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stupac
04-26-2008, 20:49
Hey, I just want to tug on your coat about something. I really love the new client ruler system, seems to simulate allied/client/vassal states pretty well, but I have been thinking of one drawback: it takes way too long to establish an allied army or to get auxiliaries contributed from the allied state because you have to build up your MICs. I understand that makes since because of loyalty issues, but doesn't seem to accurately portray reality in certain alliances. For example, in my Romani campaign, after I took Syracuse from Carthage I made it an allied state, but it would be neat if they could field a small allied force to help in the fight for sicily. Or I can see later when I invade africa, if I could get an allied numidian settlement to commit troops in a timely manner. I've also been reading the conquest of gaul, and it seems many times Caesar would subjugate a tribe then place it either under the auspices of another loyal tribe, or would setup a ruler from that tribe that was pro-roman, and they would almost immediately have to start committing troops (often this was prudent since if their warriors were fighting abroad with Caesar, they couldn't start a rebellion at home).

My suggestion is not to undermine the MIC system, but as cities receive a client ruler, they should also receive a small number of native troops automatically (probably the more professional troops rather than levies I would think, such as a unit of nobles, and a few signature units). These troops can then be either added to the player's army as auxiliaries, left to garrison the city or fight as an allied army, or merely be disbanded if the player so chooses. This would also reduce the need for factional garrisons to be left in an allied city (which seems unrealistic). I don't know how easy this would be to script or if it is even possible, but I think it would provide a good balance if it could be implemented. They would have to be wisely used because they can't be retrained till the MIC level has been built up. Just a thought, what do you guys think?

MarcusAureliusAntoninus
04-26-2008, 23:47
That would add to the client ruler script, which people already complain it too big. It could work, but since each faction get different regional units in every region, it would be very difficult to do without tons of work and problems.

You could always use the "process_cq" cheat to build regional MICs and to roleplay that you allies already have a strong military system capible of contributing allied armies.

QuintusSertorius
04-26-2008, 23:55
Or just recruit some mercs, since they're often appropriate anyway.

What does the process_cq cheat do? Automatically cause something queued to be built?

stupac
04-27-2008, 00:00
That would add to the client ruler script, which people already complain it too big. It could work, but since each faction get different regional units in every region, it would be very difficult to do without tons of work and problems.

You could always use the "process_cq" cheat to build regional MICs and to roleplay that you allies already have a strong military system capible of contributing allied armies.

I see Marcus, thanks for the reply. The script hasn't really been a problem for me at least. So each region would probably need to be scripted separately? Understood, yeah would be a ton of work and I understand the team's priority is EB2. Maybe it can be done there. I wonder if it would bare some similarity to garrison scripts, though I understand those are bloated too. I would like to see that as well. Maybe if I can figure out how to work on this I can make a mini mod for those with high end comps that may possibly be able to handle it, though my scripting knowledge is little, but I might get to foolin with it, though knowing me I'll never finish it. Anyways, thanks for your indulgence, just thinking out loud, digitally, so to speak.

MarcusAureliusAntoninus
04-27-2008, 00:01
Or just recruit some mercs, since they're often appropriate anyway.

What does the process_cq cheat do? Automatically cause something queued to be built?
Yes, it will build all structures queued up. Just put the cheat and the name of the town (it works with both the internal and external name of the town, so the towns with odd names will usually work with the anglicized version). Example:

process_cq Arse

Horst Nordfink
04-27-2008, 01:44
I think it's a good idea as I hate leaving an all too often sizable chunk of my conquering army to look after a "client state" when I often need it for more pressing matters.

MAAs idea about process_cq is a good one too. Perhaps you could process_cq your way to the relevant MIC, train your required units and then destroy them?

Olaf The Great
04-27-2008, 05:15
If only process_rq Still worked.

LorDBulA
04-27-2008, 07:10
I love this idea.
If we keep unit type diversity low (2-3 types in each army ) Client Rulers script should increase size by 15-20% and should not require additional computing power ( so only slowdown will come from increased size of script ).
I will go and implement this.

I need your help though please came up with data what units should be spawned in what province (use internal unit names as needed for script so I dont waist time translating them ).

Ibn-Khaldun
04-27-2008, 08:53
I like this idea ..

But I think that the troops who will come with the client ruler should be some local mercenaries and not regional units ..
I really do not think that any locals (noble or not) would join the "puppet rulers" army ...
Also .. mercenary units would make the scripting a little easier ..
~:)

Digby Tatham Warter
04-27-2008, 12:44
To help things along where I can, I train these allied units in advance.

For example, most area's share common troops, so as Carthage in southern Iberia, as soon as I moved out to conquer Iberia, I took with me several well trained(upgraded) units of Milites, so that after capturing a settlement, even before installing my Client Ruler, it's correctly garrisoned, and I can move straight on to the next objective.

I did this in North Africa, Italy, and Greece, and it's cheaper than mercs as the first city captured is the mother to all. If you don't share in advance, any common troop types to make in advance, that is!

QuintusSertorius
04-27-2008, 12:58
I leke this idea ..

But I think that the troops who will come with the client ruler should be some local mercenaries and not regional units ..
I really do not think that any locals (noble or not) would join the "puppet rulers" army ...
Also .. mercenary units would make the scripting a little easier ..
~:)

Why wouldn't they? Most cities (and city-states) in the classical world were inherently unstable and riven with various factions. There'd be supporters clamouring around a "puppet" of a foreign power just the same as any other factional interest. Any change in government has winners as well as losers, and some of those winners would have military power.

Horst Nordfink
04-27-2008, 13:36
If only process_rq Still worked.

Process_rq might not work, but process_cq definitely does!

stupac
04-28-2008, 00:00
Often times I don't think the settlement would have much of a choice, having its men forced into service as terms of surrender. I'd love to help you, LorDBulA, but unfortunately I had suspected a problem with my recruitment viewer install and uninstalled it before I realized that 1. there was no problem and 2. there is currently no stand alone installer for the 1.1 recruitment viewer. I finally got EB installed and modded as I wish and don't really want to go back through the whole install (nor do I have the space without removing my previous one) just to get the RV back. I'm hoping the 1.1 viewer gets released by itself at some point.

Edit: I don't suppose some kind soul could take a couple minutes and pack their RV 1.1 install folder into a rar or zip or something and upload it to rapidshare or something? If not I'll have to find time to cleanup my hdd and reinstall 1.1.

LorDBulA: I'm not terribly familiar with scripting, what would be the internal unit name? Would that be like the unit type in the EDU? I.e. hellenistic infantry syracuse hoplite for syracusian hoplites? If so, how would you like lists formatted?

maybe:

settlement name
different unit
same unit
same unit

settlement name
different unit
same unit
same unit
E.G.

