ETW preferences
From Totalwar.org
The file preferences.empire_script.txt in the %APPDATA%\The Creative Assembly\Empire\scripts
directory
contains the values that can be edited via the "Options" menu, accessed from the application's main menu.
Note that the path described by %APPDATA% varies by Windows version:
- For XP and earlier, it is: %HOMEDRIVE%%HOMEPATH%\Application Data\
- For Vista, it is: %HOMEDRIVE%%HOMEPATH%\AppData\Roaming\
For most users, %HOMEDRIVE% is set to the drive letter of their hard disk: C:
The definition for %HOMEPATH% also varies:
- For XP and earlier, it is: %HOMEDRIVE%\Documents and Settings\%USERNAME%\
- For Vista, it is: %HOMEDRIVE%\Users\%USERNAME%\
The parameters in the preferences.empire_script.txt file:
- Parameter
- Documentation
- write_preferences_at_exit true;
- write_preferences_at_exit <bool>, Write preferences at exit
- app_multirun false;
- app_multirun <bool>, Allow multiple instances of the application
- x_res 1366;
- x_res <int32>, Fixed window width
- y_res 768;
- y_res <int32>, Fixed window height
- x_pos 0;
- x_pos <int32>, Window position
- y_pos 0;
- y_pos <int32>, Window position
- vfs_log_level 0;
- vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev
- unit_test false;
- unit_test <bool>, unit test (for daily build)
- campaign_unit_multiplier 0.25;
- campaign_unit_multiplier <float>, Set default unit multiplier for campaign
- gfx_first_run false;
- gfx_first_run <bool>, First time application run
- gfx_video_memory 0;
- gfx_video_memory <int>, Override available video memory (bytes)
- gfx_fullscreen true;
- gfx_fullscreen <bool>, Run the application in fullscreen or not
- gfx_vsync false;
- gfx_vsync <bool>, vertical synchronization
- gfx_hdr false;
- gfx_hdr <bool>, Use high dynamic range rendering pipeline
- gfx_low_quality_shaders true;
- gfx_low_quality_shaders <bool>, Use SM2 pixel shader code with SM3 vertex shaders and instancing.
- gfx_shadermodel 1;
- gfx_shadermodel <int>, Set shader model, 0-2.0, 1-3.0
- gfx_aa 0;
- gfx_aa <int>, Set antialiasing, 0-no, 3-8x
- gfx_texture_filtering 0;
- gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x
- gfx_texture_quality 0;
- gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra
- gfx_volumetric_effect false;
- gfx_volumemtric_effect <bool>, volumetric fog on sea battle
- gfx_ssao false;
- gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer
- gfx_distortion false;
- gfx_distortion <bool>, Enable Distortion Effect buffer
- gfx_depth_of_field false;
- gfx_depth_of_field <bool>, Enable Depth of Field effects
- gfx_hardware_shadows false;
- gfx_hardware_shadows <bool>, Enable hardware shadow mapping
- gfx_sky_quality 0;
- gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra
- gfx_unit_quality 0;
- gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra
- gfx_ship_quality 0;
- gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra
- gfx_building_quality 0;
- gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra
- gfx_water_quality 0;
- gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra
- gfx_unit_scale 0;
- gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra
- gfx_shadow_quality 0;
- gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra
- gfx_tree_quality 0;
- gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra
- gfx_grass_quality 0;
- gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra
- gfx_gamma_setting 2;
- gfx_gamma_setting <float>, Set gamma correction
- gfx_brightness_setting 1.2;
- gfx_brightness_setting <float>, Set brightness
- gfx_hardware_shadows false;
- gfx_hardware_shadows <bool>, Enable hardware shadow mapping
- gfx_disable_terrain_ao_gpu false;
- gfx_disable_terrain_ao_gpu <bool>, Disable terrain ambient occlusion term. Supported only on ShaderModel 3.0
- gfx_screenshot_folder ./screenshots;
- gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory
- gfx_fixed_env_map ;
- gfx_fixed_env_map <filename>, cubemap for fixed env.map
- camera_move_speed 100;
- camera_move_speed <float>, Set camera movement speed
- camera_turn_speed 5;
- camera_turn_speed <float>, Set camera turn speed
- default_camera_type 0;
- default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug
- enable_sound true;
- enable_sound <bool>, enables all audio content (default = true). If disabled none of the database or sound pack files are loaded.
- fix_res true;
- fix_res <bool>, Forbid window resizing
- fix_window_pos true;
- fix_window_pos <bool>, Forbid window repositioning
- mouse_wheel_sensitivity 50;
- mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50
- invert_cam_x_axis false;
- invert_camera_x_axis <bool>, invert camera tilting up/down
- invert_cam_y_axis false;
- invert_camera_y_axis <bool>, invert camera panning left/right
- local_player_name ;
- local_player_name <name>, Name used to identify the local player on network and local battles
- minimised_ui false;
- minimised_ui <true|false>, show minimised ui
- ui_order_button_mode 0;
- ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never
- show_selection_markers true;
- show_selection_markers <true|false>, Show the selection markers under the units
- show_path_markers true;
- show_path_markers <true|false>, Show paths in naval battles
- show_target_zones true;
- show_target_zones <true|false>, Show firing arcs etc
- ui_order_button_mode 0;
- ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never
- ui_card_mode 0;
- ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never
- ui_radar_mode 0;
- ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never
- ui_land_unit_ids 0;
- ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never
- ui_naval_unit_ids 0;
- ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never
- ui_mouse_scroll true;
- ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen
- battle_time_limit -1;
- battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited
- battle_difficulty 0;
- battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy
- autoresolve_difficulty 0;
- autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy
- campaign_difficulty 0;
- campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy
- battle_advice_level 0;
- battle_advice_level <int>, Sets advice level in the battle game
- campaign_advice_level 0;
- campaign_advice_level <int>, Sets advice level in the campaign game
- campaign_time_limit -1;
- campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited
- show_cpu_moves true;
- show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map
- automanage_regions false;
- automanage_regions <true|false>, Let the AI manage taxes etc in players regions
- limitless_ammo false;
- show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields
- occupiable_building_markers true;
- show_occupiable_building_markers <true|false>, Enable/disable occupiable building markers on battlefields
- subtitles false;
- subtitles <true|false>, Display subtitles during movies
- sound_master_volume 100;
- sound_master_volume <int>, master sound volume 0-100
- sound_music_volume 100;
- sound_music_volume <int>, music sound volume 0-100
- sound_speech_volume 100;
- sound_speech_volume <int>, speech sound volume 0-100
- sound_sfx_volume 100;
- sound_sfx_volume <int>, sfx sound volume 0-100
- sound_master_enabled true;
- sound_master_enabled <true|false>, master sound enabled
- sound_music_enabled true;
- sound_music_enabled <true|false>, music sound enabled
- sound_speech_enabled true;
- sound_speech_enabled <true|false>, speech sound enabled
- sound_sfx_enabled true;
- sound_sfx_enabled <true|false>, sfx sound volume enabled
- sound_provider 1;
- sound_provider <int>, sound provider index (0-?)
--MikeV 08:38, 5 May 2009 (CDT)