View Full Version : What's up with the Cohors Imperatoria/Evocata, and the post marian Centurion?
hallo, finally i was capable of watching the new legionaries, in EB1.0, i wasn't able cause in custom battle they weren't. But with 1.1 and the configuration program i can see them in custom battle.
I admit im delused. They are the same of that preview of some month ago about 1.0. Some one sayd that they were going to be adjusted, but i see no changement.
I think the members of the Team know how i like EB. So dont take me like a guy who want to attack etc.
my first shock was to see the new reformed centurion in the historical battle. I tryed, and i must say i tryed to like it, but it is completely out of EB style. It's plastic style, it seem coming our of that old plastic puppets, Playmobil, dont know if someone remember those toys.
Then i sayd, it cant be, so i went to play custom battle and tryed Cohors Evocata, and some Imperial Cohortes... same thing, totally "plastic feeling" , completely out of EB style, they seem a child toy, not ever talking of their "Huge Heads", again like Playmobil or Lego. And those faces... they seems a caricature (immense noses and subtile eyes, and a look of "macrocephali").
Now, what was bad with the Old Legionaries? They were great, and completely "IN" with the EB style.
I cant believe the new legionaries they are an improvement on the old ones, it cant be, i cant believe it.
So my question is, what's happened people?
Thanks guys, sorry for this sort of outlet, i know there is a lot of hate on the internet, but i cant believe my favorite mod and modders, could have made this sad joke.
Spendios
04-09-2008, 12:02
The EB team is perfectly happy with the new romans who are far better than the old ones.
If you are not happy with it you have not obligation to play EB mod. And stop throwing insults we owe you nothing. Capisce ?
Capisce ?
you had to say "Capisci?" not "Capisce?" you used a bad italian.
Usually when a person want to offend, he try to know where the guy come from and than use some word in his language.
Example:
if you want to attack a french guy, showing all your hate, you say:
"If you dont like, than dont play it! Stupid guy! Tu Comprends"?
sorry for you man, that was really a fall of style from you.
anyway this is a screenshot for better understand what i wanted to say:
https://img182.imageshack.us/img182/6573/immaginecomparehs0.jpg (https://imageshack.us)
Spendios
04-09-2008, 12:24
Spoiled child syndrome : get a box full of new toys but cry because he doesn't like one of them.:laugh4:
Oh and I'm not supposed to stay nice when people use expressions like playmobil or things like that
Spendios, i dont know why you are saying that, dont worry i dont hate you. So i wil not start a post/replay etc. war of insults.
Metalstrm
04-09-2008, 12:41
Lol, I love this thread! :)
I think our amico Napolitano has a certain point, but I won't interfere.
When is that screenshot from? Because today I was playing around with them and they seem to have been shrunk a little in size, so they are around the height of the Praetorians now, and look much more proportioned.
antisocialmunky
04-09-2008, 13:57
Could it be some sort of 'you need a clean install' issue?
Could it be some sort of 'you need a clean install' issue?
hmm... i dont know, i just clicked on the configuration menu, then i choosed EB multi player, to activate the legionary in custom battle
I think i installed the thing well, i just started another custom battle to be sure.
I aligned the units on the same line with the right mouse button:
https://img211.imageshack.us/img211/9783/immaginebvbvbvbqf1.jpg (https://imageshack.us)
look at the second and third line heads growing up near the prets... :shrug:
Tellos Athenaios
04-09-2008, 14:22
Well they did receive a skeleton adjustment (shrinking it), so my guess is that something went wrong during installation. Check out an SVN copy from the 1.1. branch: those files should be IDENTICAL to your 1.1 install.
Parlo poco Italiano ~;)
Moosemanmoo
04-09-2008, 14:47
Voglio sapere quanto é perché voglio compralo
@moosemamnoo
what do you want to buy?:laugh4: (have you used a robot translator?:clown: )
Well they did receive a skeleton adjustment (shrinking it), so my guess is that something went wrong during installation. Check out an SVN copy from the 1.1. branch: those files should be IDENTICAL to your 1.1 install.
Parlo poco Italiano ~;)
ok i will try this night to update via SVN. thanks:beam:
Metalstrm
04-09-2008, 15:28
Compri cosa?
The praetorians look like midgets. You don't have anything against midgets, do you?:clown:
General Appo
04-09-2008, 16:35
I´ve played some historical battles with the Romans, and the Legionaries seems fine to me, in fact they look better then in 1.0. So yeah, it´s probably something with your install.
Finalmente...ITAAALIAAANIIII...e un francese:idea2: MATERAZZI:2thumbsup: ...così, tanto per scherzare...do you remember?
:laugh4: I don't know Italian, but it's fairly obvious what you're referring to.
Metalstrm
04-09-2008, 17:15
Non sono italiano ma parlo un poco. Remember what, the headbutt? :D
antisocialmunky
04-09-2008, 17:22
I think he thinks that you think you're refering to this:
https://www.youtube.com/watch?v=rZBA0SKmQy8
Metalstrm
04-09-2008, 17:25
Don't start me on that madness.
This...
*echoes*
yes ANTISOCIALMUNKY ... it's right .... :clown:
Moosemanmoo
04-09-2008, 18:16
@moosemamnoo
what do you want to buy?:laugh4: (have you used a robot translator?:clown: )
Nah I'm doing GCSE Italian and thats one of my favourite phrases
Along with: Me dispiace ma non parlo italiano
anubis88
04-09-2008, 18:24
Nah I'm doing GCSE Italian and thats one of my favourite phrases
Along with: Me dispiace ma non parlo italiano
Shouldn't it be Mi dispiace?:beam:
Shouldn't it be Mi dispiace?:beam:
yes, "me dispiace" sounds a bit like romanesque or napolitain dialect... the dative should be "mi".
Anyway, dont worry moosemanmoo, your kung fu is very strong:beam:
Moosemanmoo
04-09-2008, 18:29
oh yeah lol
always get them mixed up
Thanks Obelics you're ju-jutsu skills aren't too bad either:eyebrows:
I´ve played some historical battles with the Romans, and the Legionaries seems fine to me, in fact they look better then in 1.0. So yeah, it´s probably something with your install.
