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Boyar Son
03-22-2008, 20:55
In games by the time you have 15 cities you have almost 100,000 coins in the treasury. So you can play the game so easy it takes away challange, and your able to flood the world with spartans and elephants!

So, like there is a way to add money, is there a way to deduct it to keep money tight and really use armies wisely?

Strategos Alexandros
03-22-2008, 21:06
Use the add money cheat but use add_money, -100000 rather than
add_money, 100000.

Maximus Aurelius
03-22-2008, 21:07
add_money -1000...

Boyar Son
03-22-2008, 22:54
Aww no way to have this as a script?

LorDBulA
03-22-2008, 23:47
Aww no way to have this as a script?

Of course you can make a script for this.

Check out EBBS section of money assistance. It will give you good examples how to do this.

pezhetairoi
03-23-2008, 01:33
40000 seems to be the maximum quantity you can do at one command, though.

General Appo
03-23-2008, 13:06
If you type something like add_money 500000000000000000000000 (or just a lot of numbers) then you actually lose money. Wonder if it´s the same for the add_money - thing, only reversed.

Philippus Flavius Homovallumus
03-23-2008, 14:27
I never have this problem, though I build large, well equipped armies and hire mercs, so I rarely get above 30,000.

Tellos Athenaios
03-23-2008, 18:06
I tend to get involved in too much wars, not of my own choice, to build up such treasury with only 15 settlements; unless I am playing as one of the real 'seaborne' (read Mediterrean) factions.

Philippus Flavius Homovallumus
03-23-2008, 21:58
Hmmm, I think I know where my money is going. I have essentially five fullstack armies in various states of readiness and with the exception of the army in Italy they all have a unit of Hetairoi and Hypaspists, as well as two of siver shields.

Dayve
03-24-2008, 01:33
I used to have that problem... got some great ideas for ironman rules from this forum though.

I only play as Rome, but i think this would work with any faction really, and it's realistic too. It's simple:

Leave taxes at normal. I added my own rule in with this - Taxes can be set to high or very high for 1 year (4 turns) every 5 years (20 turns) but only in times of emergency. It's up to you to decide the definition of emergency/crisis. Treasury falls below 5000, getting invaded and struggling to keep up recruitment costs, etc.

If you keep taxes at normal and STILL have too much money, start stacking up large garrisons or medium-quality troops in your important cities. If it's still to high after that, start stacking them up in your not-so important cities too. Still too high? Station small defense armies in forts at your borders. Still too high? Make those small armies large armies. Still too high?

STOP PLAYING AS THE PTOLEMIES!

Korlon
03-24-2008, 01:47
It's always difficult to stop the money from flowing in after you take Greece and modern day Turkey. Even a with a ton of full stacks, every city building something, and with low taxes on all ungoverned cities, I still get tons of money flowing in.

Disciple of Tacitus
03-24-2008, 17:50
Side Question: What is the most money one of your settlements has made?
(as shown on the campaign map)
Personnaly I'm happy if a settlement is bringing in 1,500 - 2,000/yr. That's great. However, I took over Serdike in my current Romani game and was making 6,900 right off the bat. (yeah they already had mines)

anyone else got some crazy numbers?

Sir Edward
03-24-2008, 18:48
Side Question: What is the most money one of your settlements has made?
(as shown on the campaign map)
Personnaly I'm happy if a settlement is bringing in 1,500 - 2,000/yr. That's great. However, I took over Serdike in my current Romani game and was making 6,900 right off the bat. (yeah they already had mines)

anyone else got some crazy numbers?


The numbers shown on the strategic map for settlement incomes really can't be trusted. RTW has some wierd formula that weigh the size of the settlement and makes it responsible for paying a certain size of your army cost. Once saw a city go -11k with only a couple garrison units just because it was a large city and everything else was a town.

Xurr
03-24-2008, 21:38
If you type something like add_money 500000000000000000000000 (or just a lot of numbers) then you actually lose money. Wonder if it´s the same for the add_money - thing, only reversed.


Thats simply the effect of using a signed 32bit variable in the code for the add money function. Basically anything over 2147483647 will result in a negative number because the variable just isn't big enough to hold anything larger.

Centurio Nixalsverdrus
03-25-2008, 03:12
The numbers shown on the strategic map for settlement incomes really can't be trusted. RTW has some wierd formula that weigh the size of the settlement and makes it responsible for paying a certain size of your army cost. Once saw a city go -11k with only a couple garrison units just because it was a large city and everything else was a town.
Yes, you can't trust the numbers displayed at the cities. In my 0.81 Mak campaign I had Pella mostly at about +8,800 and Athens at about +10,500. I wasn't rich though. I never manage to build up a large treasury because every turn I control my cities and order something to be built. It just doesn't feel right to have nothing built. It's damn hard for me to save money for one or two turns to get the sum for advanced mines together.:sad: After all money is only worth so much as what you can buy for it!

Disciple of Tacitus
03-25-2008, 21:19
The numbers shown on the strategic map for settlement incomes really can't be trusted. RTW has some wierd formula that weigh the size of the settlement and makes it responsible for paying a certain size of your army cost. Once saw a city go -11k with only a couple garrison units just because it was a large city and everything else was a town.


Hmmm. So, b/c it is a smaller town/city, it does not have to pay as much into the "pot" - so to speak - as the Huge cities and Large cities. Hmm. You learn something everyday.

Might I say, Sir Edward, that I am duly impressed that you completed Baktria campaign. Kudos to you, Sir.

General Appo
03-25-2008, 22:42
Most money one of my cities have ever made? Dalminion in my Romani campaign, made over 14000 a turn. About 6000 from trade, 6000 from mining and the rest from taxes and farming. Great city that, basically payed for my entire war against the Getians all by itself.

Brasidas
03-27-2008, 13:49
2p to the main topic. For me personally that disgusting richness which nearly always appears on some stage of campaign is the biggest factor that killls any challenge .

I wonder, why don't additionally simulate all these (mainly domestic) negative factors which harm treasury such as corruption, greediness of family members, foreign or brigand troops pillaging on your territory.

This "useful pandora's box" could be started by script when your income or amount of mnai in treasury (also in conjunction with number of cities) reaches specific values.

alatar
03-27-2008, 16:29
A new pop up window

Congratulation, you are the richest faction with 2,000,000 deneri.

Four stacks of Geastae have been spawned outside your capital.

See you in hell.