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  1. [Tool] Program for boost/nerf factions by batch editing parameters in the EDU file (0 replies)
  2. [Tool] Program for boost/nerf factions by batch editing parameters in the EDU file (0 replies)
  3. modding out units (9 replies)
  4. Using wardogs mechanics to emulate larger than limit units (0 replies)
  5. Adding a missile weapon before a charge (0 replies)
  6. Roma Surrectum II Modding (0 replies)
  7. [Tutorial] - Custom settlements - IWTE (1 replies)
  8. Tutorial: Adding custom pre-battle speeches (0 replies)
  9. [Tool] Darius Modocraft 2 - useful script editor for RTW engine (0 replies)
  10. How to: change advisor picture (0 replies)
  11. Return of XIDX: with bug fixes and updates for M2TW. (0 replies)
  12. Gimp help (0 replies)
  13. Problem with Resolution RTW v1.5 - Please Help (0 replies)
  14. Custom Trait/Ancillary Attributes + Hidden Attribute (2 replies)
  15. RTW skeletons CRACKED!! (7 replies)
  16. [Tool] EDU-matic: Automatic unit balance/EDU generation system (7 replies)
  17. Using mods with Steam RTW including BI and Alexander (0 replies)
  18. Making Historical Battles (14 replies)
  19. Text Manipulation - Tips, Tricks and Tools (0 replies)
  20. [Tool] Trait Description Validator (5 replies)
  21. [Tool] Descr_Strat Name Validator (2 replies)
  22. [Tool] EDB and DS Unit Ownership Validator by RedFox (15 replies)
  23. Checking descr_model_battle.txt (4 replies)
  24. The Scriptorium library (7 replies)
  25. how to make a mod folder. (1 replies)
  26. Complete Guide to BPI - model_info files (2 replies)
  27. Explaination: Building Collision Files (9 replies)
  28. Tutorial - Adding new buildings to the game (5 replies)
  29. Guide to editing RTW units ( in-high Def) (0 replies)
  30. RESEARCH: City Battle auto-resolve factors (7 replies)
  31. Guide: The Complete Guide to Plugins (3 replies)
  32. Expansion Features that work in other expansions/vanilla (3 replies)
  33. How to; allow officers to keep weapons on precursor units (11 replies)
  34. Guide; An easy start to 3D-modelling (3 replies)
  35. GUIDE: Basics of descr_strat.txt (21 replies)
  36. Guide; Porting M2TW units to Rome/BI (4 replies)
  37. Edit trade value (descr_sm_resources.txt) (2 replies)
  38. Guide: Formations _ai (WIP) (11 replies)
  39. skirmish class (5 replies)
  40. Tutorial: adding unique sounds to an onager (1 replies)
  41. Guide: The complete traits/ancillaries guide (32 replies)
  42. Vanilla grid reference for all cities & regions (0 replies)
  43. Guide: The Complete EDU Guide (WIP) (20 replies)
  44. How to make Script Spawn Armies(Make your own Hannibal and Spartacus!) (4 replies)
  45. Modding Rome.LNT (0 replies)
  46. GUIDE: Specifics of Modding Alexander - TW (91 replies)
  47. How to; make a map_heights .... (25 replies)
  48. Helmet Creation In 3DS Max (1 replies)
  49. How to mod desc_strat ( for those who don't no ) (21 replies)
  50. Adding and Altering Characters in DESCR_STRAT (8 replies)
  51. How to make Roman Legions attack better. (1 replies)
  52. CA .cas exporter (6 replies)
  53. Trade Resources (9 replies)
  54. Voicemod setup guide - EB as an example (15 replies)
  55. How to change agents cost and recruitement time (1 replies)
  56. A guide to editing unit stats for 1.3 or later (most is relevent to pre 1.3 though) (4 replies)
  57. Making unit cards match factions (0 replies)
  58. Allowing unit to attack faster/slower in melee (2 replies)
  59. Research: loading_screens (3 replies)
  60. Rome under julii control (20 replies)
  61. _Episode VI_“Modifying Formation AI version 2” (0 replies)
  62. Professor 420's Video Tutorials Finished (6 replies)
  63. CA foot missile bug fix and more! (22 replies)
  64. How to unificate romans without converting into a rebel faction (10 replies)
  65. ATV-TW: a trait (and future ancillary) validator for RTW/M2TW (62 replies)
  66. Mercenaries mini-guide (1 replies)
  67. How To Change Cultures For Any Faction (1.5 and 1.6)(And Others (4 replies)
