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Rex Somnorum
06-13-2013, 01:05
It will represent the socio-political culture of the region, I guess. Some region are typically more tribal while others might be used to imperial administration, but eastern tribalism is of course still rather different from North European one. It represent whether the dominating faction's administration/governement/... is compatible with that of the local population. However obviously a faction's way of administration can change or evolve as well. The parthians might start out as tribal pastoralist but would historically end up as a true empire. Obviously we will allow a player to do this as well.

Care to divulge all the cultures?


I believe the number was 7, but I might be mistaken.

I experimented with religions and only managed up to five before some of the scrolls started behaving erratically. The game still registers the existence of a religion but doesn't always display it.

JMRC
06-18-2013, 23:35
I've just added an entry in the FAQ about the usage of religions as Cultural affinities in EB2. They will be central in the development and evolution of the factions, from one socio-cultural group to another.

Ailfertes
06-19-2013, 08:16
I think the FAQ needs some general updating too ;-)

Stath's
06-19-2013, 08:33
I think the culture concept will be very, very interesting.

Rex Somnorum
06-20-2013, 03:07
What's the difference between European Tribal and Forest Tribal? Does European Tribal represent the more urbanised socio-political structure of the Celts while Forest Tribal represents the thinly populated, semi-nomadic lifestyle of some Germanic tribes?

B-Wing
06-20-2013, 03:59
That would be my guess. Suebi and Lugii are probably the only forest tribal factions.

ziegenpeter
06-20-2013, 13:50
What's the difference between European Tribal and Forest Tribal? Does European Tribal represent the more urbanised socio-political structure of the Celts while Forest Tribal represents the thinly populated, semi-nomadic lifestyle of some Germanic tribes?

Where did you get this from/did you read about it?

Ludens
06-20-2013, 14:03
Where did you get this from/did you read about it?

The cultures in EB2? It's was added to the FAQ yesterday.

JMRC
06-20-2013, 22:58
What's the difference between European Tribal and Forest Tribal? Does European Tribal represent the more urbanised socio-political structure of the Celts while Forest Tribal represents the thinly populated, semi-nomadic lifestyle of some Germanic tribes?
Basically, that's it.

Rex Somnorum
07-03-2013, 20:36
Will there be camel-mounted units for the Arab factions?


That would be my guess. Suebi and Lugii are probably the only forest tribal factions.

Lusotanians and maybe the Celtiberians too.

JMRC
07-07-2013, 20:41
Will there be camel-mounted units for the Arab factions?
Most probably not in the 1st release. The list of 200 units is already closed, although some units may yet "creep in" until release day.

JMRC
07-07-2013, 21:24
BTW, the FAQ is reformed to be more organized.

LusitanianWolf
07-07-2013, 21:47
Q: Will you represent cultures? How and which ones?
A: We will use the religion mechanism to represent socio-political affinities, which are in competition in varying degrees in any given settlement. This competition may end up in civil unrest, if a culture gets closer in importance to the dominant one. Certain factions will need to evolve to another culture, which will certainly trigger unrest throughout the territory, and that transition will be harder if the player wants to do it too fast. The cultures are:
- Arid Nomadism
- Steppe Nomadism
- Eastern Imperial
- Eastern Tribal
- European Tribal
- Forest Tribal
- Western Mediterranean Polities
- Hellenistic Polities
- Indian Tribal
So, will Rome and Carthage be represented as Western Mediterranean Polities, being easier to assimilate each other than helenistic states?

JMRC
07-08-2013, 01:27
So, will Rome and Carthage be represented as Western Mediterranean Polities, being easier to assimilate each other than helenistic states?
Correct.

LusitanianWolf
07-08-2013, 20:28
Correct.
Thank you!

Another question, this time more complex (maybe worth of a new thread instead):
One of the (few) things that annoyed me in EB1 was the imperative need to either start aggressive (conquering regions and going in huge debt for that) or disbanding a large part of the army when starting a campaign with many factions. I'm not exactly an hardcore roleplayer and I know the game is called TOTAL WAR for a reason, but lets take for example the Lusotannan, it would make sense to me to not expand at the start, to be able to keep a half decent army for defense and some raiding (instead of conquering) and still be able to improve infrastructures at starting province. I suppose that this would be possible with M2TW free upkeeps in cities, but the other mods I've played don't use this feature. How will EB2 stand in this matter?

Thank You.

JMRC
07-09-2013, 01:46
We will use free upkeep under certain circumstances and political/governmental situations. In EB1 the availability of units was controlled through availability of money and that's why the Lusotannan had to disband some units early on, to get finantially stable. In EB2 we can control the unit availability directly, so it will be easier to have a more balanced start without the need to disband. We are trying to provide these slow-moving factions the means to get money, namely through raiding. We can achieve this through the use of PSFs, since they represent minor settlements that can be conquered (without siege battles) and return money while they're controlled, and through traits that give money while the general is in enemy territory.

Rex Somnorum
07-09-2013, 02:29
Will raiding deprive the enemy of income, aside from blocked trade-routes and devastated farm tiles? Otherwise it just seems like a rehashed version of the forager trait.

Will we see a return of the recruitment viewer? Perhaps in a later release? I found it very useful in EBI. I also browsed through the files, and it seems closed source so the community can't update it independently.

Stath's
08-08-2013, 20:49
Guys, has sth happened to your regular site? europabarbarorum.com is closed?

Ludens
08-09-2013, 15:46
Guys, has sth happened to your regular site? europabarbarorum.com is closed?

The website works fine for me. Maybe it was just a temporary glitch?

Stath's
08-11-2013, 10:54
Yes, it works now:)

Exanimus
08-12-2013, 05:17
This culture talk sounds very much like RTW:2 I think that the EB team won't have much difficulty in modding it :)

AND YES I AM STILL LOOKING TO PLAY EB:2! I will not abandon! :)

TiberiusClaudiusMarcellus
08-19-2013, 02:36
Hey all, been a long time since I've last been on, but still hoping beyond hope that EB II is getting worked on. I've been going over the previews - half of which I never even knew existed and I have to say I'm stoked. Specifically, I was floored by the college-level historocity in the Arevaci thread. That's some serious academic work - like watching what the History Channel used to be. Many thanks and kudos to those involved. I even re-installed EB fresh this week and am kicking butt in an Epirus campaign, attempting to RP hardcore. I am so very thankful for the day in 2008 that I accidentally stumbled upon v1.1.

That said, I'm going to commit a mortal sin around here and ask for a guesstimate on the time frame to release. I know we get told "it's done when it's done", but I find that a little disingenious. It's been over 6 years since the talk of EB II began and work is getting done. I greatly appreciate the task at hand and am out of the loop when it comes to the specifics of the troubles which have beleaguered the volunteers. However, at this point there has to be some kind of generalized notion of when the game will be released, even in Beta. It would be beyond conscienable for the project manager to have truly zero idea of where his team was. So, I'm asking you to throw us, the fans, a bone. I realize you don't owe us a single thing and you're all working as hard as you can, when you can, with what you have. I recognize that and am truly thankful for it.

I don't care if the release is tomorrow, a month from now, or even in another 6 years. Sure, the sooner the better, of course, but it will come out when it comes out and I'll download it and love it all the same. I'm just really tired of hearing "It's done when it's done" as if its some kind of state secret or that we're children and you are our parents who know better and don't want to explain anything other than with "because I said so". Let's treat each other like adults and have some transparency here. Some may be disappointed by the answer, but others may be motivated to help if the release date is abysmally distant.

So what is it? A day? A week? A month? A year? A decade? When can we reasonably expect (understanding that it's all a Work In Progress) some sort of release.

Thanks, from the fans.

BroskiDerpman
08-21-2013, 19:28
They probably are unable to answer that but I think this question can be answered; What major tasks or obstacles need to be completed before the release of EB2? I.e map needs to be finished, etc etc etc.

Brennus
08-22-2013, 01:57
Moros Haithabas Would one of you two gentlemen be able to offer an thoughts?

Haithabas
08-22-2013, 12:21
One of the major tasks will be/is the Celtic Tribal System, this contains research, concept, descriptions, EDB, traits, UI and tons of scripts.
In the 2D/3D department we need to ifinsh the last 2-3 units ( say thank you to Nazgool!) and the remaining generals, captains and standard-bearers.

Brennus
08-22-2013, 21:38
One of the major tasks will be/is the Celtic Tribal System, this contains research, concept, descriptions, EDB, traits, UI and tons of scripts.

:wall:

BroskiDerpman
08-23-2013, 01:42
Thanks a lot EB team, it sort of gives me this idea of some tasks in the way before v1.0.

