View Full Version : Mini-reforms.
In the FAQ, we have instructions on how to achieve reforms for various factions correct? Well, since I've started playing and reading the forums here, there appears to be a number of mini-reforms, usually being the result of the reforms of another nation.
Now my question, is there a list of these "mini-reforms" somewhere? I would really like to know how to acquire new units for some factions once I get around to playing them.
anubis88
03-19-2008, 16:08
Em.... you will have to be more specific.
What Mini-reforms?:inquisitive:
Ibn-Khaldun
03-19-2008, 16:15
I have never heard that there are some mini-reforms!! :study:
Respenus
03-19-2008, 18:24
Wrong expression, right idea.
If you talk about getting new units, while not having any reform triggers for your faction, you might be talking about the vanilla Marian reforms (The flow of time, IIRC).
I hope I got this right.
What new units are created with the vanilla Marian reforms? I know the look of some of the Eastern Generals changes. Thats it....
Yes, I'm talking about the appearance of new units. I wasn't exactly sure that it was only the Marian reforms that triggered them. Does anybody have a list of new units that arrive as a result of the Marian reforms then?
General Appo
03-19-2008, 20:31
Not a complete one, but I think some eastern factions gets new bodyguards and the KH get Greek Pikemen. I think might be some more but I don´t know the exact units. Anyway, the reforms trigger when a city with the hidden Italy resource becomes a Huge City, which ususally takes ages in my non-Romani campaigns. Also, Rome itself doesn´t have this resource.
The Sweboz reform could also be called a mini-reform, as I believe it only gives 1 single new unit, does Heavy German Cavalry dudes.
anubis88
03-19-2008, 20:44
Not a complete one, but I think some eastern factions gets new bodyguards and the KH get Greek Pikemen. I think might be some more but I don´t know the exact units. Anyway, the reforms trigger when a city with the hidden Italy resource becomes a Huge City, which ususally takes ages in my non-Romani campaigns. Also, Rome itself doesn´t have this resource.
The Sweboz reform could also be called a mini-reform, as I believe it only gives 1 single new unit, does Heavy German Cavalry dudes.
Hmm... let's see. Baktria, Parthia, Armenia and Pontus get new body guards (parthia get's the ultrasuperduperheavy cataphrachts as well:beam: , The macedonians and KH get a new phalanx unit, and i will post more if i remeber
russia almighty
03-19-2008, 21:10
Sweboz get armored infantry and heavy cavalry.
The Makes get Swiss Pikemen.... I mean Pez that wear chain.
The Koinon get pikes.
Baktrians get new body guards along with the Saka.
The Parthians get new body guards and men of iron.... I mean late cataphracts.
dustandpolos
05-03-2008, 21:40
Any way to trigger the reforms early? Is there a console command for adding population, and would that do the trick?
Mediolanicus
05-03-2008, 21:47
add_population City xxxx
max amount is 4000
Anyway, the reforms trigger when a city with the hidden Italy resource becomes a Huge CityFAQ suggests it has to be held by Rome or can I take over one & migrate population in to get it?
Belisarius12
05-04-2008, 10:27
which city has this recourse
from what I understand of korlon's post, he meant the apearance of new units for other factions when rome gets a huge city. that is the marian reforms for vanilla but not for EB romani faction.
It is just 1 huge city right?
MarcusAureliusAntoninus
05-04-2008, 20:19
Someone in the "roman" culture group (the Romani faction) has to build a huge city in Ariminum, Arretium, Capua, Arpi, or [I believe] Roma [was just added to that list as well].
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