  68. How To...Create Culture Specific Battering Rams (0 replies)
  69. 07-30-2006 Guide to battlemap modification (0 replies)
  70. Playing after alexander dies (3 replies)
  71. Basic skinning with photoshop. (5 replies)
  72. Tutorial: creating new skies (13 replies)
  73. How to Transfer Barbarian Buildings from BI to RTW (26 replies)
  74. Tutorial: Placing Palms on the Battlemap (81 replies)
  75. How To Make Loud Charges, Celebrations etc. from RTW to BI (3 replies)
  76. How To Make Certain Things In The Game Louder (3 replies)
  77. How to: Delete Alpha Channel parts from 3ds renders (11 replies)
  78. Quick guide to Adding Loyalty in RTW v1.5 (8 replies)
  79. Basic text files if you want to start a new modification with all new units for BI (11 replies)
  80. Tutorial: Converting a Roman Faction to a Different Culture (56 replies)
  81. Game AI stuff (1.5) (120 replies)
  82. editing banners/icons with photoshop (5 replies)
  83. How to easily balance unit statistics (2 replies)
  84. How To...Modify Siege Tower Aspects (1 replies)
  85. How to: Give Roman family members different surnames (9 replies)
  86. Further Exploration in Settlement Layout in RTW (12 replies)
  87. Getting Rid of Boiling Oil (at last!) (2 replies)
  88. How To...Add / Relocate / Delete Campaign Map Resources (2 replies)
  89. BrandonM's descr_strat editor - Beta Release .001 (9 replies)
  90. Tutorial: creating new vegetation for battlemaps (62 replies)
  91. Multiple Bodyguard Units (9 replies)
  92. Adding battlemap buildings to BI (20 replies)
  93. Hidden features you can use in BI (3 replies)
  94. Howto: Night Battles for RTW (22 replies)
  95. An intermediate guide to skinning... (8 replies)
  96. A Beginner's Guide To Skinning... (14 replies)
  97. An easy way to make hoplites' phalanx realistic. (17 replies)
  98. wall Settle plans editor 1.0 release(english version) (6 replies)
  99. How to make a faction horde and how to make your own unique horde (6 replies)
  100. How to use JoneSoft Generic Mod Enabler (JSGME) (19 replies)
  101. How to make Roman rebels much better? (2 replies)
  102. How to make the AI perform naval invasions (6 replies)
  103. [Bi] Unlocking Roxolani and Lombards (3 replies)
  104. [Bi] Unlocking Celts and Berbers (5 replies)
  105. How I make my maps.~ (24 replies)
  106. [Bi] How to change the faction names in Bi. (2 replies)
  107. Making Gloss Maps with Paintshop Pro (0 replies)
  108. Caligula v0.6.0 (1 replies)
  109. An Intermediate Guide to Scripting (115 replies)
  110. Adding & Editing Battlemap Models (6 replies)
  111. Putting your RTW unit's in BI (0 replies)
  112. Editting and creating new particle effects (6 replies)
  113. Campaign from a small part for 1.4 BI (19 replies)
  114. Traits and Ancillaries Validator (6 replies)
  115. Settlement export script (1 replies)
  116. Complete Guide To Creating New Cultures in BI (2 replies)
  117. HGT-Converter release (18 replies)
  118. Modding Guides for Complete Beginners (2 replies)
  119. BI - How to edit hording (4 replies)
  120. [BI] Adding a new religion (90 replies)
  121. RTW Modelling Video Tutorials 1, 2, and 3 Released (33 replies)
  122. Creative Assembly New docudemon files (31 replies)
  123. "Modifying Formation AI" (2 replies)
  124. Animation Flippering Resolved!! (11 replies)
  125. Using Xidx, adding animations to game and unit scaling (13 replies)
  126. How to add your own music (22 replies)
  127. Giving money and settlements to other factions (10 replies)
  128. How to edit/add quotes (0 replies)
  129. How to make real rivers (or Land Bridges) (22 replies)
  130. some simple issues to be considered when using .cas extrctor (4 replies)
  131. Tutorial: Adding new units for beginners (199 replies)
  132. Research - List of vanilla city coordinates (8 replies)
  133. Render with pose (2 replies)
  134. How to negate and replace the Wonder Effects (4 replies)
  135. Guide: The Complete EDB Guide (WIP) (6 replies)
  136. Adding custom battle maps (13 replies)
