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  1. Sandbox
  2. How to use the Modding Research Wiki forum
  3. File directory structure project
  4. Animations
  5. Battlefields
  6. Buildings & Settlements
  7. Campaign maps
  8. Characters
  9. Events
  10. Factions
  11. Formations
  12. Creative Assembly Models
  13. Music, Sounds & Voices
  14. Scripting
  15. Skins (textures)
  16. Sprites
  17. Tech Trees
  18. Unit cards
  19. Units
  20. User Interface
  21. Command line switches
  22. map_heights.tga understood
  23. Traits
  24. M2 EDB Tree Project
  25. The magic of .strings.bin files, and how the relate to both the game and .txt files
  26. Ai
  27. Movies
  28. Config Fixer Trick for Mod Installers
  29. Guilds
  30. Vanilla Map Settlement Position Numbers
  31. RGB Values for Regions
  32. Cracking the .sd files
  33. Where is the file descr_sounds_music in the Medieval II TW?
  34. Hardcoded limits
  35. Agents
  36. Missions - Pope. Council and Guild
  37. Creative Assembly A start on the .MESH file format
  38. Editing the Settlement files
  39. Map editing for AI path-finding problems.
  40. Trait and Ancillary Triggers
  41. Animations
  42. Game AI stuff
  43. Conditions/Commands/Events - Things to know
  44. Adding a new culture
  45. Editing banners
  46. Adding a new religion
  47. Animations .... what can we do with them?
  48. Bounding Spheres ....er ?
  49. Settlements: File Format Investigations
  50. test
  51. Where do you find traits?
  52. Chariots taking me for a ride!
  53. Yet another animation thread!
  54. One Person Unit
  55. Invasion attitudes
  56. Settlements: File Formats; Take 2
  57. Animation Woes ( again! )
  58. Unit Upgrade levels
  59. Kingdoms commands
  60. recruit_priority_offset (export_descr_unit.txt)
  61. [Scripting] Some notes on 'send_character_off_map' (Kingdoms)
  62. Kingdoms
  63. Research: Bribery Mechanics
  64. Mod folder for Kingdoms
  65. Campaign/Diplomacy AI
  66. Double Velocity
  67. mount_effect
  68. Hordes (campaign_db.xml)
  69. Battle Odds balancing
  70. Self-replenishing units
  71. Dead Characters in descr_strat.txt
  72. Trading
  73. Accessing Files