Syrakousai
hellenistic infantry syracuse hoplite
greek missile toxotai
greek missile toxotai
greek skirmisher peltastai
I feel a couple more units than 3 wouldn't be out of line. Also, I know that a garrison script for sieges has been rejected for performance reasons. On a side note, I wonder how difficult it would be to implement in a mini-mod? Maybe just for faction's homeland regions?

stupac
04-28-2008, 01:13
Just started poking through the EBBS_SCRIPT. I adjusted this entry for the roman client ruler in lilibeo and tested it (as I had just laid siege to the city in my romani campaign) and it worked great. Created a unit of classic hoplites along with the general. LorDBulA, I think I can help you code this if you want to split up the work, or I can just make lists for you (I'm no historian though). That is, if you are still interested in implementing this.


monitor_event GovernorBuildingCompleted SettlementBuildingFinished = gov4
and SettlementName Lilibeo
and FactionType seleucid
and FactionIsLocal
and GovernorInResidence
and Trait Type4Governor < 1
and Trait ClientRuler < 1

console_command kill_character "CaivsF"
console_command kill_character "CaivsF"

spawn_army
faction seleucid
character CaivsF, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 95, y 104
unit hellenistic general lonchophoroi, soldiers 20 exp 0 armour 0 weapon_lvl 0
unit hellenistic infantry hoplitai, exp 0 armour 0 weapon_lvl 0
end

move CaivsF, 94, 104

console_command give_trait "CaivsF" Type4Governor

end_monitor

Dhampir
04-28-2008, 05:41
If only process_rq Still worked.

Oh, how I wish.

LorDBulA
04-28-2008, 06:56
LorDBulA: I'm not terribly familiar with scripting, what would be the internal unit name?

I see you have already figured it out.



I'm hoping the 1.1 viewer gets released by itself at some point.

RV installer can be found in Rome folder\Extras\ folder.


I think I can help you code this if you want to split up the work

Right now I try to locate script generator for this peace of code. There should be one unless The_Mark is totaly crazy :laugh4:
I have no intention to modifie this script by hand.


I can just make lists for you (I'm no historian though).
I think we should start from this. If you could gather data about regional units for each province that would be great.
I am also no historian.

I was thinking that if we implement this it would be good to increase cost of establishing gov4 to few thousands of mnai.

stupac
04-28-2008, 08:34
RV installer can be found in Rome folder\Extras\ folder.
Well, don't I feel sheepish, thanks!




I think we should start from this. If you could gather data about regional units for each province that would be great.
I am also no historian.
I can start making lists based on think-so's and using the RV as a guide. I hope that is acceptable. Is the list formatting I had acceptable? If we can save some work in the script generation may as well do it right from the beginning. And how many units should be provided? 2-3 or more? I was thinking at most 4. 4 with a general making 5 is a fine sized allied army I think.



I was thinking that if we implement this it would be good to increase cost of establishing gov4 to few thousands of mnai.
Agreed. Even then, a player could potential use this as an exploit to get a few good units for a small investment, but I guess that's the risk you take trusting the player. It's so easy to cheat in RTW anyways.

chairman
04-28-2008, 10:04
Hispania:

Iberian provinces (Gader, Mastia, Baikor, Sucum-Murgi, Arse, Emporion):

Iberi Milites
Iberi Scutari
Iberi Curisi

Same for the rest of Hispania; except replace Scutari with Caetrati; in Asturia and Cantabria replace Curisi with Cantabrian Cavalry; in Lusitania, Galaecia, Turdulia and Celtiberia replace Curisi with the Shephard Slingers; In Turdetania and Baikor replace Curisi with Iberi Lanceari.

North Africa:

Numidian Cavalry
Numidian Skirmishers

In Sala, Lixus and Siga replace Skirmishers with Maures; in Tuat, Garama and Lepki replace Skirmishers with Garamantines; in Adrumento, Kirtan and Ippone add Numidian Nobles.

Transalpine Gaul:

Lugoae
Sotaroas
Neitos

In Belgae territory replace Lugoae with Batacorii and Sotaroas with Iaosatae.

Cisalpine Gaul:

Gaeroas
Leuce Epos
Neitos

In Liguria replace Gaeroas with Gaemile Liguriae and Leuce Epos with Liguriae Epos.

Italy:

Rorarii
Hastati
Equites Romani

In Capua and Arpi replace Hastati with Samnitici Milites and Romani with Campanici.

Magna Graecia (Taras, Rhegion, Messana and Syrakousai):

Aichmetai Leukanoi
Hoplitai
Hippeis Tarantinoi

In Messana and Syrakousai replace Tarantinoi with Hippeis; in Rhegion replace Hoplitai with Pezoi Brettioi.

Illyria:

Illyrioi Paraktioi
Illyrioi Thureophoroi
Illyrioi Hippeis

Alps (Helvetis, Rhaetia and Noricae):

Kluddacorii
Noricene Gaecori
Appea Gaedotos

Brittania:

Imannae
Gaeroas
Iaosatae

In Caledryn replace Imannae with Balroae and Gaeroas with Agryn Marca.

Germania:

Gaizoz Frije
Harunautoz
Ridanz

Thracia (Chersonesos Thraikia, Odrysai, Thraikia Hypertera and Mikra Skythia)

Thrakioi Doryphoroi
Thrakioi Peltastai
Thraikioi Hippeis

In Mikra Skythia replace Peltastai with Skythian Foot Archers and Hippeis with Skythian Riders.

Hellas:

Hoplitai
Akontistai
Hippeis

In Rhodos replace Akontistai with Rhodian Slingers; in Lydia, Karia and Pamphylia replace Akontistai with Uazali and Hippeis with Asiatikoi Hippakontistai; in Krete replace Hippeis with Toxotai Kretikoi; in Epirus, Makedonia and Thessalia replace Hoplitai with Thureophoroi and Hippeis with Lonchophoroi.

Nubia:

Hanatim Kushim
Aithiopikoi Toxotai
Aithiopikoi Hippeis

Aegyptus:

Machimoi
Pantadapoi
Akontistai

In Kyrenia replace Machimoi with Hoplitai.

Levent:

Ioudaioi Taxeis
Pantadapoi

In Syria and Koile add Toxotai Syriakoi.

Arabia:

Arabian Light Infantry
Sabean Archers
Arabian Light Cavalry

In Gerrha, Homna and Ubar replace Lite Infantry with East Coast Levies.

Indus:

Indian Spearmen
Indian Longbowmen
Indian Guild Warriors

This is a good portion of the map and a lot to start you off with. Sorry that I don't have all of this in file format, but I'm more of a historian than a programmer. I hope this helps some. A key thing to remember is that not every faction can train every one of these units in the given province. BTW, these are just the unit types, so you will have to decide how many of each.

Chairman

LorDBulA
04-28-2008, 17:29
This is list of cities used by Client Rulers scrip generator.



