View Full Version : Mod Chat

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  1. I hope the MTWII would be moddable
  2. awesome!
  3. Thoughts on modding in MTW2
  4. Nightmare Scenario Ideas
  5. As requested by Duke John
  6. Custom Cities
  7. MP balance mod suggestion
  8. Mapper Needed!
  9. Peoples of God faction preview: The Hashishin
  10. Peoples of God Faction Preview: The Kingdom of Makuria and Nobatia
  11. Peoples of God Faction Preview: Antioch
  12. Tight-focus mods
  13. Ortus Romani First Preview and FAQ
  14. Demo Rhodeo mod?
  15. Top performance tip - turn off shadows
  16. Visit to M2TW Dev studio - post your must-know modding questions here!
  17. At least we know the battle editor is in.
  18. Additional Faction Ideas for MTW2
  19. K&K Recruitment
  20. subforums
  21. MTW2 Skeletons are different to RTW skeletons
  22. Friday's Report from Brisbane
  23. Creative Assembly Tuesday's Report from Brisbane
  24. MTW2 weapon & armour levels (IMAGE HEAVY!)
  25. Gold demo timer
  26. Exact unit start and end recruitment dates in
  27. Link to M2TW map/campaign files
  28. How to upload your mod files
  29. So, you've made a mod - what next?
  30. Modding the turns/years
  31. Final Report from Brisbane
  32. Mod Idea-Renaissance Italy:Total War
  33. 'Glowing' units
  34. Mod Community Castellans announced
  35. Unpacker announced to come with first patch
  36. Mod unpaker in work byt Waitcu Team ...
  37. Moderator
  38. Creative Assembly What i think will happen with modding M2TW
  39. Possible to add new regions to map yet?
  40. CA modding requests
  41. unit list?
  42. M2TW .cfg file variables/parameters list
  43. Mapping Help 2!
  44. Anybody planning a kill speed mod?
  45. 11-16-2006 Aztec Invasion Mod
  46. Aztec Invasion Mod Released
  47. 1 year per turn balancing mod
  48. Modding V&V's
  49. Movement range on campaign map
  50. [Mod/script request] - adding units to AI settlements during sieges
  51. A fully labelled map?
  52. The Almost-a-Multiplayer-Campaign Mod
  53. 11-18-2006 No Brigands/No Pirates Mod
  54. The Mongols and Timurids are now fully playable
  55. No Brigands/No Pirates Mod Released
  56. will there be an eras mod?
  57. Regarding a "Steppe Warrior" mod
  58. A couple mod Ideas
  59. export_descr_unit
  60. how to change movement points
  61. idea for a plague mod
  62. Partial list of trait names
  63. Mod Idea - Ship Battles
  64. Midkemia : Total War needs modders!
  65. Modding unit size?
  66. Mod Idea - Alliances providing Units
  67. Hey
  68. Where is the HOW TO for the .5 year per turn?
  69. Colonization: Total War
  70. Tourist destinations
  71. Modding population growth rates
  72. Modifying Missile data
  73. Docudemon files released
  74. Hardcoded limits
  75. No Storms Mod... PLEASE!
  76. Timscale/build time balance mod?
  77. Partial list of ancillaries
  78. MedManager - A Medieval II Total War Manager
  79. 11-25-2006 MedManager - A Medieval II Total War Manager
  80. Armor system overhaul
  81. modding buildings/
  82. The first modded things I wish to add to the campaign
  83. Inquisitors !!
  84. A useful tool for somebody to hopefully create:
  85. Scottish Aztec Invasion
  86. SloMod
  87. View Settlements on Battle Map
  88. A problem I have.
  89. Increasing character movement.
  90. Question about the learning curve.
  91. Building IDs For Guilds
  92. 11-29-2006 MTW2: Regnum Dei - All Factions version 1.7.7 Premium
  93. Gunpowder
  94. grape shot, ideas how to mod
  95. regions_desc.txt
  96. a suggestion for dead ideas
  97. Agents and AI
  98. Game starts, and all AI factions are at peace with Slaves! Help Please
  99. Is there any way to get off the limits of the number of merchants?
  100. How to...
  101. Rebalance mod, need info and Ideas
  102. Artillery Camera Shake
  103. Creating(editing) a faction
  104. Changing region names
  105. CA Oz releases modding files!
  106. Modding Inquisitors?
  107. A mod appealing to all!
  108. Crusade Modding
  109. M2TW EDU Editor Screenies
  110. Changing Faction Religion
  111. Modding population growth?
  112. Citadel folks were no help on this one...
  113. A way to add titles to characters
  114. Modding autoresolve
  115. Pagan Danes (Need Testers & Testing)
  116. Situations for descr_campaign_ai_db
  117. A note for those interested in modding armor upgrades...
  118. Hamburg Port
  119. This is what texture files look like
  120. Creating Govenors
  121. Various Problems with Tripoli
  122. Is it possible to create new provinces and trade goods in game?
  123. Modding the descr_events file Mid Game
  124. Need Help Please
  125. Idea for Character Aging
  126. Caligula?
  127. Mod Installer/Uninstaller/Launcher
  128. How i can add units to the factions??
  129. Title Suggestions for English Campaigns
  130. Faction Heir
  131. Adding starting family members:
  132. English Land Link to Continent
  133. change building/army build time?
