- Guide: adding new unit textures
- Work-in-progress: Units
- Tool: PAK extractor - NOT FINISHED
- How to mod your traits/VnV
- HOWTO Mod Traits/ VnV
- Rome Total War Cheat unlocker
- Tools: Unit and Building Editors: Caligula & Hadrian
- Newbie Mod Tutorials:2D & Units & Provinces
- Newbie Mod Tutorials: Provinces
- How to mod building bonuses to counter squalor
- Creative Assembly Making a new campaign map.
- ROME-Calculator
- General Tool for Modding
- How to Model New 3D Units
- In progress: Editing the campaign map
- Scripting
- Tool: Complete 3D Strategic Map Editor
- xpak Tutorial
- New multiple file editor tech preview
- Tutorial: Head Swapping Tutorial (3D units)
- The Lordz Unit Editor
- Unit Battle Ground Movement Modifier
- JaD Editor Update
- Solve the fleet getting stuck bug
- The Lordz (basic) Ancillary Agent TGA swapper and Value Editor
- Formations
- The Lordz Animal Stat editor
- The Lordz Ship Stats Editor
- How to make province specific units/buildings (or using hidden resources)
- How To – Edit a trade resource
- How To – Change the starting diplomatic stance of factions
- How To – Change the faction names
- How to include new rebel factions
- The Lordz public modding tools for RTW:a summary
- How to edit a unit name/description
- How to make stuff appear on map :)
- How to make buildings flammable on the battlemap
- How to import a unit model into 3Ds Max 4.0+ or gmax:
- How To - Change the ownership of provinces
- How to - Make all armies move futher per turn
- How to - Edit the movement points for ships/spies/diplomats/assasins
- Documentation of files
- How to - Edit Unit Cards
- How to make unique "user interface" for each culture group
- Events, Conditions, & Commands
- A little help with skinning plz
- Putting features on the Campaign map (custom tiles)
- Tutorial: the creation of a monster!
- How to limit recruitment & construction by area (hidden resources)
- A list of all Tools and Editors
- Campaign Map from a small part
- Creative Assembly Sprite Generator... CA ?
- Using -mod:my_mod
- 3DSMax and tool tutorials
- Howto: convert Brutii & Scipii into diff factions
- Shield Graphics in Faction selection and Custom Battles
- Guide: Editing battlemap buildings
- How to change unit banners and faction icons
- Ancillary Editor
- How to play as any faction in the prologue campaign
- How to add officers/standard bearers etc. to mounted units
- How to dismount (or mount) a unit
- How to have different bodyguards for different characters within the same faction
- A Beginner's Guide to Scripting & Scripting "How To"s
- Guide: Editing Unit Voices
- How to - Add/Remove character names from a faction
- How to Get Started - part 1
- Introduction to editing cities
- How to add Building Descriptions by Faction
- Wall Editor
- Tool: Excel macro for recruit lines in edb
- Adding custom battle maps
- Guide: The Complete EDB Guide (WIP)
- How to negate and replace the Wonder Effects
- Render with pose
- Research - List of vanilla city coordinates
- Tutorial: Adding new units for beginners
- some simple issues to be considered when using .cas extrctor
- How to make real rivers (or Land Bridges)
- How to edit/add quotes
- Giving money and settlements to other factions
- How to add your own music
- Using Xidx, adding animations to game and unit scaling
- Animation Flippering Resolved!!
- "Modifying Formation AI"
- Creative Assembly New docudemon files
- RTW Modelling Video Tutorials 1, 2, and 3 Released
- [BI] Adding a new religion
- BI - How to edit hording
- Modding Guides for Complete Beginners
- HGT-Converter release
- Complete Guide To Creating New Cultures in BI
- Settlement export script
- Traits and Ancillaries Validator
- Campaign from a small part for 1.4 BI
- Editting and creating new particle effects
- Putting your RTW unit's in BI
- Adding & Editing Battlemap Models
- An Intermediate Guide to Scripting
- Caligula v0.6.0
- Making Gloss Maps with Paintshop Pro
- [Bi] How to change the faction names in Bi.
- How I make my maps.~
- [Bi] Unlocking Celts and Berbers
- [Bi] Unlocking Roxolani and Lombards
- How to make the AI perform naval invasions
- How to make Roman rebels much better?
- How to use JoneSoft Generic Mod Enabler (JSGME)
- How to make a faction horde and how to make your own unique horde
- wall Settle plans editor 1.0 release(english version)
- An easy way to make hoplites' phalanx realistic.