Brennus
08-23-2013, 04:23
I should also add that we have made good headway with the Nomad and Celtic settlements. There has been an unfortunate setback with the Roman settlements due to a member going awol but settlements should prove much easier than unit, especially now that we have resolved many of the path finding issues which confronted us before. Once again, 3D modellers welcome to help us build settlements.

Antiokhos II Theos
08-23-2013, 06:57
Fantastic glad to hear things going well (except the awol bit) we, the fans, await

GRANTO
09-05-2013, 16:34
Hi guys , im wondering how to get to / or join the Campus Maritius permission group...cant seem to see the groups anywhere on .org

Haithabas
09-05-2013, 17:37
Hi guys , im wondering how to get to / or join the Campus Maritius permission group...cant seem to see the groups anywhere on .org

Hey,

click on your profile and go down-left at permission groups and join groups.

alexkon3
09-06-2013, 16:58
How is the preview of the the new pritanoi vid going on? also badass parthain horse archer on twitter!

Tux
09-11-2013, 00:16
How is the preview of the the new pritanoi vid going on? also badass parthain horse archer on twitter!
It's pretty much completed. :) Glad you enjoyed our parthian horse archer created by nazgool, he's a talented guy.

Bambi
10-09-2013, 22:58
Is the Koinon Hellenon similar with the European Union?

Brennus
10-10-2013, 22:14
Not really, more like the United Nations in 1944. It's just because of the limitations of the game engine we have represent them as having a unified government.

LusitanianWolf
10-26-2013, 19:39
We will use free upkeep under certain circumstances and political/governmental situations. In EB1 the availability of units was controlled through availability of money and that's why the Lusotannan had to disband some units early on, to get finantially stable. In EB2 we can control the unit availability directly, so it will be easier to have a more balanced start without the need to disband. We are trying to provide these slow-moving factions the means to get money, namely through raiding. We can achieve this through the use of PSFs, since they represent minor settlements that can be conquered (without siege battles) and return money while they're controlled, and through traits that give money while the general is in enemy territory.
I forgot to thank you, that seems great, and surely with make for some very interesting playing! =)


Another question, will there be mechanics (maybe included in the government scripts) to make large empires unstable? Like for example, for AS, when the Basileus dies and the heir is not respected enough there being a chance that script induced unrest causes rebelions in some parts of the empire (as happened historicaly), or when playing as a celtic faction rivalries between tribes causing a split (part of the confederation going eleutheroi). Or maybe that kind of events reducing unit availability on recruitment pool for a while.
Ofc there should be superpowers but the rate which that happen in total war games is anoying IMHO, I didn't play more with eastern factions in EB1 mostly because I got tired of always having to grind through the Grey Death and its endless stack spaming (because usualy are always the same factions that get too powerfull). M2TW mechanics may prevent a bit that from happening but still happens too much (to my liking at least), and I've already droped awesome campains (in other M2 mods) due to that.
And also for the player, conquering half of the world should be hard but keeping it for a long time should be much, much harder! I would be awesome if faction progression would be more dinamic and late game possibilities more diverse.
Maybe not in the early releases but I hope to see something like that (if possible) somewhere in time ;)

Haithabas
10-27-2013, 16:59
Another question, will there be mechanics (maybe included in the government scripts) to make large empires unstable? Like for example, for AS, when the Basileus dies and the heir is not respected enough there being a chance that script induced unrest causes rebelions in some parts of the empire (as happened historicaly), or when playing as a celtic faction rivalries between tribes causing a split (part of the confederation going eleutheroi). Or maybe that kind of events reducing unit availability on recruitment pool for a while.

No, not in the first version.

Indeed it was originally planned to integrate an "Imperial Collapse"-scripts, but as many things in EB 2 it was never been finished.

In our first release we focus on:

-Units

More then 200 + (if time permits we will have even more) and unique horses attachments for every faction.

-Recruitment & Migration

We created a complex recruitment system based on colonies, polis, landownership, culture and native troops.

-Governments

We try to create an interesting gameplay experience based on scripted events to represent the expansion and control of foreign countries after you beat them at the battle field. Not all will have the same standart in our first version, some will have more complex events and building trees than other, but our goal is to make them all unique in the future.

LusitanianWolf
10-27-2013, 17:29
No, not in the first version.

Indeed it was originally planned to integrate an "Imperial Collapse"-scripts, but as many things in EB 2 it was never been finished.

In our first release we focus on:

-Units

More then 200 + (if time permits we will have even more) and unique horses attachments for every faction.

-Recruitment & Migration

We created a complex recruitment system based on colonies, polis, landownership, culture and native troops.

-Governments

We try to create an interesting gameplay experience based on scripted events to represent the expansion and control of foreign countries after you beat them at the battle field. Not all will have the same standart in our first version, some will have more complex events and building trees than other, but our goal is to make them all unique in the future.
Thank you for the answer! Seems like a wise choice of priorities to me, and on second though my suggestion would be better aplyed as a submod since its probably a matter of personal taste. Maybe one day, when I suck a bit less with time management I'll learn a bit about M2TW scripting myself, who knows?.....

kambiz
11-06-2013, 12:38
Hello EB team ;
I've have 2 questions :
1- Is it possible to choose the heir of the faction just like in EB1?
2- Will official titles (Like faction leader or Faction heir) change during campaign like say through reform or when the said faction gets big enough? For example Roman faction leader become Principate or Parthian faction leader become Shahan Shah???

Thanks for all your hard works on this mod :)

V.T. Marvin
11-09-2013, 11:39
Hello friend!

Although the trait system is still very much work-to-be-done, we do have currently a script that does allow for manual selection of faction heir by the player. So the option is there, but so is a discussion whether, if the engine could be manipulated into selecting reliably men with proper inheritance right, it would not be better for dynastic factions to have the game decide the next heir. I would argue that it might add to the realism, because in RL also not always the best men become heir to the throne - cf. late Ptolemies...

Ad your second question the answer is simple - certainly yes!

Unlike many commercial titles EB does not believe in "streamlining", i.e. dumbing-down, so - at its final stage - EBII will be not less, but more, complex and deep than EB 1.2.

P.S.- And thanks to your terrific contribution to EB 1.x! :bow:

kambiz
11-09-2013, 21:53
V.T. Marvin
Hi mate ,Glad to see meet you again here after long time :nice:

Regarding ability to choose faction heir ,it is true that limiting player choice makes the game more realistic However I think freedom of choice can help the EB players (As those who choose to play this mod are not like other total war players) to make his own dynasty ! for example in my previous Baktrian campaign after about 100 years I somehow created a kind of internal uprising that resulted in removal of ruling dynasty and installing a new one simply by choosing my next faction heir to be of another family (The name of the new family was Choramaios and they were of hetrogenes).
I generally believe players should not be limited as much as possible so please think more before implementing or not implementing this feature.


Unlike many commercial titles EB does not believe in "streamlining", i.e. dumbing-down, so - at its final stage - EBII will be not less, but more, complex and deep than EB 1.2. That's great :happy2: Let me remind you something , Rome 2 was a disaster but with this recent news about porting total war games to consoles now there's no hope even for future titles and we should accept that this great franchise is dying :cry: So at least for old fans like us mods are the only things remained of the old happy days. And EB being the best mod in the series now EBII is even more important than before. So take your time and know that many are waiting for this mod to come out and show CA/SEGA how a Rome2 should have been :thumbsup:


And thanks to your terrific contribution to EB 1.x! Thanks mate ,I'm really proud of Pahlavi voicemod. You reminded Me the good old days ,I really missed Ario (The Persian Cataphract) :sad: He was the one did the main job ,I just finished it. Do you have any news of him?

V.T. Marvin
11-09-2013, 23:37
Regarding ability to choose faction heir ,it is true that limiting player choice makes the game more realistic However I think freedom of choice can help the EB players (As those who choose to play this mod are not like other total war players) to make his own dynasty !
That is very good point, roleplaying was always fun in EB 1.x and we should provide ample room for it in EBII as well. In any case the ability to choose your heir is there right now and will certainly be there at the first release. Also technically it is not difficult to make it optional and let the player decide at start of each new campaign.


I really missed Ario (The Persian Cataphract) :sad: [...] Do you have any news of him?
I have joined the Team just year ago so I know him only from public fora and yes, I miss him too. AFAIK he got married and his new responsibilities led him to say farewell to EB and leave. Have not heard from him nor saw any post of his since. :sad:

Brennus
11-09-2013, 23:38
kambiz I tried to contact him several months ago to see if there was any chance of him composing some new music for EBII, unfortunately his contact details seemed to have changed since.

