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  1. Accessing Files (1 replies)
  2. Trading (2 replies)
  3. Dead Characters in descr_strat.txt (1 replies)
  4. Self-replenishing units (4 replies)
  5. Battle Odds balancing (4 replies)
  6. Hordes (campaign_db.xml) (6 replies)
  7. mount_effect (2 replies)
  8. Double Velocity (12 replies)
  9. Campaign/Diplomacy AI (84 replies)
  10. Mod folder for Kingdoms (6 replies)
  11. Research: Bribery Mechanics (6 replies)
  12. Kingdoms (0 replies)
  13. [Scripting] Some notes on 'send_character_off_map' (Kingdoms) (7 replies)
  14. recruit_priority_offset (export_descr_unit.txt) (0 replies)
  15. Kingdoms commands (8 replies)
  16. Unit Upgrade levels (2 replies)
  17. Animation Woes ( again! ) (4 replies)
  18. Settlements: File Formats; Take 2 (74 replies)
  19. Invasion attitudes (0 replies)
  20. One Person Unit (2 replies)
  21. Yet another animation thread! (4 replies)
  22. Chariots taking me for a ride! (38 replies)
  23. Where do you find traits? (5 replies)
  24. test (0 replies)
  25. Settlements: File Format Investigations (14 replies)
  26. Bounding Spheres ....er ? (17 replies)
  27. Animations .... what can we do with them? (21 replies)
  28. Adding a new religion (25 replies)
  29. Editing banners (4 replies)
  30. Adding a new culture (29 replies)
  31. Conditions/Commands/Events - Things to know (1 replies)
  32. Game AI stuff (19 replies)
  33. Animations (251 replies)
  34. Trait and Ancillary Triggers (1 replies)
  35. Map editing for AI path-finding problems. (56 replies)
  36. Editing the Settlement files (2 replies)
  37. Creative Assembly A start on the .MESH file format (651 replies)
  38. Missions - Pope. Council and Guild (4 replies)
  39. Agents (4 replies)
  40. Hardcoded limits (33 replies)
  41. Where is the file descr_sounds_music in the Medieval II TW? (1 replies)
  42. Cracking the .sd files (52 replies)
  43. RGB Values for Regions (3 replies)
  44. Vanilla Map Settlement Position Numbers (3 replies)
  45. Guilds (7 replies)
  46. Config Fixer Trick for Mod Installers (0 replies)
  47. Movies (3 replies)
  48. Ai (2 replies)
  49. The magic of .strings.bin files, and how the relate to both the game and .txt files (5 replies)
  50. M2 EDB Tree Project (2 replies)
  51. Traits (13 replies)
  52. map_heights.tga understood (5 replies)
  53. Command line switches (21 replies)
  54. User Interface (0 replies)
  55. Units (20 replies)
  56. Unit cards (3 replies)
  57. Tech Trees (5 replies)
  58. Sprites (0 replies)
  59. Skins (textures) (2 replies)
  60. Scripting (11 replies)
  61. Music, Sounds & Voices (0 replies)
  62. Creative Assembly Models (24 replies)
  63. Formations (2 replies)
  64. Factions (6 replies)
  65. Events (5 replies)
  66. Characters (7 replies)
  67. Campaign maps (43 replies)
  68. Buildings & Settlements (24 replies)
  69. Battlefields (8 replies)
  70. Animations (2 replies)
  71. File directory structure project (0 replies)
  72. How to use the Modding Research Wiki forum (0 replies)
  73. Sandbox (2 replies)