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View Full Version : Editing AI Generals in 1.1



Cullhwch
04-26-2008, 20:54
I've noticed that the game crashes every time I try to edit the AIGeneral trait in the current version of EB. Is there any way to fix this, or are the traits just hardcoded now?

Edit:

Hmm, all character traits seem hardcoded. The game will crash if I change even one number in terms of either effect or probability. It will still crash after I manually them back to their original values.

So is there any way to mod traits in 1.1? Or do I have a special problem?

Pezlu
04-26-2008, 21:16
The problem is not with the game, it's with some text editors like the default Notepad from windows. Try to edit the files with something else, like Textpad (http://www.textpad.com/); this problem was found out while trying to make EB1.1 work with ALX.exe... the problem was ONLY into notepad. Doing the same changes with something else (I used Geany (http://geany.uvena.de/), not Textpad, but both have been proved to work) solved the issue.

Cullhwch
04-26-2008, 21:25
Thank you! That is a really bizarre solution.

Tellos Athenaios
04-26-2008, 22:26
No. It's nothing strange, really. The problem is that Notepad remembers the last encoding it used; and if that happens to be some UTF encoding you need to manually select ANSI instead for editing traits (& script ?) files -- because the game engine does not support Unicode for those files.