Actually, that's not news at all.

kambiz
11-11-2013, 12:30
I tried to contact him several months ago to see if there was any chance of him composing some new music for EBII, unfortunately his contact details seemed to have changed since.This is a big lose for the community :sad: Hopefully EB2 will continue to use his works

Mithridates VI Eupator
11-11-2013, 17:46
This is a big lose for the community :sad: Hopefully EB2 will continue to use his works

As the one currently responsible for the Pahlava in EB2, I can say that we are definately using a lot of the research that TPC contributed. I haven't heard from him for several years though. However, he and Steppe Merc left behind a treasure trove of material that we have worked on and developed over the course of the project.

kambiz
11-11-2013, 21:17
@Mithridates VI Eupator
Nice to meet you mate. I'm sure you can handle it very well :yes: I'm not a historian myself otherwise really liked to help them :tongue: yet despite being busy with RL I'm ready to help as much as I can :smiley2:

Wish you and EB team good luck

Goopy
11-16-2013, 14:17
I look forward to the game. In our country we love EB1 and still make submods. Good luck with the development.

Bambi
11-26-2013, 20:27
Which playable barbarian faction is the most advanced and civilized?

cahtush
11-27-2013, 21:24
Probably the Gallic factions. The Iberian and the Dacian are also possibilities.

Tux
11-27-2013, 21:33
I would say Bartix, linky:
https://forums.totalwar.org/vb/showthread.php?47080-so-what-bartix-and-what-faction-replaces-armenia-go-then-!!

Brennus
11-30-2013, 00:00
Which playable barbarian faction is the most advanced and civilized?

Well civilized itself is a relative term, there were acts which the Romans and Greeks did which were abhorrent to Celtic peoples just as there were acts which the Iranian empires engaged in which were deplorable to the Greeks.

In simplistic terms, as in which faction would be most like the Mediterranean factions in terms of social structure and complexity which is visible in the archaeological record then it is a tie between the Getae, Aedui, Arverni, Boii and Arevaci. I know that's not the clear answer you are looking for, but I am afraid it is a far from simple question.

If I was forced to pick one I would say the Getae.

Bambi
12-05-2013, 20:18
Thank you for your answering! :)

I know that civilized is relative. It's more that I love mixed cultures of "barbarian" and "Hellenic / Roman / etc". Why these are such as the romano british from barbarian invasion of my favorites.

Thanks again!

Bambi
12-08-2013, 20:59
If EB 2 will have 200 units, does each faction will have 6/7 units?

Tux
12-08-2013, 23:01
No, as some units are shared by multiple factions.
The minimum number of units a faction has is 6 while the maximum is 41(Seleucids as you might have guessed). The average is around 10-12 units.

LusitanianWolf
12-09-2013, 00:35
No, as some units are shared by multiple factions.
The minimum number of units a faction has is 6 while the maximum is 41(Seleucids as you might have guessed). The average is around 10-12 units.
You mean factional units, I suppose, the 6 units faction can still recruit regionals in different provinces? Though 41 factionl units for AS seems insane unless you include everything recruitable on starting provinces as factionals....

Tux
12-09-2013, 10:38
You mean factional units, I suppose, the 6 units faction can still recruit regionals in different provinces? Though 41 factionl units for AS seems insane unless you include everything recruitable on starting provinces as factionals....
I included bot factional and regional units.
If you count just factional units then the average count is probably around 7-8.

LusitanianWolf
12-09-2013, 18:40
I included bot factional and regional units.
If you count just factional units then the average count is probably around 7-8.
So you won´t be able to recruit units from other cultures and use "allied armies" like in EB1? =S
Or some factions (like AS) will use lots of regionals while others (like the 6 unit one) will recruit their factionals everywhere, kinda like the difference between Persia and Babylon in Rise of Persia (RTW mod)?

Tux
12-10-2013, 10:54
The basic recruitment mechanism hasn't changed from EB1.
Hope that clears things up as I see I've created some confusion.

CanOmer
12-12-2013, 15:15
"The Europa Barbarorum Wonders Project (https://forums.totalwar.org/vb/showthread.php?124144-The-Europa-Barbarorum-Wonders-Project)" is still active, right? I made three suggestions today and I am about to make more.

QuintusSertorius
12-12-2013, 15:35
I'm getting a new-old gaming rig at the weekend - it's a hand-me-down desktop. It's Core 2 Quad 2.3, 4GB RAM, with a Nvidia GeForce GT 640 (1GB) graphics card. Will that be adequate to run M2:TW (and thus EBII) on it? I'm mostly concerned about the 2.3GHz processor - is that fast enough?

CanOmer
12-12-2013, 15:45
CPU is related with unit size mostly. If you get lag in big battles, you can always set unit size medium or high instead of huge.

V.T. Marvin
12-12-2013, 20:14
I'm getting a new-old gaming rig at the weekend - it's a hand-me-down desktop. It's Core 2 Quad 2.3, 4GB RAM, with a Nvidia GeForce GT 640 (1GB) graphics card. Will that be adequate to run M2:TW (and thus EBII) on it? I'm mostly concerned about the 2.3GHz processor - is that fast enough?
Don't worry about CPU, RAM has far greater impact and as long as you have 4GB you should be fine. I have a i5 SandyBridge laptop with GeForce 555M (1GB) and experienced this when half of my RAM failed just recently - with 2GB the game was unplayably slow on the strat-map, but OK in battles, with 4GB RAM it goes smoothly on max settings everywhere.

"The Europa Barbarorum Wonders Project (https://forums.totalwar.org/vb/showthread.php?124144-The-Europa-Barbarorum-Wonders-Project)" is still active, right? I made three suggestions today and I am about to make more.
The project is not dead, but it is currently dormant, i.e. we are not adding more unique buildings right now, but for further releases we might - either as buildings as such or by adding the appropriate descriptions and boni to already existing "province" buildings. In any case I find the wonders thread a fascinating read and enriching per se, your last ones? CanOmer, not the least, so keep them coming!:2thumbsup:

QuintusSertorius
12-13-2013, 03:17
CPU is related with unit size mostly. If you get lag in big battles, you can always set unit size medium or high instead of huge.

The only setting that really matters to me is unit size - it's Huge or nothing as far as I'm concerned.


Don't worry about CPU, RAM has far greater impact and as long as you have 4GB you should be fine. I have a i5 SandyBridge laptop with GeForce 555M (1GB) and experienced this when half of my RAM failed just recently - with 2GB the game was unplayably slow on the strat-map, but OK in battles, with 4GB RAM it goes smoothly on max settings everywhere.


OK, cool.

CanOmer
12-16-2013, 12:45
QI. Why didn't you continue to improve EB1? I think there is some left to fix and improve. There is an unofficial 1.2 fix patch which is a must for EB players and Eastern settlements could have been improved like Western and Barbaric settlements. Also there may be faction intros. I know you are very capable of beautiful intros which we can see in EBII previews. Why did you use RTW.exe instead of BI or Alex while most of the RTW mods use them?

QII. What will be the main differences between EB1 and EB2?

Tux
12-16-2013, 14:46
Q1, because the team faded away and after 1.2 patch it was decided the state was good enough.
After working years on a project you usually decide it's enough and wish something new.

Q2, well you have the previews for that. But honestly it's a vague question since there are too many areas(graphics, gameplay, sound, etc). to give a simple answer.

CanOmer
12-16-2013, 15:20
Will you keep unit cost/upkeep as high as EB1? To me, it is one of the best choice you made in EB1. Even I would like to see higher cost/upkeep for units.

Tux
12-16-2013, 15:56
Yes but according to the M2TW engine mechanics, for balancing purposes.

Bambi
12-16-2013, 18:17
Will there again be an limitation for Governments? I mean homeland, expansion and Outlying Region.

LusitanianWolf
12-16-2013, 19:04
Q1, because the team faded away and after 1.2 patch it was decided the state was good enough.
After working years on a project you usually decide it's enough and wish something new.

I´m a bit affraid of that happening after EB2 first release since I really would like it to reach full potential but, after the colossal effort you have been putting during all this years into the mod, only an egocentrical fools would not understand.

Brennus
12-17-2013, 15:18
I´m a bit affraid of that happening after EB2 first release since I really would like it to reach full potential but, after the colossal effort you have been putting during all this years into the mod, only an egocentrical fools would not understand.

We won't lie, as the team stands at the moment we are too small to do most of what we would really like to be able to, although we will try our best. Our hope is that the first release of EBII will garner sufficient interest that we will see an increase in volunteers. As you saw in the Arevaci preview EB almost died a quiet death last year, but fortunately those large previews, increased tweeting, greater use of the development blog and more interaction between team members and the fans has resulted in a small growth of the team. We hope to see a much greater growth following the first release.