None of the historical battles I could find had any praetorians. The new legions look nice, but Obelics is right, the praetorians are midgets (as are all other infantry units) compared to other imperial legions. It's definitely nothing with his install as it is the same on mine.
https://img291.imageshack.us/img291/1424/rometw2008041010054761es9.th.jpg (https://img291.imageshack.us/my.php?image=rometw2008041010054761es9.jpg)
https://img101.imageshack.us/img101/2348/rometw2008041010123333ep2.th.jpg (https://img101.imageshack.us/my.php?image=rometw2008041010123333ep2.jpg)
https://img291.imageshack.us/img291/811/rometw2008041010125311nh0.th.jpg (https://img291.imageshack.us/my.php?image=rometw2008041010125311nh0.jpg)
The Imperials are also giants compared to enemy soldiers. Look at them fighting those puny Getai. The size difference isn't huge, but it is certainly noticeable and somewhat disconcerting.
On a side note, I have to also agree with Obelics that they do seem to clash a bit aesthetically with other EB units. They look awesome by themselves, but they do look a little out of place, I think it's probably their faces. All in all, I'm amazed at the quality of 1.1 and the many incredible additions. Little things like this are bound to happen, and I know the EB team is focusing on getting EBII out there rather than fixing every little thing with 1.
TWFanatic
04-10-2008, 18:48
This after all those lectures on how Romans were small people? :laugh4:
You can always replace the new legionaries with the old ones. But yes it is a shame that the models have to be so...bloated, because the skins themselves are beautiful.
why not just switch skeletons-that way the praetorians and imperatorii have same skeleto-different skins?
SaberHRE
04-10-2008, 21:07
?! What do you mean new skins. Weren't the Evocati, Praetoriani and Imperatorii like that already in 1.0?
btw, I am having trouble with custom battle, as the Legionaires and many other units don't appear on the units menu in Custom battle :inquisitive:. Perhaps it's me scrolling badly, but I've tried like 10 times, and nothing :wall:
Olaf The Great
04-10-2008, 22:28
Well, I think the unit skin AND model is beautiful, the problem(to me) is that they don't "match" other units.
But they're still awesome.
?! What do you mean new skins. Weren't the Evocati, Praetoriani and Imperatorii like that already in 1.0?
btw, I am having trouble with custom battle, as the Legionaires and many other units don't appear on the units menu in Custom battle :inquisitive:. Perhaps it's me scrolling badly, but I've tried like 10 times, and nothing :wall:
Just click the Multiplayer shortcut as opposed to the Singleplayer. I find that loads the multiplayer EDU which has nicely organized faction units.
?! What do you mean new skins. Weren't the Evocati, Praetoriani and Imperatorii like that already in 1.0?
i was referring to pre- 1.0 skins.
I haven't installed .081 anymore, but i still keep a copy of EB0.74
those are the three units: Cohors Imperatoria, C. Evocata, and Pretorians
(the Imperial Cohors, have the Red Shield, the Evocata have the Cyan shield, and the Pretorians have the Blue shield):
https://img181.imageshack.us/img181/8029/cohortesaf2.jpg (https://imageshack.us)
amd here's the Evocati and C.imperatoria, with the shield down:
https://img365.imageshack.us/img365/7310/ccccfffffffffffpl7.jpg (https://imageshack.us)
these were from EB0.74 i dont remember if in 0.81 there were any difference
Tellos Athenaios
04-11-2008, 14:42
Yeah, I thought we had fixed it - so I asked about in EBH and I was told that the guy who fixed them apparently never submitted his work. :embarassed:
Darth Stalin
04-11-2008, 14:43
So what would be the best solution to this problem?
Changing just skins between the files? (take 0.81 skins and replace the 1.1 skins with these) or maybe also add old models (.tga files)?
Tellos Athenaios
04-11-2008, 15:13
None of those (it's a model issue, not a skin one).
The best solution would be to go into descr_model_battle; do a search for your unit and see if the skeleton reads [something]big[something]. Remove that 'big' part and you ought to have a more or less shrunk legionaire. Not as good as actually modifying the *real* files, but that requires some skill.
Watchman
04-11-2008, 15:20
Bad news there - they've normal-sized skeles.
type roman_infantry_cohorspraetoriana
skeleton fs_pilum, fs_gladius
type roman_infantry_cohorsimperatoria_evocata
skeleton fs_pilum, fs_gladius
type roman_infantry_cohorsreformata
skeleton fs_pilum, fs_gladius
Tellos Athenaios
04-11-2008, 15:35
In that case there's nothing you can do without losing the more accurate skin.
None of those (it's a model issue, not a skin one).
The best solution would be to go into descr_model_battle; do a search for your unit and see if the skeleton reads [something]big[something]. Remove that 'big' part and you ought to have a more or less shrunk legionaire. Not as good as actually modifying the *real* files, but that requires some skill.
Since the roman_infantry_cohorsreformata and roman_infantry_cohors_praetoriana are essentially the same model can't you just go in and copy over the roman_infantry_cohors_praetoriana cas files to the roman_infantry_cohorsreformata cas files? Wouldn't this give them the same frame and size?
Bad news there - they've normal-sized skeles.
type roman_infantry_cohorspraetoriana
skeleton fs_pilum, fs_gladius
type roman_infantry_cohorsimperatoria_evocata
skeleton fs_pilum, fs_gladius
type roman_infantry_cohorsreformata
skeleton fs_pilum, fs_gladius
Isnt there a small variant of those skeletons?
