View Full Version : Modding Questions

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  1. Army Formations
  2. The French - Demo
  3. Modding the Demo
  4. Modding Tool Question
  5. Re: Campaign maps
  6. Desc_Strat mod do not work?!
  7. Names of Agents, generals etc.
  8. Need help with Pack Extraction.
  9. Campaign map sea problem - gone
  10. Reforms?
  11. Strange Descr_Strat Bug... Need Help
  12. Aztecs - there´s a way to unlock?
  13. City
  14. Shell commands
  15. Rome Mod
  16. The Walsingham mod
  17. Running scripts from in-game console?
  18. removing papal elections etc
  19. Building names
  20. Changing the music in M2TW
  21. Simple Religion Change mod Plz...
  22. Fog of war
  23. Making roads more effective?
  24. Simple Question
  25. Building graphics for non-culture buildings
  26. Surnames?
  27. Mods and Agent Movies
  28. Adding a new Trait Trigger doesn't work?
  29. Traits and Ancillaries
  30. Siege durations
  31. Help changing a generals name
  32. export_descr_building.txt - What now?
  33. How to change religion INGAME
  34. Help with linking ancillaries needed
  35. Language problem
  36. descr_unit?
  37. How to modify artillery units' accuracy?
  38. Where if not in the Data folder ?
  39. Adding Provinces/Regions
  40. Naval Battles.
  41. Modding out a unit
  42. Generate new character
  43. A Question on adding units
  44. Modding tga files?
  45. Region limit on Campaign Map
  46. Adding a unit to a faction through the game.
  47. Changing generals bodyguard
  48. regular map- but with Deus Le Vult..
  49. Autoresolve ONLY Mod. Deleting textures/units to speed up the game
  50. A Campaign Map Query
  51. Advice Threads
  52. texture modding?
  53. Adding/Editing Character traits description HOW?
  54. Question about export_descr_building.txt
  55. FatherTrait and SpouseTrait conditions
  56. Destroying Stone Walls
  57. mod unit
  58. Mod switcher?
  59. Modifying Distance to Capital Penalty
  60. descr_faction_standing question
  61. Adding Recruitable Bodyguards
  62. Hidden Resources
  63. ReligionStarter Trait Triggers Not Working - Help Please
  64. Triggers - what's possible and what isn't?
  65. Adding a new faction
  66. Creative Assembly Anyone have any idea how to "flatten" the battle maps!?
  67. Galloglaich
  68. Adding Orthodox Bishop and Patriarch traits...
  69. Adding a new religion?
  70. Unit size?
  71. Missing files when adding a new faction
  72. Simple trigger conditional for AI only!?
  73. Need advice on removing inquisitors and heretics
  74. Quick help needed.
  75. Invade priority
  76. Weapon explosion/impact physics
  77. Possible to Add NEW Diplomacy Options?
  78. (hinterland_ problem) indestructible buildings.
  79. How to choose general's body guards?
  80. Changing a factions start religion
  81. How to start modding
  82. Question about the faction limit
  83. Unit stats
  84. How to create an unbreakable alliance?
  85. Map?
  86. Adding Rebels/Slave to Custom Battles...
  87. Campaign Map Movement
  88. Some lines in 'medieval2.preference.cfg'
  89. create_unit general's bodyguard?
  90. how to give a voice to new unit
  91. adding a unit
  92. system.rpt error
  93. I want to make Farmlands destructible
  94. Modding Agents: Number of Actions
  95. How to put codes in more than once?
  96. Are unit stats hardcoded?
  97. want to make mongols playable but without hotseat
  98. I just want one simple thing...
  99. Reiters were mercenaries...
  100. How to change names?
  101. Adding mercenaries in custom battles
  102. Ranks and pike
  103. Is it possible to change first names in-game?
  104. My island under the sea...
  105. Where can i find a unit editor ??
  106. Add new Agents
  107. Ghosts instead of added units.
  108. Wannabe Modder asks a Basic Question
  109. Making map_heights and map_regions correspond
  110. Family trees and names in descr_strat
  111. double birthrate
  112. how to add a new unit to campaign?
  113. A Simple Question
  114. Removing a region?
  115. Patch & Mods
  116. How do you convert rtw units to m2tw units?
  117. How to recruit generals
  118. how do i get rid of the green arrows under the units feet?
