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  1. Research: AI and pathfinding (0 replies)
  2. Research: Numerical investigation of Unit Stats & Attributes (19 replies)
  3. Research: Unit Morale (12 replies)
  4. Research: Artillery projectiles & Generals (13 replies)
  5. Research: Loyalty and Emerging Factions (2 replies)
  6. Research : Seige Equipment (6 replies)
  7. Research: effects of shieldwall and schiltrom formations (5 replies)
  8. Questions to CA about BI game mechanics (8 replies)
  9. Discussion: the most cost-effective unit? (40 replies)
  10. Research: the effect of Academies (12 replies)
  11. Research: what causes rebels to appear? (98 replies)
  12. Research: Effect of Defence (21 replies)
  13. Research: Battle Difficulty (26 replies)
  14. Investigation of general bodyguard size (23 replies)
  15. Creative Assembly CA asks for Bug List - to be fixed in the expansion (272 replies)
  16. Investigation of unit retraining (37 replies)
  17. Investigation of AI reassessment upon reload (140 replies)
  18. Staff organisation (5 replies)
  19. Investigation of AI personalities (9 replies)
  20. Investigation of Farming (13 replies)
  21. Brainstorming: Inconsistencies in the unit file (25 replies)
  22. Filespace for the Ludus Magna Forum (0 replies)
  23. Research: Fixes for bugs in the unit file (109 replies)
  24. Research: Fixing the trait bugs (75 replies)
  25. Research: Effects of Roads (28 replies)
  26. Missile Attack Index (3 replies)
  27. Investigation of Senate missions (47 replies)
  28. Archery vs. Weather (8 replies)
  29. Admin Income (2 replies)
  30. Research Subject Tree (2 replies)
  31. Research suggestions and discussion (29 replies)
  32. Research: Public Order and Bribe Cost (3 replies)
  33. The Influence of Influence for diplomats (3 replies)
  34. Creative Assembly Game mechanics questions for CA (54 replies)
  35. Read this before posting! (0 replies)
  36. Investigation of Experience Points (chevrons) (67 replies)
  37. Creative Assembly Investigation of Battle Odds (35 replies)
  38. Research: Battlefield AI (5 replies)
  39. Investigation of unit attributes (12 replies)
  40. Investigation of Bribery Costs (16 replies)
  41. Research: Effects of Command (12 replies)
  42. Garrison Effects (31 replies)
  43. Building strategies (16 replies)
  44. Research: the abilities of agents (13 replies)
  45. Creative Assembly Subforum Name (28 replies)
  46. Forum is open (6 replies)
  47. Investigation of Trade Income (12 replies)
  48. Research: Elephants, Healing, and Multiple Hit Points (66 replies)
  49. Trade Research from Quietus' Quick Economics Guide (15 replies)
  50. Corruption (41 replies)
  51. Creative Assembly Culture Public Order Penalties (12 replies)
  52. Creative Assembly Unrest Public Order Penalties (29 replies)
  53. Distance to Capital Public Order penalties (30 replies)
  54. Slaves resource (53 replies)
  55. Investigation of the Phalanx formation (145 replies)
  56. Guide to Temples (61 replies)
  57. Tax Income (25 replies)
  58. Creative Assembly Investigation of Devastation (16 replies)
  59. Research: the best foot unit (64 replies)
  60. Squalor (69 replies)
  61. Some Basic Experiments with Economy (19 replies)