Darth Stalin
04-11-2008, 22:04
I've searched through EB 0.81a and EB 1.0 (not through 1.1, as I didn't installed it yet, but I suppoose that in this respect the 1.0 and 1.1 do not differ) and found the following differences between descr_model_battle and export_description_units:
EB 0.81a
; Roman infantry - Cohors Evocata / Cohors Praetoriana
type roman_infantry_cohorsevocata_cohorspraetoriana
skeleton fs_pilum, fs_gladius
indiv_range 40
texture seleucid, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_Julii.TGA
texture slave, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_Julii.TGA
texture merc, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_CohortesEvocatae.TGA
model_flexi_m eb/data/models_unit/ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_high.cas, 15
model_flexi_m eb/data/models_unit/ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_med.cas, 30
model_flexi_m eb/data/models_unit/ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_med.cas, 40
model_flexi eb/data/models_unit/ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_med.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_praetorian_cohort_i_all.spr
model_sprite merc, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_evocatae_merc.spr
model_sprite slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_praetorian_cohort_i_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
; Roman infantry - Cohors Imperatoria
type roman_infantry_cohorsimperatoria
skeleton fs_pilum, fs_gladius ; throwing javelin
indiv_range 40
texture seleucid, eb/data/models_unit/textures/EBUNIT_PROME_ROMAN_LegioneAugustea.TGA
texture slave, eb/data/models_unit/textures/EBUNIT_PROME_ROMAN_LegioneAugustea.TGA
model_flexi_m eb/data/models_unit/EBUNIT_PROME_ROMAN_LegioneAugustea_high.cas, 15
model_flexi_m eb/data/models_unit/EBUNIT_PROME_ROMAN_LegioneAugustea_med.cas, 30
model_flexi_m eb/data/models_unit/EBUNIT_PROME_ROMAN_LegioneAugustea_low.cas, 40
model_flexi eb/data/models_unit/EBUNIT_PROME_ROMAN_LegioneAugustea_lowest.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_legionary_cohort_ii_all.spr
model_sprite slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_legionary_cohort_ii_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 50, 0, 1.15
officer officer_roman_centurion
;officer officer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1, 2, 2, 3, 6, square, testudo
stat_health 1, 0
stat_pri 5, 0, pilum, 39.75, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2500, 700, 80, 120, 2500
ownership seleucid, slave
;242
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria, 50, 0, 1.15
officer officer_roman_centurion
officer officer_roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 6, square, testudo
stat_health 1, 0
stat_pri 4, 0, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2244, 561, 100, 160, 2244
ownership seleucid, slave
;246
type roman infantry praetorian cohort i
dictionary roman_infantry_praetorian_cohort_i ; Cohortes Praetoriana
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 50, 0, 1.3
officer officer_roman_centurion
officer officer_roman_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 6, square, testudo
stat_health 1, 0
stat_pri 4, 0, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 13, 0, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3151, 788, 80, 120, 3151
ownership seleucid, slave
EB 1.0:
; Roman infantry - Cohors Praetoriana -------> MISSING LOW/LOWEST
type roman_infantry_cohorspraetoriana
skeleton fs_pilum, fs_gladius
indiv_range 40
texture seleucid, eb/data/models_unit/textures/roman/ebroman_infantry_cohors_praetoriana_prom_seleucid.tga
texture slave, eb/data/models_unit/textures/roman/ebroman_infantry_cohors_praetoriana_prom_seleucid.tga
model_flexi_m eb/data/models_unit/ebroman_infantry_cohors_praetoriana_prom_high.cas, 15
model_flexi_m eb/data/models_unit/ebroman_infantry_cohors_praetoriana_prom_med.cas, 30
model_flexi_m eb/data/models_unit/ebroman_infantry_cohors_praetoriana_prom_med.cas, 40
model_flexi eb/data/models_unit/ebroman_infantry_cohors_praetoriana_prom_med.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_praetorian_cohort_i_all.spr
model_sprite slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_praetorian_cohort_i_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
; Roman infantry - Cohors Imperatoria / Cohors Evocata
type roman_infantry_cohorsimperatoria_evocata
skeleton fs_pilum, fs_gladius ; throwing javelin
indiv_range 40
texture seleucid, eb/data/models_unit/textures/roman/ebroman_infantry_cohors_imperatoria_xprime.tga
texture slave, eb/data/models_unit/textures/roman/ebroman_infantry_cohors_imperatoria_xprime.tga
texture merc, eb/data/models_unit/textures/roman/ebroman_infantry_cohors_evocata_xprime.tga
model_flexi_m eb/data/models_unit/ebroman_infantry_cohors_imperatoria_evocata_xprime_high.cas, 15
model_flexi_m eb/data/models_unit/ebroman_infantry_cohors_imperatoria_evocata_xprime_high.cas, 30
model_flexi_m eb/data/models_unit/ebroman_infantry_cohors_imperatoria_evocata_xprime_high.cas, 40
model_flexi eb/data/models_unit/ebroman_infantry_cohors_imperatoria_evocata_xprime_high.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_cohorsimperatoria_seleucid.spr
model_sprite slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_cohorsimperatoria_seleucid.spr
model_sprite merc, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_legionary_cohort_ii_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.22
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
formation 1, 2, 2, 3, 6, square, testudo
stat_health 1, 0
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2625, 656, 80, 120, 2625
ownership seleucid, slave
;242
type roman infantry legionary cohort ii
dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.22
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 6, square, testudo
stat_health 1, 0
stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2171, 543, 100, 160, 2171
ownership seleucid, slave
;246
type roman infantry praetorian cohort i
dictionary roman_infantry_praetorian_cohort_i ; Cohortes Praetoriana
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorspraetoriana, 50, 0, 1.22
officer ebofficer_roman_centurion
officer ebofficer_roman_standard
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 2, 3, 6, square, testudo
stat_health 1, 0
stat_pri 5, 4, pilum, 40.3, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3481, 870, 80, 120, 3481
ownership seleucid, slave
It seems that in EB 0.81a the Evocati and Praetoriani shared the same model, while Imperial Legionaries had their own model; in EB 1.0 the Praetoriani have their own model, while Imperials and Evocati share the same model.
Names of the .tga files have been changed, so I can't tell if the "ebunit_Prome_new_unit_roman_CohorsPraetoriaAugustea_high.cas" from EB 0.81a is the same as "ebroman_infantry_cohors_praetoriana_prom_high.cas" from EB 1.0, but if so, then the "xprime" models used in new Imperials and Evocati are those that cause problems.
Thus I'm afraid there will be need to go back to the old ones...
BTW: does anybody know why the Evocati have NOT the "standard-bearer" officer in their unit?