QuintusSertorius
12-22-2013, 01:16
Another technical question; how is M2:TW with 64-bit Win7? I've had another game refuse to co-operate, I'm hoping this won't be a recurrent thing.

CanOmer
12-22-2013, 13:26
Can we play hotseat campaign?

V.T. Marvin
12-22-2013, 18:16
Another technical question; how is M2:TW with 64-bit Win7? I've had another game refuse to co-operate, I'm hoping this won't be a recurrent thing.
That should be fine too - I have Win 7 - 64 bit and have not experienced any problems yet.:yes:

QuintusSertorius
12-24-2013, 11:50
That should be fine too - I have Win 7 - 64 bit and have not experienced any problems yet.:yes:

Excellent news, thank you.

joshmahurin
12-25-2013, 20:00
You can always run games in compatability mode with Windows XP or something

szikelkun
12-29-2013, 21:42
Macedonian phalanx: the weapons of the first five rows of men (-not three) all projected beyond the front of the formation. (Like in Rome Total War) Can you make it?

Stath's
12-30-2013, 19:56
The scripts which would be into the alpha version are the same that they will be in the final version?

Moros
12-30-2013, 20:15
The scripts which would be into the alpha version are the same that they will be in the final version?

Some yes, some not and there will likely be additions.

Rex Somnorum
01-01-2014, 02:09
I noticed that the settlement of Lugdunon in the Arverni playtest wasn't included in the map for EBII released earlier. Was there an internal re-arrangement in Gaul or was a province hijacked from somewhere else?

Brennus
01-01-2014, 13:04
I noticed that the settlement of Lugdunon in the Arverni playtest wasn't included in the map for EBII released earlier. Was there an internal re-arrangement in Gaul or was a province hijacked from somewhere else?

A slight typo on the earlier map.

Brennus
01-01-2014, 13:05
Hello there, I'm a longtime fan with an interest in playing this mod. I have a question for the team; will EB2 run on Windows 8?

Keep up the good work!

(OK, I will get back to work now).

RAWROMNOM
01-01-2014, 22:44
I'm sorry, Brennus. EB2 will only run on Gentoo Linux.

abou
01-03-2014, 01:32
I'm sorry, Brennus. EB2 will only run on Gentoo Linux.

Ha! Have fun compiling, sucker!

RAWROMNOM
01-03-2014, 05:25
Ha! Have fun compiling, sucker!

I have favors to pull. ~D

Brennus
01-03-2014, 09:06
In all seriousness, will EBII run on Windows 8?

Tux
01-03-2014, 11:00
Yes, I'm running it on W8.1 w/o any problems.

CanOmer
01-05-2014, 15:59
What will be the system requirements?
I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?

Will unit speed be increased? M2TW is very slow IMO.

Brave Brave Sir Robin
01-05-2014, 16:38
What will be the system requirements?
I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?

Will unit speed be increased? M2TW is very slow IMO.

I think system performance mainly has to do with polygon counts on units. Take a look at top end unit models from M2:TW mods and compare to top end models from a mod like EB. Its not even close in terms of polygons (although I hardly care for things like this my cpu does).

As far as unit speed in M2:TW, I feel that the speed is alright but it is the reaction time it takes for a unit to respond to orders which is incredibly slow. Also the units behave in erratic ways such as half the unit charging while the other half walks to the target. Also melee units tend to space themselves oddly, usually spreading out in unrealistic ways that do not simulate the crush of an infantry melee well. I'm not sure if this has so far been addressed by EB2 but there are some interesting things you can do in EB1 with unit mass and spacing which could hopefully carry over to the M2TW engine.

fallen851
01-10-2014, 22:57
I went through many pages of this thread, but is there a place where I can find a list of the major improvements the M2TW engine gives EB2 over EB1?

Tux
01-11-2014, 13:06
What will be the system requirements?
I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?

Will unit speed be increased? M2TW is very slow IMO.
Check this thread:
https://forums.totalwar.org/vb/showthread.php?102768-Europa-Barbarorum-II-FAQ&p=2053570558&viewfull=1#post2053570558

Of course, because many reasons. But the main one would be higher detailed models and better animations.

Afaik unit speed cannot be changed w/o redoing all animations.

sirtim
01-15-2014, 18:17
Will EB2 run on horrible, horrible Vista?

QuintusSertorius
02-23-2014, 02:28
Will EB2 run on horrible, horrible Vista?

My sympathies, I thought everyone had either stuck with XP or skipped it directly to Windows 7.

Poppis
03-24-2014, 13:16
Is there any idea or even guesses on how big the mod will be(in GB)?

Kull
03-29-2014, 16:23
Is there any idea or even guesses on how big the mod will be(in GB)?

My EB2 mod folder is 7.5 GB. That is not the "final answer" as we've got some extra reference files that will be removed from the first release, while new ones are still being added. So I can't say for sure what it will be, but that's what it is.

fallen851
03-31-2014, 18:41
I had Vista and loved it. I currently have Windows 7, but the only reason I upgraded was move from 32 bit to 64 bit. EB ran fine on Vista, and I'm sure EB II will to.

Kull
04-01-2014, 00:27
Worth noting that during the "Siege Battle CTD" bug hunt last winter, we determined that EB2 was running on XP, Vista, Windows 7 and Windows 8, with 32 bit and 64 bit systems, using AMD and Intel processors, and a multitude of video cards. To this point it's proven to be platform agnostic.

sirtim
04-01-2014, 19:15
I've installed MTW2. RTW1 and EBI on Windows 8.1, 64 bit and everything went smoother than a baby's backside. And they all run just fine and dandy

Empire*Of*Media
04-01-2014, 23:31
I've installed MTW2. RTW1 and EBI on Windows 8.1, 64 bit and everything went smoother than a baby's backside. And they all run just fine and dandy

قreally? even better than 7 or xp?!

Docus
05-26-2014, 02:13
Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?

Tux
05-26-2014, 10:13
Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?
Not for the first release, the most you'll see is:
https://forums.totalwar.org/vb/showthread.php?142126-EB2-Sneak-Peeks&p=2053523931&viewfull=1#post2053523931

ziegenpeter
06-06-2014, 10:41
Will EB2 run on horrible, horrible Vista?


Is there any idea or even guesses on how big the mod will be(in GB)?


Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?
:inquisitive:

Will EB2 buy me icecream while giving me a backrub?

Seriously guys, lets just be finde with EB getting its first release before we have higher demands...

V.T. Marvin
06-06-2014, 22:43
Or join the team to find out a bit sooner, just as sirtim did... :clown:

Sysyphe
06-08-2014, 09:31
Or join the team to find out a bit sooner, just as sirtim did... :clown:

So you're recruiting for testing purpose I assume?

I have three months with a lot of free time, I have played most of the campaign with EB I and all the Total War, I know a bit (I already did) 3D moddeling, a bit of coding for games, I can help if needed to translate in french, I have without being a specialist a good level in history.
And I can't wait to play EB II, EB I was the best mod ever...





PS: free time means that I can spend at least 4 hours a day ...

Bambi
06-08-2014, 21:41
Is it true, that was the mod almost dead?

V.T. Marvin
06-08-2014, 22:30
It was close at a point, sadly, but it never happened truly.

The way I see it it was because of the quality of EB1 - both the mod itself and the people who made it and sustain it for so long - there always has been vigorous and supportive community which provided the encouragement to the Team members to carry on despite all the obstacles and accidents on the road and which always somehow produced new contributors to replace the fallen.

As the EB community never died so the mod could never have died. It is not just a "Team" effort, it truly is a community effort. In a sense you all contributed to the fact that finally the mod is now so so close to public release. Release, which by no means is the end of the road, just a milestone after which the development will hopefully shift gear to even higher pace! :bow:

bill2505
06-10-2014, 00:16
can i ask something. are you going to keep the great bactrian ui and music from eb1

Brennus
06-10-2014, 01:32
can i ask something. are you going to keep the great bactrian ui and music from eb1

The UI has been re-designed, however all music from EB is in EBII.

clone
06-10-2014, 10:08
The UI has been re-designed, however all music from EB is in EBII.

so i will take your answer as no,right? its a pity but thanks for the answer

Brennus
06-10-2014, 12:49
so i will take your answer as no,right? its a pity but thanks for the answer

Correct. All of the UI has been re-designed for EBII. We think you will like it though, it looks very professional.

colonel klinck
06-11-2014, 06:02
Hi,
I'm wondering if like in EB 1 , each time you'll pass a new year in the EB 2 game you will have a "the year in history" pop up adding some historical background to the play ?And If this is indeed the case will this "pop up" last from 272 BC till the end of the game or suddenly stop around 220 BC due to lack of courage from the modders ?

d'Arthez
06-11-2014, 10:59
It is a very time consuming thing to write such a "Year in History", as you have to consult dozens of sources, deal with the uncertainties in the records, if they even exist. Is there anyone who knows with absolute certainty what the Lugii were up to in say 203 BC?

