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View Full Version : Challenging campaign using the AI



uanime5
03-20-2008, 10:15
For those who find M2TW too easy try doing the following:

1) Set all settlements to be managed by the AI (except your capital). The AI is to control taxes, what buildings are built, and what units are trained, while the player cannot build any buildings or recruit any units in these settlements. The player may choose which type of AI they want to control their settlements.

2) The player controls their capital and may build any building, recruit any unit, or change the tax rate. The capital cannot be changed.

3) The player can use any unit or agent the AI recruits in any way they want. However they cannot disband units or destroy buildings. The player can also use any unit they recruit from their captial in a similar manner.

4) The player can also use generals in anyway they wish.

5) Mercenaries can be recruited.


This forces the player to mainly use AI armies level armies to fight against other AI armies. This makes M2TW more challenging because you cannot crush the enemy with superior troops.

For an even greater challenge all armies must be lead by a general. If the general dies the player must merge this army with another army lead by a general or send it to a nearby settlement.

ReiseReise
03-24-2008, 10:24
Have you tried it yet? Do you get stack after stack of catapults? :beam: :beam: :beam:

Galain_Ironhide
03-24-2008, 10:53
Have you tried it yet? Do you get stack after stack of catapults? :beam: :beam: :beam:

Yeh that would be cool, an all artillery standoff! :clown:

Can you retrain depleted units? Or do you merge them with other depleted units?

Gaius Terentius Varro
03-25-2008, 01:55
The problem is choosing which troops/buildings to build train is half the fun for me

Joh
03-25-2008, 14:09
I am a very thorough player, taking plenty of time in the construction/recruitment phases of the game. Unfortunately, this tends to make my games exxxxxtremely long and I usually give up mid-way.

I have started using the auto-manage trick. Now my games go faster and I can concentrate on the actual fighting. The main problem is that now I have no control over anything (I decided to automanage my capital as well). Can anybody explain the difference between the different management types? How can I get my cities to produce priests? Cultural setting? And what about merchants? Income (or something related) setting? Let's continue, diplomats, spies, ships and so on?

Well, these settings do not quite work. My settlements will not produce a single ship, priest, merchant, diplomat or spy, which is surprising since the AI tends to build tons of spies. And yes, it does build quite a bit of sieging equipment which is not that bad at the beginning of the campaign anyway.

However, probably the most annoying thing is the fact that the AI will never ever ever repair buildings. It seems that the fact that you have to put the buildings to repair in the queue PRIOR to any new builds just screws everything up. Trying to accomplish any get-to-know-someone mission is just a mess if you have not spared a princess to serve as a diplomat. And, why my cities have negative growth despite chivalrious governors if I do not set them to "growth policy"?

Just having a go with Russia. Only after 20-25 turns have I started to build any troops, despite having two castles set for military build up. And they focus on siege equipment and missile cavalry bypassing spears and archers.

For sure it is more of a challenge, but it is also extremely frustrating.