View Full Version : Rome Crash
lestat_bcn
04-29-2008, 19:01
Hi everyone!
I'm playing with romani and since a few turns ago the game is crashing when I push the turn-end button. There isn't any other CPU turn. This is my saved game. Thanks a lot.
http://uploaded.to/?id=petn96
I'm sorry for not responding to this one earlier. As you've probably done already, you should check for rebelling cities, and if that doesn't lead you anywhere reload an older save or start a new campaign.
Tellos Athenaios
05-03-2008, 03:35
Ok gave it a succesful try:
--added some 30k of money; process_cq 'ed an assload of buildings in Chersonesos as well as (some) destroyed foreign ones. (Not very smart the MICs might be needed for proper rebellion and also some of those structures could've been simply upgraded. But hey it's 04:31 over here... :dizzy2:)
Reached 95% loyalty at which point I quit.
--process_cq'ed Nikaia and Sardis as well. Reached some 80% loyalty in both towns. At which point I quit those too..
Ruined your treasury in the process; btw.
Pressed end turn; auto-resolved a battle with Ptolemaioi at Mazaka resulting in a clear victory. The Hayasdan infiltrated Kotais which is now in the 'content' as opposed to the 'happy' league.
Will continue testing to see if I can eliminate one of the settlements from the 'culprit' list.
Tellos Athenaios
05-03-2008, 03:40
Eliminated Chersonesos as the culprit.
Tellos Athenaios
05-03-2008, 03:42
Eliminated Nikaia also. Looks like Sardis is the culprit.
lestat_bcn
05-05-2008, 16:42
So, explain it in a dummie way so I could understand it. Thanks a lot!!:egypt:
When Sardis rebels, it crashes the game. You need to make sure that Sardis does not rebel this turn. You can do that by lowering its population (add_population Sardis -4000), or teleporting over a unit to lay siege to it (or if the settlement is yours, process_cq up a few happiness buildings).
Tellos Athenaios
05-06-2008, 00:10
As it *is* your settlement: you can either decide to 'relocate' (for lack of less ruthless words) some people by (repeatedly) typing:
add_population "Sardis" -x
With x being the amount of people to remove. So removing 4000 people would be:
add_population "Sardis" -4000
Also you can use process_cq to quickly construct a lot of buildings:
process_cq "Sardis"
That'll complete every building enqued for Sardis.
Of course you can try using both commands too. :beam:
lestat_bcn
05-07-2008, 11:13
Thanks a lot Tellos, I supuse that will be helpfull to make the game more stable. I'm really enjoying with that game.
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