View Full Version : Rant - MTW2 Wishlist
Eikon the Magistrate
03-03-2008, 16:29
What are the things that you miss from other TW titles that aren't in MTW2?
1) Province specific units.. I really miss these. Switzerland used to be a target for me so I could build fancy armies, Trebizond as well.
I dont know why they decided to leave em out. The holy lands had them too.
I know there are now chapter houses etc but its not the same as capturing a province so that you can produce a specific unit.
2) Along the same lines, provinces used to have units they specialized in, such as Leon for Jinettes or York for archers, so that any unit produced there had a bonus. There are now guilds or other buildings that replace them, which dosen't make too much sense. Technically I can now build Tripoli into a mega-opolis with a alchemist building ...confusing yes....:wall:
3) I REALLY miss the Moors trying to take over Europe, there is relatively no threat from this faction in MTW2
4) I wish crusades still took men from the provinces they past through. This is historically accurate and made it interesting since youd sometimes declare war to keep your armies safe
5) I wish bridge battles sometimes had 2 bridges instead of always 1
hmmm thats about it ..nothing worth cryin over 'cept those moors
Mek Simmur al Ragaski
03-03-2008, 16:33
I wish the difficulty was the same, in Rome Total War even on easy i struggled, on medium on MTW2 i can just about kill everybody, even when defending with a small army. Also, as you said, different units depending on the place you bought them, i often liked buying greek troops, as i was always the Brutii.
The thing i miss the most though is when you organise a large army, you do not konw what to expect from the enemy, such as when you start conquering their lands you never expected that cavalry charge to you undefended rear flanks.
Quickening
03-03-2008, 17:43
I wish the difficulty was the same, in Rome Total War even on easy i struggled, on medium on MTW2 i can just about kill everybody, even when defending with a small army. Also, as you said, different units depending on the place you bought them, i often liked buying greek troops, as i was always the Brutii.
Reading these forums makes me feel like the peasant I am. So many people around here say the game is too easy... not to me it isn't :no:
You know what's missing from Med 2? Soul. I know it's almost a worthless statement to make since you can't really quantify such a quality but dammit... it's true. Rome felt like it has it's own spirit. Med 2 somehow feels totally soulless as much as I love it.
After playing Broken Crescent for a while I have decided on one thing that I miss from previous games: Colour.
In M2TW I often feel I am simply grinding two groups of very well animated, but fundamentally ugly groups of greyish-brown peasants against each other in a muddy field. Realistic? Probably. Engaging? Not really. Give me absurdly impractical, beautifully decorated Rajput elephants over efficient, ugly peasant spearmen any day.
I am looking forward to Empire with its ridiculous ceremonial uniforms.
Dead Guy
03-03-2008, 18:02
I agree to some extent, but I don't think it really brings the game down. From your statement I take it you don't either. I always felt there was a lot more medieval mood to medieval 1 than 2. Especially the music, the sounds, the fact that every unit had a more or less noble leader, and the interface decorations. Actually I even like the old strategic map better but that's another point I guess, and one which not that many will agree upon perhaps.
In line with the original poster, I liked the double bridge battles as well as the more aggressive AI. The region-specific units are sorely missed!
It certainly doesn't break the game. Indeed most of the interesting action for me goes on in the early campaign, when the armies are nothing but hordes of drab spearmen. It just makes me a little sad to think that my expensive computer is working so very hard animating all those little soldiers, only for it to wasted on ugly units for most of the game. I kind of feel that if I'm going to win, I might as well look good doing it. The chivalric knights and the musketeers know what I'm talking about.
I definitely agree about the AI challenge in MTW. In almost every campaign, I found that one of the AI factions would match my expansion and turn into a rival superpower, setting the game up for a huge late-game showdown. RTW simulated this somewhat with the Roman civil war, but M2TW doesn't really have anything like this except the Mongols and Timurids.
All that said, the fact remains that these are things I miss, implying that I have moved on to M2TW. I find it is one of those games that, no matter how much I enjoy griping about the little things that annoy me, I can't seem to stop playing.
Ramses II CP
03-03-2008, 18:46
1. Better AI
2. Better Diplomatic AI
3. Better Strategic AI
4. Better Tactical AI
Everything else I can live with, but an essentially solo game with such poor AI is quite a disappointment.
:egypt:
Mek Simmur al Ragaski
03-03-2008, 19:40
It really depends on what you want from the game, a Poor Bloody Infantry, why not just be Turks or Byzantine, arent they colourful? Sorry but i havent expanded that far yet. I just started a new campaign as England, an i have to say the enemy go down easily, in RTW you could conquer the first few cities then get stuck in a failing war with the Greeks (or is it just me?)
ataribaby
03-03-2008, 22:59
After playing Broken Crescent for a while I have decided on one thing that I miss from previous games: Colour....
Give me absurdly impractical, beautifully decorated Rajput elephants over efficient, ugly peasant spearmen any day...
The chivalric knights and the musketeers know what I'm talking about.What? With every soldier in the unit with identical appearance to the guy next to him? And factions like shocking fuscia Parthia and colour-clash cyan/red Pontus? As for SPQR: I spent a day modding those awful mauve uniforms before I could even face playing as them. Like OMG girlfriend! Those RTW duds were like so '86!
One thing I miss is the fire-and-forget berserker units from RTW; especially the Hounds of Culann. I used to have fits of laughter watching armies of angry little purple men stomping around, belting elite enemy troops clean into the air with their two handed clubs.