- A Beginner's Guide To Skinning...
- An intermediate guide to skinning...
- Howto: Night Battles for RTW
- Hidden features you can use in BI
- Adding battlemap buildings to BI
- Multiple Bodyguard Units
- Tutorial: creating new vegetation for battlemaps
- BrandonM's descr_strat editor - Beta Release .001
- How To...Add / Relocate / Delete Campaign Map Resources
- Getting Rid of Boiling Oil (at last!)
- Further Exploration in Settlement Layout in RTW
- How to: Give Roman family members different surnames
- How To...Modify Siege Tower Aspects
- How to easily balance unit statistics
- editing banners/icons with photoshop
- Game AI stuff (1.5)
- Tutorial: Converting a Roman Faction to a Different Culture
- Basic text files if you want to start a new modification with all new units for BI
- Quick guide to Adding Loyalty in RTW v1.5
- How to: Delete Alpha Channel parts from 3ds renders
- How To Make Certain Things In The Game Louder
- How To Make Loud Charges, Celebrations etc. from RTW to BI
- Tutorial: Placing Palms on the Battlemap
- How to Transfer Barbarian Buildings from BI to RTW
- Tutorial: creating new skies
- Basic skinning with photoshop.
- Playing after alexander dies
- 07-30-2006 Guide to battlemap modification
- How To...Create Culture Specific Battering Rams
- How To Change Cultures For Any Faction (1.5 and 1.6)(And Others
- Mercenaries mini-guide
- ATV-TW: a trait (and future ancillary) validator for RTW/M2TW
- How to unificate romans without converting into a rebel faction
- CA foot missile bug fix and more!
- Professor 420's Video Tutorials Finished
- _Episode VI_“Modifying Formation AI version 2”
- Rome under julii control
- Research: loading_screens
- Allowing unit to attack faster/slower in melee
- Making unit cards match factions
- A guide to editing unit stats for 1.3 or later (most is relevent to pre 1.3 though)
- How to change agents cost and recruitement time
- Voicemod setup guide - EB as an example
- Trade Resources
- CA .cas exporter
- How to make Roman Legions attack better.
- Adding and Altering Characters in DESCR_STRAT
- How to mod desc_strat ( for those who don't no )
- Helmet Creation In 3DS Max
- How to; make a map_heights ....
- GUIDE: Specifics of Modding Alexander - TW
- Modding Rome.LNT
- How to make Script Spawn Armies(Make your own Hannibal and Spartacus!)
- Guide: The Complete EDU Guide (WIP)
- Vanilla grid reference for all cities & regions
- Guide: The complete traits/ancillaries guide
- Tutorial: adding unique sounds to an onager
- skirmish class
- Guide: Formations _ai (WIP)
- Edit trade value (descr_sm_resources.txt)
- Guide; Porting M2TW units to Rome/BI
- GUIDE: Basics of descr_strat.txt
- Guide; An easy start to 3D-modelling
- How to; allow officers to keep weapons on precursor units
- Expansion Features that work in other expansions/vanilla
- Guide: The Complete Guide to Plugins
- RESEARCH: City Battle auto-resolve factors
- Guide to editing RTW units ( in-high Def)
- Tutorial - Adding new buildings to the game
- Explaination: Building Collision Files
- Complete Guide to BPI - model_info files
- how to make a mod folder.
- The Scriptorium library
- Checking descr_model_battle.txt
- [Tool] EDB and DS Unit Ownership Validator by RedFox
- [Tool] Descr_Strat Name Validator
- [Tool] Trait Description Validator
- Text Manipulation - Tips, Tricks and Tools
- Making Historical Battles
- Using mods with Steam RTW including BI and Alexander
- [Tool] EDU-matic: Automatic unit balance/EDU generation system
- RTW skeletons CRACKED!!
- Custom Trait/Ancillary Attributes + Hidden Attribute
- Problem with Resolution RTW v1.5 - Please Help
- Gimp help
- Return of XIDX: with bug fixes and updates for M2TW.
- How to: change advisor picture
- [Tool] Darius Modocraft 2 - useful script editor for RTW engine
- Tutorial: Adding custom pre-battle speeches
- [Tutorial] - Custom settlements - IWTE
- Roma Surrectum II Modding
- Adding a missile weapon before a charge
- Using wardogs mechanics to emulate larger than limit units
- modding out units
- [Tool] Program for boost/nerf factions by batch editing parameters in the EDU file
- [Tool] Program for boost/nerf factions by batch editing parameters in the EDU file