  134. No Rebels
  135. Some general M2TW Modding inquiries
  136. has anyone successfully given the byz gunpowder units?
  137. wanna get rid of the bobbing unit flags....
  138. How you can script a trait? or activate a trigger?
  139. Announcing Modifications
  140. How do I change Faction names?
  141. Dismounted Boyar sons and dismounted polish nobles converted into missile units.
  142. BiG MaP ?
  143. Mod Tutorial/Learning
  144. About folders and files
  145. Hall of Fame 2006 - Modding Award Nominations opened!
  146. Marian Reforms
  147. Loading Screens available
  148. Less Rebels
  149. V. 1 of the Ilsamiren Wars Region Map WIP
  150. Historically accurate regions and cities
  151. Unable to change unit sizes
  152. Cost of Agents
  153. Is there a mod for.......
  154. Text files are still encrypted after unpacking
  155. Leaving Modding to the Modders
  156. Mods and the patch.
  157. Can anyone make a mod for crossbow's shooting fire arrows??
  158. [3d artists read it!]CA leaves modders a present ...
  159. CA Oz releases .cas exporter!
  160. audio modding a no-go
  161. V&V's popping up without triggers
  162. Need smoke? Ok here ya go: (little mod)
  163. non-military characters
  164. The unpacker tool is here!
  165. Creative Assembly Where are the Historical Battles found?
  166. Problems with export_descr_unit
  167. Mods in need now that the Patch is here!
  168. Valladollid????
  169. Creative Assembly descr_skeleton.txt
  170. Anyone know how to add units to Factions???
  171. what would like for the unit size?
  172. Time Mod tool
  173. hi
  174. What mod should we do?
  175. Creating Traits
  176. FMV folder
  177. Mod Question
  178. Hard-coded Max values
  179. Mods to Improve Overall Gameplay
  180. Reversing Unrealistic Morale Post-Patch?
  181. Introducing The Patriarch of the Orthodox church, Archbishops, and a Noble
  182. How to create a batch file?
  183. 2H Animation fix
  184. A Mod I would like to see...Dark Ages
  185. Minimod/Mod Component announcement: The Provincial Titles Project (PTPV)
  186. Interesting discovery...
  187. A bit of a problem
  188. Amphibious landings-YES (well, sorta)
  189. Creative Assembly Cas Exporter Released!
  190. How can I tweak for Better Ai Garrisons?
  191. Adding units in descr_strat
  192. Splash Screens and Movies Question
  193. Firearms and Musings
  194. Diplomacy, I wonder...
  195. AI pathfinding, ladder blobbing and battle_config
  196. Conquer Rome become Pope?
  197. New Loading Screens Available
  198. Gulay Gorod and War Wagons
  199. How to edit CUF files?
  200. Mod Idea: Diplomacy to Force Troops off your Land
  201. Can the Gothic Knight riders textures be changed??
  202. Aging 1 Year/Turn Mod
  203. New game idea
  204. Updated Play as Emergent Factions & YearJump 'mods'
  205. Anyone working with: descr_geography_new.txt
  206. A little info on adding units with battle_models.modeldb
  207. I want the original file
  208. Anyone messed around with export_units.txt.strings.bin?
  209. 12-20-2006 Vices & Virtues FIXES v1.0 for Medieval 2 (with patch 1.1)
  210. Vices & Virtues FIXES v1.0 released!
  211. Siege AI, ladder blobbing and battle_config - results
  212. Penalty for losing Capital..how do I ?
  213. Feasibility of modding siege tower movement
  214. Creative Assembly AntiTraits : now what the heck is happening here ?
  215. Rise of Kings
  216. LTC mod....no guilds?
  217. A trigger for GoodDiplomacy
  218. Lord of the Rings mod *request*
  219. Pope can teleport
  220. New Mod-America:Total War
  221. zoom closer camera
  222. So I was screwing around in the projectiles file...
  223. Mod fixes
  224. Titles (with grfx), Archbishops, Orthodox Patriarch, Princess fix, and new Traits:
  225. What the heck!? Nothing I do is appearing in the game...
  226. Shaba Wangy vs Ultimate AI
  227. Ultimate AI - where?
  228. Pack Extractor and other tools
  229. Save games: how to mod ?
  230. TRUE HOTSEAT: Modding out the AI controlled reinforcements
  231. Adding to the family tree - new levels
  232. Islamic Princesses
  233. Anyway to view other faction's family tree?
  234. Modding pirate + brigand spawn rates
  235. Anyone attempted to change generals units?
  236. How is combat calculated?
  237. General mod question
  238. The Amerial Wars
  239. Realism Mod Idea
  240. inquisitor-other factions
  241. Mundus Magnus for MTW2 ?
  242. Desc Strat AI?
  243. Gah! Change Byzantine Voices!
  244. Provincial Camapaigns
  245. Forcing the A.I to field more challenging armies
  246. The First Ilsamiren Wars Architecture Render!
  247. help with region names
  248. How to make family members have more childrens at 1 year aging script
  249. Camelot: King Arthur & Knights of the Round Table? & Avalon?
  250. Need Modders For Nw-tw