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View Full Version : 2 1.1 Questions



brymht
04-08-2008, 19:31
1. How close are we to the unit limit, ie how many more additional units can we create on our own?

2. Are there any new features in 1.1 which would cause issues when running in BI?

mcantu
04-08-2008, 19:54
i beta-tested 1.1 w/BI and never had a problem...

Moosemanmoo
04-08-2008, 22:06
I think v1.1 has reached the unit limit

Hax
04-08-2008, 22:46
Not yet, but very, very close.

Kepper
04-08-2008, 22:48
This will mens some more surprises for the version.

Ibrahim
04-08-2008, 22:52
how many uits away to be exact (I already knew about Q1, having been answered earlier-just no number given)?:beam:

Hax
04-08-2008, 22:59
I have no idea. Could 2, could be 12.

Ibrahim
04-08-2008, 23:00
:laugh4: as long as the Euzonoi can fit in(I'll make them):laugh4:

Korlon
04-08-2008, 23:04
I think I read somewhere that EB 1.0 had about fourty slots left. We got about ten more in 1.1 so... do the math.

Hax
04-09-2008, 01:05
Exactly. So with those 20 left, you could easily add in the Euzenoi.

Strategos Alexandros
04-09-2008, 16:58
40 - 10 = 20?:dizzy2:

Ibn-Khaldun
04-09-2008, 17:47
40 - 10 = 20?:dizzy2:

This is EB mathematics :laugh4: :laugh4:

Strategos Alexandros
04-09-2008, 17:49
This is EB mathematics :laugh4: :laugh4:

Is it based on the RTW city income system?:laugh4:

Ibrahim
04-09-2008, 21:06
it 30 not 20 dangit!!
explains why the tresury system in EB 1.0 is so wierd (you'd figure the bigger the cities, the more money it makes..oh well, still a great mod:laugh4: :laugh4:

blacksnail
04-09-2008, 21:19
This is EB mathematics :laugh4: :laugh4:
Well, it would certainly explain our version numbering system... ~:)