- Research: AI and pathfinding (0 replies)
- Research: Numerical investigation of Unit Stats & Attributes (19 replies)
- Research: Unit Morale (12 replies)
- Research: Artillery projectiles & Generals (13 replies)
- Research: Loyalty and Emerging Factions (2 replies)
- Research : Seige Equipment (6 replies)
- Research: effects of shieldwall and schiltrom formations (5 replies)
- Questions to CA about BI game mechanics (8 replies)
- Discussion: the most cost-effective unit? (40 replies)
- Research: the effect of Academies (12 replies)
- Research: what causes rebels to appear? (98 replies)
- Research: Effect of Defence (21 replies)
- Research: Battle Difficulty (26 replies)
- Investigation of general bodyguard size (23 replies)
- Creative Assembly CA asks for Bug List - to be fixed in the expansion (272 replies)
- Investigation of unit retraining (37 replies)
- Investigation of AI reassessment upon reload (140 replies)
- Staff organisation (5 replies)
- Investigation of AI personalities (9 replies)
- Investigation of Farming (13 replies)
- Brainstorming: Inconsistencies in the unit file (25 replies)
- Filespace for the Ludus Magna Forum (0 replies)
- Research: Fixes for bugs in the unit file (109 replies)
- Research: Fixing the trait bugs (75 replies)
- Research: Effects of Roads (28 replies)
- Missile Attack Index (3 replies)
- Investigation of Senate missions (47 replies)
- Archery vs. Weather (8 replies)
- Admin Income (2 replies)
- Research Subject Tree (2 replies)
- Research suggestions and discussion (29 replies)
- Research: Public Order and Bribe Cost (3 replies)
- The Influence of Influence for diplomats (3 replies)
- Creative Assembly Game mechanics questions for CA (54 replies)
- Read this before posting! (0 replies)
- Investigation of Experience Points (chevrons) (67 replies)
- Creative Assembly Investigation of Battle Odds (35 replies)
- Research: Battlefield AI (5 replies)
- Investigation of unit attributes (12 replies)
- Investigation of Bribery Costs (16 replies)
- Research: Effects of Command (12 replies)
- Garrison Effects (31 replies)
- Building strategies (16 replies)
- Research: the abilities of agents (13 replies)
- Creative Assembly Subforum Name (28 replies)
- Forum is open (6 replies)
- Investigation of Trade Income (12 replies)
- Research: Elephants, Healing, and Multiple Hit Points (66 replies)
- Trade Research from Quietus' Quick Economics Guide (15 replies)
- Corruption (41 replies)
- Creative Assembly Culture Public Order Penalties (12 replies)
- Creative Assembly Unrest Public Order Penalties (29 replies)
- Distance to Capital Public Order penalties (30 replies)
- Slaves resource (53 replies)
- Investigation of the Phalanx formation (145 replies)
- Guide to Temples (61 replies)
- Tax Income (25 replies)
- Creative Assembly Investigation of Devastation (16 replies)
- Research: the best foot unit (64 replies)
- Squalor (69 replies)
- Some Basic Experiments with Economy (19 replies)