It is only for recent history that such a thing is becoming "relatively" straightforward. Even in late Medieval Europe there were hundreds, if not a thousand political entities. Good luck summarizing the happenings of say the numerous German states in such a period, without a bias to any state in particular.

I would suggest to you to try and write a high quality "year in history" entry, and see for yourself how "easy" it is.

Lysimachos
06-11-2014, 12:10
due to lack of courage from the modders ?

I'm confused. Is "courage" really the word you wanted to use?

colonel klinck
06-11-2014, 22:28
QUOTE=Lysimachos;2053596537]I'm confused. Is "courage" really the word you wanted to use?[/QUOTE]

Hello Lysimachos

The essence of the question is not if I really meant this expression but if this expression really meant the reason why this little but excellent "adding background to the game" suddendly ceased in EB1. And as far as I remembered It was the reason why ! There is no provocation from me only simple and cold report of the fact.
Of course you didn't take it like that ... but instead rather as some sort of heretical notice... Heretical is the word caus' since 2008, thousands of players like me are religiously waiting for EB 2 to come...
Who dared to say that the topic "state of the mod adress fall 2013 we're almost here" (or stg like that) is now 9 months hold.... and that probably EB2 will not be achieved before 2015...
After all what are nine months when compared to the last five or six years ! To stay in the classical times Penelope waited 20 years for Odysseus to come back....
This is not a problem for me I can wait six more years and in fact I'm not waiting any more just thinking :"Hum It will come when It will come".
It' looks like some sort of game like the frog jumping always half the distance it jumped before, so that each time it is getting nearer and nearer from the end of the line but will never reached it.
Look, everyone here is aware that all the EB mods and EB modders are quite very perseverant, benevolant, competent and very perfectionnist guys not counting their (free)time and days of vacations to achieve what is obvious and from far the best TW mod ever made before. Though I must insist the facts are the facts.

d'Arthez wrote : I would suggest to you to try and write a high quality "year in history" entry, and see for yourself how "easy" it is.
Do I ever said that it was easy to write those entries ?????
There is some mistake about my intentions and on top that no one who knows about "EB2 getting very closer and closer to be achieved"
answered to my simple question about the existence of such background entries or not...

On the other hand if this is the case and if it is not achieved I indeed may have some help to bring.

So please don't burn or bury me, and what is about "The year in history" in EB2 ?

easytarget
06-12-2014, 00:58
Facts are rarely if ever actually just the facts.

If it should ever occur to you to stop and wonder why what transpires in your head fails often to match up with reality, might I suggest you start your investigation w/the possibility this assumption is in error and see where that takes you.

V.T. Marvin
06-12-2014, 05:56
Year in history is indeed very nice feature, bu,t because it is in the "nice-to-have" as opposed to "need-to-have" category, and because the member who worked on it in early years of EBII development is no longer around, it will NOT be included in the FIRST public release. Sorry for the inconvenience.

Just thinking about it, perhaps it might become another community effort just like the highly successful province descriptions... :stupido2:

Thoras
06-12-2014, 15:38
The essence of the question is not if I really meant this expression but if this expression really meant the reason why this little but excellent "adding background to the game" suddendly ceased in EB1. And as far as I remembered It was the reason why ! There is no provocation from me only simple and cold report of the fact.
Of course you didn't take it like that ... but instead rather as some sort of heretical notice... Heretical is the word caus' since 2008, thousands of players like me are religiously waiting for EB 2 to come...
Who dared to say that the topic "state of the mod adress fall 2013 we're almost here" (or stg like that) is now 9 months hold.... and that probably EB2 will not be achieved before 2015...
After all what are nine months when compared to the last five or six years ! To stay in the classical times Penelope waited 20 years for Odysseus to come back....
This is not a problem for me I can wait six more years and in fact I'm not waiting any more just thinking :"Hum It will come when It will come".It' looks like some sort of game like the frog jumping always half the distance it jumped before, so that each time it is getting nearer and nearer from the end of the line but will never reached it.
Look, everyone here is aware that all the EB mods and EB modders are quite very perseverant, benevolant, competent and very perfectionnist guys not counting their (free)time and days of vacations to achieve what is obvious and from far the best TW mod ever made before. Though I must insist the facts are the facts.

Hmm I think you don't get it, courage is not the right word...I think it would rather be that the work required was too much and took a lot of time, that has nothing to with courage.

colonel klinck
06-12-2014, 20:41
Hmm I think you don't get it, courage is not the right word...I think it would rather be that the work required was too much and took a lot of time, that has nothing to with courage.

Hi Thoras, you're full right I did a mistake taking a word for another. The work was too much and took a lot of time so they finally get discouraged and didn't achieve it. Did they ? :laugh4:

V.T. Marvin
06-12-2014, 23:02
We didn't achieve it. Yet. :yes:

But seeing that fans appreciate this feature gives us encouragement in our aim to eventually have it back in an improved state.

Let's move on, okay? ~;)

Ludens
06-13-2014, 10:17
But seeing that fans appreciate this feature gives us encouragement in our aim to eventually have it back in an improved state.

Let's move on, okay? ~;)

Glad to hear it. Let's move on, indeed.

:yes:

Cybvep
06-17-2014, 23:43
What are you most proud of ATM? Is there sth that *really* makes you want to share it with the community *now*, but you simply cannot ATM?

Brennus
06-18-2014, 10:08
Personally I am very proud of the fact that all the descriptions for all the factions I have worked on are different from one another (with the exception of more generic ones like roads and ports). I could share it, but it's not exactly eye candy.

V.T. Marvin
06-18-2014, 15:46
You should really publish it as a book because it is very enjoyable and informative but rather inaccessible as in-game text. I will certainly buy it as a way more convenient to read hardcopy.:book2:

fallen851
06-28-2014, 03:34
Will Phalanxes have a secondary weapon in EBII?

Thanks.

Tux
06-28-2014, 11:00
Will Phalanxes have a secondary weapon in EBII?

Thanks.
Sadly no, M2TW doesn't allow us too.

fallen851
06-28-2014, 23:15
Baby Jesus is crying.

BroskiDerpman
06-29-2014, 05:51
Sadly no, M2TW doesn't allow us too.

This calls for a challenge!

I'll need to dust off my edu 1337 tweaking skillz and make secondaries more viable for pike category units. >:D

One problem was that I had a whole stash of tweaks for pikes with secondaries and bookmarks but sadly that computer unexpectedly died. (From me accidentally drowning the poor old laptop in tsunami waves of water)

I still remember some info and I probably can retrieve some links.

Expect a sub mod for pikes or at least results being shared... ;P

alexkon3
06-29-2014, 15:52
will the antesignani return or did you decide to keep them out of eb2? I read they where a bit controversial. Will there be Hellenikoi Kataphraktoi in the first release?
edit: also will the getai get voices xD in eb they where a bit well.. silent xD

Tux
06-29-2014, 16:03
will the antesignani return or did you decide to keep them out of eb2? I read they where a bit controversial. Will there be Hellenikoi Kataphraktoi in the first release?
edit: also will the getai get voices xD in eb they where a bit well.. silent xD
No for the first two.

They will use the greek voice mod, until a new voice mod will be done.

alexkon3
06-29-2014, 16:33
No for the first two.

They will use the greek voice mod, until a new voice mod will be done.

thx for answerin my question . so they where not historical used in this fashion after all. but the hellenic catas will return in a later build wont they?^^ also will the Taxilan Agema make a return i always thought they looked a bit strange

Tux
06-29-2014, 16:39
Yes they will be in a later release, if we get the manpower after the release.

Actually there's a plan to still have Taxilan Agema but will probably suffer some changes.

Yavana
06-29-2014, 20:27
Maybe that question seems strange but who is battling who in the battle at the river Nile posted in sneak peeks... It looks like AS vs Ptlies and I kinda hoped for Bactria as they get at leat two votes in the peek-poll... :(

Tux
06-30-2014, 09:23
Yes it was AS vs Ptolemaioi, there's nothing special for Baktria in the first releae roster as it's similar to all of the greek factions.
They only have two unique units, Baktrian hippotoxotai and hippeis.

But don't worry, even so they will be previewed in the future.

Nelduin
07-02-2014, 13:32
I can't see the pictures in the last sneak peak about the Parthians, the links seem dead or something.

