EdwardL
04-20-2008, 04:16
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http://forums.taleworlds.net/index.php?board=98.0
Description:
1.3 introduction of new changes:
- Faction Hellenistic Cities will be renamed to Hellenic City States.
- "Regiment" parties removed and replaced with kingdom parties. Faction party sizes will vary from 18 to 500 troop stacks.
- Bandit parties given a larger party size cap
- Player will be able to renounce his/her faction anytime via the reports tab (thanks to LCJr )
- Reworks of Roman shields by Merlkir
- New formations by Mirathei
Formation commands:
Keys for class selection:
U - Selects infantry
Y - Selects archers, javelin units, and infantry types with precursor weapons
T - Selects mounted troops and special troops (Elephants)
Key command for formation readiness:
K - Pressing this will tell the active class selected to follow the player in formation.
K - Pressing this a second time will cancel the follow command, and tell the formation to hold ground.
Keys for formation types:
Once you have selected which class you want to follow your instructions, the class will fall into these formations upon key stroke:
J - Pressing this will tell the selected class to form a square formation.
H - Pressing this will tell the selected class to form a line.
G - Pressing this will tell the selected class to form a wedge.
P - Pressing this will disable the selected class formation.
1). I will be starting the first phase of unit balances. Changes to be expected are:
- All units except leaders and special "barbarian" units (and a few elites) such as Gaesatae, will have powerstrike removed.
- Horse hitpoints as well as manueverability has been marginally reduced.
- Units with the ability Powerthrow, such as Thracian Peltasts will have that ability removed.
- Spears will globally have their attack speed reduced 3-4 points.
- Short swords and small thrusting weapons have had their speed increased 3-4 points.
- Throwing weapons with large stacks have had their damage toned down.
2). Introduction of new items / units:
- Elephant units will be recruitable for use in player armies. Player however will not have access to elephant mounts. Elephants can be recruited in taverns as mercenaries for now. (if you see a guy in the tavern without shins dont be alarmed, it's intended)
- Introduction of sarissa for player use, and recruitment options of sarissa phalanx units.
- 2 Sarissa models - 3.5 meter and 4.5 meter models.
- 6 New heroes ranging from levels 1-4
- Pugio available for purchase
3). Changes to items / units :
- Roman Javelin damage toned down. Greek Javelin renamed to Heavy Javelin and damage toned down.
- Pilum damage marginally increased to give maniple and imperial units initial punch.
- Falx now does piercing damage
- All axes will do piercing damage
- Axes have had their speed reduced: 8-10 for 2-handers, 4-5 for 1-handers.
- Altered the weight of armors -- Custom armors no longer all weigh 20.0
- Recycled and recolored several armor types to included linthorax models.
- Retouched colors of various armour models.
- One of the two gladius models made into a thrusting exclusive weapon.
- Level and weapon skills gap between raw recruits and professional units narrowed. Success of troop to troop combat more oriented
towards equipment
4). Other:
- Morale value of food increased.
- the renown required to increase party size by 1 has been reduced from 25 to 10.
- Slight reduction to battle load times.
5.) Correction of bugs:
- Fixed castle siege scenes asking for siege towers in place of ladders /vice versa
- Fixed arena spawn points.
- Corrected several locations on map where caravans were getting trapped
- Corrected the few town siege scenes that werent loading walls.
- Corrected issue with character creation when going back to previous selection.
- Fixed issue with looted settlements defaulting back to native icons
Several issues persist with a few sieges of AI pathing. This is a native bug and will remain until I create custom scenes for centers.
https://i79.photobucket.com/albums/j158/ealabor/1pha8.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha7.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha2.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha3.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha4.jpg
http://forums.taleworlds.net/index.php?board=98.0
Description:
1.3 introduction of new changes:
- Faction Hellenistic Cities will be renamed to Hellenic City States.
- "Regiment" parties removed and replaced with kingdom parties. Faction party sizes will vary from 18 to 500 troop stacks.
- Bandit parties given a larger party size cap
- Player will be able to renounce his/her faction anytime via the reports tab (thanks to LCJr )
- Reworks of Roman shields by Merlkir
- New formations by Mirathei
Formation commands:
Keys for class selection:
U - Selects infantry
Y - Selects archers, javelin units, and infantry types with precursor weapons
T - Selects mounted troops and special troops (Elephants)
Key command for formation readiness:
K - Pressing this will tell the active class selected to follow the player in formation.
K - Pressing this a second time will cancel the follow command, and tell the formation to hold ground.
Keys for formation types:
Once you have selected which class you want to follow your instructions, the class will fall into these formations upon key stroke:
J - Pressing this will tell the selected class to form a square formation.
H - Pressing this will tell the selected class to form a line.
G - Pressing this will tell the selected class to form a wedge.
P - Pressing this will disable the selected class formation.
1). I will be starting the first phase of unit balances. Changes to be expected are:
- All units except leaders and special "barbarian" units (and a few elites) such as Gaesatae, will have powerstrike removed.
- Horse hitpoints as well as manueverability has been marginally reduced.
- Units with the ability Powerthrow, such as Thracian Peltasts will have that ability removed.
- Spears will globally have their attack speed reduced 3-4 points.
- Short swords and small thrusting weapons have had their speed increased 3-4 points.
- Throwing weapons with large stacks have had their damage toned down.
2). Introduction of new items / units:
- Elephant units will be recruitable for use in player armies. Player however will not have access to elephant mounts. Elephants can be recruited in taverns as mercenaries for now. (if you see a guy in the tavern without shins dont be alarmed, it's intended)
- Introduction of sarissa for player use, and recruitment options of sarissa phalanx units.
- 2 Sarissa models - 3.5 meter and 4.5 meter models.
- 6 New heroes ranging from levels 1-4
- Pugio available for purchase
3). Changes to items / units :
- Roman Javelin damage toned down. Greek Javelin renamed to Heavy Javelin and damage toned down.
- Pilum damage marginally increased to give maniple and imperial units initial punch.
- Falx now does piercing damage
- All axes will do piercing damage
- Axes have had their speed reduced: 8-10 for 2-handers, 4-5 for 1-handers.
- Altered the weight of armors -- Custom armors no longer all weigh 20.0
- Recycled and recolored several armor types to included linthorax models.
- Retouched colors of various armour models.
- One of the two gladius models made into a thrusting exclusive weapon.
- Level and weapon skills gap between raw recruits and professional units narrowed. Success of troop to troop combat more oriented
towards equipment
4). Other:
- Morale value of food increased.
- the renown required to increase party size by 1 has been reduced from 25 to 10.
- Slight reduction to battle load times.
5.) Correction of bugs:
- Fixed castle siege scenes asking for siege towers in place of ladders /vice versa
- Fixed arena spawn points.
- Corrected several locations on map where caravans were getting trapped
- Corrected the few town siege scenes that werent loading walls.
- Corrected issue with character creation when going back to previous selection.
- Fixed issue with looted settlements defaulting back to native icons
Several issues persist with a few sieges of AI pathing. This is a native bug and will remain until I create custom scenes for centers.
https://i79.photobucket.com/albums/j158/ealabor/1pha8.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha7.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha2.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha3.jpg
https://i79.photobucket.com/albums/j158/ealabor/1pha4.jpg