily. If you feel you can take another unit on without losing too many men, do the same. Once you feel you have done enough escape back to the settlement and wait till the battle is over (please say you have timed battles). You will get a draw, or perhaps even a win and either you can try again till the enemy is utterly destroyed or the enemy will flee.
Foot
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#3 |
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Carthalo or Karali
Member
Join Date: Aug 2007
Posts: 238
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I don't have timed battles.....
shame on meGava-Yugra has no walls... shame on meI have come to the same conclusion as your tactic you showed above, except with my general also in the goose-chase (since its 3v3) and since he needs to use up his arrows before I can get him to charge reliably... and to occupy the third cavalry unit until they are tired and arrows used up i can reduce the enemy to 30-40 cataphracts before I'm dead... if I'm lucky maybe my AAR is hopeless! BUT I did not consider the ''tiring out = easier to break'' factor... I will try it thanks, wish me luck...
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#4 |
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EBII Mod Leader
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Join Date: Apr 2005
Location: Brighton, East Sussex, England (GMT)
Posts: 9,446
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If you have your general in the goose-chase he will be as tired as the enemy when the melee happens and you will have lost your advantage.
You can turn timed battles on in the game menu I believe. The process works the same without walls, you'll just have to be careful of keeping your general away from the enemy and keeping the enemy away from the town square. Foot
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#5 |
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EB TRIBVNVS PLEBIS
Member
Join Date: Jul 2006
Location: The State of Jefferson, USA
Posts: 5,657
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You do have one slight advantage, though it is small. The AI doesn't know how to switch to their secondary weapons. Meaning, in an extended cavalry clash, the enemy will have a low attack rate (with their lances). So if you have swords, you have better attack in a drawn out fight. It probably isn't enough to counter their armor.
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#6 | ||
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Carthalo or Karali
Member
Join Date: Aug 2007
Posts: 238
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Quote:
Quote:
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#7 |
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Lover of Toight Vahjoinas
Member
Join Date: Feb 2006
Posts: 1,413
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alt-click
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#8 |
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Member
Member
Join Date: Jul 2007
Posts: 36
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there is so many thing I have to learn
any1 care to intrust me w. the secondary attacks please? I have been playing RTW for awhile but have absolute no idea of secondary attack
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#9 |
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Lover of Toight Vahjoinas
Member
Join Date: Feb 2006
Posts: 1,413
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Press alt and place the cursor over an enemy...if it's an archer or skirmisher unit you're controlling, you should see the little cursor change from a bow/javelin to a sword. While holding down alt, click on the unit with your mouse button like you would to normally attack. Your archers/skirmishers will swith to their secondary weapons and charge into melee.
Last edited by Bootsiuv; 09-03-2007 at 07:54. |
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#10 |
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Lover of Toight Vahjoinas
Member
Join Date: Feb 2006
Posts: 1,413
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Another thing to note is that most (if not all) melee fighers also have secondary weapons. Like a heavy cavalry might have a lance, but if you alt-click to attack, they pull out an ap axe (just as an example, I'm not 100% sure what every unit has a secondary weapon, but the unit cards stickied in this forum are good for that). Hope that helps. :)
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#11 |
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EB TRIBVNVS PLEBIS
Member
Join Date: Jul 2006
Location: The State of Jefferson, USA
Posts: 5,657
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When fighting cavalry vs. cavalry, I'll usually charge in with the main weapon, then once the fight has started (and the charge bonus is gone) I ALT-click for swords and don't withdraw.
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#12 |
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Carthalo or Karali
Member
Join Date: Aug 2007
Posts: 238
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i have beaten 4 sieges to my hard-won Gava-Yugra and Gava-Yazyga
wasn't easy, but life on the steppe never was... 2 or 3 were heroic victories against same size oponents, all having top of the line Pahlavan units... armored horsies alt+click... ahhh! shoulda known! I remember using it when the RTW demo came out! and I forgot all about it! many thanks guys... the Sauromatae AAR will survive... the show must go on!