Brennus
07-02-2014, 13:39
Sorry, mistake on my part. It should be working now.

Rex Somnorum
07-04-2014, 19:26
Will late era Roman legionaries be given the deploy stakes ability to simulate their extensive use of field fortifications? Perhaps more importantly, will there be late era Roman infantry in the first release?

Brennus
07-07-2014, 09:42
No to both questions. So far the only later type Roman troops we have managed (thanks to the tireless efforts of nazgool) to produce are Polybian hastati. All other Roman troops are Camillian. It's an interesting idea, but until we have the late era troops we can't promise anything.

QuintusSertorius
07-07-2014, 11:47
No to both questions. So far the only later type Roman troops we have managed (thanks to the tireless efforts of nazgool) to produce are Polybian hastati. All other Roman troops are Camillian. It's an interesting idea, but until we have the late era troops we can't promise anything.

To be honest, given the Polybian reforms are probably at least 100 turns away from the start, I think this is a sensible approach for the first release. I'm sure there's plenty of early-game stuff for factions other than the Romans which had priority.

Bambi
07-09-2014, 20:27
Will there be unique options for Koinon Hellenon? So to represent that it has no unified government.

moonburn
07-12-2014, 10:15
yes at least 3-4 years ago some members of the team said so

actually what they said was that each faction would have unique goverment types it was during the kart hadast goverment preview where they explained that if you loose kart hadast proper even if you get it back you´ll never be able to restore the senate of the carthaginian people

V.T. Marvin
07-14-2014, 10:14
Well, to be honest - lots of the game mechanics previewed were eventually abandoned or never truly implemented in the first place so as far as core mechanics are concerned the previews from many years ago are generally no longer accurate...

Gneisenau
07-15-2014, 09:27
from now until the release we wont 1 (minimum) sneak-peek each day!!!!!!!!!!

one question: what about battle AI?? i play always at maximum difficulty, and i LOVE when i loose a battle, and better i love when i lose one campaign

Brennus
07-15-2014, 10:57
from now until the release we wont 1 (minimum) sneak-peek each day!!!!!!!!!!

If we do that we won't be able to keep to our timetable and release in August. But we will see what tasty tit bits we can share on Twitter.

Rex Somnorum
07-15-2014, 20:01
Well, to be honest - lots of the game mechanics previewed were eventually abandoned or never truly implemented in the first place so as far as core mechanics are concerned the previews from many years ago are generally no longer accurate...

Was this due to a lack of manpower, or hardcoded limitations?

Tux
07-15-2014, 20:06
Was this due to a lack of manpower, or hardcoded limitations?
Because the people who proposed those and were responsible vanished.
And because of manpower issues that we always had and still have.

clone
07-16-2014, 15:48
Because the people who proposed those and were responsible vanished.
And because of manpower issues that we always had and still have.

so if in the future you have the manpower are you going to do them

QuintusSertorius
07-16-2014, 15:54
so if in the future you have the manpower are you going to do them

I believe one of the motivations behind getting this beta out was in the hopes it might attract new team-members.

Brennus
07-16-2014, 17:13
so if in the future you have the manpower are you going to do them

Possibly. Some of these ideas were never really written down to explain what was intended. However there are plenty of other things we want to add providing we have the people; new factions, scripted events, new governments, new units, new reforms......


I believe one of the motivations behind getting this beta out was in the hopes it might attract new team-members.

Bingo!

Gneisenau
07-16-2014, 17:45
have you ever mind to contact the team of "de bello mundi" ?? someone of them are also member of Bellum Crucis team, wich is probably the best mod of m2tw! (waiting eb2 ;) )

Rex Somnorum
07-16-2014, 19:06
Because the people who proposed those and were responsible vanished.
And because of manpower issues that we always had and still have.

I would think that the building limit would be crippling for most of those ideas. Are scripters still needed?

QuintusSertorius
07-16-2014, 21:09
Do units now have much shorter filenames (given the known path length bug) than they had in EB?

colonel klinck
07-16-2014, 22:24
Will Casse tribes have malusses when fighting during teatime ?

Rex Somnorum
07-17-2014, 19:39
Casse?

Kull
07-18-2014, 21:17
Do units now have much shorter filenames (given the known path length bug) than they had in EB?

After additional research, bovi isolated the problem to the texture file names in this folder (taken from my current test build):

C:\Games\EB2-NewTest\mods\EBII\data\unit_models\att

So he rigorously pruned them all, and thus most people should not be affected by the bug, even if they use ridiculously long folder names. Which are still NOT recommended.

Crandar
07-19-2014, 13:15
Two environmental questions:

How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
EB I had done a great job on that subject, so my hopes are a bit high.

And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.

QuintusSertorius
07-19-2014, 13:49
EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.

xHolyCrusader
07-19-2014, 14:00
Two environmental questions:

How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
EB I had done a great job on that subject, so my hopes are a bit high.

And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.

not sure if this would be possible with med2 engine, since it seems that trees like to dissappear when displayed in huge amounts in the same time on the screen.

Tux
07-19-2014, 14:27
EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.
That's no longer the case:
https://pbs.twimg.com/media/Bs5P3r0CMAIguvT.jpg:large

Rex Somnorum
07-19-2014, 20:09
I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.

What climate is that, by the way?

Bambi
07-23-2014, 00:10
Will there be reforms in the first release? If so, how many Factions will have reforms?

Gneisenau
07-23-2014, 18:57
I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.

What climate is that, by the way?


https://twitter.com/EBTeam/media

look the sky of the post on 06-16-2013

Alcibiade
07-24-2014, 00:09
I find mysel coming back regularly to have a watch at the sneek peak. Didn't happen to me since a long time, and usually its to see the process of an official game. Everything in that mod just looks beautiful and immersive !

This is an amazing work. What is about to happen is a mod giving to the fans of a game what they couldn't get in the official sequel. It's quite something !

Antigonos Karchedonios
07-24-2014, 14:57
I've been playing EB for years and have followed the progress of EB II from time to time. Since the announcement of the Beta I find myself daily returning on this site and eagerly checking out the news on twitter. (great pictures btw) I even started a new campaign of EB I with the Romani. Something I abslolutely loved in EB was to roleplay the influence of important families. (e.g. in my recent Romai campaign the "Macedonicus" family proved so fertile and competent that they provided most of the important generals and most skilled governors for almost 150 years...

I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?

Thanks a lot for your work guys! :-)

Kull
07-26-2014, 17:58
I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?

Can't speak to the Roman question but most of the Barbarians and KH get the teutonic system. Personally I find families more immersive, but the teutonic system is more historically accurate for those who are getting it.

Gneisenau
07-29-2014, 08:58
have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D

QuintusSertorius
07-29-2014, 11:33
have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D

It's been posted before (http://www.twcenter.net/forums/showthread.php?634778-Paintable-World-Map-of-EB2-Alpha):

https://imagizer.imageshack.us/v2/960x594q90/674/f5f38b.jpg

Chrissher
08-03-2014, 20:18
So that is the EBII map? Can't wait

linuslinothorax
08-03-2014, 22:58
That isn't the actual map of EB2, although the startingpositions are are rougly the same. Here is the right one (Just look at the narrow province in the right corner. It was freshly implemented in EB2 to give Taksashila one more province to expand):
13833

Alcibiade
08-05-2014, 20:44
In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.

Does it make a difference ?

QuintusSertorius
08-05-2014, 20:57
Hum, the following question might be a really noob one...

In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.

Does it make a difference ?.

I don't think it makes any difference, as long as you install one. I just installed them all, it's not like I'm struggling for space since RTW is the only other game I have installed.

Kull
08-06-2014, 06:42
In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.

Does it make a difference ?

That's an interesting question. EB2 is a total conversion mod, but we borrowed many of the settlements from De Bello Mundi, and quite a number of those were based on Kingdoms settlements (to include Americas). I dug into the files (but not really since November), and most of the references went back to vanilla files (walls especially), so.....maybe you do. If somebody here has time, post some questions in the technical help forums (Org and TWC) or even with some of the active M2TW released mods, to see if somebody can confirm the need (or not) for the full set of kingdoms campaigns.

The simple solution is to "install everything", but if space is tight, then ask around to be sure.

joshmahurin
08-06-2014, 17:56
I know some of the files we use were based on the Americas campaign (I assume just because it's alphabetically first) so if you do only install one my bet would be that is the safer one. Especially considering what Kull just said. But yeah more informed opinion is probably a good idea as well.

Alcibiade
08-06-2014, 23:41
EDIT /

Found an answer here :

http://www.twcenter.net/forums/showt...8#post14008618

joshmahurin
08-07-2014, 18:34
404 not found?