G&#225;wj&#225;m~Sk&#225;ndz&#225;w&#225;rjoz
G&#225;wj&#225;m~Got&#225;noz
G&#225;wj&#225;m~Rugoz
G&#225;wj&#225;m~Kimbroz
G&#225;wj&#225;m~H&#225;bukoz
G&#225;wj&#225;m~Heruskoz
Arctaunon
G&#225;wj&#225;m~Silengoz
G&#225;wj&#225;m~Bastarnoz
Swebotr&#225;ust&#225;st&#225;mnoz
Chighu
Sulek
Gava-Haomavarga
Taksashila
Opiana
Patala
Pura
Alexandropolis
Kophen
Baktra
Alexandreia-Eschate
Chach
Gava-Saka
Gava-Alanna
Gava-Mazsakata
Marakanda
Khiva
Nisa
Asaak
Antiocheia-Margiane
Alexandreia-Ariana
Prophthasia
Karmana
Persepolis
Gabai
Apameia
Hekatompylos
Zadrakata
Ekbatana
Susa
Charax
Seleukeia
Arbela
Karkathiokerta
Edessa
Antiocheia
Damaskos
Bostra
Palmyra
Petra
Babylon
Carna
Maryab
Tamane
Sabata
Ubar
Homna
Gerrha
Halikarnassos
Pergamon
Nikaia
Sinope
Ankyra
Trapezous
Ani-Kamah
Kotais
Mtskheta
Kabalaka
Phraaspa
Armavir
Amaseia
Side
Tarsos
Salamis
Sidon
Hierosolyma
Alexandreia
Memphis
Diospolis-Megale
Pselkis
Hibis
Ptolemais-Theron
Axum
Meroe
Ammonion
Paraitonion
Kyrene
Augila
Lepki
Garama
Atiqa
Adrumeto
Kart-Hadast
Kirtan
Ippone
Siga
Lixus
Sala
Tuat
Terhazza
Rhodos
Kydonia
Alalia
Karali
Lilibeo
Messana
Syrakousai
Bocchoris
Rhegion
Taras
Arpi
Capua
Roma
Arretium
Ariminum
Bononia
Segesta
Mediolanum
Patavium
Gader
Mastia
Baikor
Sucum-Murgi
Oxtraca
Ars&#233;
Numantia
Tyde
Pallantia
Vellika
Emporion
Emain-Macha
Ivernis
Ynys-Mon
Attuaca
Caern-Brigantae
Ratae
Ictis
Camulosadae
Darioritum
Lemonum
Burdigala
Tolosa
Massalia
Gergovia
Viennos
Avaricum
Bibracte
Cenabum
Bratosporios
Vesontio
Aventicos
Bagacos
Vindelicoppidos
Veldideno
Iuvavoaeta
Vindobona
Eburonum
Carrodunum
Lucarottea
Ak-Ink
Segestica
Dalminion
Singidunum
Sarmiszegethusa
Naissos
Serdike
Tylis
Byzantion
Kallatis
Buridava
Epidamnos
Ambrakia
Thermon
Pella
Demetrias
Chalkis
Mytilene
Athenai
Korinthos
Sparte
Olbia
Chersonesos
Pantikapaion
Tanais
Uspe
Gava-Yazyga
Gava-Roxsalanna
Gava-Aursa
Gava-Yugra
Gava-Thissakata
Gelonus
Asod&#225;t
Seliun-Pilis
Gordu-Neuriji
Gintaras-Ostan
Ascaucalis
Mazaka
Sardis
Ipsos


Could you prepare list of units for each of this cities (provinces) ?

It should be written in the same order as cities.
Every city entry should be separated by "-------" string and you should use
edu type as unit name.

For example:



celtic infantry galatiantindanotae, 4
------------
celtic infantry galatiantindanotae, 2
celtic infantry galatiantindanotae mercenary, 2
------------


I think 4 units is enough, what do you think?


A key thing to remember is that not every faction can train every one of these units in the given province.

This doesnt matter, what matters is that each of this units must have faction skin for all factions or be mercenary_unit.

If you provide list please post it in "code" tag as its more easy to read.

stupac
04-28-2008, 19:05
Perfect, that's what I needed to know. I'll start on that.

Another question: Is there any way to rectify the settlement and region names without having to open EB? Because the RV only shows the region name. Possibly they are listed in some file? I remember a good number, but it would save me time if I don't have to alt-tab EB constantly. Plus, I could then work on it when I'm not at home, which is frequent. At least until I get EB to run off my flashdrive. Likewise, is there an easy way to also rectify the unit names? No big deal though, I can make due, just wondering if there are shortcuts that could save time.

LorDBulA
04-28-2008, 20:54
Unit names can be found in EB unit documentation. After you select unit you can ask browser to show you source and this will display xml formatted edu entry.

As for province-city names there where some maps made that would be useful but right now forum search doesnt work so I cant find it.
In Data/Text/imperial_campaign_regions_and_settlement_names.txt you can find internal settlement and region to external name conversion data.
Regions and settlements definition can be found in Data\world\maps\base\descr_regions.txt

Edited:


I'll start on that.

Great. Thanks.

stupac
04-28-2008, 23:52
Great, that really helps. Let me make sure I'm doing this right, here are the first 3:


germanic infantry skandza swaiut, 2
germanic missile bugimannoz, 1
germanic cavalry ridoharjoz mercenary, 1
------------
germanic infantry skandza swaiut, 2
germanic missile bugimannoz, 1
------------
germanic infantry frameharjoz, 2
germanic missile bugimannoz, 1
germanic infantry karotovas, 1
------------

So that is for:

G&#225;wj&#225;m~Sk&#225;ndz&#225;w&#225;rjoz
G&#225;wj&#225;m~Got&#225;noz
G&#225;wj&#225;m~Rugoz

in that order and just continue like so in order? The german settlements I'm a little iffy on whether we should provide armies for them. What are your thoughts? Type 4 governments represent a kind of subjugated alliance, I suppose there is precedent for german-foreign alliances, such as with the Ubii(?) and Julius Caesar. It's unfortunate you have to actually capture the settlement to then make it allied but that's the engine for you. But, for the most part most factions can't recruit much in german territory, unlike many other territories. Should we stick to units that the majority of foreign factions can recruit? Though, I suppose the Swezboz would be the only ones who would probably ever subjugate these regions and they can recruit these units. One more thing, due to the nature of nomad faction's scorched earth tactics, should allied units be received? Or should units be put in for each region and then left to the discretion of the player whether or not to put in a type 4 or another type for proper simulation? When I first thought of this idea, I only really had been thinking about sicily, africa, iberia, gaul, and greece, where it seems pretty realistic. I hadn't really thought too much about these other areas that could potentially be somewhat different. Thoughts?

Edit: Is it even possible to give a faction units it can't recruit or will this cause problems?

LorDBulA
04-29-2008, 06:23
in that order and just continue like so in order?

Yes.


