This tournament that will be played with emphasis on rush style of players with mandatory use of:
ARCHERS; no foot archers allowed , max 2 Horse archers.
SPECIAL UNITS; no art no rockets no gunners , min 1 matchlocks
CAVALRY : No Max on Cavalry!
VETS : ALLOWED
MAX UNIT TYPE: No Max Unit Type expect for what is said above regarding Archers and special units.
UNITS SIZE : LARGE, 14k
All matches will be a best of 3 event. on the RICE FIELD OR CROSSROAD map.
no forest camping allowed, team 1 is the attacker is his responsibility to avoid stand off. unless has obvious numerical disadvantage after the middle of battle phase.
Weather: spring/dry, No time limit, All player must save their replays after every match.
If you are not online to play at the proper time , you will forfeit after 20 minutes of the other player waiting by posting at the battle thread..
No key buildings, winner of each round must post replay of the battle for the community as soon as reporting battle results.
PREPARE FOR TOTAL WAR!
All players must also comply with below:
Universal Org Competition Rules:
All players must add their Steam ID to their Org forum profile and join the Org Steam Group prior to registration. No player will be permitted to play in any Org competition if they have not done this. Players must also Friend all Gamemasters who are involved in any competition they are participating in, and accept all Friend requests they receive from other competitors.
Gamemaster - All competitions must have at least one Gamemaster to supervise the competition and resolve disputes. If there is only one Gamemaster in a competition, the Gamemaster cannot play in the competition. If there are multiple Gamemasters in the competition, they can play, but they have no powers to enforce rules or resolve disputes in their own matches. If a player believes a Gamemaster is behaving improperly, the issue will be referred to the Org Staff.
Drops - The first two drops by one player or team will result in the battle being replayed. A third drop by the same player or team will result in an automatic loss for the dropper, and win for the other player or team. Extended Considerations:
Obvious Advantage: If a player drops while the other player or team has an obvious advantage (as indicated by the battle bar) then the player or team with the winning advantage can either choose to replay the Battle, or claim the win. Screenshots or replay must be submitted in order to claim the win if the dropping player does not agree.
Slight Advantage: If one player or team has only a slight advantage, the Battle is to be replayed with same factions, armies, and conditions. If this is the second try at completing the same Battle, and one player or team has dropped with a slight disadvantage in both attempts, the player or team with the slight advantage can then either choose to refight the Battle, or claim the win (as above).
Red-Line Camping - Positioning a unit to take advantage of the red-line to support its flank or rear is against the rules.
The criteria for a charge of red-line camping must include these three things:
The positioning of a body of forces to use the red-line as a tactical advantage.
The proximity of that body of forces to the red-line, inhibiting out-maneuvering on that flank or to its rear.
Maintaining that position for a period of over three minutes, without showing signs of any attempt to break the appearance of camping; that would demonstrate that this was truly of temporary intention.
Inactivity - The lack of effort to arrange and complete Battles before any assigned deadline will result in a forfeit of the Match. The competition's Gamemaster(s) will evaluate effort according to the available evidence of attempts to arrange the battle, including posts anywhere on the Org, PMs, logs of Steam chat conversations, etc. A technical victory will be awarded to the team which made a greater effort, or both teams could be forfeit, if neither is considered to have done enough. An extension will only be awarded if both teams show good efforts to arrange the battle, and it is likely to be fought in the near future.
Bugs and Exploits - It is forbidden to use known bugs or exploits in the game, regardless of whether the bug/exploit was explicitly forbidden in the Rules. Intentional use of a bug or exploit is considered dishonorable behavior, and could result in forfeit of the match, expulsion from the contest, or any other punishment
The 2 finalists will face each other for the War Belt.
Awards may be handed out to other players via their peers "Most agressive" etc.....
The finals will consist of a best out of 5 series.
I like to thank Proteus for allowing me to use his rules!