Alcibiade
08-07-2014, 23:43
About Kingdom's install for EB2 :

http://www.twcenter.net/forums/showthread.php?661712-Kingdom-s-mods-and-kingdom-campaign-models

Cadwalader
08-08-2014, 14:26
Are there any plans to implement traits and ancillaries related to Buddhism in this release?
Didn't seem to find any mention of it, apart from this (https://forums.totalwar.org/vb/showthread.php?98283-In-Game-Baktrian-Bhuddist&highlight=buddhist)old thread.

V.T. Marvin
08-08-2014, 19:23
Yep, the plan is to have them, some have even been concepted and partly coded already, but they won't appear in the first release, sorry.

Cadwalader
08-08-2014, 22:22
Thanks, that's good to hear! It's not like it should be a priority, only, those stupas seem like they could use a bit more function. I have a feeling that the East will an even more interesting place to visit than it is in EB.

Gneisenau
08-09-2014, 08:49
In the first release are avaiable sardinian-corse regional troops?? If ues are they spear-archers like in eb1?

V.T. Marvin
08-09-2014, 08:57
Sorry, this lovely unit will not be available in the first release.:no:

Gneisenau
08-09-2014, 10:11
I hope for the first patch ;)

Cybvep
08-14-2014, 16:00
Can we get a rough outline of what *will* be available in the first release?

alexkon3
08-14-2014, 19:37
Will the General Speeches from Rome be imported to Eb 2 in a future release? is this even possible?
I just started a Kart-Hadast campaign 'till i Eb 2 comes out i wonder how far i will come 'till the release xD

The Gypsy
08-15-2014, 03:53
Just a quick silly question, what patch of Kingdoms is required?

Tux
08-15-2014, 04:10
Just a quick silly question, what patch of Kingdoms is required?
1.5, latest.

alexkon3
08-16-2014, 18:57
why do the Iberi Lanceari have armored horses in eb-1? they seem like cataphacts to me^^ and will they return in a future release of eb2?

szikelkun
08-17-2014, 18:52
In previews the pikes of macedonian phalanxes (sarissas) shortened than the historical lenght. Why? Or make longer is hardcoded too?

(sorry my bad english)

Tux
08-17-2014, 20:59
In previews the pikes of macedonian phalanxes (sarissas) shortened than the historical lenght. Why? Or make longer is hardcoded too?

(sorry my bad english)
Yes we are aware.
It's not possible to make it longer and 5 five ranks as they were, it's hardcoded.

szikelkun
08-17-2014, 22:00
It's not possible to make it longer and 5 five ranks as they were, it's hardcoded.

Are you hear the "M2TW Modding: Memory Editing" project? Maybe Zarathos can help to ceate correct EB2 macedonian phalanx unit in the future.
http://www.twcenter.net/forums/showthread.php?652598-The-quot-New-quot-Frontier-of-M2TW-Modding-Memory-Editing

Tux
08-17-2014, 22:24
Are you hear the "M2TW Modding: Memory Editing" project? Maybe Zarathos can help to ceate correct EB2 macedonian phalanx unit in the future.
http://www.twcenter.net/forums/showthread.php?652598-The-quot-New-quot-Frontier-of-M2TW-Modding-Memory-Editing
Only access to the original source code can solve this, it can't be done through disassembly.

Gneisenau
08-19-2014, 17:08
hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)

Constantius III
08-19-2014, 21:14
hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)
I'm pretty sure that the displayed city income in M2TW doesn't incorporate upkeep like it did in RTW.

Tux
08-19-2014, 23:06
hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)

M2TW doesn't showed the the expenditures of cities(army, corruption, etc.).

Gneisenau
08-20-2014, 11:13
probably you have some problems to understand me because my english is not good, but i'm not an idiot.. i know well, very well, the economic system of m2tw (and don't like it), and i know that in the strat map is showed only the production of the city, not the expenditure...
ever see the city financial production

elsewhere, are high, i want to know if you have enhanced also the upkeeps costs or else re-balanced the economy..

i'm worried because i don't want an easy game, i want to sweat every single turn like in eb1

QuintusSertorius
08-20-2014, 11:54
What culture/"religion" combination is Pergamon? Is it Hellenistic Polities-Eastern Greek or Hellenistic Polities-Western Greek?

Antigonos Karchedonios
08-24-2014, 20:51
One thing i didn't like in M2:TW was that you couldn't choose your faction heir. Were you able to change this? Because especially when i play a Hellenic nation I like to keeep order of sucession even if the next in line is a complete moron. :clown:

QuintusSertorius
08-24-2014, 22:20
One thing i didn't like in M2:TW was that you couldn't choose your faction heir. Were you able to change this? Because especially when i play a Hellenic nation I like to keeep order of sucession even if the next in line is a complete moron. :clown:


10) My faction doesn't have a Family Button. By design. For historical reasons, the M2TW "teutonic system" is used by several EB2 factions (mostly barbarians): Aedui, Arverni, Arevaci, Boii, Lugia, Lusotannan, Pritanoi, Sweboz, and Koinon Hellenon. If you must have families, there are 19 other factions to choose from.

These factions can't choose their Faction Heir. The others can.

Antigonos Karchedonios
08-24-2014, 22:36
Thanks for your answer Quintus! But this is not exactly what I meant. Even though it's been a while since I played M2TW, if i remember correctly it was like this: Even a faction with a family tree couldn't choose the heir as the "choose faction heir" button from RTW was gone...

Arjos
08-25-2014, 07:00
Exactly M2TW does not have a "choose faction heir" button and this applies to factions with or without family tree...

However our modders have implemented a "select heir" event, which triggers at the start of the game and every time a faction leader or heir dies. This event allows the player to select what family member will become heir and subsequently faction leader :)

Antigonos Karchedonios
08-25-2014, 07:01
Now that's great to hear! Tahnk you for answering! :2thumbsup:

Bambi
08-26-2014, 02:10
Have the Celtic Factions reforms?

Tonno
08-26-2014, 19:28
Big question.
Is there any way to run Hotseats with EB2? If not, does the EB team has in mind implement that option?

Antigonos Karchedonios
08-30-2014, 13:14
Just wondering, do you have any data how many times the Mod has been downloaded so far?

bovi
08-30-2014, 18:27
No. We wanted to have counters to see how many times people chose each download option, but didn't manage to get them up in time for the release.

There are some indications though, our own FTP reported about 3000 people trying simultaneously to get it in just a couple of hours (it didn't go very fast for any of them...). I saw about 500 seeds and 100 peers tracked on the torrent after about one day, so there have to have been quite a few thousand downloading that way too. I don't know about the rest of the direct download links. So, with all of that guesswork I suppose there are at least 10000 and possibly over 20000.

I hope we can get some more data on the next release.

alexkon3
08-30-2014, 23:56
Will the persian voice mod return? Eastern units sound a bit strange right now^^

Prosperin
08-31-2014, 04:41
Exactly M2TW does not have a "choose faction heir" button and this applies to factions with or without family tree...

However our modders have implemented a "select heir" event, which triggers at the start of the game and every time a faction leader or heir dies. This event allows the player to select what family member will become heir and subsequently faction leader :)

I might have a bug with my game then. I get the same event for the boii, and some random schmuck gets it. It also doesnt work as intended since I cant nominate my faction heir as the romans, forcing me to choose someone else.

Ibrahim
08-31-2014, 06:16
I might have a bug with my game then. I get the same event for the boii, and some random schmuck gets it. It also doesnt work as intended since I cant nominate my faction heir as the romans, forcing me to choose someone else.

the third guy down the line will be the guy you select. so like this:

iniitial faction leader: determined by modders
heir: modders/engine.
the next in line after the heir: your choice.

after that, all your heirs ought to be by your choice.

Antigonos Karchedonios
08-31-2014, 19:37
No. We wanted to have counters to see how many times people chose each download option, but didn't manage to get them up in time for the release.

There are some indications though, our own FTP reported about 3000 people trying simultaneously to get it in just a couple of hours (it didn't go very fast for any of them...). I saw about 500 seeds and 100 peers tracked on the torrent after about one day, so there have to have been quite a few thousand downloading that way too. I don't know about the rest of the direct download links. So, with all of that guesswork I suppose there are at least 10000 and possibly over 20000.

I hope we can get some more data on the next release.

Wow! I don't know what is normal for a newly released Mod, but this sounds truly impressive! Glad to hear your work gets the audience it deserves! :yes:

cahtush
09-01-2014, 15:54
What are the requirements to build a colony in a province?

Poppis
09-02-2014, 06:24
Depends on the faction I think. For Rome you need the road garrison building. The adviser should say what is needed.

