View Full Version : Client Rulers
PalatinePup
03-08-2008, 17:07
Hey everyone :)
Have long been a fan of this forum and the EB project in general, but have just recently joined the forum, so please be kind :sweatdrop:
In any case, I just finally got the capabilities to run EB again and so did the only thing a person should do and that was install 1.0 (I had previously played 0.81a before downgrading my computer capabilities for a time). A few days after installation and a great deal of intrigue and battling later, and I can say that it is an awesome upgrade over 0.81 except...
...I just built my first type iv govt, and didn't get the client ruler that I've heard tell of. I bribed the city into joining...did that have something to do with it? Also, I haven't seen recruitable generals on the map yet...is there something I'm missing or need in order to make these happen? Could it be my faction type? I'm playing as Koinon Hellenon.
The mod is certainly more than enough fun as is, but I would really love to get these features figured out too as there are times when an extra general or a proxy ruler would come in handy.
If it is something in basic game mechanics, any input will be appreciated. If it is a bug, please let me know and I'll then make any future posts on this topic to the Bug thread.
Thanks :)
anubis88
03-08-2008, 18:17
did you activate the script?
The Merc generals can be created using a level 5 regional MIC, so they can be only created in a level 4 goverment city
Olimpian
03-08-2008, 21:46
I also happen to have a question on client rulers,so I'll just post it here and not start another thread.
Some of my client rulers get the "Interloper" trait.Any idea why?Also,they do not have a 100% movement penalty,so I can move them out of the city,which I have to do because being interlopers,they get up to -15% public order.
PalatinePup
03-09-2008, 07:06
Hey,
Thanks for the advice...it's been helpful; was just a matter of being more watchful with hitting "show me how" at the start of each load.
Again, Thanks :2thumbsup:
A second spawning General after you install a client ruler would make for a useful addition I reckon. You could give him movement restrictions to stop him moving to far out of the province, but at least you would have yourself a client general capable of defending the province. Plus you’d have yourself a mini-dynasty.
Seleukus
03-09-2008, 16:37
I also happen to have a question on client rulers,so I'll just post it here and not start another thread.
Some of my client rulers get the "Interloper" trait.Any idea why?Also,they do not have a 100% movement penalty,so I can move them out of the city,which I have to do because being interlopers,they get up to -15% public order.
Its because of a bug in the game - if you create enough client rulers, some of them will have the same name as each other, and the game can't differentiate between them, so when it tries to give the "Client Ruler" trait to your new client ruler, it gives it to an old one instead, and your new ruler isn't recognized as being one (hence the interloper trait.)
What I generally did in those circumstances was to replace the Type 4 government with a Type 3 government (using the process_cq cheat) to remove the interloper effects.
Theodotos I
03-10-2008, 15:53
Its because of a bug in the game - if you create enough client rulers, some of them will have the same name as each other, and the game can't differentiate between them, so when it tries to give the "Client Ruler" trait to your new client ruler, it gives it to an old one instead, and your new ruler isn't recognized as being one (hence the interloper trait.)
What I generally did in those circumstances was to replace the Type 4 government with a Type 3 government (using the process_cq cheat) to remove the interloper effects.
That seems strange, because that almost always has happened in my Pahlava campaign, and I only have three client rulers. Now whenever I try to create any more, they don't receive the client ruler trait, and are booted out of their settlements within turns of being installed.
overweightninja
03-10-2008, 16:19
A second spawning General after you install a client ruler would make for a useful addition I reckon. You could give him movement restrictions to stop him moving to far out of the province, but at least you would have yourself a client general capable of defending the province. Plus you’d have yourself a mini-dynasty.
There is a fix to allow client rulers to sally properly on the fixes page @ https://forums.totalwar.org/vb/showthread.php?t=93820
Cheers
Seleukus
03-10-2008, 21:23
That seems strange, because that almost always has happened in my Pahlava campaign, and I only have three client rulers. Now whenever I try to create any more, they don't receive the client ruler trait, and are booted out of their settlements within turns of being installed.
The names aren't random - they're specified in the script file. So even if you can't make a ruler for one settlement, you might be able to make one for another settlement.
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