- Accessing Files (1 replies)
- Trading (2 replies)
- Dead Characters in descr_strat.txt (1 replies)
- Self-replenishing units (4 replies)
- Battle Odds balancing (4 replies)
- Hordes (campaign_db.xml) (6 replies)
- mount_effect (2 replies)
- Double Velocity (12 replies)
- Campaign/Diplomacy AI (84 replies)
- Mod folder for Kingdoms (6 replies)
- Research: Bribery Mechanics (6 replies)
- Kingdoms (0 replies)
- [Scripting] Some notes on 'send_character_off_map' (Kingdoms) (7 replies)
- recruit_priority_offset (export_descr_unit.txt) (0 replies)
- Kingdoms commands (8 replies)
- Unit Upgrade levels (2 replies)
- Animation Woes ( again! ) (4 replies)
- Settlements: File Formats; Take 2 (74 replies)
- Invasion attitudes (0 replies)
- One Person Unit (2 replies)
- Yet another animation thread! (4 replies)
- Chariots taking me for a ride! (38 replies)
- Where do you find traits? (5 replies)
- test (0 replies)
- Settlements: File Format Investigations (14 replies)
- Bounding Spheres ....er ? (17 replies)
- Animations .... what can we do with them? (21 replies)
- Adding a new religion (25 replies)
- Editing banners (4 replies)
- Adding a new culture (29 replies)
- Conditions/Commands/Events - Things to know (1 replies)
- Game AI stuff (19 replies)
- Animations (251 replies)
- Trait and Ancillary Triggers (1 replies)
- Map editing for AI path-finding problems. (56 replies)
- Editing the Settlement files (2 replies)
- Creative Assembly A start on the .MESH file format (651 replies)
- Missions - Pope. Council and Guild (4 replies)
- Agents (4 replies)
- Hardcoded limits (33 replies)
- Where is the file descr_sounds_music in the Medieval II TW? (1 replies)
- Cracking the .sd files (52 replies)
- RGB Values for Regions (3 replies)
- Vanilla Map Settlement Position Numbers (3 replies)
- Guilds (7 replies)
- Config Fixer Trick for Mod Installers (0 replies)
- Movies (3 replies)
- Ai (2 replies)
- The magic of .strings.bin files, and how the relate to both the game and .txt files (5 replies)
- M2 EDB Tree Project (2 replies)
- Traits (13 replies)
- map_heights.tga understood (5 replies)
- Command line switches (21 replies)
- User Interface (0 replies)
- Units (20 replies)
- Unit cards (3 replies)
- Tech Trees (5 replies)
- Sprites (0 replies)
- Skins (textures) (2 replies)
- Scripting (11 replies)
- Music, Sounds & Voices (0 replies)
- Creative Assembly Models (24 replies)
- Formations (2 replies)
- Factions (6 replies)
- Events (5 replies)
- Characters (7 replies)
- Campaign maps (43 replies)
- Buildings & Settlements (24 replies)
- Battlefields (8 replies)
- Animations (2 replies)
- File directory structure project (0 replies)
- How to use the Modding Research Wiki forum (0 replies)
- Sandbox (2 replies)