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View Full Version : The running general/Daimyo



Tony Furze
05-01-2008, 07:20
What determines the routability of your commander or Daimyo? I notice that if you pull him out of a confrontation or pull him too far back, it turns into a rout, and "showing the backside to the enemy".

Is it distance from your own army?

Or just the fact that he's suddenly pulled out?

Sasaki Kojiro
05-01-2008, 19:35
He shouldn't rout from being far away from army. Showing backside to enemy weakens moral (which determines routability btw) when the enemy unit is close.

It's possible you are getting autoroute, a bugged feature where commanding a unit to move away from an enemy unit causes them to route and they can't be rallied.

Tony Furze
05-02-2008, 01:38
Thanks, Sasaki Kojiro!

Just managed to get Shogun to work again, so far without hitches. Hopefully I'll be back with more (non technical) issues.

TosaInu
05-04-2008, 14:25
The Benny Hill code as it was called. Units have different amounts of close in and withdraw before it kicks in (I think it depends on the amount of morale a unit has, not sure).

The code can be fooled: if you do not simply close in, but order an attack on the unit (and close in that way), only to cancel it seconds later, the counter will be reset.