EDIT:
the same applies to Roman Late Centurion model, which was:
EB 0.81a:
model_flexi eb/data/models_unit/Centurion.cas, 15
model_flexi eb/data/models_unit/Centurion.cas, 30
model_flexi eb/data/models_unit/Centurion.cas, 40
model_flexi eb/data/models_unit/Centurion.cas, max
EB 1.0:
model_flexi eb/data/models_unit/ebofficer_roman_centurion_xprime_high.cas, 15
model_flexi eb/data/models_unit/ebofficer_roman_centurion_xprime_high.cas, 30
model_flexi eb/data/models_unit/ebofficer_roman_centurion_xprime_high.cas, 40
model_flexi eb/data/models_unit/ebofficer_roman_centurion_xprime_high.cas, max
I love how Spendios got on the hyper defensive and abused the guy, but it turned out the model is wrong. Haha.
Teleklos Archelaou
04-13-2008, 06:58
I love how you have done nothing anyone benefits from and Spendios is still constantly making this mod better for your sorry ass.
Megas Methuselah
04-13-2008, 07:09
I love how you have done nothing anyone benefits from and Spendios is still constantly making this mod better for your sorry ass.
Yeah, me too. :wink2:
Teleklos Archelaou
04-13-2008, 07:14
Well, both Spendios and Obelics have done much much more than he has to make the mod better, so I don't see why he has anything to add to this at all.
Darth Stalin
04-13-2008, 10:36
Well, guys, no matter who has contributed how much to the great EB mod (which of course DOES matter at all, but not so much in THAT particular case), yet, however, it REALLY matters, how to solve this model/skin problem that appeared as already existing.
IMVHO the best solution would be to change the new (xprime) models into old (0.81) models and appropriately change the DMB and EDU files to implement these changes, and post it as a fix. 'cause these new models really do not like the "classical" EB models... and require corrections.
Or, the guy who made the new models, should submit corrected ones to be available for install as fix.
Anyway, for my own personal use I'll change these new models into old ones - these are at least quite proportional and look as real men, not the "giants".
SaberHRE
04-13-2008, 10:47
i was referring to pre- 1.0 skins.
I haven't installed .081 anymore, but i still keep a copy of EB0.74
those are the three units: Cohors Imperatoria, C. Evocata, and Pretorians
(the Imperial Cohors, have the Red Shield, the Evocata have the Cyan shield, and the Pretorians have the Blue shield):
https://img181.imageshack.us/img181/8029/cohortesaf2.jpg (https://imageshack.us)
amd here's the Evocati and C.imperatoria, with the shield down:
https://img365.imageshack.us/img365/7310/ccccfffffffffffpl7.jpg (https://imageshack.us)
these were from EB0.74 i dont remember if in 0.81 there were any difference
Ah okay, yeah I do remember these guys. But I was surprised you didn't get to play the romans in 1.0
The new look of Imperatoria and Evocata is excellent, but I also think it's slightly not "EB looking".
Darth Stalin, Would you be so kind to provide some sort of instructions as to how to replace the new imperatoria and evocata with the models from 0.81?
Darth Stalin
04-13-2008, 11:09
IMHO the simpliest way would be to copy appropriate sections of 'old' DMB into new DMB file, thus making the evocati and praetorians to share the same model, and then change the new EDU file in the same way - copying appropriate sections from 'old' file. I've provided the necessary code above, so there should be no problem with that.
The same applies to 'late Roman centurion', for which I've also provided the code setion.
Of course, you will also have to copy the old .tga and .cas files from 0.81a version into appropriate folders of 1.1 version. Target lines for folder you have to put these files into are shown in the code - that's the source from where the engine takes models and skins.
Unit cards can be left the same as in 1.1, but if not, copy them from 0.81a and that's all.
The best way of making changes is to use WinMerge or similar tool, and search for these 2 models and 3 units in DMB and EDU, respectively. Of course to do all of that you have to have EB 0.81a => you can unzip the installer with 7zip software, and take from that whatever you want.
That should be all.
I'm not a good instructor, I'm afraid, and all what I've searched/found is via my own trials and errors; so I also encourage You to make your own trials (and errors, maybe) to achieve required results. That's the best way to gather knowledge about EB files and their structure and connctions.
SaberHRE
04-13-2008, 11:14
[QUOTE=Darth Stalin]I'm not a good instructor[QUOTE] Actually not true. This was very comprehensible, thanks!
Darth Stalin
04-13-2008, 11:21
Heh, I rather meant I'm not good at writing the instructions like "open folder XYZ/drag out file 123/put into fiolder ABC" or sth similar.
I'm just too lazy for doing it... and don't have much time to do so. But when I have a little more time I always try to write some instructions that help other people find a way to solve their problem. I just learned that from reading a lot on this forum, TWCenter and similar Polish TW forum. I've also made my own mini-mod (unfinished, for personal use only, finally abandoned) on Hearts of Iron - CORE mod (began to add some new stuff and leaders fo Soviets) => had to abandon the project due to lack of time.
Anyway, I was just digging into some files for about 4-5 years, so all that little skill I have, has come out from trials and errors... and that's the best way of modding I ever know :D
Good luck, anyway!
BTW: it seems that the same process should be done for new Roman units in EB 1.1 => the First Cohort! As they probably use the postmarian legionary cohort and Augustan/Imperial legionary cohort models/soldiers with no model/skin changes, the same process should be made to them also.
I love how you have done nothing anyone benefits from and Spendios is still constantly making this mod better for your sorry ass.
Man you EB members need to get off your high as ideals. Take a joke when you see one and stop being arrogant and conceited to the general populace. Who are you to say i have done nothing that benefits anyone? Just because im not in the EB team you are calling me a useless person, is that it? Should i just go kill myself because you think im useless. Haha, get a grip.
Spendios
04-13-2008, 12:02
Man you EB members need to get off your high as ideals. Take a joke when you see one and stop being arrogant and conceited to the general populace. Who are you to say i have done nothing that benefits anyone? Just because im not in the EB team you are calling me a useless person, is that it? Should i just go kill myself because you think im useless. Haha, get a grip.
