View Full Version : Simplifying Command Stars
Cullhwch
05-02-2008, 20:36
Does anyone have a simplified version of the character traits file that streamlines the GoodLeader/GoodTactician triggers? And is there any particular reason why that section of the traits file takes over 2000 lines of code when it could be resolved in about 20 triggers?
I ask this because I can win multiple heroic victories with a SCV general yet I never gain any sort of benefit from it.
Was this system always this complicated or is this new to 1.0/1.1?
Can you show us how you would do it?
Can you show us how you would do it?
He won't be able to. Unfortunately RTW scripting language isn't as robust as he may think it is. I know I tried all kinds of stuff with the code to try and simplify or reduce the repetitiveness of it. :wink:
I think most of those triggers in the EDCT are for many different possibilities and situations that one would receive that kind of trait. As it is, most of those triggers usually have a very low chance of receiving said traits, as they represent the exceptional ability of a few people. Making in easier to obtain and within a few battles wouldn't differentiate most family members active in battle from one another.
EB trait system is great. all my main generals + governors have like 20+ traits, it is nice. I mainly focus on morale bonus traits. if you use 1 general and get the extremely confident troops trait, you know he is a beast.
beatoangelico
05-03-2008, 00:43
everything could be simplified, but you will miss the more textured and subtle gameplay of EB.I know EB VnV file quite well, sure it's amazingly complex and at times it seems illogical, but usually every addition means something (and thare are a lot of internal connections too, so modifying it isn't so easy)
Cullhwch
05-03-2008, 02:15
He won't be able to. Unfortunately RTW scripting language isn't as robust as he may think it is. I know I tried all kinds of stuff with the code to try and simplify or reduce the repetitiveness of it. :wink:
No, I was referring to vanilla's resolution of about 24 triggers for its command star system. That, in my opinion, combined with penalties/bonuses for exceptionally dumb/brilliant generals, should be enough to do it. We really shouldn't need 2000 lines of code for it; it could be done in about 400.
beatoangelico
05-03-2008, 02:28
No, I was referring to vanilla's resolution of about 24 triggers for its command star system. That, in my opinion, combined with penalties/bonuses for exceptionally dumb/brilliant generals, should be enough to do it. We really shouldn't need 2000 lines of code for it; it could be done in about 400.
:no: read my post, there is a reason for all those lines...
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