  119. Unpacking
  120. Unpacking and removing files?
  121. Unpacking "localized.pack"
  122. Adding a new faction?
  123. Refresher of .DDS editing
  124. Questions about skinning
  125. Unpacking Error
  126. how do i get rid of the map in battle
  127. Any tools to edit export_buildings.txt.strings.bin?
  128. The "...normal.texture"
  129. Building Time Scripts?
  130. Modding Unit Names
  131. Following the instructions - it isn't working. Trying to make some simple changes.
  132. Where is the file descr_sounds_music in the Medieval II TW?
  133. Modding Armor Upgrades
  134. Stop to Setting changes?
  135. Building Cards
  136. "generic_repair" error after unpacking
  137. Dismounted Family Members
  138. Trying to stop Banner bobbing
  139. xml and guilds.
  140. Modding the minimap
  141. When can citadels be built?
  142. how to edit recuriment Ai?
  143. Trouble With Gunpowder Infantry...
  144. Lost in Translation
  145. New Crusade/Jihad immediately after a crusade/Jihad!
  146. Castle taxation?
  147. Conversion
  148. To all the M2TW Gamers: Game Bonus List!
  149. Mapping-is it the same as RTW?
  150. mods aren't working
  151. Is it possible to put custom battlemaps on the campaign map?
  152. Log entry script error
  153. Idea for a trait addition: VnV Overview
  154. Implementing new hidden_resources
  155. Where is the cfg. file?
  156. How to make a mod to improve the IA?
  157. Editing Age Per Turn
  158. Help with .bat file
  159. How to make your own mod music for the Medieval TW?
  160. unpacking buildings?
  161. How to Edit Units in Medieval total war 2
  162. Soldiers Turning Rebel and Priests Turning Heretic
  163. Stables without castles
  164. Distance to capital?
  165. Recording Videos of Battles (NOT Replays)
  166. College of Cardinals
  167. Having modding problems
  168. How to put music for each faction?
  169. A little help with modding
  170. Hi How Can I Mix Two Factions?
  171. About the ui\interface TGA files...?
  172. Help! Problem With Unit Ownership
  173. Questions About Unit File Stuff
  174. Adding Serpentines
  175. Hopefully a simply answered campmap Question
  176. descr_unit attributes
  177. Trigger to add traits when recruiting a general
  178. Porblem with Packs
  179. Frantic Battles
  180. ReligionStarter Trait
  181. Upgrading my unit
  182. How to create a new city/castle ???
  183. Getting a test campaign map in-game
  184. Could somebody make tutorial to create own city?
  185. Guard mode
  186. Basic map modding question
  187. Slowing Troops Down
  188. A Question About Trait Effects
  189. Bribing question
  190. Forts
  191. Highways (Road Level 3) works perfectly on M2TW!
  192. Need help modding VnVs
  193. Map bug question?
  194. A question about the faction limit
  195. Turning mod into "vanilla"
  196. Noob Question
  197. Adding Family Members
  198. Free Upkeep in Castles
  199. Map Modding Help
  200. Models from RTW?
  201. Quick Question
  202. AI disbanding units
  203. How to make a new building?
  204. Triggering events in an ongoing campaign
  205. Castle Settlement question
  206. Cant find some flags in data folder! help - skining
  207. getting textures and unit_info stuff
  208. Need some help with getting textures
  209. Stupid Questions with probably obvious answers
  210. How to make normal texture?
  211. A question about "ButtonPressed" event
  212. Question about Armour/Uniform
  213. Adding Templars Guild to start file
  214. "Could not create settlement" error
  215. Unit with different meshes?
  216. How To Add Units To Other Factions?
  217. Vassals and Military Assistance
  218. Family members and Generals
  219. Building attributes
  220. General location within a unit?
  221. Self assassination?
  222. Castle/city towers
  223. Character ages
  224. .tga files from data/packs won't open
  225. Enabling the transfering of retinue
  226. unit ranks?
  227. map error help
  228. Siege Infantry?
  229. CTD after first screen, where should I look for the error?
  230. Command and generals
  231. Scripting: Factionx destroyed Faction y Event
  232. modding n00b here
  233. Need hel;p with Ai modding..
  234. a little 3d max help
  235. Scripting: Triggering an event when settlement is captured
  236. Does CA use a unified map editor, if not is one in the works?
  237. Music in MII
  238. Is there a way to stop your general aging?
  239. Newbie Question
  240. Please Help
  241. Scots Guard Mod
  242. how many faces this time?
  243. Question for change some text & Portrait
  244. How Do You Enable Units For Another Faction
  245. How Do You Enable Units For Another Faction
  246. How Do You Enable Units For Another Faction
  247. How Do You Enable Units For Another Faction
  248. Volley Speed
  249. movement modifiers
  250. Editing/Creating Banners, COA, etc.