If your are so offended by the EB team why do you keep playing our mod and posting on our forum ? :laugh4:
Man you EB members need to get off your high as ideals. Take a joke...
There was nothing even vaguely comical about your original post.
This is not TWC, and rudeness will not be tolerated. Behave or you won't be welcome to our boards anymore.
The EB team, does not debate with people, with the social Etiquette of a monkey.
The EB team, does not debate with people, with the social Etiquette of a monkey.
Debate implies equality.
Darth Stalin
04-13-2008, 12:46
Ekhmmm... well, maybe let's stop saying bad words to each other, but rather start to repari what seems to be broken in EB 1.0?
The "customer-help-yourself-alone" method I've described above; maybe the Team shal also provide official solution to that problem?
The EB seems to be the most complex and wealthy RTW mod made so far; yet as in typical large projects there lamost inevitably must be some bugs/problems. EB is not free from such things. So far the bugfixing and response to the problems was quick and accurate; why not to do the same in this case?
Cheers for all EB team-members and EB-players!
chairman
04-13-2008, 13:08
I hate to get involved in this, but Darth Stalin is right; the model issue is more pressing than pruning our prideful feathers. This is NOT intended as offence to ANYONE! I am just a member of the forums who hates to see good, constructive discussion become a flaming battleground of angry posts.
@Gaivs: I'm sure you ment it as a joke, but on the internet, there is no way for people to discern tone of voice. That is why the words that you use are SO IMPORTANT. This is good for all forum goers to hear. Also keep in mind that often issues that fans bring up are based on misconception or simple mistakes. So EB members usually figure that if a fan posts a problem, there is a good chance that it is only apparent rather than real. As I said, tone of voice cannot be easily shown over the internet, so choosing your words carefully is key. Please take this as a friendly piece of advice, not me telling you what to do, but as someone who doesn't want to see anyone get hurt.
I hope that this helps. These forums give us an oppurtunity to show that we are more mature than many of the "kids" who surf the internet these days. Please take this oppurtunity and run with it.
A humble forum member,
Chairman
There was nothing even vaguely comical about your original post.
This is not TWC, and rudeness will not be tolerated. Behave or you won't be welcome to our boards anymore.
The EB team, does not debate with people, with the social Etiquette of a monkey.
Now that we all have been equally impolite to each other, can we just close this damn thread?
I hate to get involved in this, but Darth Stalin is right; the model issue is more pressing than pruning our prideful feathers. This is NOT intended as offence to ANYONE! I am just a member of the forums who hates to see good, constructive discussion become a flaming battleground of angry posts.
Seconded!
Tellos Athenaios
04-13-2008, 16:02
Anyways, to turn back from the digression to the main course (?):
1) We thought the model had been fixed already; and indeed it had, yet the fix wcas never submitted by the artist who made it.
If one of our resident modellers would be so kind as to take a look at the files, the fix might be out before you know it. (From what I understood it involved very little work for someone with the right tools.)
2) So at this point the model is still too large.
3) Enthusiasm among the modelling & skinning department to work on EB1 is currently somewhat low - they wanna toy with the 4 times as large textures for M2TW and all the other cool stuff. :grin:
4) So be forewarned: this is likely not going to be top priority.
5) If it really bothers you: fire up a campaign as the Pahlava, Aedui, Arverni or anything with sufficiently brutal units to have a go at the Romani. Then you can have fun out of your frustration (if there was any?). :grin:
6) We very much value the work Obelics has done in helping us to polish, iron out bugs, etc. etc. this version of EB, and prior versions.
7) Spendios is very, very tired with people who want more and more and more and yet more for the Romani, and he isn't the only one. Keep in mind that 21 factions means, especially for a mod that tries to give other factions a fighting chance too, not every single Romani unit can be made in; nor that the Romani are top priority. Indeed: they get by far the most already in game, which makes them somewhat less of a priority than most other factions.
8) Do play as the other (non-Roman) factions too, it'll put things in perspective. (I know the OP did, how else come the Wasteland?)
9) Sorry but people need to realise (bad) jokes better be made very clear that they are in jest. We've just had way too many people poking at team members with frankly quite poor forms of humor.
10) Teasing on these boards is the sole privilege of those who make the mod & the auxilliaries. :grin: And yes, that's in jest. :wink:
Darth Stalin
04-13-2008, 16:21
OK, Tellos; anyway, I'm gonna mod the EB on ALX for myself (adding some 20 new models and unit - or replacing the existing models with others), I've also installed TWFanatic's Phalanx mod.
So maybe if I find a free time during the current week and there wil still be no 'official' fix, I think I can prepare sth like that - change the (already fixed in the latest fix!) DMB file and EDU file (but only for SP/campaign; this probably for both "vanilla EB" and TWFanatic's mod), with use of old 0.81a models and skins => that would not be a very hardo work, anyway.
But then, I have no experience in submitting anything anywhere; the prepared file/folder would be for DL but I don't know from where - I can mail it to someone able to upload it somewhere for DL by players willing to see 'correct' Romans.
And I do appreciate Your (i.e. whole EB team) work; yet I find it as my duty to the whole community to find solutions to problems in any case I think I can help to solve the problem with use of my skills, which, by no means, are not very high... but always to be used by all who need some help.
Ah okay, yeah I do remember these guys. But I was surprised you didn't get to play the romans in 1.0
It was so. I downloaded 1.0 after a long time after it was relased. In my roman campaign im still with the camillian units. (never saw the legionary in action in 1.0, neither in CustomBattle, i just remembered the preview of some moth ago regarding 1.0)
Spendios is very, very tired with people who want more and more and more and yet more for the Romani
Im not what can be called a Roman fanboy (but yes, i like the faction), my actual roman campaign started around the Roman General Skin. I just noticed he resemble so much (ok he is almost identical) to a famous Cartoon Hero of my past (Raul). That was enough to inspire me. I have played complete campaign for a lot of different factions. I just started my first Roman Game with the 0.81 come-out. Before i dont remember have ever tryed the romans.
Anyway the fact that one can be tired of people, not is a justification.
now i thing it's a good thing to make a Public Autocritic. In the best tradition of the Great Cultural Revolution:
Here's my Autocritic:
AUTOCRITIC
1)first, i just rushed my post, without thinking i should have posted it in the internal forum peraphs?