But, for the most part most factions can't recruit much in german territory, unlike many other territories. Should we stick to units that the majority of foreign factions can recruit?

I think the best way to check out what regionals can be recruited in province is to select faction that is most far away from this province.

There are quite a few germans units that can be used by everyone like:
Gaizofulkom Frijot
Dugunithiz


Is it even possible to give a faction units it can't recruit or will this cause problems?

Its possible. But you should only put units that:
1. Have all factions in ownership section
2. Are mercenary units

If unit in not a mercenary and doesnt have faction in ownership this means it doesnt have texture for this faction and if you try to play with this unit on battlefield as this faction the game will crash.


Or should units be put in for each region and then left to the discretion of the player whether or not to put in a type 4 or another type for proper simulation?

Lets keep unit spawning only for gov4 to not burden EBBS with additional scripts.

I Am Herenow
04-29-2008, 18:45
Would it make sense to only enable this feature when you peacefully occupy a settlement (or at least to disable it when you exterminate the populace), as a disgruntled (or dead) population would be unlikely to provide you with free troops, presumably?

stupac
04-29-2008, 23:00
Alright, I'll have to redo those 3 entries then, but now I know. I'll keep on it.


Would it make sense to only enable this feature when you peacefully occupy a settlement (or at least to disable it when you exterminate the populace), as a disgruntled (or dead) population would be unlikely to provide you with free troops, presumably?

That would be neat, but I don't know how possible that would be. It wouldn't seem historical to sack a city you are presumably "liberating" and making your "ally." I roleplay it personally, I only occupy a settlement I plan on building a type 4 in.

I Am Herenow
04-30-2008, 07:21
Well, precisely, so troops should only appear if you just occupy a settlement.

Perhaps this could be linked to taxes, too (i.e. low taxes = more troops/happier people), although that might only be an MII thing (I know that FMs can gain Chivalry by living in settlements with low taxes and Dread for living in those with high taxes [NB for RP, read "...for setting low/high taxes"]).

LorDBulA
05-01-2008, 08:05
Would it make sense to only enable this feature when you peacefully occupy a settlement (or at least to disable it when you exterminate the populace), as a disgruntled (or dead) population would be unlikely to provide you with free troops, presumably?

I dont think its possible to implement this.

stupac
05-04-2008, 00:07
Ok, just wanted to update and ask a quick question. I've gotten all the way down through alexandropolis, here's what I got so far:


germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry sahsnotoz, 1
------------
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry sahsnotoz, 1
------------
germanic infantry frameharjoz, 2
germanic infantry karotovas, 1
germanic cavalry ridoharjoz mercenary, 1
------------
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry sahsnotoz, 1
------------
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry sahsnotoz, 1
------------
germanic infantry sahsnotoz, 1
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
------------
germanic infantry chatti spearmen, 2
germanic infantry sahsnotoz, 1
germanic cavalry ridoharjoz mercenary, 1
------------
germanic infantry sahsnotoz, 1
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
------------
germanic cavalry ridoharjoz mercenary, 1
germanic infantry frameharjoz, 2
dacian skirmisher komatai, 1
------------
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry sahsnotoz, 1
------------
steppe missile subeshi, 2
steppe missile cavalry yuezhi horse archer, 2
------------
steppe missile subeshi, 2
steppe missile cavalry yuezhi horse archer, 2
------------
eastern infantry kavakaza kofyaren, 2
steppe missile subeshi, 2
------------
greek infantry taxeis hoplitai, 1
eastern missile indian longbowmen, 2
hellenistic infantry pantodapoi, 1
------------
hellenistic infantry pantodapoi, 2
eastern missile indian longbowmen, 2
------------
hellenistic infantry pantodapoi, 2
eastern missile indian longbowmen, 2
------------
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------

I've now been sticking to mercenaries or units recruitable by all factions. As rules of thumb, I've been including 4 units: 2 infantry, 1 skirmisher, 1 calvary, all non-elite. Of course, many regions I have not followed this, such as steppe regions, which so far I've just included 2 foot archers, 2 horse archers. Some areas will obviously provide better armies than others, due to what is recruitable there. Since I could not find a skirmisher unit available to all factions for the German territories, I inserted a unit of swordsmen in their place, though that makes them more valuable for type 4's than others. Not altogether ahistorical considering germans were used frequently as mercenaries and had many capable warriors.

A question: I cannot for the life of me find the EDU entry for the Persian Archer/Spearmen (N&#195;&#174;zag&#195;&#162;n-&#195;&#174; &#195;Šr&#195;&#162;nshahr) unit. I've had difficulty finding many of the others, rectifying the names in the RV, documentation, and edu, but I eventually got them, but this one is eluding me. Can anyone tell me the EDU name for this unit?

Edit: also can't find entry for Heavy Persian Archers (Thanvar&#195;&#170; P&#195;&#162;rsig) either.

stupac
05-04-2008, 01:09
Another 2 things while I'm thinking. What about regions where most factions can't recruit anything (except mercenary generals)? For example, Saka_Yabgu has no regionals for any settled factions. Would it be appropriate to maybe give them some foot archers and yeuzhi horse archers?

Also, LorDBulA, should this thread be moved maybe to the unofficial mod projects sub forum?

LorDBulA
05-04-2008, 08:52
I think the unit you are looking for is eastern missile eransahr arshtbara.
The easiest way to find unit names is to use EB documentations (take note that search is case sensitive ) since unit name there has both native and english name (in this example I just make a search for Persian Archer ).
Just type in part of the unit name in search box and choose proper unit from the list. Now choose choose to view source in your browser (in context menu after right clicking the page ) and copy name from <full_name> element.


Another 2 things while I'm thinking. What about regions where most factions can't recruit anything (except mercenary generals)?
Lets just grab some unit from regions that sorround this province. There are only few provinces that dont have regional troops for everybody.


Edit: also can't find entry for Heavy Persian Archers (Thanvarê Pârsig) either.
Again no problem to find it using documentations under Heavy Persian Archers

steppe missile hallatamtithanvare

Everythng looks good, great work. Maybe you could add settlement name in separation lines (if you want).
I will be looking for '-' char anyway so you could add settlement name after this char to make it easier to work with (its just random comment, do it only if you want to ).


Also, LorDBulA, should this thread be moved maybe to the unofficial mod projects sub forum?

Yep. If any moderator reads this please move it to Unofficial mod section.

stupac
05-04-2008, 21:31
Great, thanks Lordbula. I knew how to use the documentation to search and find units, but I didn't realize that trick in the source, this will save me tons of time, thanks!

stupac
05-25-2008, 01:03
Haven't had much time to work on this lately, but I'm making progress still. I'm down through Alalia (Korsim). Basically got most of the east from the steppes through anatolia to arabia to africa. And of course Germania. Just have Gaul, britain, Iberia, Italy, and Greece to go through. I'd say I'm a little better than half way done.

