View Full Version : Modding Tutorials & Tools
- [Help Needed] Custom Faction Crash (0 replies)
- [Help] Is it possible to show a part of the map? Turn fog off of s specific area? (0 replies)
- [Help] How to me can change faction Slave in medival 2 total war into a new faction? (4 replies)
- [Help] How to open file texture? (3 replies)
- [Help] How change unit in battle? (0 replies)
- [Help] How to can change a units in battle? (1 replies)
- Creating a World - an assortment of tutorials by Gigantus (0 replies)
- Release of the EVT mod tool (0 replies)
- Absolute beginner! (0 replies)
- Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files) (11 replies)
- Release of the SD mod tool (1 replies)
- Return of XIDX: with bug fixes and updates for M2TW. (18 replies)
- Need Help with Adding a New Faction (0 replies)
- A Guide to Brighdaasa's trait editor (2 replies)
- Resource: Quotes strings.bin file format. (0 replies)
- Release of the CUF (font & text rendering) mod tool (27 replies)
- ms3d Import/Export for 3ds Max and GMax, version 1.1 ERROR !! (1 replies)
- ATVTW - Trait/Ancillary Validator (0 replies)
- Unpacker help (4 replies)
- Making Generals Recruitable (0 replies)
- need help on adding reiters to the england unit roster (0 replies)
- need help opening export_units.txt.strings file (0 replies)
- [Tool] EDU-matic: Automatic unit balance/EDU generation system (1 replies)
- Landschneckt Pikemen for hre campaign roster (0 replies)
- Changing unit characteristics (0 replies)
- Timescale (2 replies)
- Need Help on modding units (0 replies)
- Modding a factions unit roster (?) (2 replies)
- Question: Troops as Siege weapons. (1 replies)
- How to remove corpses from the batte battlefield (0 replies)
- how put 3d unit make by me (0 replies)
- Strat Map Banners and Model Textures Problem (2 replies)
- unit limit reached (499) in EDU, what the **** is this? (1 replies)
- Disable unit for a faction (1 replies)
- Milkshape3d (1 replies)
- Where can I find Milkshape tutorals? (1 replies)
- missiles sync. OR how to make your unit fire in the same time (8 replies)
- The unpacker, Using Vista (12 replies)
- alpaca's odds and ends (0 replies)
- Modding Music (0 replies)
- Changing faction icon with Paint.net (0 replies)
- NEW- MW Graphics texture tools! (2 replies)
- ms3d Import/Export for 3ds Max and GMax, version 1.1 (16 replies)
- Using toggle_demeanour to mod diplomacy (4 replies)
- Milkshape ms3d importer/exporter for 3ds Max and Gmax (27 replies)
- Modifying Model Information dll in MilKshape (0 replies)
- Unit Makers Tome of Knowledge (13 replies)
- M2TW syntax highlighting for UltraEdit32 (2 replies)
- How To: Enable year and season display (2 replies)
- How to make a projectile spawn another (Kingdoms) (15 replies)
- HOWTO: Make unit cards for M2TW using Milkshape and Photoshop (8 replies)
- Mod Hosting (0 replies)
- 09-02-2007 Tool: CA .cas converter (0 replies)
- 09-02-2007 How to generate unit sprites (0 replies)
- 09-02-2007 Tutorial: How to modify battle models - converting MESH files for Milkshape (0 replies)
- 09-02-2007 How to change a battle model part-way through a campaign (0 replies)
- 09-02-2007 How to merge two factions mid-campaign (0 replies)
- 09-02-2007 How to switch faction icons part way through a campaign (0 replies)
- Tutorial (Kingdoms): Changing a battle model part-way through a campaign (0 replies)
- Tutorial (Kingdoms): Merging two factions mid-campaign (8 replies)
- A list of current tutorials (0 replies)
- Tutorial (Kingdoms): Switching faction icons part way through a campaign (4 replies)
- Animations-fix (7 replies)
- Strat Map Models Reloaded (4 replies)
- Missing text files (strat.txt, shared.txt, tooltips.txt) (3 replies)
- Tutorial - How to Modify M2TW MESH (4 replies)
- [Tutorial] Guide to crashes (1 replies)
- Ultimate Docudemons (1 replies)
- Animation Utilities: Version 1.1 (16 replies)
- Tutorial - Cined (7 replies)
