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PersianFire
03-05-2008, 11:18
"Hello all.

This my 1st official post so I would like to congratulate the EB Team and all the people who contribute to the forums for an excellent TW MOD. I downloaded TW only 4 days ago. I only have had time to do some custom battles for a "what if" situation in relation to a friends historys project who needed advice. I wanted to cover a question which might already be asked and dealt with or if it hasn't could be considered for any future version of EB i.e. v1.1?

I have been reading 'The Fall of Carthage' by Adrian Goldsworthy again and it brought to the fore where after Hannibal has won his battles of Trebia, Lake Trasimene and Cannae and spends the duration of his time backwards and forwards mainly in the southern peninsular. During the many years he spent there and considering that he was 'living off the land' part of this was due to the captured towns/cities some through defection and others by treachery due to a small number of persons. Examples would be Capua and Tarentum.

My question is here anyway this could be incorporated into EB? Granted it would be a challenge but imagine a situ were you have any army in the game in Italy, you desstroy 3X stacks of Romani, should this not have some sort of effect on the people? The game cold take into account, strong morale/will of a city if it is good economically, has a helathy garrison, low distance from capital. Other towns/cities in the very least if they have poor aforementioned factors icluding if a player does not improve it with buildings/trade should at the least rebel if minor troops as a garrison, and sometimes a probability of the gates being opened like the spy-in-the-city feature. This should feature as sometimes you could have an army in for this example Italy for 12 turns. Surely 3-4 years of having an army encamped in your small homeland should have some sort of bearing...no?

Lastly, I know that an army camped in any area for a short time leaves the area blackened to suggest it being ravaged. How does it affect the resources icons. Do the disappear and then later reappear when the army leaves, are they less effective for a bit?

Sorry for long post but it would include some sort of realism. Especially if the player as Rome when he has made a large empire, and for the sake of argument sends all his full stack armys campaigning in the Selecuid home lands with only minor troops in and around the 'home' and surrouding cities enough to keep them stable and in order. Surely if suddenly a ravaging full stack or two of Gauls came rampaging upon Ariminum they should scare the population witless and cause varying degrees of alarm in other cities? The population of a city should also fall to give the effect of some of the population evacuating? One would not expect defection to Gauls/Sweboz of course but if the Greeks/Carthage/Makedons came calling.........."

Alexsander "alemao"
03-05-2008, 16:10
the idea seems interesting. the only effect that an enemy army has on your settlement it`s a mnai disccount. but i dont know. you see, in the time represented in the game, i think it was normal to the population to face different enemies and have different rulers. the idea of nationality only came after joan of arc. like someone in iberia, to have a tribal leader, or cartagian, or roman it was the same thing. to have another army in the region for them should be some kind of routine.

Torvus
03-06-2008, 04:11
the idea seems interesting. the only effect that an enemy army has on your settlement it`s a mnai disccount. but i dont know. you see, in the time represented in the game, i think it was normal to the population to face different enemies and have different rulers. the idea of nationality only came after joan of arc. like someone in iberia, to have a tribal leader, or cartagian, or roman it was the same thing. to have another army in the region for them should be some kind of routine.
actually, in this era, nationalism was beginning to emerge, but the Romans nipped that in the bud with their conquests.