I have one problem though, I can't seem to locate the EDU entry for Dorkim Shardanim. It's a new unit in 1.1, and it is missing from the documentation, though not the recruitment viewer and I can't find it anywhere in the EDU. I've tried every search I can think of. I don't even know if we can use the unit though, because I don't know if it is available to all factions, but I was hoping to find the EDU entry so I could check.

LorDBulA
05-25-2008, 06:51
Great to hear that you are still working on this. There is no rush, take your time.

You are looking for italic_infantry_nuraghi unit.

If you cant find unit in documentation (and few added last minute unit escaped documentation process ) you should check out EB\Data\text, export_unit.txt
Here you can find visible unit name and edu dictionary name.

overweightninja
05-25-2008, 14:57
Just a quick message to say this sounds like a nice idea and I hope you keep cracking on with it, I look forward to trying out the finished product :2thumbsup:
Best of luck.
Cheers

stupac
05-31-2008, 20:03
Great to hear that you are still working on this. There is no rush, take your time.

You are looking for italic_infantry_nuraghi unit.

If you cant find unit in documentation (and few added last minute unit escaped documentation process ) you should check out EB\Data\text, export_unit.txt
Here you can find visible unit name and edu dictionary name.

Thanks, didn't know that.

I have mostly been working on this on Saturdays at work (I'm a computer technician so I can get away with it when things are slow). Looks like I may get this done today. Just finished Britannia and Iberia and most of Gaul, that just leaves a few regions in gaul, mainland greece and eastern europe. Had another question, that anyone can comment on. I'm having trouble deciding on a standard gallic army. I'm shifting between:


celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1

and


celtic infantry lugoae, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1

I am sort of leaning towards the 2 calvary unit one because the client rulers bodyguard is already a great infantry unit, and since the only infantry most factions can recruit as regionals are the lugoae I would think the gallic calvary would be more desirable. Plus iaosatae double as impromptu infantry. I know Caesar often elicited the aid of calvary from "allied" tribes, but then again the Romans were weak in calvary. I've been trying hard to keep a balance of units depending on what I think the region would provide if allied. In the east you would see more calvary and bow based units as a general rule. I've also tried to stick to more professional soldiers that are not available in the lowest tier MIC's. Such as using Dugunthiz as opposed to Gaizofulkom Frijot. Since professional infantry is not available as regionals for Gallic areas, I'm having more trouble deciding. I could I suppose use Golberi Curoas, but I think the general's bodyguard is already sufficient for good heavy infantry.

stupac
05-31-2008, 20:03
Just a quick message to say this sounds like a nice idea and I hope you keep cracking on with it, I look forward to trying out the finished product :2thumbsup:
Best of luck.
Cheers

Thanks!

stupac
06-01-2008, 01:22
Ok, here it is:

germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry frankamannoz slave, 1
------------Gáwjám~Skándzáwárjoz
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry frankamannoz slave, 1
------------Gáwjám~Gotánoz
germanic infantry frameharjoz, 2
germanic infantry karotovas, 1
germanic cavalry ridoharjoz mercenary, 1
------------Gáwjám~Rugoz
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry frankamannoz slave, 1
------------Gáwjám~Kimbroz
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry frankamannoz slave, 1
------------Gáwjám~Hábukoz
germanic infantry frankamannoz slave, 1
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
------------Gáwjám~Heruskoz
germanic infantry chatti spearmen, 2
germanic infantry frankamannoz slave, 1
germanic cavalry ridoharjoz mercenary, 1
------------Arctaunon
germanic infantry frankamannoz slave, 1
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
------------Gáwjám~Silengoz
germanic cavalry ridoharjoz mercenary, 2
germanic infantry frameharjoz, 2
------------Gáwjám~Bastarnoz
germanic infantry frameharjoz, 2
germanic cavalry ridoharjoz mercenary, 1
germanic infantry frankamannoz slave, 1
------------Swebotráustástámnoz
steppe missile subeshi, 2
steppe missile cavalry yuezhi horse archer, 2
------------Chighu
steppe missile subeshi, 2
steppe missile cavalry yuezhi horse archer, 2
------------Sulek
eastern infantry kavakaza kofyaren, 2
steppe missile subeshi, 2
------------Gava-Haomavarga
eastern missile indian longbowmen, 2
hellenistic infantry pantodapoi, 2
------------Taksashila
hellenistic infantry pantodapoi, 2
eastern missile indian longbowmen, 2
------------Opiana
hellenistic infantry pantodapoi, 2
eastern missile indian longbowmen, 2
------------Patala
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Pura
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Alexandropolis
eastern infantry kavakaza kofyaren, 2
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile eransahr arshtbara, 1
------------Kophen
steppe skirmisher cavalry daha rog baexdzhyn aefsad, 1
hellenistic infantry misthophoroi phalangitai, 2
eastern missile thanvare payahdag, 1
------------Baktra
steppe missile subeshi, 1
eastern skirmisher cavalry harauvatish asabara, 1
eastern infantry nizag gund, 2
------------Alexandreia-Eschate
steppe missile subeshi, 2
eastern missile eransahr arshtbara, 2
------------Chach
steppe missile subeshi, 2
steppe missile cavalry yuezhi horse archer, 2
------------Gava-Saka
steppe missile cavalry yancai uaezdaettae, 1
steppe skirmisher cavalry daha rog baexdzhyn aefsad, 2
steppe missile cavalry daha baexdzhyntae, 1
------------Gava-Alanna
steppe missile cavalry yancai uaezdaettae, 1
steppe skirmisher cavalry daha rog baexdzhyn aefsad, 2
steppe missile cavalry daha baexdzhyntae, 1
------------Gava-Mazsakata
steppe missile subeshi, 1
eastern skirmisher cavalry harauvatish asabara, 1
eastern infantry nizag gund, 2
------------Marakanda
steppe skirmisher cavalry daha rog baexdzhyn aefsad, 2
steppe missile cavalry daha baexdzhyntae, 2
------------Khiva
steppe skirmisher cavalry daha rog baexdzhyn aefsad, 2
steppe missile cavalry daha baexdzhyntae, 2
------------Nisa
eastern infantry verkhana kofyaren, 1
eastern cavalry medium generic, 1
eastern infantry nizag gund, 2
------------Asaak
steppe skirmisher cavalry daha rog baexdzhyn aefsad, 1
steppe missile cavalry daha baexdzhyntae, 1
eastern infantry nizag gund, 2
------------Antiocheia-Margiane
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Alexandreia-Ariana
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Prophthasia
eastern skirmisher cavalry harauvatish asabara, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Karmana
steppe missile hallatamtithanvare, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Persepolis
steppe missile hallatamtithanvare, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Gabai
steppe missile hallatamtithanvare, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Apameia
eastern missile eransahr arshtbara, 1
eastern infantry nizag gund, 2
eastern missile thanvare payahdag, 1
------------Hekatompylos
eastern infantry verkhana kofyaren, 1
eastern cavalry medium generic, 1
eastern infantry nizag gund, 2
------------Zadrakata
eastern infantry verkhana kofyaren, 1
steppe missile hallatamtithanvare, 1
eastern infantry nizag gund, 2
------------Ekbatana
steppe missile hallatamtithanvare, 1
eastern missile thanvare payahdag, 1
eastern infantry nizag gund, 2
------------Susa
arabian skirmisher tribal levies, 2
arabian missile arab slingers, 1
arabian missile cavalry tribal levies, 1
------------Charax
eastern missile syrian archers, 1
eastern infantry nizag gund, 2
eastern cavalry light generic skirmisher, 1
------------Seleukeia
eastern missile syrian archers, 1
eastern infantry nizag gund, 2
eastern cavalry light generic skirmisher, 1
------------Arbela
steppe missile thanvare kavakaza, 1
eastern infantry kavakaza sparabara, 2
eastern cavalry light generic skirmisher, 1
------------Karkathiokerta
eastern missile syrian archers, 1
eastern infantry nizag gund, 2
eastern cavalry light generic skirmisher, 1
------------Edessa
eastern missile syrian archers, 1
eastern infantry nizag gund, 2
eastern cavalry light generic skirmisher, 1
------------Antiocheia
eastern missile syrian archers, 1
eastern infantry nizag gund, 2
eastern cavalry light generic skirmisher, 1
------------Damaskos
arabian skirmisher tribal levies, 2
arabian missile arab slingers, 1
arabian missile cavalry tribal levies, 1
------------Bostra
arabian skirmisher tribal levies, 2
arabian missile arab slingers, 1
arabian missile cavalry tribal levies, 1
------------Palmyra
arabian skirmisher tribal levies, 2
arabian missile arab slingers, 1
arabian missile cavalry tribal levies, 1
------------Petra
eastern missile syrian archers, 1
eastern infantry nizag gund, 2
eastern cavalry light generic skirmisher, 1
------------Babylon
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 2
arabian missile cavalry tribal levies, 1
------------Carna
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 2
arabian missile cavalry tribal levies, 1
------------Maryab
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 2
arabian missile cavalry tribal levies, 1
------------Tamane
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 2
arabian missile cavalry tribal levies, 1
------------Sabata
arabian infantry east coast levies, 2
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 1
------------Ubar
arabian infantry east coast levies, 2
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 1
------------Homna
arabian infantry east coast levies, 2
arabian missile sabean archers, 1
arabian skirmisher tribal levies, 1
------------Gerrha
hellenistic infantry uazali, 2
greek infantry hoplitai, 1
greek missile toxotai, 1
------------Halikarnassos
greek missile toxotai, 1
eastern infantry anatolian hillmen, 1
hellenistic infantry hoplitai, 2
------------Pergamon
greek missile toxotai, 1
eastern infantry anatolian hillmen, 1
hellenistic cavalry thrakioi hippeis, 1
hellenistic infantry hoplitai, 1
------------Nikaia
greek missile toxotai, 1
eastern cavalry medium generic, 1
hellenistic infantry hoplitai, 2
------------Sinope
celtic infantry gaeroas, 2
celtic missile sotaroas merc, 1
celtic skirmisher cavalry leuce epos, 1
------------Ankyra
hellenistic infantry doryphoroi pontikoi, 2
steppe missile thanvare kavakaza, 1
hellenistic infantry hoplitai, 1
------------Trapezous
eastern infantry katpatuka zanteush, 1
eastern infantry kavakaza sparabara, 2
steppe missile thanvare kavakaza, 1
------------Ani-Kamah
hellenistic infantry doryphoroi pontikoi, 2
steppe missile thanvare kavakaza, 1
