View Full Version : Persistent CTD, no mention of it...
underthesun
03-31-2008, 01:41
Now, this crash can only occur under specific conditions, however whether or not it does occur under these exact conditions seems to be slightly random.
So, say I'm besieging a city. Any city. As any faction. And the AI sends an army to attack my besieging army. So I'm facing two armies, one of which is going to be destroyed if I win, since they are stuck in the city.
Now, about 3 or 4 times out of 10, after defeating that army, and taking the city, I'm presented with a choice. (Occupy/Enslave/Exterminate). As soon as I push the button of my choice (no matter which one) the game CTDs. I reload, fight the same battle again, make my choice, and it still CTDs.
It happens less than half the time, however it's very annoying, and I can't seem to find much mention of it. Any ideas as to why this is happening? This isn't the reinforcement bug is it? Because it's not every time. But it does occur even with autocalc...
I've never had this happen before. Have you tried downloading all the 1.0 fixes yet? Have you tried a reinstallation?
This crash upon choosing the city's fate seems to ride pretty much all mods. It is easily circumvented by waiting for one more turn before taking the city, or reloading the game from 2-3 turns prior.
underthesun
04-01-2008, 20:20
I've never had this happen before. Have you tried downloading all the 1.0 fixes yet? Have you tried a reinstallation?
I have only 2 of the official fixes as of yet. And the problem isn't every time, so I'm hesitant to go through the hassle of a reinstall. Not to mention, there were no problems I could see during the install.
@bovi
You can't wait to take the city, if you defeat the armies then and there, then the game pretty much forces your army into the city. :-(
I suggest you download all the permanent 1.0 fixes right away.
You can't wait to take the city, if you defeat the armies then and there, then the game pretty much forces your army into the city. :-(
Of course you can. Lift the siege before ending turn.
Unless you've saved right before the actual battle, which seems to be so common a case when the bug has occured for people that it almost seems to be the cause of it. In that case, I'd suggest auto_win for the AI so that you don't take the city that turn.
bovi, I appear to have reduced the frequency of this for the latest version of TE(or at least the beta testers haven't reported a crash like that yet), by rebuilding map.rmw by using creected_regions.tga that is automatically generated by the game and by sorting out any incosistencies between faction creator in descr_regions.txt and descr_strat.txt. Not sure which one helped most as I did both at the same time, butmy guess would be the use of corrected_regions.tga
Thanks a lot! However, I don't know the significance of this corrected_regions.tga. Are you saying we should delete this file along with map.rwm, and let the game recreate it again? I believe I haven't ever deleted that file, in fact this is the first mention I've ever heard of it.
No use the corrected_regions.tga to redo your map_regions.tga, and then rebuild map.rmw. So effectively save the corrected_reginos.tga as map_regions.tga. It seems to be a version of the map_regions.tga file that is generated by the game with several problems fixed.
And like I said doing that has seemingly reduced the frequency of this crash a lot in TE, will see if this is true when the open beta of TE Gold begins.
Thanks, glad I asked :beam:.
I've had that problem but only in Spain with the lusitanian cities only. I make a habit of always saving every turn so I can go back and replay.
Just thought I'd bump this thread as since doing what I mentioned above for TE Gold, i've had no report of a CTD on clicking occupy/enslave/exterminate in TE Gold closed or open betas.
Thanks for reminding me. I just did this, and for some reason the corrected_regions.tga was recreated different from the one I used to replace map_regions.tga...? I hope it's just the timestamp that is put into the file (numerous times!), just as map.rwm becomes different each time it's generated.
Yes it looks like it's regenerated every time the game is run.
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