I rushed it completely taken by my "personal" surprise to see those new legionaries.
2) I give my excuse to XPrime (and only to Him, to have sayd his skin is ugly (this is just my "in-soul" opinion, but i should have thought that there is actually a GUY, in flesh and bones, who have done the Skin. And i completely Forgot that, So if Xprime is reading This, hope he will accept my exscuse and my autocritic, and I hope he will understand that something that actually can be "ugly" for me, could be "beautifull" for another people. I shouldn't have sayd that. So Xprime: "Excuse me!" "Excuse me!" "Excuse me!" three times and with my face putted on the ground.
3) ???
sorry there is not a 3) point. That's all.
Regarding my language, i really, and i say it sincerely, dont know if it was offensive. Peraphs if i was posting in my Natural Language, it could have been came out more "SHADED". But in English i "need" to use some very specific Parallels to make me understand what i wanted to say. So I needed the parallel with Lego/Playmobil. And im still convinced that my parallel give the idea. but if my language is "objectively" offensive, then feel free to add this paragraph to the point 3) of my autocritic.
So i wrote my public autocritic, but i thing there is some-one other who should write it (Capisce?).
But i know he will not. Since this is an unusual way, expecially here in the west, and even more in the West-West, where often there is the individualistic rule of the "Im Cool!, You are Stupid!".
Anyway i dont feel offended by that (offended by who? bah...). And sure i will continue to enjoy the mod, That is not only "your" mod, but is also "our" mod, despite the fact that there is people who have done a lot of hard work on it, and other people just enjoy to "play" it. Ah, and this is not only "your" forum, but it is also "our" forum. i see people here like too much to use "some possession related words" like "mine" and "yours"
salut to everyone.
EDIT:
Interesting, you finally admit that you are complaining about an unit you never saw in game. I reiterate what I said earlier, you are acting like a spoiled child.
Read my post. I sayd i never tryied it before (in 1.0) but i tryed it in 1.1 as you can see from my first post. For the rest i will not fall into the provocation.
Spendios
04-13-2008, 19:27
It was so. I downloaded 1.0 after a long time after it was relased. In my roman campaign im still with the camillian units. (never saw the legionary in action in 1.0, neither in CustomBattle, i just remembered the preview of some moth ago regarding 1.0)
Interesting, you finally admit that you are complaining about an unit you never saw in game. I reiterate what I said earlier, you are acting like a spoiled child.
So i wrote my public autocritic, but i thing there is some-one other who should write it (Capisce?).
But i know he will not. Since this is an unusual way, expecially here in the west, and even more in the West-West, where often there is the individualistic rule of the "Im Cool!, You are Stupid!".
I'm very happy to see your high standard of morality we have now on the forum a pure-hearted paladin fighting for justice against some evil EB team member.
By the way inspired by your gallant behaviour I decide to make my own public autocritic :
1) I apologize for defending on of our artists who was publically insulted in this thread.
2) I apologize for defending the EB philosophy who is to aim at the most historically possible units.
3) I apologize for being upset towards somebody who complain about late units for just one faction and create a whole drama for units he has never used in game.
4) I apologize for daring to complain about the know-it-all people of the public forum. I should have known that I'm just here to work freely for their own enjoyment that I must obey to all their orders and never try to contradict them. Never.
Anyway i dont feel offended by that (offended by who? bah...). And sure i will continue to enjoy the mod, That is not only "your" mod, but is also "our" mod, despite the fact that there is people who have done a lot of hard work on it, and other people just enjoy to "play" it. Ah, and this is not only "your" forum, but it is also "our" forum. i see people here like too much to use "some possession related words" like "mine" and "yours"
Your theory is interesting but unfortunately there is a flaw. Without the people who "do the hard work" there can't be people like you who "enjoy to play". As such people from the second category should keep their insults and arrogant remarks for themselves.
Intranetusa
04-13-2008, 19:33
1) I apologize for defending on of our artists who was publically insulted in this thread.
1. I think the artists did a better job with the EB 1.0 Roman legionary models...the news models are nice (better than vanilla), but IMO the old ones are more detailed and they fit better with the rest of the army since they're not 7 foot tall.
The new models are good, but it really doesn't fit compared to the rest of the units in the game.
Philippus Flavius Homovallumus
04-13-2008, 19:52
The new models really are better, honestly, we spent ages picking the patterns on the flipping belt plates, everything was checked and re-checked on the historical and detail side. Unfortunately because we were so inviolved in that we missed the proportion issue.
It was fixed, I had it fixed, I saw the screenshots. It never got submitted. I can garrentee no one is more upset about this than the Romani Team, frustration is not the word for how I feel right now.
Darth Stalin
04-13-2008, 20:10
Hey, don't worry! That's not a real problem, anyway!
As I wrote, what a man has damaged, a man can also repair.
So, the solutions has been given, short-one is at hand, long-term-one is to take a little more time, but... nobody is perfect!
And the Romans look beautiful, anyway... :)
Darth Stalin
04-13-2008, 23:38
ATTENTION:
the "fix" file IS READY! And it has been already tested - and works!
However, the files corrected are the EDU files made by TW Fanatic; unfortunately I've overwritten original EB sp/mp EDU files with his work, so I couldn't correct them.
Anyone who wants original files in game corrected is asked to send me the EB sp EDU and EB mp EDU files on following email:
darth.stalin@wp.pl
These files after correction shall be implemented into the fix, so everyone will be able to play corrected EB legionaries!
As only I manage to upload the fix on FileFrontl I'll provide appropriate link to let TWFanatic and Bovi submit corrected files as new Phalanxmod version and EB 1.1 fix, respectively.
EDIT 3:
Updated file can be found at:
FileFront:
http://files.filefront.com/DS+Romani+fixzip/;10027599;/fileinfo.html
RapidShare:
http://rapidshare.com/files/108335667/DS_Romani_fix.zip.html
chairman
04-14-2008, 04:36
I must say that Darth Stalin has won my admiration today due to his willingness to continue his volunteer work to fix an unfortunate mistake in an excellent mod, despite the increasingly hostile mud-slinging on the part of BOTH MEMBERS AND NON-MEMBERS ALIKE. His is an example that the rest of the forum goers should follow.