eastern skirmisher cavalry nizakahar ayrudzi, 1
------------Kotais
eastern infantry kavakaza sparabara, 2
steppe missile thanvare kavakaza, 1
eastern skirmisher cavalry nizakahar ayrudzi, 1
------------Mtskheta
steppe missile cavalry skuda fat aexsdzhytae, 1
eastern infantry scythian axemen, 1
eastern infantry kavakaza sparabara, 2
------------Kabalaka
eastern infantry kavakaza sparabara, 2
steppe missile thanvare kavakaza, 1
eastern skirmisher cavalry nizakahar ayrudzi, 1
------------Phraaspa
eastern infantry kavakaza sparabara, 2
steppe missile thanvare kavakaza, 1
eastern skirmisher cavalry nizakahar ayrudzi, 1
------------Armavir
eastern infantry katpatuka zanteush, 2
greek missile toxotai, 1
eastern skirmisher cavalry nizakahar ayrudzi, 1
------------Amaseia
hellenistic infantry uazali, 2
eastern infantry anatolian hillmen, 1
greek missile toxotai, 1
------------Side
greek missile toxotai, 1
hellenistic infantry pantodapoi, 2
eastern infantry katpatuka zanteush, 1
------------Tarsos
greek missile toxotai, 1
greek skirmisher akontistai, 2
hellenistic infantry thureophoroi mercenary, 1
------------Salamis
hellenistic infantry pantodapoi, 2
------------Sidon
hellenistic infantry pantodapoi, 2
------------Hierosolyma
greek missile toxotai, 1
greek infantry pantodapoi, 1
african infantry machimoi, 2
------------Alexandreia
greek missile toxotai, 1
greek infantry pantodapoi, 1
african infantry machimoi, 2
------------Memphis
arabian infantry ethiopian spearmen, 1
african infantry machimoi, 2
african missile ethiopian archers, 1
------------Diospolis-Megale
arabian infantry ethiopian spearmen, 2
african missile ethiopian archers, 2
------------Pselkis
african infantry machimoi, 2
hellenistic infantry pantodapoi, 1
------------Hibis
african infantry ethiopian swordsmen, 1
arabian infantry ethiopian spearmen, 2
african missile ethiopian archers, 1
------------Ptolemais-Theron
african infantry ethiopian swordsmen, 1
arabian infantry ethiopian spearmen, 2
african missile ethiopian archers, 1
------------Axum
african infantry ethiopian swordsmen, 1
arabian infantry ethiopian spearmen, 2
african missile ethiopian archers, 1
------------Meroe
african infantry machimoi, 2
hellenistic infantry pantodapoi, 1
------------Ammonion
greek missile toxotai, 1
greek infantry pantodapoi, 1
african infantry machimoi, 2
------------Paraitonion
greek missile toxotai, 1
greek infantry pantodapoi, 1
greek infantry hoplitai, 2
------------Kyrene
greek skirmisher akontistai, 1
hellenistic infantry pantodapoi, 2
------------Augila
african skirmisher javelinmen, 1
african infantry garamantines, 2
african missile cavalry numidian, 1
------------Lepki
african skirmisher javelinmen, 1
african infantry garamantines, 2
african missile cavalry numidian, 1
------------Garama
african skirmisher javelinmen, 2
african missile cavalry numidian, 2
------------Atiqa
african skirmisher javelinmen, 2
african missile cavalry numidian, 2
------------Adrumeto
african skirmisher javelinmen, 2
african missile cavalry numidian, 2
------------Kart-Hadast
african missile numidian archers, 1
african infantry garamantines, 1
african missile cavalry numidian, 2
------------Kirtan
african skirmisher javelinmen, 2
african missile numidian archers, 1
african missile cavalry numidian, 1
------------Ippone
african infantry maures, 2
african missile numidian archers, 1
african missile cavalry numidian, 1
------------Siga
african infantry maures, 2
african missile numidian archers, 1
african missile cavalry numidian, 1
------------Lixus
african infantry maures, 2
african missile numidian archers, 1
african missile cavalry numidian, 1
------------Sala
african skirmisher javelinmen, 1
african infantry garamantines, 2
african missile cavalry numidian, 1
------------Tuat
------------Terhazza
greek missile toxotai, 1
greek skirmisher akontistai, 1
greek infantry hoplitai, 2
------------Rhodos
hellenistic missile cretan archers, 2
greek infantry hoplitai, 1
greek skirmisher akontistai, 1
------------Kydonia
greek skirmisher akontistai, 2
------------Alalia
italic infantry nuraghi, 4
------------Karali
greek skirmisher akontistai, 2
greek missile toxotai, 1
greek infantry hoplitai, 1
------------Lilibeo
greek infantry lucanian spearmen merc, 1
greek missile toxotai, 2
greek infantry hoplitai, 1
------------Messana
greek skirmisher akontistai, 1
greek missile toxotai, 1
greek infantry hoplitai, 2
------------Syrakousai
iberian missile balearic slinger mercenary, 2
------------Bocchoris
greek infantry lucanian spearmen merc, 1
italic infantry bruttian, 2
greek missile toxotai, 1
------------Rhegion
greek infantry lucanian spearmen merc, 1
italic infantry bruttian, 2
greek missile toxotai, 1
------------Taras
samnite infantry swordsmen merc, 2
samnite infantry spearmen merc, 2
------------Arpi
samnite infantry swordsmen merc, 2
samnite infantry spearmen merc, 2
------------Capua
roman infantry hastati early, 2
roman infantry camillan rorarii, 2
------------Roma
roman infantry hastati early, 2
roman infantry camillan rorarii, 2
------------Arretium
roman infantry hastati early, 2
roman infantry camillan rorarii, 2
------------Ariminum
celtic infantry gaeroas, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile sotaroas merc, 1
------------Bononia
celtic cavalry ligurian, 2
celtic infantry gaemile liguriae, 2
------------Segesta
celtic infantry gaeroas, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile sotaroas merc, 1
------------Mediolanum
celtic infantry gaeroas, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile sotaroas merc, 1
------------Patavium
iberian infantry light caetratii, 1
iberian infantry scutarii merc, 2
iberian skirmisher velites, 1
------------Gader
iberian infantry light caetratii, 1
iberian infantry scutarii merc, 2
iberian skirmisher velites, 1
------------Mastia
iberian infantry light caetratii, 1
iberian infantry scutarii merc, 2
iberian skirmisher velites, 1
------------Baikor
iberian infantry light caetratii, 1
iberian infantry scutarii merc, 2
iberian skirmisher velites, 1
------------Sucum-Murgi
iberian infantry light caetratii, 1
iberian infantry scutarii merc, 2
iberian skirmisher velites, 1
------------Oxtraca
iberian infantry light caetratii, 1
iberian infantry scortamavera merc, 2
iberian skirmisher velites, 1
------------Arsé
iberian infantry light caetratii, 2
iberian infantry scutarii merc, 2
------------Numantia
iberian missile northern skirmisher, 2
iberian infantry light caetratii, 2
------------Tyde
iberian infantry asturian axemen, 2
iberian missile northern skirmisher, 2
------------Pallantia
iberian infantry asturian axemen, 2
iberian missile northern skirmisher, 2
------------Vellika
iberian infantry light caetratii, 1
iberian infantry scutarii merc, 2
iberian skirmisher velites, 1
------------Emporion
celtic infantry uirodusios, 2
celtic infantry teceitos, 1
celtic missile iaosatae regional, 1
------------Emain-Macha
celtic infantry imannae, 2
celtic infantry uirodusios, 1
celtic infantry teceitos, 1
------------Ivernis
celtic infantry siluri, 2
celtic infantry imannae, 2
------------Ynys-Mon
celtic skirmisher balroae, 3
celtic infantry uirodusios, 1
------------Attuaca
celtic infantry imannae, 2
celtic infantry uirodusios, 1
celtic infantry teceitos, 1
------------Caern-Brigantae
celtic infantry imannae, 2
celtic infantry uirodusios, 1
celtic infantry teceitos, 1
------------Ratae
celtic infantry imannae, 2
celtic infantry uirodusios, 1
celtic infantry teceitos, 1
------------Ictis
celtic infantry imannae, 2
celtic infantry uirodusios, 1
celtic infantry teceitos, 1
------------Camulosadae
celtic infantry bagaudas, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Darioritum
celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1
------------Lemonum
iberian missile northern skirmisher, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Burdigala
celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1
------------Tolosa
hellenistic infantry massiloi hoplitai merc, 1
celtic infantry gaeroas, 2
greek missile toxotai, 1
------------Massalia
celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1
------------Gergovia
celtic infantry kluddacorii, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Viennos
celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1
------------Avaricum
celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1
------------Bibracte
celtic infantry lugoae, 1
celtic skirmisher cavalry leuce epos, 2
celtic missile iaosatae regional, 1
------------Cenabum
celtic infantry batacorii, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Bratosporios
celtic infantry kluddacorii, 1
celtic infantry uirodusios, 1
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Vesontio
celtic infantry mori gaesum, 1
celtic infantry kluddacorii, 1
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Aventicos
celtic infantry batacorii, 3
celtic missile iaosatae regional, 1
------------Bagacos
celtic infantry kluddacorii, 1
celtic skirmisher cavalry leuce epos, 1
celtic infantry uirodusios, 1
celtic missile iaosatae regional, 1
------------Vindelicoppidos
celtic infantry teskatos, 1
celtic infantry appea gaedotos, 1
celtic infantry gaecori, 2
------------Veldideno
celtic infantry teceitos, 1
celtic infantry appea gaedotos, 1
celtic infantry gaecori, 2
------------Iuvavoaeta
celtic infantry uirodusios, 2
celtic infantry teceitos, 1
celtic missile iaosatae regional, 1
------------Vindobona
celtic infantry gaeroas, 2
celtic skirmisher cavalry leuce epos, 1
celtic missile iaosatae regional, 1
------------Eburonum
germanic infantry karotovas, 2
celtic missile iaosatae regional, 1
celtic infantry teceitos, 1
------------Carrodunum
celtic infantry uirodusios, 2
celtic infantry teceitos, 1
celtic missile iaosatae regional, 1
------------Lucarottea
celtic infantry gaeroas, 2
celtic missile iaosatae regional, 1
celtic infantry teceitos, 1
------------Ak-Ink
hellenistic cavalry illyrioihippeis, 1
hellenistic infantry illyrian pirate, 1
hellenistic infantry illyrian thureophoroi, 2
------------Segestica
hellenistic cavalry illyrioihippeis, 1
hellenistic infantry illyrian pirate, 1
hellenistic infantry illyrian thureophoroi, 2
------------Dalminion
hellenistic infantry illyrian thureophoroi, 1
celtic missile iaosatae regional, 1
celtic infantry gaeroas, 2
------------Singidunum
dacian infantry thraikioi doryphoroi, 2
------------Sarmiszegethusa
dacian infantry thraikioi doryphoroi, 2
hellenistic cavalry thrakioi hippeis, 2
------------Naissos
dacian infantry thraikioi doryphoroi, 2
hellenistic cavalry thrakioi hippeis, 1
greek missile toxotai, 1
------------Serdike
celtic infantry gaeroas, 2
galatian infantry kluddolon, 1
hellenistic cavalry thrakioi hippeis, 1
------------Tylis
greek missile toxotai, 1
dacian infantry thraikioi doryphoroi, 2
hellenistic infantry hoplitai, 1
------------Byzantion
dacian infantry thraikioi doryphoroi, 1
steppe missile cavalry skuda baexdzhyntae, 2
hellenistic infantry hoplitai, 1
------------Kallatis
dacian infantry thraikioi doryphoroi, 2
------------Buridava
hellenistic cavalry illyrioihippeis, 1
hellenistic infantry illyrian pirate, 1
hellenistic infantry illyrian thureophoroi, 2
------------Epidamnos
hellenistic infantry illyrian pirate, 2
hellenistic infantry hoplitai, 1
greek missile toxotai, 1
------------Ambrakia
greek missile toxotai, 1
greek skirmisher akontistai, 1
hellenistic infantry hoplitai, 2
------------Thermon
hellenistic infantry misthophoroi phalangitai, 2
hellenistic infantry thureophoroi mercenary, 1
greek skirmisher akontistai, 1
------------Pella
greek missile toxotai, 2
greek cavalry hippeis thessalikoi merc, 1
hellenistic infantry hoplitai, 1
------------Demetrias
greek missile toxotai, 1
greek skirmisher akontistai, 1
hellenistic infantry hoplitai, 2
------------Chalkis
greek missile toxotai, 1
greek skirmisher akontistai, 1
hellenistic infantry hoplitai, 2
------------Mytilene
greek missile toxotai, 1
greek skirmisher akontistai, 1
hellenistic infantry hoplitai, 2
------------Athenai
greek missile toxotai, 1
greek skirmisher akontistai, 1
hellenistic infantry hoplitai, 2
------------Korinthos
greek missile toxotai, 1
greek skirmisher akontistai, 1
hellenistic infantry hoplitai, 2
------------Sparte
dacian infantry thraikioi doryphoroi, 1
steppe missile cavalry skuda baexdzhyntae, 2
hellenistic infantry hoplitai, 1
------------Olbia
hellenistic infantry doryphoroi pontikoi, 1
hellenistic missile thureopheromenoi toxotai, 1
steppe missile cavalry skuda baexdzhyntae, 2
------------Chersonesos
hellenistic infantry doryphoroi pontikoi, 1
hellenistic missile thureopheromenoi toxotai, 1
steppe missile cavalry skuda baexdzhyntae, 2
------------Pantikapaion
hellenistic infantry doryphoroi pontikoi, 1
hellenistic missile thureopheromenoi toxotai, 1
steppe missile cavalry skuda baexdzhyntae, 2
------------Tanais
steppe infantry sauromatae arc aexsaeg, 1
steppe missile fistaegfataexsdzhytae, 1
steppe missile cavalry sauromatae fat aexsdzhytae, 2
------------Uspe
------------Gava-Yazyga
steppe missile fistaegfataexsdzhytae, 1
steppe missile cavalry rauxsa-alanna baexdzhyntae, 1
steppe missile cavalry sauromatae fat aexsdzhytae, 2
------------Gava-Roxsalanna
steppe missile cavalry aursa baexdzhyntae, 3
steppe missile fistaegfataexsdzhytae, 1
------------Gava-Aursa
steppe missile fistaegfataexsdzhytae, 1
steppe missile cavalry aursa baexdzhyntae, 1
steppe missile cavalry sauromatae fat aexsdzhytae, 2
------------Gava-Yugra
germanic missile medininkas, 1
germanic infantry kirslininkas, 1
germanic infantry karas viras, 2
------------Gava-Thissakata
eastern infantry scythian axemen, 1
steppe missile cavalry skuda fat aexsdzhytae, 2
steppe missile cavalry skuda baexdzhyntae, 1
------------Gelonus
germanic missile medininkas, 1
germanic infantry kirslininkas, 1
germanic infantry karas viras, 2
------------Asodát
germanic missile medininkas, 1
germanic infantry kirslininkas, 1
germanic infantry karas viras, 2
------------Seliun-Pilis
------------Gordu-Neuriji
germanic missile medininkas, 1
germanic infantry kirslininkas, 1
germanic infantry karas viras, 2
------------Gintaras-Ostan
germanic missile medininkas, 1
germanic infantry kirslininkas, 1
germanic infantry karas viras, 2
------------Ascaucalis
eastern infantry kavakaza sparabara, 2
steppe missile thanvare kavakaza, 1
eastern skirmisher cavalry nizakahar ayrudzi, 1
------------Mazaka
hellenistic infantry uazali, 2
greek infantry hoplitai, 1
greek missile toxotai, 1
------------Sardis
eastern infantry anatolian hillmen, 2
eastern cavalry light generic skirmisher, 1
greek missile toxotai, 1
------------Ipsos

I discovered a bunch of errors I made at the last minute, but corrected them. Namely units that were not available to all factions such as Hoplitai Hoploi and Pahlav Shivitar. Settlements that I did not make an allied army for were Gava-Yazyga and Gordu-Neuriji (and Terhazza of course). No units are recruitable for these regions in the RV so I assumed they would not have been able to support an allied army (perhaps to sparsely populated?). Hopefully I got all the potential errors, I tried to double check every unit after I discovered those 2 errors, so hopefully I got them all.

Now just to get this coded, which I will leave to the most capable LorDBulA.

LorDBulA
06-01-2008, 19:39
Thanks for your hard work.
Looks excellent.