Antigonos Karchedonios
09-03-2014, 09:34
In which file can I find information about the possible reforms for each faction and the required triggers?

joshmahurin
09-03-2014, 17:41
M2TW\mods\EBII\data\world\maps\campaign\imperial_campaign\campaign_script.txt

Not sure why a space is showing up...

QuintusSertorius
09-03-2014, 20:43
the third guy down the line will be the guy you select. so like this:

iniitial faction leader: determined by modders
heir: modders/engine.
the next in line after the heir: your choice.

after that, all your heirs ought to be by your choice.

I'm not finding that at all. I choose a "potential successor" (Epeiros), but the engine seems to choose someone irrespective of that choice. It hasn't yet chosen the one I picked.

Bambi
09-06-2014, 13:02
Will the next patch break saves?

QuintusSertorius
09-06-2014, 18:50
Will the next patch break saves?

Yes, abou said so elsewhere. From the nature of some of the things being fixed, it's inevitable.

QuintusSertorius
09-06-2014, 18:51
How do I get a doctor ancillary without just using the console to add one?

Antigonos Karchedonios
09-06-2014, 19:27
I can't remember to ever having encounterd one...maybe it's not yet implemented/bugged. At least they are in the export_descr_ancillaries.

Cybvep
09-07-2014, 17:45
Does "Imperium" have any effects or is it for RP only?

linuslinothorax
09-12-2014, 14:21
2 minor things from the TWC:

You guys twittered, that the Polybian Principes is almost finished. Will Polybian units stay own units like the Polybian Hastasti in the current version or will they be represented as an armour-upgrade like reformed units of other factions?
I am also wondering if the Baktrian cavalry and hipotoxotai get one more face, representing local Iranian nobles? The current faces look very Greek to me and the unit-descriptions are saying that also local Iranians fought in these units.

Ibrahim
09-12-2014, 15:47
2 minor things from the TWC:

You guys twittered, that the Polybian Principes is almost finished. Will Polybian units stay own units like the Polybian Hastasti in the current version or will they be represented as an armour-upgrade like reformed units of other factions?
I am also wondering if the Baktrian cavalry and hipotoxotai get one more face, representing local Iranian nobles? The current faces look very Greek to me and the unit-descriptions are saying that also local Iranians fought in these units.

-the Polybians have yet to be implemented IIRC, though yes, they near completion.
-they are a separate unit. weapons are too different I'm afraid (polybians get a sword after-all; the current principes get a spear)

Bambi
09-12-2014, 20:23
Have new modders joined the team since the release?

Harkon
09-20-2014, 16:17
What does the "Special attack" mean in the abilities description of the British chariots?

bisthebis
09-20-2014, 16:20
It's a generic trait for units like chariot and elephants to say they are special units, but IDK what it exactly means

Mihai Viteazul
12-24-2014, 11:04
I hereby declare my availabilty to contribute to the work of Europa Barbarorum II. I can provide historical contente ranging from region description, troops information, etc. regardless.

QuintusSertorius
12-24-2014, 12:06
I hereby declare my availabilty to contribute to the work of Europa Barbarorum II. I can provide historical contente ranging from region description, troops information, etc. regardless.

The thread to do your declaring is here (https://forums.totalwar.org/vb/showthread.php?135901-The-EBII-Recruitment-thread). Please post there.

Mihai Viteazul
12-24-2014, 19:18
thanks

Ibrahim
12-24-2014, 19:49
What does the "Special attack" mean in the abilities description of the British chariots?

in this case, it has to do with the fact that the chariot will, when it runs into a formation, push the men aside, affecting the men in an area.


It's a generic trait for units like chariot and elephants to say they are special units, but IDK what it exactly means

as mentioned above.

Mihai Viteazul
12-24-2014, 20:47
Idea for the modders: Could the strategic map have the names of rivers in it?

Mihai Viteazul
12-24-2014, 23:32
Observation: There is a inconsistency regarding the final of a battle. Suppose You have killed 200 out of the 230, thus 30 survivors, i saw in this case that the 'total enemies captured is 62, at the ransom of...This shouldn't be right?

Mihai Viteazul
12-25-2014, 14:55
An idea for military ships. I think a lot of players wished that Rome Total War would have had naval battles, we would then have the definite strategy game in gaming history. I know that the MTW engine does not support that, yet would it be possible to make the battle ships more imposing on the strategic map? Let's say at least half the size of the ones in Empire. As they are now, I find them too small, besides, if we could clearly make the difference between a trireme and bireme on th strategic map it would only enhance our observations skills and with it our historical knowledge. pAx romana.

Thoras
12-25-2014, 17:56
Observation: There is a inconsistency regarding the final of a battle. Suppose You have killed 200 out of the 230, thus 30 survivors, i saw in this case that the 'total enemies captured is 62, at the ransom of...This shouldn't be right?
You capture fleeing units not survivors,that means you "killed" 62 units while they were fleeing thus you captured them.

Mihai Viteazul
12-29-2014, 12:19
How do I get the full screen on the 2.01 release?

Mihai Viteazul
12-29-2014, 14:25
How can I add RTW music to EB2?

QuintusSertorius
12-29-2014, 17:02
How do I get the full screen on the 2.01 release?

Change the resolution in the medieval2.preferences.cfg to match your usual resolution.

Mihai Viteazul
12-29-2014, 18:17
Thank you QuintusSertorius

b0Gia
01-03-2015, 13:16
How can I add RTW music to EB2?

I am preparing a submod for this.

alexkon3
01-19-2015, 21:48
Hello,
I know they are surely not a priority but just out of curiosity how will the Campanian cavalry be in EB2? will they be like in Eb 1 or is there a new concept?
edit: Also would it be possible for you to tell us what units you planned for the next big release?

alexkon3
01-23-2015, 17:41
also as there are machariaphoroi in game will we see sword armed thorakitai after some reforms too? I think it would make sense for at least the seleucids the ptolemys and pergamon as they had experience with galatian and later roman soliders who used heavy sword infantry

SpartanPhalanx
02-18-2015, 11:17
Probably should've posted this here

Sorry for a potentially stupid question, have MIC (military industrial complex) been done away with? I'm assuming the ability to train improved units comes from bigger settlements?

Sorry if this questions has been answered elsewhere, I've looked everywhere and can't find out.

Thoras
02-22-2015, 05:35
Yes depending on the goverment type you can recruit better and different troops.

SwissBarbar
03-28-2015, 19:03
I cannot Play the game in Fullscreen, can u help me?

QuintusSertorius
03-29-2015, 01:30
I cannot Play the game in Fullscreen, can u help me?

Change the resolution in your medieval2.preferences.cfg to match your native one.

QuintusSertorius
04-02-2015, 09:40
It's not really an announcement, since it's been mentioned on TWC, but the team is planning a new release within the next few weeks (assuming everything goes to plan). This will primarily focus on integrating some of the improvements from various unofficial fixes and mods to enhance the overall experience of the game. It's not likely to feature many new units, and is highly unlikely to have any new Roman units. The Polybian Romans, when completed, may form the basis of their own release, or be part of a subsequent one.

jonfinlay
04-03-2015, 01:14
great to hear there is a new release coming. I bought the Total War game on Steam yesterday, only so I could play this mod. Really looking forward to it and glad to hear it's still being updated. Thanks guys

earth
05-17-2015, 06:46
guys i am playing EBII, and dont know how or when occur military reforms with rome...can someone help me with this pls?

joshmahurin
05-18-2015, 20:09
earth https://forums.totalwar.org/vb/showthread.php?148141-Reform-requirements

Oro
10-28-2017, 22:18
How independent are the polis in koinon hellenon after the last reform? I do not quite understand it. :dizzy2:

IOIOI123
11-16-2017, 17:55
Will more existing units be remodelled in the future?

athanaric
11-16-2017, 21:53
How independent are the polis in koinon hellenon after the last reform? I do not quite understand it. :dizzy2:Depends on the government type. If you install the reformed government (Polis tou ton Hellenon Koinou), that just means that your province now has the equivalent of a top tier government of other factions. So that one is the best choice in regions that are culturally Greek. KH is one of those factions that aren't meant to be "real factions" until after their government reforms.

QuintusSertorius
11-16-2017, 23:49
Will more existing units be remodelled in the future?

They might, it depends entirely if people take an interest in reworking them. As a general rule, the team prefers to make new units rather than update old ones, but there are exceptions.

IOIOI123
11-18-2017, 16:36
They might, it depends entirely if people take an interest in reworking them. As a general rule, the team prefers to make new units rather than update old ones, but there are exceptions.

Well, I was stunned with the new Hoplitai. The old ones were great to begin with, but the new ones seem to be even better.