View Full Version : NO MORE REBELLIONS
If you are sick of seeing all your hard work suddenly go up in smoke from rebellions than consider this. Try placing atleast six spies and a border fort in each of your provinces. If you really consertative garrison with a militia unit. I did this and never had a rebellion through whole campaign. I even leave border provinces with only one unit as garrison and when ai comes I get one free stack as rebels on my side (loyalist forces). Its cheaper than having armies all over the place. Comments please.
chunkynut
10-08-2002, 21:11
Maybe .... Boring Micromanagement.
..... Yep thats my comment.
Don't forget to use the auto-tax option too. Setup one province as a spie factory and just crank 'em out and place where there needed. Remeber spies incite revolts and suppress them too. Campaign becomes so easy I think it might even be cheating.
Oh yeah and the magic number is six.
I almost forgot with all these spies in your own provinces they will tell of impending civil war (if one is going to happen) a couple of years before hand as well as ringleader of the coup. What you want to do with him is up to you.
Ulug Beg
10-08-2002, 22:55
I rarely suffer from rebellions (playing on Normal and Hard) but it does require an awful lot of micromanagement to ensure you have the correct balance of garrison troops, “happy” buildings, spies, appropriate Governor and clergy etc. Most of my long held provinces have only the Governor’s troops (I tend to leave him in his province), a religious guy and a spy. In ports I also tend to ensure there is an assassin on hand, and make sure in border provinces I have both Watch Towers and Border Forts.
If you have the province scroll open you can also see how removing or adding troops to a region effects the Loyalty level before you commit yourself to it, but this doesn’t work with agents where you have to End Turn before you get to see their effect.
Oh, and dropping six of your spies in someone elses province pretty much guarantees it will revolt.
ravenking
10-09-2002, 02:30
Talking about civil war, watch your king. If you let a crappy king go too long with out doing something about him the civil war can pop up sooner than you thought.
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"You there, knight!" "Yes, sir?" "We just lost that battle. Why did you order your men to charge that unit of enemy sergeants?" "Uh, I was impetuous, sir" "'IMPETUOUS!? Impetuous!? Men! Kill him, I want his head!"
No one got the point. If you place six spies in any province that you own or even a province where you just invaded your loyalty jumps up to 200% the next turn and stays there. It doesn't matter if your govenor is there physically or has bad traits. It doesn't even matter if you have a garrison. I think its part of the game mechanics. If you place six spies anywhere either really good things happen or really bad depending on where you place them. Try it and see. No more micromanaging.
Ulug Beg
10-09-2002, 16:28
I like the micromanagement. Its a power thing!
AcePylut
10-09-2002, 19:16
Problem with rebellions?
Read this thread:
http://www.totalwar.org/ubb/Forum7/HTML/002580.html
Muneyoshi
10-09-2002, 20:15
OH MY GOD! SOMEONE ELSE FROM UTAH WHO PLAYS THIS GAME!
Ok on a serious note, it sounds to me like this may work, will have to try it when I get home
[This message has been edited by YagyuMuneyoshi (edited 10-09-2002).]
[This message has been edited by YagyuMuneyoshi (edited 10-09-2002).]
I loaded up a saved game where I had one province to take to win the game. I moved 8 spies to Portugal. Left them there for 5 years. I then moved the 3 armies I had garrisioning Portugal (which I had held rebellion free for 33 years at that point), leaving 120 militia men in the castle. The next turn, they rebelled. Your theory didn't work. Sucks, I had hoped it would.
Mithrandir
10-15-2002, 18:48
This idea is as old as the ame itself, though it may sound like a good plan, you get really bored with moving a dozen spies every turn since by the time youl need it you'll already have at least 50% of Europe so you'll need an awful lot of patience to move all the spies around.
They should just remove or make massrebellions an option...
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I totally agree. I've read dozens of rebellion solutions, have tried most of them, but still get them. I haven't seen anything in the patch list that has anything to do with addressing rebellions.
Then I read posts where people say they don't have problems with rebellions, they don't do anything special, they just don't have a problem with them. I don't get that.
I even posted a saved game on a site, asking people to download it, play it a bit, and tell me what I'm doing wrong. No takers.
I'm not playing another campaign until the patch comes out. If the rebellions arren't addressed in the patch, I may not play another campaign period. There were times when I got so pissed at mass rebellions, MTW actually ruined my day. My Wife would just stare at me when I walked out of the den cursing and stomping around the house in a near tantrum. I've been playing games for 12 years, and no game has frustrated/hooked me like MTW. I know, I should get a life.
Soapyfrog
10-15-2002, 20:21
Or maybe relax? It's not worth having a stroke...
KampfBar Ritter
10-15-2002, 20:27
Quote Originally posted by Mithrandir:
This idea is as old as the ame itself, though it may sound like a good plan, you get really bored with moving a dozen spies every turn since by the time youl need it you'll already have at least 50% of Europe so you'll need an awful lot of patience to move all the spies around.
They should just remove or make massrebellions an option...
[/QUOTE]
Just give us the possibility to stack up agents like we stack up armies. End of problem.
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