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  1. Guide: adding new unit textures
  2. Work-in-progress: Units
  3. Tool: PAK extractor - NOT FINISHED
  4. How to mod your traits/VnV
  5. HOWTO Mod Traits/ VnV
  6. Rome Total War Cheat unlocker
  7. Tools: Unit and Building Editors: Caligula & Hadrian
  8. Newbie Mod Tutorials:2D & Units & Provinces
  9. Newbie Mod Tutorials: Provinces
  10. How to mod building bonuses to counter squalor
  11. Creative Assembly Making a new campaign map.
  12. ROME-Calculator
  13. General Tool for Modding
  14. How to Model New 3D Units
  15. In progress: Editing the campaign map
  16. Scripting
  17. Tool: Complete 3D Strategic Map Editor
  18. xpak Tutorial
  19. New multiple file editor tech preview
  20. Tutorial: Head Swapping Tutorial (3D units)
  21. The Lordz Unit Editor
  22. Unit Battle Ground Movement Modifier
  23. JaD Editor Update
  24. Solve the fleet getting stuck bug
  25. The Lordz (basic) Ancillary Agent TGA swapper and Value Editor
  26. Formations
  27. The Lordz Animal Stat editor
  28. The Lordz Ship Stats Editor
  29. How to make province specific units/buildings (or using hidden resources)
  30. How To – Edit a trade resource
  31. How To – Change the starting diplomatic stance of factions
  32. How To – Change the faction names
  33. How to include new rebel factions
  34. The Lordz public modding tools for RTW:a summary
  35. How to edit a unit name/description
  36. How to make stuff appear on map :)
  37. How to make buildings flammable on the battlemap
  38. How to import a unit model into 3Ds Max 4.0+ or gmax:
  39. How To - Change the ownership of provinces
  40. How to - Make all armies move futher per turn
  41. How to - Edit the movement points for ships/spies/diplomats/assasins
  42. Documentation of files
  43. How to - Edit Unit Cards
  44. How to make unique "user interface" for each culture group
  45. Events, Conditions, & Commands
  46. A little help with skinning plz
  47. Putting features on the Campaign map (custom tiles)
  48. Tutorial: the creation of a monster!
  49. How to limit recruitment & construction by area (hidden resources)
  50. A list of all Tools and Editors
  51. Campaign Map from a small part
  52. Creative Assembly Sprite Generator... CA ?
  53. Using -mod:my_mod
  54. 3DSMax and tool tutorials
  55. Howto: convert Brutii & Scipii into diff factions
  56. Shield Graphics in Faction selection and Custom Battles
  57. Guide: Editing battlemap buildings
  58. How to change unit banners and faction icons
  59. Ancillary Editor
  60. How to play as any faction in the prologue campaign
  61. How to add officers/standard bearers etc. to mounted units
  62. How to dismount (or mount) a unit
  63. How to have different bodyguards for different characters within the same faction
  64. A Beginner's Guide to Scripting & Scripting "How To"s
  65. Guide: Editing Unit Voices
  66. How to - Add/Remove character names from a faction
  67. How to Get Started - part 1
  68. Introduction to editing cities
  69. How to add Building Descriptions by Faction
  70. Wall Editor
  71. Tool: Excel macro for recruit lines in edb
  72. Adding custom battle maps
  73. Guide: The Complete EDB Guide (WIP)
  74. How to negate and replace the Wonder Effects
  75. Render with pose
  76. Research - List of vanilla city coordinates
  77. Tutorial: Adding new units for beginners
  78. some simple issues to be considered when using .cas extrctor
  79. How to make real rivers (or Land Bridges)
  80. How to edit/add quotes
  81. Giving money and settlements to other factions
  82. How to add your own music
  83. Using Xidx, adding animations to game and unit scaling
  84. Animation Flippering Resolved!!
  85. "Modifying Formation AI"
  86. Creative Assembly New docudemon files
  87. RTW Modelling Video Tutorials 1, 2, and 3 Released
  88. [BI] Adding a new religion
  89. BI - How to edit hording
  90. Modding Guides for Complete Beginners
  91. HGT-Converter release
  92. Complete Guide To Creating New Cultures in BI
  93. Settlement export script
  94. Traits and Ancillaries Validator
  95. Campaign from a small part for 1.4 BI
  96. Editting and creating new particle effects
  97. Putting your RTW unit's in BI
  98. Adding & Editing Battlemap Models
  99. An Intermediate Guide to Scripting
  100. Caligula v0.6.0
  101. Making Gloss Maps with Paintshop Pro
  102. [Bi] How to change the faction names in Bi.