Tellos and PVC have explained the honest mistake, and I think that this should be enough.
Please stop throwing insults back and forth and blaming the other side. That accompishes NOTHING!
Chairman
Blazing141
04-14-2008, 08:13
Darth,
Which are the files you need? i.e. please specify the actual file names, I am happy to send them to you.
Bests,
B
ATTENTION:
the "fix" file IS READY! And it has been already tested - and works!
However, the files corrected are the EDU files made by TW Fanatic; unfortunately I've overwritten original EB sp/mp EDU files with his work, so I couldn't correct them.
I had uploaded a mod with the original EDU (save for a change with the Bruttian voices) last night: https://forums.totalwar.org/vb/showthread.php?t=102115
Attention: don't extract it into your data folder because it also holds a much changed EDB!
Darth Stalin
04-14-2008, 14:23
I need the following files:
1. EB/mp game edu backup/export_descr_unit.txt (multiplayer/custom game EDU)
2. EB/sp game edu backup/export_descr_unit.txt (single player/campaign EDU)
That's all.
The new models really are better, honestly, we spent ages picking the patterns on the flipping belt plates, everything was checked and re-checked on the historical and detail side. Unfortunately because we were so inviolved in that we missed the proportion issue.
It was fixed, I had it fixed, I saw the screenshots. It never got submitted. I can garrentee no one is more upset about this than the Romani Team, frustration is not the word for how I feel right now.
I, from my side of "single" passionate of EB, I trust completely in this and i thank you, if i can add a suggestion, again from my side of an almost completely unable to make "computer things", is pheraphs to make them to appear i dont know, pheraps more "grunged"? for example trying to dirty a bit their shield, or their armour, or to adjust a bit their faces. I know all this things take some time, and your post was enough for me to completely re-take back hight my fiducial, for what it may count. So thanks again and good luck for your work of very passionates:yes:
@Konny and Stalin
i haven't understand well...:sweatdrop: is there the possibility to give a link, i dont know to a minimod, that just bring back (temporaly, until the official fixes) the old 0.81 skins?:idea2:
sorry for the dumb question, konny is your link here https://forums.totalwar.org/vb/showthread.php?t=102115
something like that i sayd above? thanks!
sorry for the dumb question, konny is your link here https://forums.totalwar.org/vb/showthread.php?t=102115
something like that i sayd above? thanks!
No, it is a source for an unmodded EB 1.1 EDU (save for the Bruttian voices).
Darth Stalin
04-14-2008, 18:06
@Obelics:
the link I've provided is just what You're asking for - temporary fix that replaces new 1.0/1.1 skins with 0.81 skins for Evocati and Augustan Legionaries.
However, this version so far contains only files modded by TWFanatci; as only I get original EB EDU files (single player and multiplayer) I'll add these to upload.
I need the following files:
1. EB/mp game edu backup/export_descr_unit.txt (multiplayer/custom game EDU)
2. EB/sp game edu backup/export_descr_unit.txt (single player/campaign EDU)
That's all.
Here! :2thumbsup:
http://files.filefront.com/EDUs7z/;10008563;/fileinfo.html
Thanks for the fix, already using it and it works perfectly!
(as other people said, the new models are beautiful as well, but they look... weird right now)
Darth Stalin
04-14-2008, 19:08
THX!
Going to finish fixing...
mucky305
04-14-2008, 20:03
Could one of you fine folks post a link to the old 0.74 version Imperial Legionary (the one that Obelics was speaking of). I wanted to use it in my game solely for continuity between the praetorians, evocatae, and the imperials. Awesome mod! Thanks:yes:
Could one of you fine folks post a link to the old 0.74 version Imperial Legionary (the one that Obelics was speaking of). I wanted to use it in my game solely for continuity between the praetorians, evocatae, and the imperials. Awesome mod! Thanks:yes:
mucky, the 0.74 are the same of the 0.81 (but i deleted 0.81 as i got the 1.0 and 1.1) so the 0.81 legionary look as the 0.74, but with the bonus of the centurion and signifer, in 0.74 there were vanilla centurion and signifer.
So dont worry, as SShadow has given the unmodded 0.81 files to DStalin, i think it will be what you desire.
@DStalin thanks, waitin for it:2thumbsup:
Darth Stalin
04-14-2008, 21:31
Updated file has been uploaded for all of You - see my edited post...
Updated file has been uploaded for all of You - see my edited post...
thanks again, i will try it:beam:
mucky305
04-15-2008, 12:44
I loaded the EB vanilla fix from Darth (many thanks by the way) and evocatae and praetorians are great but the imperatoria helmet looks wrong. The gallic helmet is gold but dull (not shiny like in Obelics picture in this post) and the back section is black. What did I do wrong? Thanks again.:oops:
mucky305
04-15-2008, 19:41
I think the texture for the imperatoria legionary in 0.81 had the Montefortino helmet instead of the Gallic helmet. I think what we need is the texture for the model with the Gallic helmet (as shown in Obelics picture within this thread). Can anyone help? I'll do the mod and try to upload it if someone tells me how (to do the upload). Thanks.
SaberHRE
04-15-2008, 20:28
Nice work DS, I was just wondering is this fix still only apply to phalanx mod?
Darth Stalin
04-15-2008, 20:28
Well, I've only allowed the 0.81 skins and models to be used with EB 1.1; I dunno how to make models and skins... just trying to have fun with all that other, more capable guys provide... and sometimes mod some text files for my own (and others) use and fun...
There are nice Legionaries skins and models made by King Louise Assurbanipal in his Ancients skinpack, available in TWC Forum - I'm gonna use these models and skins for my Romani units with all benefits of increased models number on ALX.exe engine.
@SaberHRE:
of course not!
The fix now includes the files for BOTH "vanilla EB" AND Phalanxmod!
