MTW Mamluk Handgunners

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Mamluk Handgunners
Unit Type: Gunpowder
Combat Stats
Charge: 1
Attack: 0
Defence: -2
Armour: 1
Shield: None
Speed: 6, 10, 11
Morale: 2
Unit Costs
Recruitment: 100
Upkeep: 30
Unit Restrictions
Eras: High, Late
Factions: Egyptians
Buildings Needed: Gunsmith
Unit Card: MamlukHandgun.gif

Unit Description

Mamluk Handgunners are available to the Egyptians once the Gunpowder event occurs. Due to a quirk in the tech tree, only the Egyptians can build the basic Gunsmith, so they have the lowest building requirements for gunpowder units.


The downside to this is the fact that Mamluk Handgunners just aren't any good. They are useless in melee, and the handgun has horrible accuracy and range. The best use for them is to move them around to the flank or rear of a pinned unit, and let them fire away. If set in three ranks, they will ripple fire, allowing a regular flow of inaccurate volleys instead of one big, loud, inaccurate blast.

Missile Statistics

Missile Statistics - Weapon Type: Handgun
Ammo Range(meters) Accuracy Lethality Power Armour Modifier Reload Time
10 40 0.05 4 4 0.015 30


As with all gunpowder units, the handgun is useless in rain. The handgun pretty much negates armour, so on the rare occasion that a gunner scores a hit it will most likely kill the victim.



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