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Last edited by KuKulzA; 09-03-2007 at 08:24. |
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#13 | |
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Involuntary Gaesatae
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Join Date: Apr 2006
Location: Stockholm, Sweden
Posts: 1,799
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#14 | |
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Member
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Join Date: Jan 2007
Posts: 50
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#15 | |
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EBII Mod Leader
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Join Date: Apr 2005
Location: Brighton, East Sussex, England (GMT)
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Quote:
Foot
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#16 |
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Canktankerous Eye Candy
Member
Join Date: Feb 2005
Location: FALCON PUNCH!
Posts: 4,397
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I've experienced the same thing using Iberian Lancers against Late Cataphracts. I think its something to do with mount bonus > AP bonus.
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#17 |
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Lover of Toight Vahjoinas
Member
Join Date: Feb 2006
Posts: 1,413
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If that's really the case, it seems a little weird. Maybe AP bonuses should be improved for Cataphracts. The lance shouldn't be better in close melee than a mace or axe, that's for sure.
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#18 |
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Member
Member
Join Date: Oct 2006
Posts: 702
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Lances have a much slower attack time than other weapons. Somewhere around 150-200 when other weapons have a 0
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#19 |
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Thread killer
Member
Join Date: Mar 2005
Location: The dark side
Posts: 5,388
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also try surrounding the enemy with your HAs. Turn off fire at will, and only fire from the one that is behind the enemy. Arrows at the back of the enemy do more damage and you may hurt them more before running out of ammo.
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#20 | |
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EB TRIBVNVS PLEBIS
Member
Join Date: Jul 2006
Location: The State of Jefferson, USA
Posts: 5,657
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#21 |
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Carthalo or Karali
Member
Join Date: Aug 2007
Posts: 238
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this is how I deal with heavily armored cavalry now...
see the Steppe people train hard in wrestling when little and encamped the general has lost his sword... "oh no!" but he's also jacked.... just yank the horse from under the rider and punch 'em!
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#22 | |
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Member
Member
Join Date: Jun 2006
Posts: 157
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Quote:
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"An foul knows no Fear. An hero shows no Fear" |
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#23 |
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Elephant Master
Member
Join Date: Mar 2005
Location: In the Ruins of Europe
Posts: 1,231
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Classical hoplitai most certainly have their swords in addition to their spears.
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#24 |
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EB TRIBVNVS PLEBIS
Member
Join Date: Jul 2006
Location: The State of Jefferson, USA
Posts: 5,657
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Due to how the game works, Classical Hoplites would only use their swords in battle. Since this is just wrong, the swords were removed and now they only have spears.
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#25 |
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Member
Member
Join Date: Oct 2006
Posts: 702
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Wasn't that because of the over-hand animation?
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#26 |
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Marzbān-ī Jundīshāpūr
Member
Join Date: Dec 2005
Posts: 3,172
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It's useless... All I can do is to just laugh at your pitiful misfortunes while your armies continuously get crushed by cataphracts from hell itself. Your toothpicks are needless. Surrender. Sauromatae lands shall be assimilated and be a part of the Pahlavān collective.
Resistance is futile
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#27 |
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brownie maker
Member
Join Date: Jan 2007
Posts: 949
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TPC , Cataphracts from hell are nothing compared to Kerberos .
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#28 |
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Marzbān-ī Jundīshāpūr
Member
Join Date: Dec 2005
Posts: 3,172
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Fool, Kerberos is fiction...
<_< Cataphracts from hell is... Not. >_>
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![]() ![]() "Fortunate is every man who in purity and truth recognizes valiance and prevents it from becoming bravado" - Āriōbarzanes of the Sūrźn-Pahlavān |
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#29 |
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brownie maker
Member
Join Date: Jan 2007
Posts: 949
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Yeah ..... tell that to those ******'s outside your flat with the MG-42's .
Gothic knights from hell are ten times worse . Gunfire don't kill em . Matter of fact TPC during the Safavid(even though that ain't your expertise) era where there any catatanks left to potentially wtf pwn arquebusiers ?
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#30 |
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Member
Member
Join Date: Mar 2005
Posts: 766
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use saka riders they are light and have a powerful charge(not to mention they fire arrows as well.) Charge the heavy cats with 3-4 units of saka riders and that should do. (saka riders are the key when playing with this faction.)
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