  137. Tool: Excel macro for recruit lines in edb (0 replies)
  138. Wall Editor (52 replies)
  139. How to add Building Descriptions by Faction (6 replies)
  140. Introduction to editing cities (12 replies)
  141. How to Get Started - part 1 (1 replies)
  142. How to - Add/Remove character names from a faction (16 replies)
  143. Guide: Editing Unit Voices (13 replies)
  144. A Beginner's Guide to Scripting & Scripting "How To"s (101 replies)
  145. How to have different bodyguards for different characters within the same faction (4 replies)
  146. How to dismount (or mount) a unit (29 replies)
  147. How to add officers/standard bearers etc. to mounted units (3 replies)
  148. How to play as any faction in the prologue campaign (12 replies)
  149. Ancillary Editor (2 replies)
  150. How to change unit banners and faction icons (41 replies)
  151. Guide: Editing battlemap buildings (32 replies)
  152. Shield Graphics in Faction selection and Custom Battles (5 replies)
  153. Howto: convert Brutii & Scipii into diff factions (12 replies)
  154. 3DSMax and tool tutorials (31 replies)
  155. Using -mod:my_mod (76 replies)
  156. Creative Assembly Sprite Generator... CA ? (168 replies)
  157. Campaign Map from a small part (56 replies)
  158. A list of all Tools and Editors (46 replies)
  159. How to limit recruitment & construction by area (hidden resources) (36 replies)
  160. Tutorial: the creation of a monster! (4 replies)
  161. Putting features on the Campaign map (custom tiles) (46 replies)
  162. A little help with skinning plz (5 replies)
  163. Events, Conditions, & Commands (11 replies)
  164. How to make unique "user interface" for each culture group (19 replies)
  165. How to - Edit Unit Cards (16 replies)
  166. Documentation of files (11 replies)
  167. How to - Edit the movement points for ships/spies/diplomats/assasins (4 replies)
  168. How to - Make all armies move futher per turn (2 replies)
  169. How To - Change the ownership of provinces (5 replies)
  170. How to import a unit model into 3Ds Max 4.0+ or gmax: (2 replies)
  171. How to make stuff appear on map :) (13 replies)
  172. How to make buildings flammable on the battlemap (2 replies)
  173. How to edit a unit name/description (1 replies)
  174. The Lordz public modding tools for RTW:a summary (0 replies)
  175. How to include new rebel factions (3 replies)
  176. How To – Change the faction names (23 replies)
  177. How To – Change the starting diplomatic stance of factions (11 replies)
  178. How To – Edit a trade resource (0 replies)
  179. How to make province specific units/buildings (or using hidden resources) (0 replies)
  180. The Lordz Ship Stats Editor (0 replies)
  181. The Lordz Animal Stat editor (2 replies)
  182. Formations (15 replies)
  183. The Lordz (basic) Ancillary Agent TGA swapper and Value Editor (0 replies)
  184. Solve the fleet getting stuck bug (9 replies)
  185. JaD Editor Update (1 replies)
  186. Unit Battle Ground Movement Modifier (0 replies)
  187. The Lordz Unit Editor (3 replies)
  188. Tutorial: Head Swapping Tutorial (3D units) (12 replies)
  189. New multiple file editor tech preview (0 replies)
  190. xpak Tutorial (53 replies)
  191. Tool: Complete 3D Strategic Map Editor (4 replies)
  192. Scripting (97 replies)
  193. In progress: Editing the campaign map (1 replies)
  194. How to Model New 3D Units (287 replies)
  195. General Tool for Modding (6 replies)
  196. ROME-Calculator (3 replies)
  197. Creative Assembly Making a new campaign map. (527 replies)
  198. How to mod building bonuses to counter squalor (3 replies)
  199. Newbie Mod Tutorials:2D & Units & Provinces (7 replies)
  200. Newbie Mod Tutorials: Provinces (30 replies)
  201. Tools: Unit and Building Editors: Caligula & Hadrian (203 replies)
  202. Rome Total War Cheat unlocker (50 replies)
  203. HOWTO Mod Traits/ VnV (1 replies)
  204. How to mod your traits/VnV (40 replies)
  205. Tool: PAK extractor - NOT FINISHED (0 replies)
  206. Work-in-progress: Units (1 replies)
  207. Guide: adding new unit textures (1 replies)