  103. How I make my maps.~
  104. [Bi] Unlocking Celts and Berbers
  105. [Bi] Unlocking Roxolani and Lombards
  106. How to make the AI perform naval invasions
  107. How to make Roman rebels much better?
  108. How to use JoneSoft Generic Mod Enabler (JSGME)
  109. How to make a faction horde and how to make your own unique horde
  110. wall Settle plans editor 1.0 release(english version)
  111. An easy way to make hoplites' phalanx realistic.
  112. A Beginner's Guide To Skinning...
  113. An intermediate guide to skinning...
  114. Howto: Night Battles for RTW
  115. Hidden features you can use in BI
  116. Adding battlemap buildings to BI
  117. Multiple Bodyguard Units
  118. Tutorial: creating new vegetation for battlemaps
  119. BrandonM's descr_strat editor - Beta Release .001
  120. How To...Add / Relocate / Delete Campaign Map Resources
  121. Getting Rid of Boiling Oil (at last!)
  122. Further Exploration in Settlement Layout in RTW
  123. How to: Give Roman family members different surnames
  124. How To...Modify Siege Tower Aspects
  125. How to easily balance unit statistics
  126. editing banners/icons with photoshop
  127. Game AI stuff (1.5)
  128. Tutorial: Converting a Roman Faction to a Different Culture
  129. Basic text files if you want to start a new modification with all new units for BI
  130. Quick guide to Adding Loyalty in RTW v1.5
  131. How to: Delete Alpha Channel parts from 3ds renders
  132. How To Make Certain Things In The Game Louder
  133. How To Make Loud Charges, Celebrations etc. from RTW to BI
  134. Tutorial: Placing Palms on the Battlemap
  135. How to Transfer Barbarian Buildings from BI to RTW
  136. Tutorial: creating new skies
  137. Basic skinning with photoshop.
  138. Playing after alexander dies
  139. 07-30-2006 Guide to battlemap modification
  140. How To...Create Culture Specific Battering Rams
  141. How To Change Cultures For Any Faction (1.5 and 1.6)(And Others
  142. Mercenaries mini-guide
  143. ATV-TW: a trait (and future ancillary) validator for RTW/M2TW
  144. How to unificate romans without converting into a rebel faction
  145. CA foot missile bug fix and more!
  146. Professor 420's Video Tutorials Finished
  147. _Episode VI_“Modifying Formation AI version 2”
  148. Rome under julii control
  149. Research: loading_screens
  150. Allowing unit to attack faster/slower in melee
  151. Making unit cards match factions
  152. A guide to editing unit stats for 1.3 or later (most is relevent to pre 1.3 though)
  153. How to change agents cost and recruitement time
  154. Voicemod setup guide - EB as an example
  155. Trade Resources
  156. CA .cas exporter
  157. How to make Roman Legions attack better.
  158. Adding and Altering Characters in DESCR_STRAT
  159. How to mod desc_strat ( for those who don't no )
  160. Helmet Creation In 3DS Max
  161. How to; make a map_heights ....
  162. GUIDE: Specifics of Modding Alexander - TW
  163. Modding Rome.LNT
  164. How to make Script Spawn Armies(Make your own Hannibal and Spartacus!)
  165. Guide: The Complete EDU Guide (WIP)
  166. Vanilla grid reference for all cities & regions
  167. Guide: The complete traits/ancillaries guide
  168. Tutorial: adding unique sounds to an onager
  169. skirmish class
  170. Guide: Formations _ai (WIP)
  171. Edit trade value (descr_sm_resources.txt)
  172. Guide; Porting M2TW units to Rome/BI
  173. GUIDE: Basics of descr_strat.txt
  174. Guide; An easy start to 3D-modelling
  175. How to; allow officers to keep weapons on precursor units
  176. Expansion Features that work in other expansions/vanilla
  177. Guide: The Complete Guide to Plugins
  178. RESEARCH: City Battle auto-resolve factors
  179. Guide to editing RTW units ( in-high Def)
  180. Tutorial - Adding new buildings to the game
  181. Explaination: Building Collision Files
  182. Complete Guide to BPI - model_info files
  183. how to make a mod folder.
  184. The Scriptorium library
  185. Checking descr_model_battle.txt
  186. [Tool] EDB and DS Unit Ownership Validator by RedFox
  187. [Tool] Descr_Strat Name Validator
  188. [Tool] Trait Description Validator
  189. Text Manipulation - Tips, Tricks and Tools
  190. Making Historical Battles
  191. Using mods with Steam RTW including BI and Alexander
  192. [Tool] EDU-matic: Automatic unit balance/EDU generation system
  193. RTW skeletons CRACKED!!
  194. Custom Trait/Ancillary Attributes + Hidden Attribute
  195. Problem with Resolution RTW v1.5 - Please Help
  196. Gimp help
  197. Return of XIDX: with bug fixes and updates for M2TW.
  198. How to: change advisor picture
  199. [Tool] Darius Modocraft 2 - useful script editor for RTW engine
  200. Tutorial: Adding custom pre-battle speeches
  201. [Tutorial] - Custom settlements - IWTE
  202. Roma Surrectum II Modding
  203. Adding a missile weapon before a charge
  204. Using wardogs mechanics to emulate larger than limit units
  205. modding out units
  206. [Tool] Program for boost/nerf factions by batch editing parameters in the EDU file
  207. [Tool] Program for boost/nerf factions by batch editing parameters in the EDU file