They used to swarm after the nearest unit and not move on to another till they'd pummelled every last man into the ground. And once you'd pressed the 'Go Beserk' button you had absolutely no control of them. Hilarious.:laugh4:
Rhyfelwyr
03-04-2008, 00:01
Agree with everything on your list Eikon. Perhaps also add:
No passive battlefield AI (I just can't take waiting down the timers every turn against the Timurids)
No passive campaign AI (please Mongols stop sitting around Yerevan*)
No AI stacks of 90% siege weapons
A less crippling reputation system on diplomacy
Make the AI keep its promise to be my vassall once in a while
"Get off my land" diplomacy setting
Pikes and 2-handers that are not bugged off the battlefield (especially pikes)
Thats all I can think of off the top of my head.:sweatdrop:
* Sometimes they take Antioch. Only in one of my six campaigns so far have they established themselves, when they took everything east of Constantinople and south of Tblisi. Didn't realise how novel it was at the time, might have appreciated it more.:wall:
Eikon the Magistrate
03-06-2008, 15:54
argh...have to add more
WTH is with all the DFKs? Playing as Portugal and now Hungary Id have expected to NOT have these units available for use. Both faction descriptions state that they do not have good heavy infantry and in Portugals case it says that they "have no professional armies" How shocking then that both factions get this unit, while it is not the best and is quite boring to create, the DFK is still IMO heavy infantry and being able to build it constitutes having a professional army. (Its a dismounted knight for cryin out loud..)
Portugal also gets Dimounted Portugese Knights (good) as well as Mounted version of the same (sucks)....not to mention the mounted xbow the arb the musket,knights of santiago etc etc.. How then can the faction desc. state that they lack in armies? If anything they have no less choices than the scots or the danes.....w/e the reason they should have made DFKs available to only north euro factions or something.. wouldve made alot more sense.
Different issue but... why couldnt the devs left the reinforcement options as they were? It made things better/easier/more casualties/more fun when you could set the rally point where it was needed to be. Granted, it is abit more realistic now... but they dont even display where your reinforcements are coming from b4 u start ..so sometimes on long campaigns or huge battles youll forget what angle to set up in and have to restart or accept the wipe thats coming to you..
Its kinda like cheating I guess but Im sure most ppl know that If you have 1 chevron and 1 non chevron unit in a stack you can keep transferring the chevron back and forth until your full unit has it. (ie) x20 spear gives 2 chevron to x75 spears. Same thing works with armor and sometimes weapons upgrades . At least the armor and weps make abit of sense tho.
I miss how much less difficult it has been to edit the unit data in RTW(and its mods)and actually have the changes stick. That whole M2TW unpacking thing has just gummed up the works. While I was able to do the unpacking and make changes those changes didn't show up in the game. It makes me wonder where the unit data as actually used by the game is coming from.
I miss how much less difficult it has been to edit the unit data in RTW(and its mods)and actually have the changes stick. That whole M2TW unpacking thing has just gummed up the works. While I was able to do the unpacking and make changes those changes didn't show up in the game. It makes me wonder where the unit data as actually used by the game is coming from.ohhhhh, did you open readme for unpacker? http://www.twcenter.net/forums/images/smilies/emoticons/mad0218.gif
.....medieval2.exe" --io.file_first
to the shortcut should solve this..
Most things you talking here about can be done via modding :wink:
(or downloading them)
One feature I want really is to be able to control all troops on battlefield (both armies) when you play hotseat with all factions yourself. Autoreslove sucks :wall:
Mounting/dismounting;
More entertaining campaign with more of such features like Pope, senate, more roleplay instead of blitzing;
and easier/more profitable modding (as it always comes to it with TW games so far..) and even more files for editing. Moving from RTW because of it mainly...
How Is This Batch File Created? And where does the line go that reads,"medieval2.exe --io.file_first"?
It is wrote in the readme file with patch 1.1; '--io.file_first' should be added to the shortcut of the game (on the desktop..), also have seen
[io]
file_first = true
in the cfg file (preferences), so probably either way ..
I made the change in the preferences.cfg file but nothing has changed in the game. Now what? This game is very stubborn when it comes to unit changes.
Jedi Bruno
03-09-2008, 05:10
-I wished Shield Wall formation coulb be back, and also that units could be capable of doing more formations, like wedge e square.
-Get off my land and declaring war would be useful for diplomacy.
-Choosing faction heir too (I wonder if CA just forgot to copy and paste the code from RTW).
-Units armed with spears should be capable of using swords as well. Spears where not very useful as a close-combat weapon, every soldier always carried some kind of sword to fight with.
-Also miss the banner carriers and centurions fighting alonside their battalion.
Rhyfelwyr
03-09-2008, 20:58
Some Saxon units get the shieldwall ability, they use it in the Hastings historical battle.
Its pretty easy to add to other units. The hardest part is getting the game set up for modding.
Zaleukos
03-10-2008, 13:21
I have three wishes:
Better campaign/diplomacy AI (should be well known why)
A proper eras system. I'd like to see a system where you for each era have basic and advanced units where the latter require more highly developed settlements. Now the game mix the two up, leading to some oddities such as pikemen being relatively hard to field and silly mixed-era stacks.
An end to dismounted knights as a separate unit. Knights who only fight on foot seem like a fairly silly concept...
Lord Godfrey
03-10-2008, 18:02
I miss being able to give titles to my generals to increase their command stars and loyalty. I would take a general with average loyalty but good command attributes and have him win a couple of battles, give him a title or two, and marry him to a princesses to bind him to my family.
I also wish there was a way to differentiate between "adopted" sons and real "blood of my flesh" sons for faction heir.
Another thing I miss: Reemergent factions.
I used to enjoy having in the late game to fight an army of a faction I had long since defeated, equipped with all their best units. It would have been nice to have had this in RTW, as it would have meant I would have got to fight the Seleucids, Carthaginians and Germans when they could field something other than tier 1 infantry.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.