Maybe I forgot to remark that in edited post, but I've also made a new topic in "EB bugs and fixes" subforum, so there's all clearly explained, what and where is contained. The fix contains 2 zip files, the one - basic - with all EDU, DMB, models and textures for "vanilla EB" and second zip with Phalanxmod EDU files.
mucky305
04-15-2008, 21:00
@Darth
My post is not a flame or complaint by any means. Your effort is very much appreciated! Just trying to follow your example and take this thing a step further. Thanks!
Darth Stalin
04-15-2008, 21:40
Hey, mucky!
I take your post of course as no flame or complaint; in fact I even didn't care to look whether these guys have "Montefortino" or "Gallic" helmets. In fact I'm not as good in details of Roman weaponry as specialists from EB teams or other guys who dig such details out. Just wanted to provide "first aid" to all those who wanted to play EB with Romani...
BTW: AFAIK the KLA's skins contain both "Montefortino" legionaries (the "Caesarian legionary" skin) as well as "Gallic" legionaries (Imperial legionaries skins).
Anyway, have fun!
BTW2:
here's the link to KLA's skins mentioned above:
http://www.twcenter.net/forums/downloads.php?do=file&id=1864
Look into them; maybe there's someone who looks appropriate to be used...? For my personal use I'm gonna use the caesarian legionary + Legionary 2, 3 and 6 from these skins; plus some doxzen other skins; for all of that stuff I'm gonna make new nits, adjust DMB, EDU and EDB files and put all that stuff to work under ALX.exe engine. Provided I have enough free time, the whole work may be completed within 2 weeks and will of course be submitted :D
I dont see that KLAs skins match the feel of EB at all. They are all built like superheroes...
Darth Stalin
04-15-2008, 23:44
Well, maybe...
I used some of his skins in Ancient Empires Elysium 1.1 and they looked to me quite OK.
Anyway, I just wanted some units with LS in my game and also some nice new hoplites, so I decided I'll use the possibilities the ALX engine ofers and put them into the game.
mucky305
04-16-2008, 13:51
@Darth
If you're looking for LS, I'm doing a reskin job using the Modding Legions 1.5 (Ferres, Webbird, Warspite, Lusted, Godzilla I think a the folks that did this work) available over at TWC Center. I could try to make it available to you once I'm done if you like. I'm changing most of the imperial units and going to add a first cohort that is a different from the regular cohors imperatoria (different helmet, shield, and greaves), centurion with white crest and LS, eagle standard for imperial first cohorts and praetorian guard infantry, LS evocatae with a lorica manica (armguard), and going to try to add Gallic legions. IMHO these skins on par with EB quality and fun to play though ahistorical. I'll try to post pics once I'm done if you like. Let me know
KLA's gladii look like longswords.
KLA's gladii look like longswords.
I think that what KLA shows might be close to accurate. Gladii lengths in EB and RTR are much shorter than what they should be (the blade length should be about 20"). I'm trying hard to make sure they are properly represented in the RTR mini-mods/RTR-VII...
Darth Stalin
04-17-2008, 16:41
@mucky305:
Yeah, great! Post the pictures and if you can, send me also the models/textures remodelled by You.
BTW: could You link up the Modding Legions 1.5? Anyway, I'll try to find the file by myself, but...
mucky305
04-17-2008, 16:56
@Darth
Here's the link to the Modding legion 1.5 program.
http://www.twcenter.net/forums/showpost.php?p=1180156&postcount=2523
If you don't have it already, DDS Converter 2.1 is a great program for viewing tga/dds files so you can see the textures, sprites, and unit card pictures prior to actually bringing them over into EB. I don't think you can modify the files but you can view them (helps me a ton). I've still got some work to do to get finished and I'm hoping that I don't exceed the hardcoded unit limit in EB as when done, I figure I will have added 4-5 new units (Gallic legions, eagle standard, roman archers, and separation of skins/models for evocatae, cohors imperatoria, and prima cohors imperatoria units) and reskinned a few more. I also plan to include all the fixes if applicable to the files I've modified. Once tested, I'll try to upload to Filefront.:yes:
Darth Stalin
04-17-2008, 17:38
Well, it seems the hardcoeded limit of units for RTW is far from being reached by EB team, and adding some 20 new units will not make hurt the game.
However, the EB team has reached the models limit.
Thus I'm gonna use the ALX engine, as with ALX.exe the models number the game can use has been increased from 250 to 500!
Darth Stalin
04-18-2008, 18:54
@mucky305:
If you're looking for LS, I'm doing a reskin job using the Modding Legions 1.5
mucky, one more thing:
could you make a reskin to "Artillery Crew" from EB? They now all have the "Hellenic art crew" for all the factions, barbarians, hellenic, Roman and all others, which in fact look like the peasants or Akontistai.
I wondered if it would be possible to make (at least for the Romans) the new skins, maybe with use of those prepared for postMarian and Imperial legions?
Anyway, I'd be very grateful for making such job, if it's possible...
mucky305
04-18-2008, 20:06
@Darth
No problem. I was planning on doing it anyway. Should be a light lorica hamata/squamata. I've exceeded the hardcode DMB limit so I am in the process of trying to figure what models to delete (should only be a couple officer, or mount units) so I can play test as I don't have ALX (wish I did). I will try to include a DMB file without anything deleted so ALX players can use it to the fullest.:2thumbsup:
Darth Stalin
04-18-2008, 23:39
Well, AFAIK the artillery crews in EB use all the same single model and the same texture. Thus the only problem is to reskin the Romani, I think.
About ALX: I don't know about availability of RTW Gold or Platinum Edition in place where You live; I purchased my own RTW as Gold Edition (RTW 1.5 + BI 1.6) some 2 years ago as a Polish edition on single DVD and used it with succes. However my DVD has become a little scratched so I needed a "backup" - and then, last summer, there was a Platinum Edition, with all 3 games included on single DVD - RTW 1.5, BI 1.6 and ALX 1.9, which costed me some 60,00 PLN (Polish zloty; it's now about 27 USD), so I can play with ALX.exe engine - and that's definitely worth of it.
new xprime's legionaries are piece of art, they have only the head to be reduced a little bit for fitting rtw, like we already seen in med2 they rocks.
un saluto a tutti gli italiani che sono qui!:yes:
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