View Full Version : Query - Priest attributes
Ravencroft
04-17-2008, 07:33
What do the various priest/imam abilities exactly mean?
I understand piety, but what about the others?
How do you prevent disloyal armies from changing allegiance, as well?
Ravencroft
pevergreen
04-17-2008, 09:46
Per the priests:
(This is all off memory)
Violence: Increases likelihood of crusades being called
Purity: Cant remember, think its a bonus to being elected to pope
Eligibility: bonus to being elected to pope
Bah, been so long since i played M2TW, reloaded it today. One of the modders should be able to help.
I believe unorthodoxy increases the chance of a priest turning into a heretic; thus sending your priests into lands where another religion is dominant is a double-edged sword: Their piety will increase, but so will their unorthodoxy.
In my experience the best way to prevent armies rebelling is to ensure your faction leader has a high authority; you can do this by winning lots of battles with him, and by making sure he has high either dread or chivalry. Also, I don't ever accept "man-of-the-hour" generals if they have any traits like "Speaks of Loyalty".
Yaropolk
04-17-2008, 16:07
some of the priest attributes only come into play if he is ever elected pope (violence for example)
Rhyfelwyr
04-17-2008, 18:17
The two most important are Piety (obviosly) and then Orthdoxy/Unorthodoxy. The others only matter if he/she becomes Pope as far as I can tell.
Eikon the Magistrate
04-17-2008, 18:48
In my experience the best way to prevent armies rebelling is to ensure your faction leader has a high authority; you can do this by winning lots of battles with him, and by making sure he has high either dread or chivalry. Also, I don't ever accept "man-of-the-hour" generals if they have any traits like "Speaks of Loyalty".
Also seems that the further you are from your capital city or king, the likelihood of revolt from an officer-less army increases. I as well do not accept either Man of the Hour or new family members with negative loyalty traits at least if I can help it.
:smash: Off topic but an update on a previous question I asked about Man of the Hour and militia units. I can confirm that indeed raw militia CAN produce new officers as it happened yesterday on a Danish campaign. Whats more it was a rebel stack of only 3 units directly outside of my city which produced an officer for me.
Old Geezer
04-22-2008, 21:02
Is there a mod that gives "charm" to priests? There should be.
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