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View Full Version : Bush elephant memory issue



HFox
04-21-2008, 17:21
No - I do not mean the elephants have poor memories :)

But the cpu usage when they appear

In a battle recently Lusotan vrs Carthage - the tactical map of the battle was very slow slow right from the start....my fan started take off proceedure......and the battle frame rate changed to about 2 per second or even slower through the course of the battle. CPU usage went up to 50%. Elephants and dead carcasses present throughout the battle.

Have fought several battles against carthage before and after this with the other carthage unit types

- the only exception I can identify being the bush elephants unit presence.

Anyone else seen this...or is it the red wine again :)

(Have a save game with the battle ready to start ...saved)

bovi
04-21-2008, 21:53
Sounds weird. I'm not sure if I've used bush elephants lately, but can't remember ever having a slowdown with them.

Tellos Athenaios
04-22-2008, 01:12
On one hand: yes of course there is a little issue. For you see: bush elephants means: 1) extra model to keep in mind, on account of the elephants themselves; 2) additional work to keep the archers/mahouts/javelinmen positioned correctly. 'sides the single most memory & cpu consuming thing about battles is lot's of different models - it's basically the only thing the engine needs to calculate something about... :shrug:

On the other hand: it is more likely that your battle coincided with a massive forced garbage collection (forced by your OS) to keep your PC from crashing. (RTW has a bad habit of letting memory leaks appear...) And you mightve possibly been fighting a rather large/diverse battle? Not by any chance, some conflict over a particular city?

HFox
04-22-2008, 16:57
It was a conflict over a city.

As besieger....I was attacked by the ellies...and the defenders also reinforcing the ellies.

There was a divergence of unit types, not sure you would count it as large. Six my side, seven the Carthage side including ellies.

The city was Siga btw.

Tellos Athenaios
04-22-2008, 18:51
Yeah, cities just tend to incur a performance hit. That'll explain it probably. ~:)

HFox
04-23-2008, 19:42
Can rule out the ellies....fought them twice last night without a nearby city and no issues.

First time was stomped....second time managed to trim their horns.

So looks like it was the city....