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View Full Version : youve been warned!



Hooahguy
04-29-2008, 19:40
i got this message (or s/t like it) after adding the perfect_spy command immediately after i activated the script. it appeared and dissapeared so fast i only got the title of it. can anyone tell me what it said? it may have been b/c i activated the script on chersonesos, which you get a warning when you attack the city.

also, my game has been slowed down immensely. loading times have been tripled , at least. loading EB is about 2 minutes, over a minute more than before, loading a campaign takes about the same time as loading EB, and turns are also longer.
i miss my 30-sec turn times! :embarassed:
so whats happening?
the good news is i dont have the blinking boxes around the target cities anymore. :2thumbsup:

Mediolanicus
04-29-2008, 20:03
Are you talking about the generic script (pressing F1) or did you add the command to EBBS?

If it is the last possibility, it's strange. I've added the perfect_spy command to EBBS too, but I'm not encountering any difficulties.

Are you sure you didn't do anything wrong? You didn't copy/paste the whole generic script into EBBS, did you? Because then you have got a script within a script... And I suppose that would slow things down enormously...

Xurr
04-29-2008, 20:24
If you are using an unmodified ebb script then put this on line 78

console_command toggle_perfect_spy ;XXXXX

thats all you need.

Hooahguy
04-29-2008, 20:42
dont worry im not that dumb. i did not put the whole generic script in the EBBS. yes, i put console_command toggle_perfect_spy on line 78 or so, but do i need to put ;XXXX ?

Xurr
04-29-2008, 20:50
;XXXXX is just a comment so you can do a search in the code and quickly find the change. It's not necessary but I find it useful, especially in code with tens of thousands of lines.