- Creative Assembly Unit Sprite Generation (5 replies)
- [Rewrite] Reducing battle ambients for smoother battles (9 replies)
- [Rewrite] For those not on 2.0 timescale: Making events occur when you want them to (8 replies)
- How-To: Add multiple campaigns (aka provincial campaigns) (3 replies)
- Adding a Unit to the Game - Solutions to FAQs. (8 replies)
- Making higher level settlements display as lower level settlements on the battle map (5 replies)
- alpaca's Script-O-Rama (81 replies)
- Stripped-Down Mod Folder (48 replies)
- Tutorial: Adding a new faction symbol (71 replies)
- .sd Converter (interface files) (0 replies)
- Alletun's Eyecandy Tutorial (24 replies)
- New face of Faction Icon (13 replies)
- Campaign (4 replies)
- Updated formatted modeldb file and associated syntax checker (19 replies)
- Dismounting and generals (6 replies)
- File/folder comparison tool "Beyond Compare" (1 replies)
- Enabling War Wagons and Wagon Walls (5 replies)
- [Tutorial] How to make normal texture file (12 replies)
- Adding New Faction from Nothing – Step by Step (40 replies)
- Tutorial [Beginner coding/scripting]: Triggers&Monitors (24 replies)
- Tutorial [Beginner coding]: Traits (9 replies)
- Mod Tutorial Question (0 replies)
- Tut: How to create a new faction (using the Normans/Saxons) (49 replies)
- Where is the file descr_sounds_music in the Medieval II TW? (1 replies)
- I cracked Era System for Units!!! (8 replies)
- HowTo: Set up MTW2 for modding (238 replies)
- 12-26-2006 M2TW mod folder installer (1 replies)
- Mod folder installer (68 replies)
- TRUE HOTSEAT: Modding out the AI controlled reinforcements (10 replies)
- texture/dds converter (107 replies)
- Tutorial - Adding a unit to the game (267 replies)
- cant unlock faction etc via descr-strat anymore, why? (3 replies)
- Own music? (1 replies)
- Testing a trait trigger (2 replies)
- Save game editor? (1 replies)
- .strings.bin converter (71 replies)
- .hgt file? (9 replies)
- How to get an errormessage when using the bat file? (2 replies)
- Creative Assembly CA .cas exporter (8 replies)
- Converting .Texture to .DDS (38 replies)
- Using the mod switch without a bat file (1 replies)
- i'm making a trait editor (18 replies)
- Solution: Events on various timescales (27 replies)
- The Basics of M2TW Unit Cards (1 replies)
- For programmers: sample texture file from Caliban (9 replies)
- Region Owned by a Faction - Conditional Check (2 replies)
- 12-04-2006 Resource: list of some new building effects (0 replies)
- 12-04-2006 List of events, commands and conditions (0 replies)
- 12-04-2006 Resource: list of character attributes (0 replies)
- 12-04-2006 Resource: data text files (0 replies)
- List of some building effects (1 replies)
- List of character attributes (0 replies)
- M2TW data text files (132 replies)
- Changing turn/year in save file (17 replies)
- List of vanilla units (3 replies)
- How to add more heretics and so forth. (0 replies)
- List of events, commands and conditions (20 replies)
- DIY corrected_regions map (2 replies)
- Help with give_trait (1 replies)
- Scripted unit recruitment pool replenishment (6 replies)
- How the campaign minimap is enlarged (0 replies)
- How to disable (and then re-enable) brigands and pirates (10 replies)
- How to alter the opaque black shroud on the campaign map (7 replies)
- List of character names that can be used in vanilla (20 replies)
- Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor (16 replies)
- How to change unit sizes, turn off green arrows etc... (3 replies)
- Sample export_descr_unit entries (6 replies)
- 24 faction symbols? (3 replies)
- List of ancillaries (5 replies)
- List of advice threads (0 replies)
- animation list (1 replies)
- An early look at some of the new file names (18 replies)
- Trick: How to get different visual variation within an unit (18 replies)
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