MTW Armourers Guild
From Totalwar.org
| Armourer's Guild | |
|---|---|
| Construction Stats | |
| Building Cost: | 800 |
| Turns to Build: | 8 |
| Build Tree Placement | |
| Prerequisites: | Citadel, Armourer's Workshop |
| Allows: | Master Armourer |
| Units: | Kataphraktoi+, Chivalric Knights+, Boyars+, Lithuanian Cavalry+ |
| Province Bonus Stats | |
| Troop Upgrade: | +3 armour |
| Building Card: | |
The Armourer's Guild is the third armour improvement building. Units recruited or retrained in a province with an Armourer's Guild gain +3 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties.
